|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
|Time Spiral (TSP)||Uncommon|
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Enchantment — Aura
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
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Fallen Ideal Discussion
2 weeks ago
@Kitnz, I actually use Tymna in Ravo's place quite often, and I like Tarl, however black for me is a must have because Fallen Ideal is the reason I went enchantment themed in the first place.
1 month ago
I would nix Patriarch's Bidding, since it would aid other decks a little too much, and would be taking away potential graverobbing targets. With all your recursion, your grave will probably be emptier than you're imagining.
I've gotten some pretty good use out of Magus of the Will when I need to recure a lot of things at once. Yeah the down side is having to pay mana costs, but you can choose non-creatures as well.
You might also consider running Fallen Ideal as a way to make a flying sac engine.
Gisa and Geralf are one of my favorite commanders. There's so much flavor and fun that goes along with them. I really hope that you have a lot of fun playing them. c:
1 month ago
Um, frankly, not really. It is one of the weaknesses of this deck I think. You want to play on every player's end step, which admittedly gets annoying for some players.
Putting some more creatures that get bigger with deaths (like Swarm of Bloodflies, Carrion Feeder, or Bloodflow Connoisseur) could be one method. Fallen Ideal is a sac outlet that can protect your commander (against damage based board wipes or removal) and gives evasion via flying, which could possibly make commander damage a sudden unexpected wincon.
I think one of the best (that is, fastest) strategies would be to use lifedraining effects of Zulaport Cutthroat, Blood Artist, Falkenrath Noble,Grey Merchant of Asphodel, Tattered Mummy and possibly others, perhaps in combination with a token swarm strategy. In fact, an artifact token strategy with Marionette Master and Genesis Chamber could be a great way to go.
The problem is that this deck needs enough control elements to protect itself, since it is very much a glass cannon. Maybe consider more tutors - there are definitely some that I don't have just because of the costs. Buried Alive, Entomb, Vampiric Tutor, cheap reanimation like Reanimate, Animate Dead, and Exhume could help you assemble your engine faster. This deck is rather slow by nature of having a 5CMC commander, needing protection to keep it stable, and needing at least a few other creatures on board to do anything useful. This deck depends on building up a massive board state, which takes time.
1 month ago
Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.
Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.
Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.
Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.
So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).
2 months ago
That's a fair point about land hate and milling. I've got my own Tymaret, the Murder King deck that also would suffer from self mill even with all my graveyard recursion in it, and I've also had to really struggle before with decks that target my land base. It does teach you to be able to prepare for the worst, but it is also the type of thing you'd rather not have to prepare for.
As for the Eidolon, I put it up to just be a quiet reminder that and enchantress route is oddly enough totally viable with your commander, or at least that the enchantment creatures/enchantment creature creating cards are also out there if you choose to use them.
I feel Utvara Hellkite is probably your safest choice in cutting space for Wurmcoil, but for Fallen Ideal I feel like you may want to reevaluate whether you need the redundancy of Dictate of Erebos or From Beyond. If nothing else I can see the eldrazi pooper being replaced by say Bitterblossom, or some other faster token producer. Or a reanimation effect like Nim Deathmantle or Victimize.
2 months ago
Thanks again for your comments :)
I'm not sure this deck would survive self-milling that well; I think my Meren deck is better suited for that. Meren is actually in this deck too, but not as a commander.
Fallen Ideal and Wurmcoil Engine are really well suited to my playstyle; definitely going to see what I can replace them with. Not sure about Eidolon of Blossoms, it's ok and my deck has quite a few enchantments to make it worth it but, ... I dunno. Will think on this.
As for the land destruction, my playgroup frowns in this a lot; which is why almost none of my decks has the means to destroy them. Believe me, I've been tempted ... I actually have Crucible of Worlds :):)
2 months ago
Well, for non-creature recursion there's mostly singleton effects like that of Treasured Find, or Nyx Weaver and Deadbridge Chant if you don't mind heavy self milling. The other thing is that there are a lot of useful enchantments that you could abuse that recur themselves.
There is another thing that I would feel is missing from your deck and that is land stax effects and hand disruption. It would be a difficult thing to work with in regards to keeping the deck moderately fun to play against, but the deck itself would be much stronger if you had ways to stall your opponents lands/hands along with any other permanents you're already destroying. Just a few good ones can really slow down the opponents game. I mean, you're in Jund, so why not use Destructive Flow? Wait a week or two and you'll have Crucible of Worlds on a stick to play around with. Or just run Groundskeeper.
3 months ago
Sylvan Caryatid one of the best mana dorks in the game, and underutilized as well. Fallen Ideal is a great Aura for this deck.Exile into Darkness can help you deal with opponents creatures and get some triggers for a Mortician Beetle that NEEDS to be in this kind of deck, Bone Splinters, it's a tragedy that Falkenrath Noble isn't in here. If you can tell me what the decks are you are planning to be playing with i can help offer some counters to those decks, i would put more focus on sacrifice and reanimation.