Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When this enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)

Latest Decks as Commander

Gray Merchant of Asphodel Discussion

Valengeta on Black Deck Wins Black Burn

1 month ago

this is interesting! Definitely some Gray Merchant of Asphodel to make those Black symbols count and gain life in the process

loricatuslupus on 101% Mono Black Burn

1 month ago

Nice build! As someone who plays Mono-black in Legacy though I would strongly advocate using at least two Leechridden Swamps as part of your draining land package though, it can't be overstated how useful being able to keep activating it if you flood out is. Might also be worth considering more discard - I know you've got Vicious Rumours but knowing what the opponent has in hand is key, especially when you don't have the impulse draw/looting mono-red uses as card advantage. Doesn't have to be a pricy Thoughtseize to strip counterspells and Castle Locthwain might do work ensuring you keep ahead too. Agree with Dread Presence being a beast, could even consider Gray Merchant of Asphodel if you don't mind that being draining rather than burn. Finally just a thought but how about sideboard Pestilent Spirit as a way to remove creatures using Sorin's Thirst or whatever?

sagramore on You can't spell slaughter without laughter!

1 month ago

Hey Vessiliana thanks for the suggestion. I think Vedalken Orrery is one you can consider for most decks, I guess the question is what do you cut for it and is it better than that card? Having a quick look through I guess you could swap out something like Gray Merchant of Asphodel as I'm not 100% sure that card actually deserves a slot here. Perhaps I'll try it... Thanks.

wallisface on Obliteration Black

2 months ago

Some thoughts:

  • Death's Shadow doesn’t seem great here, in that you’re not losing life fast, but also you have too many ways to gain life. This feels like an awkward habitat for him.

  • I don’t think you have any reason to have Leyline of the Void in the mainboard. It’s a sideboard card at best. Any game-1 graveyard shenanigans already get dealt with by Dauthi Voidwalker, so the Leyline just feels like overkill.

  • i think you’re running too many copies of some cards. I think 3 copies of Phyrexian Arena is ideal. I would stick to just 2 copies of Nykthos, Shrine to Nyx. And you probably don’t want more than 2-3 copies of Gray Merchant of Asphodel.

  • The absence of Fatal Push here scares me: i think you need an easy way to deal with creature-threats.

  • 23 lands seems low considering the number of 4-and-5-drops. I’d up it to 24, maybe 25.

  • Damnation doesn’t seem great for a creature-based deck, maybe a card better-off in the sideboard than the mainboard?

GolgariGravedigger on The Scarab God

2 months ago

Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.

I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.

Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.

For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.

Outside of those I like Power Tap. Target The Scarab God and get 5 colorless mana. Power Tap is a sleeper budget card IMO. Don't cut Dark Ritual or Bontu's Monument.

For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are: Feed the Swarm
Power Word Kill
Heartless Act
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.

Also Counterspell cards can be very powerful.

A few inexpensive bombs you can add:
Gray Merchant of Asphodel is amazing.
Army of the Damned is an absolute beast in this deck. Both of those cards can you win you the game.

There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.

Housegheist on Death and wine

2 months ago


Thank you for your thoughts.

I have thought about Stoneforge Mystic but it isn’t in my collection yet and pretty expensive these days :D

The swords act like pet-cards. Equiping it on an expendable creature (e.g. an 1/1 Spirit with flying) gains some incidental value.

The same is true for the Deathbringer Liege. He pumps our team for a Plan B if we need lethal Dmg. He also can remove opponents threats; like a multitool.

I hadn’t had much issues with cmc yet but wanted to lower the curve a little bit. I thought to implement Dauthi Voidwalker, but don’t know really what to remove for it. First thoughts where Shadowspear, Grave Titan, Emeria's Call  Flip or Gray Merchant of Asphodel. Any thoughts or suggestions on this?


Icbrgr on Merchant, Marauder, Murderer

2 months ago

In my opinion the utility of your creatures having adventure/deathtouch is certainly great value and I think are great picks; however I personally would like to have access to cheap instant speed spot removal... just for an example I'd try to cut 2 copies of Gray Merchant of Asphodel and a single copy of Geralf's Messenger in favor of 3xTragic Slip (or some other ratio of creatures)... Whether they or you swing with a deathtouch creature and when they chump block you can pay to take out an additional creature of value... Vendetta/Disfigure also have there place for consideration depending on your meta.

Just my thoughts on the matter; i really do like your deck good luck and happy brewing!

Last_Laugh on Marchesa, the Black Rose

3 months ago

Metallic Mimic deserves a spot. It either immediately protects Marchesa or it helps abuse etb/death triggers over and over. Just sac it to rename the creature type as needed. Kokusho, the Evening Star and Gray Merchant of Asphodel are two of my favorites to end games.

Last One Standing has a few things going for it. It costs less than Damnation and it gets under/around Gaddock Teeg/Void Winnower.

Feel free to check out my list for ideas. It's likewise etb/death abuse with no theft but it has over 100 comments and a pretty big maybeboard to sift through. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

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