Talisman of Dominance
Tap: Add (1) to your mana pool.
Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.
Printings View all
|Archenemy: Nicol Bolas (E01)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Talisman of Dominance Discussion
1 day ago
I, myself, have no particular fondness for the talismans (Talisman of Impulse, Talisman of Dominance, and so forth), but I know that some players are fond of them, so I would like to see the allied-colored talismans reprinted, with new artwork and flavor text, to make them consistent with the enemy-colored talismans from Modern Horizons.
Homeward Path has not been reprinted in some time, so I would like to see it reprinted, again, to keep its price low.
4 days ago
i am wondering why would you pass on the 2 drop mana ramps and decided to go with the 3 drop ones?
Below are the mana ramps that i would suggest for this deck: Dimir Signet, Arcane Signet, Talisman of Dominance, Sword of the Animist, Dowsing Dagger Flip... maybe Explorer's Scope too might be considered?
1 week ago
Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.
Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!
2 weeks ago
I would include more mana rocks as I feel you might not have enough ramp to consistently support your curve. Arcane Signet, Dimir Signet, Golgari Signet, Simic Signet, Talisman of Curiosity, Talisman of Dominance, Talisman of Resilience, Fellwar Stone, Mind Stone, and Prismatic Lens are all good options. I would replace your Dimir Locket and your Golgari Cluestone each with one of the listed and then add in 4-5 more of your choice. You could also run spells like Farseek, Cultivate, and Kodama's Reach to both ramp and fix your mana.
An interesting card for your commander that you might like is Zur's Weirding. Benefits you the most since you don't mind if your stuff goes into your graveyard and you get to control everybody else's hand to net you an advantage.
Like your deck! Hope this helps. :^)
2 weeks ago
1 month ago
A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).
1 month ago
Just my two bits.
1 month ago
Howdy there! You might like some of these lands (and ramp)
- Morphic Pool
- Darkwater Catacombs
- Polluted Delta (Budget Version: Bad River)
- Underground River
- Darkslick Shores
- Sunken Ruins (Cheap right now with double masters!)
- Drowned Catacomb
- Choked Estuary
- Temple of Deceit
Basic island and swamps can be cut for Snow-Covered Islands and Snow-Covered Swamps. They count as basics and produce the same colors, but if your opponent is playing a snow deck it can be helpful. There isn't too huge of a chance for that but since its exactly the same for you either way its better to have that option always available.
- City of Brass
- Prismatic Vista
- Fabled Passage
- Wasteland or Strip Mine
- Forbidden Orchard
- Exotic Orchard
- Gemstone Mine
- Reflecting Pool
- Gemstone Caverns
You gotta run Command Tower without a doubt
Your average mana cost is kind of high so I would consider some of these: Sapphire Medallion, Jet Medallion, Lotus Petal, Dimir Signet, Talisman of Dominance, Fellwar Stone, Coalition Relic, Extraplanar Lens, Gilded Lotus, Dark Ritual, etc are nice for ramp. Maybe a Caged Sun or Gauntlet of Power too.
If you have the budget, Mana Crypt is very good as well.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!