Liliana, Defiant Necromancer
Planeswalker — Liliana
+2: Each player discards a card.
-X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature is put into the graveyard from the battlefield, return it to the battlefield under your control at the beginning of the next end step."
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
- Does Liliana, Defiant Necromancer's emblem bring back enchantments effected by Starfield of Nyx?
- Athreos and the Flip Planeswalkers
- Flameshadow Conjuring And flip cards.
- Flip Planeswalkers in creature form in graveyard and taking control of them
- How to handle each player controlling a Liliana, Defiant Necromancer emblem?
Liliana, Defiant Necromancer Discussion
1 month ago
5 months ago
Bedevil would also be really cool
6 months ago
dbsharkeyjacoby: The reason for the zombie lords isn't for the zombie tribal theme, but the buff they offer. Death Baron gives us the ability for our zombies to have Deathtouch, so unless we're getting swung with flyers, our opponents will think twice about swinging towards us. Lord of the Undead gives us the ability to recur a vast majority of our creatures, which are zombies. Undead Warchief reduces the cost of our zombies. Out of the 20 creatures in the deck, 50% of them are zombies.
Due to these effects, you'll see why I'm not running Lord of the Accursed, all it does is give our zombie duders menace, which would require us to need to swing more. If our game gets to that point where we need to turn sideways, I'd rather use Liliana, Defiant Necromancer and/or Geth, Lord of the Vault to steal creatures, and any of our other beefy boys and swing with.
Cryptbreaker was in the deck originally, but was cut due to not having enough utility. You need to tap three zombies to draw a card? Okay, that's three creatures less we have to defend with, and defend our Lili's with. The discard outlet is fine, but unless Ensnaring Bridge is out, we don't wanna be dumping cards from OUR hand, we wanna be dumping cards from either everyones hand or our opponents hand.
Ruthless Sniper costs mana for it's give -1/-1, not really ideal. Bone Miser is a fine card, but it's very costly. Archfiend of Ifnir is a good card, and I'll consider it, if I find myself in games coming across a common dead card in hand, to swap it out with.
As for the Lili's, Liliana, Dreadhorde General has been considered, however her cmc is way higher and will destabilize the curve more, as well as she runs more in Zombie Tribal. The only value I feel I'd get out of her is killing my creatures to draw a card, which may work, but I fear it'll be way too situational. Liliana, Death's Majesty runs best in a more zombie tribal theme.
The biggest thing to keep in mind with some of these higher cost suggestions is that we are running mono-black. We don't have access to ramp outside artifact ramp, and Nykthos, Shrine to Nyx.
9 months ago
I don't personally know how the "combos" section of the individual card pages works (i.e., whether it's all submission based vs. partially automated, etc.), but the cards you're asking about don't appear to do anything particularly special in combination with Liliana, Defiant Necromancer .
9 months ago
Hello, good day and happy new year everyone:
While I was surfing “Tapped Out” looking for Liliana, Defiant Necromancer pricing, I came across the combo section. I saw that many of the combo suggestions have to do with discarding cards yourself (The likes of Burning Inquiry , Heir of Falkenrath Flip and Tormenting Voice ).
My question is, how does the combo work? Is it just making reference to the fact that you can bring them back with the “-X”, or is there something I am not seeing?
The combo section should include a quick explanation on how it works. Sorry if this question is considered dumb.
Thank you in advance.
11 months ago
Ugin, the Ineffable makes a 2/2 colorless Spirit token, comes up as a 2/2 Manifest token from AND a 1/1 white Spirit token with flying from Shadows over Innistrad.
Karn, Scion of Urza generates a 1/1 Construct with Defender from Conspiracy.
These issues are when displaying the tokens when looking at a decklist, near the bottom with the card count and legality, etc. EXCEPT when playtesting, the Construct is the proper when when using the Token button.
1 year ago
The final ability states: You get an emblem with "Whenever a creature is put into the graveyard from the battlefield, return it to the battlefield under your control at the beginning of the next end step."
Does this work with token creatures? (In this case about a dozen 2/2 zombies.) I believe it should since it doesn't specify nontoken creature like the front of the card does, but it came up in an argument during a game yesterday.
Thanks for any feedback!
1 year ago
With regard to The Abyss - though I'm not the primary person to talk with on this: in cEDH it is likely to have a pretty low impact (meta dependent). Of course it's great against decks that rely on very few creatures, but at four mana for an enchantment which could be removed before you pass the turn (making it a 1-for-1) it is quite low power.
The majority of decks can assemble their win from very little, some fringe decks require a number of creatures together to win - these are often considered lower power, but against these The Abyss shines.
Cards like Nether Void are fantastic when you're able to break parity (like with Mishra, Artificer Prodigy ) but in this deck we would have only Liliana, Defiant Necromancer . Furthermore we're semi reliant on other player's on-stack interaction to stop us from losing early (consider why we don't run Defense Grid ). The downsides don't stop there: we can't win when void is out!!!