Talisman of Dominance
Tap: Add (1) to your mana pool.
Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.
|Want (5)||therugthattiedtheroomtogether , Phorro , silver374 , Xylode , Jebanator|
Printings View all
|Archenemy: Nicol Bolas (E01)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Dominance occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UB (Dimir): 1.78%
WUB (Esper): 0.91%
UBR (Grixis): 1.03%
Talisman of Dominance Discussion
1 week ago
1 week ago
Ok, I have a few suggestions for you and I'll try to keep it budget(ish) friendly.
The main thing I see that needs some tlc is your mana rocks. I'd drop all your lockets etc. that cost mana and get the rest of your Signets and Talismans in here. Dimir Signet, Talisman of Dominance, and Talisman of Resilience. Crystal Vein will also ramp into Muldrotha and can ramp in one turn with Muldy in play.
Feel free to check out my list for ideas. It's definitely not budget friendly but you may find a few ideas there. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite
1 week ago
First things first - you need to have a proper deck description. I have no idea what you're really going for with this deck outside of:
- Play a bunch of random infect cards
- Get some stax pieces out
- Hope for a Win?
Writing a thoughtful deck description will not only help everyone who randomly visits your page (like me), but will help you gain a better understanding of what you're trying to accomplish with this deck. A general guide you can follow would be answering the following questions:
What turn can my deck consistently threaten to win the game?
What are the themes in this deck? (Obviously Infect, and +1/+1 counters)
These are also questions you should be asking your opponents before you sit down and start a game (those three questions you would be discussing with your opponents are known as the turn 0 talk). One thing that does help alleviate some of the salt Infect produces is ensuring that your opponents know what they are signing up for. I guess the term "social contract" applies here. But yeah, you need to be doing this before starting a game - especially with an infect deck.
Another resource to consult is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll go deeper and ask yourself
A suggestion: Cut about 5 to 8 lands, and include more interaction, ramp, and rocks - especially the latter. Grixis has few cheap ramp staples, but the usual suspects i'd recommend are: Cabal Coffers + Urborg, Tomb of Yawgmoth, Fellwar Stone, Arcane Signet, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, and Mana Crypt (Sorry, I know the last one is dumb expensive). If you're playing infect, then usually you're playing some form of prolifeation. That doesn't seem to be much of a subtheme here, but if you do decide to lean more into it then you could try out Everflowing Chalice as well.
As for interaction, you have some very strong color options. Imp's Mischief, friggin Toxic Deluge, Damnation, Black Sun's Zenith, Deadly Rollick, Counterspell, Fierce Guardianship, Negate, Mana Leak, Vandalblast, Blasphemous Act, Faithless Looting, and Countersquall. All very good options. Also, you could do with a bit more draw options as well - Windfall, Wheel of Fortune, (Expensive, I know - sorry) and Rhystic Study are all great staples.
Infect/Poison counters can only get you so far in commander. Take it as an inevitability that you will outright lose due to the mechanic being so politically weak. Assume that at the start of every game you will be isolated and that players will more often than not band together to remove your infect creatures/sources. To better compensate, you need to have a reliable secondary theme built into your deck that can help you get to victory.
2 weeks ago
If you are looking to improve your mana base,
Maybe Talisman of Dominance and Dimir Signet over your sky and charcoal diamond.
And would consider running more basics over your colorless lands. and maybe Underground River over rupture spire.
3 weeks ago
3 weeks ago
Sorry to spam your page, but I meant the completed talisman cycle. Like Talisman of Dominance.
1 month ago
Before I start helping with the main portion of the deck, I want to start with the base of the deck. I know that this is not the most exciting part of your deck, but a well-built base will help you to have a lot more fun with the deck.
To start, the average CMC of the deck is a little over 4. This is fairly high which means you need a decent amount of ramp to effectively play. A great place to start is with signets and talismans. I greatly prefer these over most three-mana mana rocks because they come down fast and help you just as much. Since you're in three colors, you have three of each.
- The signets: Simic Signet, Dimir Signet, and Golgari Signet (Arcane Signet is great too)
- The talismans: Talisman of Curiosity, Talisman of Dominance, and Talisman of Resilience
Now for ramp spells, I only see two, Kodama's Reach and Tempt with Discovery. Tempt is usually not a good card, unless you can really take advantage of it. In most playgroups, people won't take the offer because it puts you way ahead. This means that you spent four mana to get one land. Cards like Wood Elves and Migration Path will help you more reliably get lands onto the field.
Lastly, I want to talk about card draw and card advantage. More so than in other formats, card draw and advantage are super important to a well-running deck. While your commander gives you pretty good card draw, she will be a target, and you can't rely on always having her out. I recommend running several cantrips like Ponder, Preordain, and Frantic Search. They don't seem like much, but they are a massive help. In the early game, they can ensure that you have cards to play. In the mid to late game, they can help you dig for the cards you need. I also recommend a couple of sources of card draw that stay on the field and continue to help you (like Rhystic Study) or scale with the game. Things like Necropotence and Pull from Tomorrow.
I hope this helps. I'd love to help you on the main part of your deck too, but let's start with the basics. If you have any questions, just ask!!
1 month ago
Your entire board*
Also Talisman of Dominance would be another good mana rock to add