Talisman of Dominance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Uncommon

Combos Browse all

Talisman of Dominance

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.

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Talisman of Dominance Discussion

Sgtpopnfreash on Ultra competitive Thrasios and Tymna

4 days ago

Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.

Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.

Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.

If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.

Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.

Nathanaiel on how to cheat, steal and lie: the musical

1 week ago

Well for one, the fixing rocks like Talisman of Dominance or Dimir Signet are very nice, but for true ramp it very much so depends on your budget. Any combination of Mana Vault, Thran Dynamo, Worn Powerstone and Basalt Monolith.This list is very useful: http://www.mtgsalvation.com/forums/the-game/commander-edh/680767-mana-rocks-complete-list

Enral on Atraxa the Magnificent

1 week ago

Since you can't include fast mana rocks, As Foretold will help a lot and it also combos with Capsize and allows you to develop your board while holding permissions. The three talismans (Talisman of Dominance, Talisman of Progress, Talisman of Unity) are also great. You also need to increase your land count to at least 36 for your cmc.

multimedia on Marchesa, The Black Rose

1 week ago

Hey, the Avg. CMC of this deck is very high consider adding more artifact ramp to compensate such as Dimir Signet, Rakdos Signet, Izzet Signet, Talisman of Dominance and Talisman of Indulgence.

These are more suggestions in no order:

Consider some more early game plays because you want some ceature set-up before you play Marchesa. Baleful Strix is a very efficient creature for only two mana. It's also great when it gets dethrone. Carrion Feeder is a 1 drop free sac outlet that can give itself counters very good with Marchesa. Bitterblossom can gives you a constant basically free source of creatures to sac and with Oona's Blackguard also in your control can be very bad for your opponents.

If you're sacing creatures then Grim Haruspex and Harvester of Souls can be draw engines with Marchesa. With cards like Feeder, Viscera Seer, etc who are free sac outlets. They're also nice to get some advantage when stealing your opponent's creatures and sacing them. Fleshbag Marauder, Mulldrifter and Sidisi, Undead Vizier are all excellent creatures who can sac themselves giving you value in return.

Sadistic Hypnotist has a very powerful free sac ability. A secondary theme here is stealing your opponent's creatures and sacing them for value Olivia Voldaren is one of the best creatures who can do this. She also puts counters on herself which is great with Marchesa.

Culling Dais and Phyrexian Arena are additional draw. High Market having a land that can also be a sac outlet is good.

Good luck with your deck.


Yesterday on Completely new player, Scarab God

1 week ago

FRI, if you put double square brackets around the card names it makes it a lot easier for people to tell which cards you're talking about.

While none of the cards you've ordered are bad, there isn't a very clear theme with what you're going for here. It sort of wants to mill opponents, sort of wants to mill yourself, sort of wants to play lots of zombies, sort of wants to drain and gain life. I remember when I first started deckbuilding, I wanted to include all the coolest cards I had or new in the one deck, but the truth is that a deck performs much better when it focuses on performing one or two themes very well, rather than lots of different things, however cool they are.

If you're as new to deckbuilding as you say, you'd want to make sure your Commander deck has 34-40 lands in it, as well as a few mana rocks (cards that you can pay into to produce extra mana the next turn, like Sol Ring and Talisman of Dominance). As tempting as it is to cut some extra lands out to fit in more cool spells, you deck will almost always suffer if you do.

The Scarab God is a pretty fun commander which I haven't picked up yet but definitely plan to at some point.

Just make sure you know what exactly it is you want your deck to do before you go out buying too many expensive cards that are very good cards in their own right but won't necessarily fit into the deck you're building very well. And don't get me wrong, those cards you bought could all go in the same deck without too much problem, I'm just not 100% sure where exactly you want to take the deck from here.

If you create a decklist on this site, then I'd be happy to go to it and help work with you on it. Be sure to tag me if you do, if you'd like me to help out.

How to tag a card:
[[The Scarab God]]

How to tag me:
[[user:Yesterday]]

HobbyGamer007 on Frozenheart Queen of Exiles

3 weeks ago

Seems that you are very new to commander :) Welcome!

First off, you got a lot of good cards in there. However they are good when played in a playset in a 60 card format.In a 100 card singleton format like commander, EVERY card has to either have a LOT of impact, or be part of a combo/strong synergy OR it has to be reusable or recycle itself.

Why play Unsummon when we can play Into the Roil?Why play Doom Blade when we can play Dreadbore or Terminate?Why play Murder when we can play Hex or Void?

Darksteel Ingot is fine, but why not also play Chromatic Lantern, Fellwar Stone, Talisman of Dominance and the others? 2 Mana for a rock that tapps for 1 is better than 3. Speaking of mana rocks try to get about 5-10 in there.

Also you commander totally breaks undying. Marchesa, the Black Rose + Viscera Seer + Geralf's Messenger wins you the game on the spot.

Your mana curve is quite solid, thought and I believe the deck plays quite well as is. However, if you try to understand and implement some of my tips the deck can get way stronger and even more fun to play. If you need a resource to find cards for you commander look no further than https://edhrec.com/commanders/marchesa-the-black-rose :)

HobbyGamer007 on Scarab God Tribal

3 weeks ago

Can only second to God-Pharaoh's Gift. Fits really well in here. Also don't forget about the best black sweeper: Decree of Pain also Toxic Deluge. Maybe add about 4-5 2cmc or lower mana rocks in there to get faster.Not talking about the expensive ones like Mana Crypt, but Fellwar Stone, Talisman of Dominance, Thought Vessel, Mind Stone and Prismatic Lens are all quite affordable and can have a lot of impact. Or a bit of ramp with Wayfarer's Bauble.

mathimus55 on Dirty Tron

3 weeks ago

Talisman of Dominance seems real loose, same with Diabolic Revelation. I think Chromatic Sphere and Dark Petition might be more efficient for you, even in big mana decks. DR seems too win-more and slow, and with all the super fast aggro makes talisman really shaky. Thoughtseize eventually will be better in the side too.

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