Talisman of Dominance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Talisman of Dominance

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of Dominance Discussion

Caerwyn on Life Lost v2

3 days ago

I would add the three talismans for your colours-- Talisman of Progress , Talisman of Dominance , and Talisman of Hierarchy . More ramp can never hurt, particularly since some of your combo pieces are a bit expensive to cast.

Vimozahr also made some good suggestions-- Sanguine Bond is a good redundancy for your combo, and, as an enchantment, is less likely to be removed. However, I do take issue with some of the other suggestions--the discard enchantments are mediocre unless your deck is designed to abuse them (i.e. Nekusar, the Mindrazer ) and they'd likely end up being dead cards most of the time with your build. Aminatou, the Fateshifter and Felidar Guardian is a cute combo, but also requires you to draw into a third combo piece. None of those three cards have great synergy with your deck overall, thus making them rather mediocre draws outside a combo win (whereas your other combo still has decent synergy with other elements of your deck, allowing them to further your victory even if you cannot combo off).

I would cut the following:

  1. Dictate of Kruphix - I find cards like this are quite bad in multiplayer. Sure, they give you an extra card per turn; but they also give each of your opponents an extra card. So, in a four-player game, that means you get one card; your collective opponents get three. As such, you're increasing the chances someone will draw into their way of stopping you more than increasing your chances of winning.

  2. Sphere of Safety - I do not think you have the critical mass of enchantments necessary to really make this worth five mana. If you need another prison, consider Norn's Annex or Ghostly Prison instead.

  3. Faerie Tauntings

Last_Laugh on War is Sacrifice

4 days ago

I'll try to break things down by category. Spark Double needs a spot in the deck asap. Copy Marchesa for double Dethrone, the copies protect one another, and the copy immediately protects itself.

Sac Outlets: Goblin Bombardment , Yahenni, Undying Partisan , Falkenrath Aristocrat , and Carrion Feeder

Card Draw: Midnight Reaper , Grim Haruspex , and Skullclamp

Ramp: Sol Ring , Talisman of Indulgence , Talisman of Creativity , and Talisman of Dominance

ETB/Death Triggers: Vindictive Lich , Baleful Strix , and Sower of Temptation

MultiverseSentinel on Scarab-God Zombie Tribal

5 days ago

Alright so a few suggestions I would make for this deck:

Get some more mana rocks and mana fixing into this deck it will help your games be more consistent and you can get some really cheap rocks that aren't as efficient but will still help you a lot.

Manalith , Talisman of Dominance , Mind Stone , Evolving Wilds .

I am not a huge fan of Wight of Precinct Six I dislike cards that rely so much on other player's graveyards if I am not actively milling them.

I would recommend getting some removal in this deck to help you protect yourself better and maybe disrupt your opponents plans. You have murder which works well, maybe throw in a Bone Splinters ?

Additionally this depends on how much you want to play aristocrat or swing wide. But if you are working toward killing zombies to bring down your opponent maybe a Zulaport Cutthroat or a Falkenrath Noble would help?

Anyway, I hope these suggestions help and enjoy your deck. It looks fun!

I would also recommend some targeted removal if you can get them.

Last_Laugh on Marchesa Theft

1 week ago

Ok, I've ran Marchesa for several years now albeit not theft focused. First thing is work on lowering your avg. cmc to 3.5 or less (preferably 3.3ish).

Adds:

Spark Double copying Marchesa for double dethrone, the two copies protect one another, and the copy enters immediately protecting itself.

Chaos Warp is Grixis' best answer to enchantments by far... don't let cards like Solemnity or Rest in Peace wreck your day.

Sage of Fables / Metallic Mimic - Immediately protects Marchesa and they also allow you to abuse ETB/Death triggers on everyone's turn instead of once per round. I.e. Sower of Temptation , Vindictive Lich , etc.

Talisman of Indulgence , Talisman of Dominance , and Talisman of Creativity instead of Signets (both is ok, but Talismans first).

Skullclamp is excellent here with all the sacrificing going on.

Oona's Blackguard / Sadistic Hypnotist - Discard helps seal games up tighter than a Dolphin's butthole.

I'll try to suggest cuts if I get a minute but I'd skim off the top (Primordials etc). Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

K1ngMars on "Library.exe has stopped working" | Phenax Primer

2 weeks ago

Thanks for the comment, GrinningGrebe!

I knew about this interaction, but there's a low chance to actually be forced to bounce Talisman of Dominance and Underground River back to my hand, since I can always circumvent the problem by tapping them for colourless. As a two colours deck, I have a small chance to be actually colour screwed, so I can "afford" losing colour from those two aforementioned cards.

Regarding ETB creatures, it's true, I am kind of helping my opponents. Anyways, in my playgroup, when I have Dissipation Field on the board, I rarely get attacked, unless the attack itself it's lethal. So I guess I'm being lucky?

Propaganda on the other hand, whilst being a stronger card, gave me the opposing result, often getting me killed faster. Anyways, it is a good substitute for the Field, so I'd recommend swapping it around if you can (and your playgroup doesn't kill if you play it).

GrinningGrebe on "Library.exe has stopped working" | Phenax Primer

2 weeks ago

I don't know if you figured it out yet, but Dissipation Field has a bad interaction with sources you own dealing damage to you, namely Underground River and Talisman of Dominance . Its trigger is symmetrical, bouncing them to your hand.

In addition to this point, in my experience ETB creatures are the core of EDH gameplay and, more often than not, giving another trigger to them is not the optimal play. Is your experience so much different ? I see you swapped out Propaganda too.

SideBae on Train to Busan

1 month ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.

  2. You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.

  3. There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.

  4. I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.

  5. Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.

  6. Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.

  7. In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.

  8. Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).

  9. Finally, you may want to run some countermagic. Counterspell is really good, as are Spell Pierce , Spell Snare , Dispel , Delay , Countersquall and Disallow . I'd run at least three, maybe more.

Good luck!

multimedia on Alela EDH

1 month ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

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Talisman of Dominance occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

UB (Dimir): 1.78%

WUB (Esper): 0.91%

UBR (Grixis): 1.03%