|Commander / EDH||Legal|
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|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
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Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, put a 2/2 black Zombie creature token onto the battlefield tapped.
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Dread Summons Discussion
2 months ago
Sporkity, thank you for the valueable inputs, currently making some changes to the deck.
I removed Endrek Sahr, Master Breeder and Blasting Station for now, since they are a bit slow (endrek takes a full turn to BEGIN functioning, station in my games has been mostly a worse Blood Artist/Zulaport - also wont kill big creatures and cant be reanimated to combo). Also removed Disciple of Griselbrand since he had little synergy with the deck and often was a stall card.
Added Dread Summons, Tortured Existence and Bog Witch. Like you said, I needed more discard/grave-filling outlets to reanimate big guys early - many times i was sitting early game with a Victimize and no way to discard my 7-drops.
Will soon experiment with the others you suggested. Only feel like Stinkweed Imp is a bit underwhelming - I lose a draw, hes mostly a chump blocker in battlefield, while other discards are much more recursive: generate tokens(call the bloodline, skirk ridge exh, dread summons, haunted dead), disrupt opponents (Mindslicer, Rotting Rats) or filtering (undead glatiator, geier reach, tortured existence).
2 months ago
Deck looks like a lot of fun! I could be wrong but at first glace this deck seems like it might have a slow start and the infinite combos seem a bit unreliable. I would mostly focus on cheating out your bigger blacker creatures, mana creating is sooooo gooood. And it doesn't seem like it has to many ways to throw things into the graveyard initially, so I've got a few suggestions for you:
Dread Summons - Builds a board of sacrificial zombie tokens for each of your many creatures discarded
Grave Scrabbler - Good way to toss some creature into the graveyard early and for little cost
Sands of Delirium - Just before your turn starts spend your extra mana to build up that graveyard
Stinkweed Imp - As well as other dredge effects might help you out a lot
Grave Scrabbler - Is discard is your shit? then madness might also be your shit
Aetherworks Marvel - Just a fun suggestion, but might actually be interesting here with so many creatures entering and leaving the battlefield just having a every once in awhile take another turn could be real strong. Might also help with going infinite.
As you said graveyard hate might hurt... like a lot... BUT in commander graveyard hate tends come in the form of lands (unless the people you play with main deck Rest in Peace good luck with dealing with that in mono black) so might want to think about running lands like Field of Ruin and Ghost Quarter. Although this depends on your meta if no one is playing graveyard hate you're golden!
Either Way love the deck, best of luck with it!
7 months ago
Karador was the first commander I tried to build. There is a big problem with him, his cost is absurdly high even with the discount. You need a lot of creatures in your graverd to make him affordable and even after that you will probably be out of mana when you finally cast him so you'll have to wait until your next turn to start using its ability.
You will need to make a special effort to fill your graveyard and run a really high count of creatures on the deck, so try to change any of the tools of the deck to utility creatures, that way you will also have a recurring toolbox in your graveyard.
To fill your graveyard you can use dredge (Golgari Thug, Stinkweed Imp and Golgari Grave-Troll are the highest dredgers) and you can loot (Key to the City, Smuggler's Copter, Deal Broker and Gate to the Afterlife) There are also Altar of Dementia, Dread Summons and Extractor Demon but it is a bit slow. The good news is all these cards will also synergize with your The Gitrog Monster.
This is so much easier with Meren of Clan Nel Toth as commander.
7 months ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!
8 months ago
I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).
Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.
on God zombies
8 months ago
For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.
Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"
Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead
8 months ago
Entomb would help a lot with consistency.
Living Death and Corpse Connoisseur would be great especially the corpse connoisseur since you could continuously cast him to keep getting more dudes into your grave. living death is great especially if you have sac outlets so you can guarantee you don't sacrifice any creatures and then you get them all back which can overwhelm your opponents with etb triggers and your massive board vs their not so massive board.
Golgari Grave-Troll (more on the expensive side) and Stinkweed Imp are great ways to get creatures into your grave to increase consistency and ggt is a great body that you can play late game and keep on the board for a while.
8 months ago
I've reworked the deck somewhat these past weeks.
Through playtesting I've noticed that the curve was a bit greedy and in many instances I was playing just one big thing each turn, while opponents were picking them off one by one. So I've doubled down on counterspells and spot removals so I can have more answers while actually being more active between my turns.
I've taken out Traumatize and Keening Stone and went with smaller mill options that don't put a target on their back , but still fill my opponents graveyards to fuel my commander (Altar of the Brood , Windfall, Dread Summons).
I've also added some card draw through Windfall, Kindred Discovery , Vanquisher's Banner and Herald’s Horn . These are multipurpose spells that have other uses as well so that they help round out your strategies.
There's also some new stuff to deal with some other corner cases:
Wonder - this is easy to turn on in this deck and can help stabilize against huge flying armies
Arcane Adaptation - now your The Scarab God can synergize with all the nice zombie effects in the deck
Hostage Taker - one card that removes and then also steals stuff (and in this deck, can be used multiple times)