Talisman of Dominance
Tap: Add (1) to your mana pool.
Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.
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Talisman of Dominance Discussion
1 week ago
If in budget Power Artifact with either Grim Monolith or Basalt is infinite colorless. More combos are Helm of Obedience and anything that exiles graves such as Leyline of the Void or Planar Void. To speed your deck up to outrace other players (aggro is your worst enemy) you need more mana rocks (Talisman of Dominance/Mind Stone/etc) and tutors to get your pieces (Transmute is very useful). Everything else is really up to preference on how you wanna pilot the deck.
I'm guessing you're looking to focus on Oona, but there's a lot of similarities between our focus (or really any mill deck lol) and so if you wanna look through go for it. Life's Greatest Illusion
3 weeks ago
Removal or sweepers you could consider: Life's Finale, Ixidron, Curse of the Swine, Crosis's Charm, Evacuation, Chaos Warp, Wrecking Ball, Nevinyrral's Disk; Big Game Hunter, Chain Reaction, Plague Wind, In Garruk's Wake
3 weeks ago
This is a cool commander despite being a bit expensive with 3 colours and cmc 5...the question is how can sen triplets be abused best?
being able to cast from an opponents hand requires two things: the opponents must still have cards in their hands and you need the mana, also correct colours, to cast these cards. One problem is to get the 5 mana to play sen triplets, protect them until the next upkeep AND have a good chance of finding a useful spell to steal from the Opponent of your choice.
Protecting sen triplets is the easiest part, simply Play as many "free" counterspells as possible (there aren't too many anyway): Force of Will, Pact of Negation (depends on your Budget though), Daze, Thwart, Mental Misstep
I strongly recommend cutting all counterspells with mana cost 3 or more, except Disallow because that one can target also abilities. Having a classic Counterspell in the deck has to be preferred over any one of the Counters that cost AND colourless mana. Negate and Mana Leak are also better than the counters you currently have. Adding Isochron Scepter would also make sense...and Orim's Chant/Silence can either be used for a lock with the scepter or they just stop a player from casting something for a turn so you can steal from their hand in your next turn...
Mana rocks that cost more than 2 are really not good, except for Coalition Relic and Chromatic Lantern (if they fit the deck). In your colours you can play Talisman of Dominance and Talisman of Progress in addition to the 3 Signets and there's also Mind Stone. Best would be mana artifacts that actually accelerate, meaning produce more mana than they cost: Mana Crypt, Mana Vault, Mox Opal, Mox Diamond, Chrome Mox, Grim Monolith, Lotus Petal. Voltaic Key is good as well when you have some of These in the deck. Trinket Mage to search for everything, also Pithing Needle, Engineered Explosives or Grafdigger's Cage to Counter specific threats on the table.
I would start by getting the cheapest Cards first and remove the worst (and most mana intensive) Cards for them. Then think about how much Money you want to spend and buy those of the more expensive cards that improve the deck most.
4 weeks ago
your mana base might want some work as well, this is basically a mono-black deck so having 1each island and mountain seems good. also no red/blue lands or mana rocks (izzet signet).
I think you should take a hard look at all the non-zombies you have as well. Tribal decks i think work best when all the pieces help each other
I know it goes against the theme but Goblin Bombardment is great!
Speaking of themes, what's your main game plan do you think/want? Commander kills and ways of synergizing with him or a zombie deck with a great commander?
1 month ago
3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.
Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.
1 month ago
1 month ago
1 month ago
I used to play Marchesa so here are a few of my suggestions:
If you can give your commander shroud, Death Match seems awesome here.
Have you looked at Magmasaur? Hilarious tech for Marchesa.
I'd try to find a few cheaper mana rocks, like Talisman of Dominance and Talisman of Indulgence. In general I try to have my mana rocks cost 2 mana or less if they only add a single mana to my mana pool.
Your deck can abuse "destroy all" effects very well since most of your board comes back. For example, Necromantic Selection.
Hope this helps! This was my original list:
Commander / EDH
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