Dread Summons

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) None
Commander 2015 (C15) Rare

Combos Browse all

Tokens

Dread Summons

Sorcery

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, put a 2/2 black Zombie creature token onto the battlefield tapped.

Price & Acquistion Set Price Alerts

CMT

C15

Ebay

Recent Decks

Dread Summons Discussion

JuQ on Dredge

2 days ago

I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).

Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.

luther on Oloro zombies

2 days ago

For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.

Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"

Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead

Autofigure on Make an Entrance, Take your Leave (Karador Combo)

4 days ago

Entomb would help a lot with consistency.

Living Death and Corpse Connoisseur would be great especially the corpse connoisseur since you could continuously cast him to keep getting more dudes into your grave. living death is great especially if you have sac outlets so you can guarantee you don't sacrifice any creatures and then you get them all back which can overwhelm your opponents with etb triggers and your massive board vs their not so massive board.

Golgari Grave-Troll (more on the expensive side) and Stinkweed Imp are great ways to get creatures into your grave to increase consistency and ggt is a great body that you can play late game and keep on the board for a while.

Scourge of Nel Toth would be a good consideration as a self recurring creature. Dread Summons is an amazing way to fill your grave and amass a huge army of zombies (the card is seriously bonkers).

Dread Return and/or Unburial Rites wouldnt be bad either but not needed as much, just more ways to reanimate creatures without your commander out or so you can do more than 1 creature a turn.

ToeJam on The Scarab God - Zombie Mill & Steal EDH

3 weeks ago

I've reworked the deck somewhat these past weeks.

Through playtesting I've noticed that the curve was a bit greedy and in many instances I was playing just one big thing each turn, while opponents were picking them off one by one. So I've doubled down on counterspells and spot removals so I can have more answers while actually being more active between my turns.

I've taken out Traumatize and Keening Stone and went with smaller mill options that don't put a target on their back , but still fill my opponents graveyards to fuel my commander (Altar of the Brood , Windfall, Dread Summons).

I've also added some card draw through Windfall, Kindred Discovery , Vanquisher's Banner and Herald’s Horn . These are multipurpose spells that have other uses as well so that they help round out your strategies.

There's also some new stuff to deal with some other corner cases:

Wonder - this is easy to turn on in this deck and can help stabilize against huge flying armies

Arcane Adaptation - now your The Scarab God can synergize with all the nice zombie effects in the deck

Hostage Taker - one card that removes and then also steals stuff (and in this deck, can be used multiple times)

Saljen on Mono-Black Zombie 1.5

1 month ago

Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.

Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.

I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.

Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.

Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!

MathieuG89 on Casual Weekend Zombie Deck

2 months ago

Hey multimedia,

Thank you for taking the time to write down all those suggestions.

I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.

I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.

Traded a couple of cards I didn't like in favor of different ones such as the one you suggested Waste Not < Slave of Bolas and Dread Summons < Extract from Darkness

Finally replaced a couple of creatures in favor of zombies like Harvester of Souls < Vengeful Pharaoh and Consuming Aberration < Drakestown Forgotten.

Still tweaking a few things left and right, let me know what you think. Thanks !

Hi_diddly_ho_neighbor on Oloro Reanimator

2 months ago

Hello there! First of all, cool deck idea. Esper reanimator that isn't artifact centric isn't something you see everyday. I also like that you chose to go the discard route instead of the sacrifice route. That being said, since you mentioned above that you want a commander which you can use in your game plan, have you considered using the partner commanders Ravos, Soultender and Silas Renn, Seeker Adept (or Ishai, Ojutai Dragonspeaker). While they don't have the same raw power as Oloro, both have built in reanimator abilities which would allow you to utilize them for your game plan. Plus Oloro draws a ton of hate from other players in my experience.

In terms of speeding up your deck, I would second the previous suggestion about changing which mana rocks you use. I only consider mana rocks with a CMC greater than 2 if it has a specific ability that I find necessary for my deck. While the signets only tap for 2 of your 3 colors, they are considerably faster than 3 cmc rocks and I find that they are better color fixers (keep Commander's Sphere though). Also, Mind Stone is a pretty great 2 cmc mana rock that later replaces itself.

Since you are running very high CMC creatures, another way to speed up your deck is by utilizing more effects which get them directly into your graveyard early. Buried Alive is a great start, but you could also consider Entomb, dredge effects like Stinkweed Imp, Dakmor Salvage, and Golgari Thug (which coincidently are great sacrifice targets), and Dread Summons. Another route to go is to replace your group hug cards (unless group hug is your goal) with wheel effects like Windfall, Forgotten Creation, Jace's Archivist, and Wheel and Deal.

Lastly, I noticed you run Volrath the Fallen which is absolutely fantastic! I am not sure if you are familiar with the CommanderVs series on YouTube, but one of the guys over there just did a video piloting a Volrath the Fallen deck. While it is more of glass cannon deck that abuses Volrath, it might give you some ideas about the discard-reanimation theme.

Good luck deck building!

Autofigure on Gisa and Geralf's House of Horrors

3 months ago

I would put in Whip of Erebos since you're playing a very creature centered deck and the lifegain always manages to swing the game insanely in youre favor.

as previously said, Urborg, Tomb of Yawgmoth and Zombie Master wins games since it gives unlockable to all your zombies.

and then Death Baron is good because it forces your opponents blocks or attacks to be one for ones so they lose their dudes to any block or attack they make but you can recast your dudes.

Phyrexian Altar is a bomb and when its paired with Gravecrawler and any death or cast trigger zombie you can intimately trigger it by sacing and recasting gravecrawler (if infinites are your fancy) but its still a good card regardless.

as for cards not mentioned Dark Salvation is a really good removal spell that you can cast for one or dump unwanted mana into to get more zombies and kill a creature.

Scourge of Nel Toth is a good way to get a zombie with evasion that you can also keep casting for a cheaper cost or it can provide as a blocker in the air which is helpful since zombies don't have many fliers.

lastly, Dread Summons is a really good spell for a gisa and geralf deck since it mills your deck so you can get more zombies to cast and it gives you a large swarm of zombies.

here's my scarab god deck which worked really well (even without scarab god) so it can act as a good shell for gisa and geralf as a reference. Scarab god zombie tribal

Load more