Fallen Ideal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Fallen Ideal

Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

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Fallen Ideal Discussion

djewell on Nana Tana's Getrekt Stew

1 week ago

@Darkaces1289 I actually had Pennon Blade in my deck for a while and Bravado stayed in my maybeboard for a bit... but two things.

1.) I made a change to the deck so that it relies on the sacrificing of my "sac"rolings for both fuel to Tana and damage to opponents and not on having a mass of numbers. Things like Sadistic Glee, Mazirek, Kraul Death Priest, Ivy Lane Denizen and Fallen Ideal do similar things but more synergistic to the strategy.

2.) the mana cost to put down and equip. I do see the value of the effect in the early game though, before I get my good sac engines out! That brings me to keep Sigil of Valor in the deck since it has low mana cost and I don't typically swing with the saprolings anyways :)

Thank you for the suggestion and upvote! :) if you have an opposing argument for it, I'm open to hearing it! The feedback is good!

jagnascar on Gisa Sacrifice EDH

2 weeks ago

Take a look at Fallen Ideal. Same effect as Nantuko Husk, except it automatically returns to your hand for repeated use. Also, it provides a huge flyer.

Bigred77 on TnT Aggro Shenanigans

3 weeks ago

Hey thanks for the response.

I agree with you on Fallen Ideal; it is a relic from past iterations of the deck where I tried to get double strike on Tana, the Bloodsower.

I completely forgot about Sword of Feast and Famine. I need another mana generator other than Druids' Repository. It is better than what I was considering; Nature's Will.

About the haste enablers: Fires of Yavimaya is when I really want to be dropping my token generation like Hanweir Garrison, and then I am worried about giving haste to everything with Concordant Crossroads; but I do see the use of it when I go for the finish.

I actually like Garruk Relentless  Flip I think it could be quit powerful, my only complaint is that I do not know how hard it is to actually flip; due to planeswalkers in my meta tend to get shot down quickly. I usually treat walkers as a one time use with the benefits of eating removal/damage.

Master Warcraft is a great card but I tend to rely on permanents more then one time use effects. Plus I have Brutal Hordechief and Odric, Master Tactician. Though if I ever put in Sunforger I would probably go with the switch of Odric, Master Tactician and Master Warcraft.

Steve_MTG on TnT Aggro Shenanigans

3 weeks ago

Great build! I love it!

Since you go for more/infinite combat steps, you could combine your Aggravated Assault with a Sword of Feast and Famine. The Sword also works well with a Hellkite Charger.

I'm not sure if Fallen Ideal is what you want; I'd go for another haste-provider like Concordant Crossroads or Fires of Yavimaya.

Did you consider Odric's good firend Master Warcraft?

Maybe, a Garruk Relentless  Flip will help your plan - for his night side could be a creature tutor for the finisher you need.

TheBloodyN9ne on Tana & Ravos, the Saproling Bloodtenders

2 months ago

@Kitnz, I actually use Tymna in Ravo's place quite often, and I like Tarl, however black for me is a must have because Fallen Ideal is the reason I went enchantment themed in the first place.

Hanarama on Day of The Dead

3 months ago

I would nix Patriarch's Bidding, since it would aid other decks a little too much, and would be taking away potential graverobbing targets. With all your recursion, your grave will probably be emptier than you're imagining.

I've gotten some pretty good use out of Magus of the Will when I need to recure a lot of things at once. Yeah the down side is having to pay mana costs, but you can choose non-creatures as well.

I'd also suggest adding Call to the Kindred. It's pretty similar to Grave Defiler, but you get to put a card to the field and it happens each of your upkeeps.

You might also consider running Fallen Ideal as a way to make a flying sac engine.

Gisa and Geralf are one of my favorite commanders. There's so much flavor and fun that goes along with them. I really hope that you have a lot of fun playing them. c:

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

3 months ago

Um, frankly, not really. It is one of the weaknesses of this deck I think. You want to play on every player's end step, which admittedly gets annoying for some players.

Putting some more creatures that get bigger with deaths (like Swarm of Bloodflies, Carrion Feeder, or Bloodflow Connoisseur) could be one method. Fallen Ideal is a sac outlet that can protect your commander (against damage based board wipes or removal) and gives evasion via flying, which could possibly make commander damage a sudden unexpected wincon.

I think one of the best (that is, fastest) strategies would be to use lifedraining effects of Zulaport Cutthroat, Blood Artist, Falkenrath Noble,Grey Merchant of Asphodel, Tattered Mummy and possibly others, perhaps in combination with a token swarm strategy. In fact, an artifact token strategy with Marionette Master and Genesis Chamber could be a great way to go.

The problem is that this deck needs enough control elements to protect itself, since it is very much a glass cannon. Maybe consider more tutors - there are definitely some that I don't have just because of the costs. Buried Alive, Entomb, Vampiric Tutor, cheap reanimation like Reanimate, Animate Dead, and Exhume could help you assemble your engine faster. This deck is rather slow by nature of having a 5CMC commander, needing protection to keep it stable, and needing at least a few other creatures on board to do anything useful. This deck depends on building up a massive board state, which takes time.

If you find yourself consistently having a lot of mana available (via Ashnod's Altar, Phyrexian Altar, Black Market, etc) you might be able to make a card like Exsanguinate work as a wincon.

Mclovin8617 on Open Hostility Modified

3 months ago

Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.

Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.

Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.

Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.

So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).

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