Nantuko Husk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
MTG: Commander (CMD) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Onslaught (ONS) Common

Combos Browse all

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

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10E

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Nantuko Husk Discussion

golgarigirl on Meren Madness

2 days ago

Black/Green (as you can guess from the username) is kinda my jam, and reanimator is one of the things it does best. Your Meren actually wants similar things to my Alesha deck...a creature has to die for it to come back and be reused, and creatures that have great effects that you can reuse are going to be the best.

Look for good Enter the Battlefield (ETB) and Leave the Battlefield (LTB) effects at a variety of mana costs to trigger Meren's experience tokens. Look for mana ramp creatures that put lands into play instead of tap for mana such as Sakura-Tribe Elder, Farhaven Elf, Yavimaya Elder, Civic Wayfinder. What you want to ramp into are all the fun different things you can do and then recur. Thragtusk, Woodland Bellower, Greenwarden of Murasa, Agent of Erebos, Priest of the Blood Rite, Ravenous Chupacabra, Fleshbag Marauder

Also look for fun creatures that care when other creatures you control die, since you want that to happen.

Most importantly, sacrifice outlets to a.) stop your creatures from being exiled b.) get that experience as fast as possible and c.) keep reusing those ETB/LTB abilities. Look for cards like Nantuko Husk, Disciple of Bolas, Blood Bairn, Viscera Seer, Ashnod's Altar

One more note... Elixir of Immortality is your friend. Many players know how dangerous a well-stocked graveyard is, and getting yours exiled can knock the wind from your sails. It's 100% better for it to get shuffled into your library that be gone for good!

TheDuggernaught on Sacrifice Control

1 month ago

What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.

There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer  Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.

Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.

So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?

TheDuggernaught on Sacrifice Control

1 month ago

Well, I would start off by saying there are two primary archetypes for sacrifice decks. Rally and Aristocrats. Rally lists focus on filling your graveyard with 2-3 cmc creatures, reviving them with Rally the Ancestors and the sacrificing them all -- likely with 2-3 Blood Artist effects in play to win. Aristocrats lists tend to focus less on 'combo' and more on 'synergy', and try to gain advantages through sacrifice effects. There has been some blending between the two archetypes recently, but I still feel they are distinct enough to be different.

There are then color combinations within each of the archetypes. Rally is often done in or . Aristocrats lists are often or . However with 3 color mana bases often comes a higher costs as fetch lands and shock lands are not always cheap. Two color mana bases are often fairly affordable, and you often can get away with no shocks or fecthes. With that being said, the first suggestion for a creature I would suggest is...

Bloodghast. However, he works best with fetch lands. In a pinch, you could use Terramorphic Expanse and Evolving Wilds, but they can feel pretty slow. But the ability to sacrfice Bloodghast, play a fetch land to return him to play, sacrifice him, sacrifice the fetch land to place another land into play to return Bloodghast to play so you can sacrifice him again -- that can add up to a lot of value.

Along similar lines, Gravecrawler can also generate a lot of advantage if you are playing enough zombies to have one in play with a fair level of consistency. Relentless Dead and Cryptbreaker can put in a lot of work with this guy.

While not all in black, Doomed Traveler, Tukatongue Thallid, Lingering Souls, Kitchen Finks, Bloodsoaked Champion, Mogg War Marshal, Sacred Cat, Voice of Resurgence, Tidehollow Sculler, Blisterpod, Bitterblossom, Orzhov Pontiff, Elenda, the Dusk Rose, and Keldon Marauders can all be sacrificed for good value.

As far as sacrifice engines go, Falkenrath Aristocrat, and Cartel Aristocrat are the namesakes. But Nantuko Husk, Bloodthrone Vampire, Greater Gargadon, Hidden Stockpile, Viscera Seer, Tymaret, the Murder King, Ayli, Eternal Pilgrim, Kalitas, Traitor of Ghet, Bontu the Glorified, Mind Slash and Teysa, Orzhov Scion are all good ways to keep sacrificing permanents. I also like Fleshbag Marauder, Sidisi's Faithful, and Sidisi, Undead Vizier, but they only sacrifice one thing upon etb.

Value is also important to consider as there are a number of cards that fit well within these lists, but do not necessarily read 'please sacrifice me', or 'sacrifice all the things.' But, they can certainly give you the gas to pull ahead. Blood Artist and Zulaport Cutthroat's advantages can be obvious in a deck like this. Additionally, Eternal Witness, Dark Confidant (or Asylum Visitor for budget), Phyrexian Arena, Smuggler's Copter, Collected Company, Return to the Ranks, Eldritch Evolution, Abzan Ascendancy, Liliana, Heretical Healer  Flip, Grave Pact, Lord of the Undead+Nameless Inversion (also works well with any other zombie) might all have places in different shells.

These are just a cards that might be interesting. I don't want to build your deck for you. But if any of those cards piqued your interest, I can certainly throw out some additional ideas that play well with the cards you liked.

Manzuri on Grave Pact Zombies

1 month ago

nice list! have you considered Rite of Consumption? coupled with Nantuko Husk it would be an awesome finisher, or at the least its life gain to help with some aggro match ups.

bigshocka on Rise of the Undead

1 month ago

Diregraf Colossus Combos with Gravecrawler and Nantuko Husk for token generation

TheDuggernaught on sacrifice value deck ideas?

1 month ago

In just , I can think of Viscera Seer, Drowned Rusalka, Sidisi's Faithful, Bloodthrone Vampire, Nantuko Husk, Kalitas, Traitor of Ghet, and Bontu the Glorified. if you want to splash red, then Greater Gargadon, and Insolent Neonate are also very good. I also might suggest you take a lot at Rally the Ancestors decks. They might be right up your alley. They often abuse casting rally on your opponent's turn to block their creatures, and then sacrifice all of the creatures to prevent the exile clause -- often times doing a lot of damage in the process with Blood Artist and Zulaport Cutthroat.

TheBloopKing on Black Green Aristocrats

1 month ago

First off, Nantuko Husk is wayyyyy better than Yahenni, Undying Partisan for a bunch of reasons.

Husk gets +2/+2 instead of +1/+1. Granted it's only for a turn, but when it's +2/+2 at instant speed. Most of the time you don't NEED the power to stay. Plus unlike Yahenni, Husk can sacrifice itself to reap the benifits from cards like Zulaport Cutthroat or Catacomb Sifter. Husk was stupid crazy in a lot of decks. My favourite combo with Nantuko Husk is with Whirler Rogue. Play Rogue, tap the thopters to make Husk unblockable, then sac all 3 to give husk +6/+6.

But with that being said. Yahenni was the best sac outlet at the time when Husk rotated out of standard.

Now that this deck is not standard. You should look into Grim Haruspex and Liliana, Heretical Healer  Flip if you even still have the deck

PsuedoIntellectual on Sac em then attack em

2 months ago

I take it this is a take on an Aristocrats deck. If so, you've really got some things to change. Why do you have Odric, Lunarch Marshal, the two paragons, and Nantuko Husk? Instead of these, you could include more Xathrid Necromancer, Ghoulcaller Gisa, and Butcher of Malakir. You could also include cards like Ashnod's Altar, Anointed Procession, and Secure the Wastes. Cut Captain of the Watch, it's not helpful. Chainer's Edict or Fleshbag Marauder could be useful, as is Anowon, the Ruin Sage. Include 4 Butcher of Malakir and more Xathrid Necromancer. More token makers could also be useful. Gravepurge was a good choice. In your sideboard, you're only allowed to have 15 cards, and the monuments/Oketra are useless, and Champion of Stray Souls is bad. You also should improve your manabase with cards like Concealed Courtyard and Forsaken Sanctuary. If you have money for them, you could get Godless Shrine, Marsh Flats or Fetid Heath. Instead of Tragic Slip, just run something like Anguished Unmaking, Fatal Push, or Doom Blade. Also, you need a boardwipe like End Hostilities, Wrath of God, or Settle the Wreckage(best option). For token makers, use Legion's Landing  Flip. Another good sac outlet is Arguel's Blood Fast  Flip, if you can flip it. Your sideboard needs a little bit of hate for graveyard shenanigans, so a couple copies of Rest in Peace are in order, as well as more recursion like Ravos, Soultender.

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