|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|MTG: Commander (CMD)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Nantuko Husk Discussion
1 day ago
I am jealous of this deck as I want to run Varina so badly but own very little to support an esper deck. I'm loving this build. You need to cut three cards still so here are my suggestions.
Sanguine Bond: Expensive play that does not interact with your commander. It may seem nice to have with all the lifelink potential but it will likely reveal itself to be slow and inefficient as you'll likely kill with your army horde before drawing this or making a big difference.
Liliana, the Last Hope: I love this card. I've ran it in my commander decks of the past. It is a great card.. in 60 card decks. I find it to be very underwhelming for what it does in commander especially if you're goal is to get to the ult. The minus ability is good but you could do better in a running Liliana, Death's Majesty instead.
Tidehollow Sculler: I could see this making an impact in 1v1 commander but a rather unremarkable pick for multiplayer which could do more harm than good with unnecessary hate coming your way.
Nantuko Husk: Underwhelming unless in 1v1 and you make it unblockable. Mostly because if you pump it up a lot you could potenital self sabotage yourself since it wont even stay in play.
Hope those suggestions were of some help, I'm sure you have reasons they're there I don't see and I don't know your playgroup to know why you have it as you have. My only other concern is the lack of focus in the mill department. It would make sense to have an all in deck with zombies but it seems like an part in mill, part in tribal, part in lifegain, part in creatures dying so these pieces on their own look to be disjointed. I'd be interested in hearing how it runs.
EDIT: I also wanted to note your color wheel shows you will be thirsting for black mana and have an excess of white mana with little to put it towards. Has this caused any problems?
1 week ago
Hey multimedia, thanks again for your help. I have removed some of the cards you suggested that made sense to me in order to speed up the deck a bit. I ended up removing Austere Command for Cleansing Nova as it provides most of the same options while being 1 CMC less. I also removed costly token generating cards such as Necromancer's Covenant and From Under the Floorboards and the monster stealer Grave Betrayal. I also removed Gravespawn Sovereign to reduce the CMC and remove the last bit of creature steal in the deck. I added Liliana, the Last Hope, Graveyard Marshal, Nantuko Husk, and Shepherd of Rot in to reduce the cost in the deck. I was able to drop the deck from 3.7 CMC to 3.5. Not sure if said improvement will be noticeable during gameplay, but we shall see! Thanks again man I really do appreciate it.
Yea and before I forget, I avoided cards like Living End, Living Death, and Patriarch's Bidding because of the off chance that I help my opponent. In my 5 man pod, I'm not the only one who rocks grave recursion. Buddy of mine has a wicked good dredge deck that I hate.
4 weeks ago
FiveEightFiveBC That's fair enough. I mostly use Patriarch's Bidding as a finishing move if I stacked my entire graveyard with zombies. Even more with cards like; Vengeful Dead, Wayward Servant or Plague Belcher. One of the more fun combo's would be Endless Ranks of the Dead + Tombstone Stairwell. Tokens created with the Stairwell work well with the cards managed above to ping your opponents to dead or they can function as an excellent sac outlet for cards like Nantuko Husk and Grimgrin, Corpse-Born etc
1 month ago
Thanks for the suggestions Logics and Doal90!
I like Hedron Crab, but I don't think there is room for it in this build. I'm already pushing it by including so many non-zombies. I don't want Gravecrawlers to be dead cards in the graveyard. I'll think about it tho.
I considered Dakmor Salvage, but I avoided it because it comes into play tapped, as you mentioned. But you are right about the late game. Another advantage is that the self-milling costs no mana. I'll think about that too.
Also, Desecrated Tomb is great for this build, but I just haven't been able to make room for it on the sideboard.
1 month ago
Sure, those are good, but they only let you sacrifice a creature once, plus you have to use mana for it. Viscera Seer is repeatable and FREE, which means if you get the Nether Traitor loop going you can drain 1 or more for every mana you have, and since you can make a ton with Crypt of Agadeem you'd have the potential to drain your opponent down from 20 in a single turn. Plus you get to scry infinitely to find a removal spell or something if you need it, or if you use Nantuko Husk you can make a huge beater to get in a chunk of damage.
1 month ago
Nether Traitor and the drain effects are a neat combo, but you don't actually have any repeatable sac outlets in your deck, which is what you need to make that combo work. Viscera Seer does that job nicely, and you can also play Nantuko Husk as a backup sac outlet. I'd replace all the Vampire Cutthroats and a couple Thrull Parasite or a Grave Pact and a Dark Prophecy with them. They'll add a lot more explosiveness to your deck for sure.
Btw, your deck fits in an archetype called Aristocrats. It's a hub you can add, and it would sum your deck up a lot more nicely than Aggro/Burn/Combo/Control (not that it really matters) ;)