|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||None|
|Commander 2015 (C15)||Rare|
Combos Browse all
Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, put a 2/2 black Zombie creature token onto the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (17)||Vasbear1 , Dr.Jackel , xXThormentXx , frederiklw , Pylioz , sombrevivo , Supremespeed , , Zhorus_The_Bauqret , killstars , Reliva , AlucardZain , Spinalripper , Shiromakuro , Pro_Noob , , mziter501|
Dread Summons Discussion
2 months ago
Karador was the first commander I tried to build. There is a big problem with him, his cost is absurdly high even with the discount. You need a lot of creatures in your graverd to make him affordable and even after that you will probably be out of mana when you finally cast him so you'll have to wait until your next turn to start using its ability.
You will need to make a special effort to fill your graveyard and run a really high count of creatures on the deck, so try to change any of the tools of the deck to utility creatures, that way you will also have a recurring toolbox in your graveyard.
To fill your graveyard you can use dredge (Golgari Thug, Stinkweed Imp and Golgari Grave-Troll are the highest dredgers) and you can loot (Key to the City, Smuggler's Copter, Deal Broker and Gate to the Afterlife) There are also Altar of Dementia, Dread Summons and Extractor Demon but it is a bit slow. The good news is all these cards will also synergize with your The Gitrog Monster.
This is so much easier with Meren of Clan Nel Toth as commander.
3 months ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!
3 months ago
I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).
Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.
3 months ago
For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.
Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"
Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead
3 months ago
Entomb would help a lot with consistency.
Living Death and Corpse Connoisseur would be great especially the corpse connoisseur since you could continuously cast him to keep getting more dudes into your grave. living death is great especially if you have sac outlets so you can guarantee you don't sacrifice any creatures and then you get them all back which can overwhelm your opponents with etb triggers and your massive board vs their not so massive board.
Golgari Grave-Troll (more on the expensive side) and Stinkweed Imp are great ways to get creatures into your grave to increase consistency and ggt is a great body that you can play late game and keep on the board for a while.
3 months ago
I've reworked the deck somewhat these past weeks.
Through playtesting I've noticed that the curve was a bit greedy and in many instances I was playing just one big thing each turn, while opponents were picking them off one by one. So I've doubled down on counterspells and spot removals so I can have more answers while actually being more active between my turns.
I've taken out Traumatize and Keening Stone and went with smaller mill options that don't put a target on their back , but still fill my opponents graveyards to fuel my commander (Altar of the Brood , Windfall, Dread Summons).
I've also added some card draw through Windfall, Kindred Discovery , Vanquisher's Banner and Herald’s Horn . These are multipurpose spells that have other uses as well so that they help round out your strategies.
There's also some new stuff to deal with some other corner cases:
Wonder - this is easy to turn on in this deck and can help stabilize against huge flying armies
Arcane Adaptation - now your The Scarab God can synergize with all the nice zombie effects in the deck
Hostage Taker - one card that removes and then also steals stuff (and in this deck, can be used multiple times)
4 months ago
Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.
Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.
I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.
Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.
Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!
5 months ago
Thank you for taking the time to write down all those suggestions.
I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.
I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.
Still tweaking a few things left and right, let me know what you think. Thanks !