Gray Merchant of Asphodel

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Vintage Legal

Gray Merchant of Asphodel

Creature — Zombie

When this enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)

Optimator on Bad Bitch Witch (Ayara Aristocrats)

1 day ago

Not quite sure how a groupslug card doesn't fit the theme, but to each their own. This deck is for my girlfirend, who is a bit of a beginner, so plenty of cards are more fun than good. She adores Gray Merchant of Asphodel so I am trying to include lots of black-mana pips, as well as plenty of enchantments for simplicity. Braids is indeed an excellent choice though. I think had I made this deck today she'd be in but Dominaria United came out right as I was building this deck and I wasn't thinking of those cards yet.

She likes how Tenacious Underdog and Tenacious Underdog are "babes", plus it triggers Ayara's damage and can be sacrificed ( or "snack-rificed", as she calls it) after blitzing. Seems good enough to us.

She has already started to have fun swapping cards in and out so this list likely won't be updated too much.

Thank you for your good suggestions and up-vote NV_1980!

MafiozyA on Tergrid Wheels

4 days ago

Thanx for your reply! Yes, Sheoldred, the Apocalypse is great. I've been considering changing Tergrid with her. =) Torment of Hailfire was opted out from the deck, because it was too strong and.. not very interactive, I guess. It somehow had the same outcome each time: generate 15+ mana, tutor > hellfire > win, if not counterd. I've decided it was not with the casual theme of the deck.

Geth's Grimoire is good, but the payoff of drawing cards seemed redundant in this deck. Tinybones, Trinket Thief is cheaper and at least gives black devotion for Nykthos, Shrine to Nyx and Gray Merchant of Asphodel, but I do not like that his activated ability will probably never be used in such a deck.

Worst Fears is surprisingly good here, because with big draw engines it gives you a lot of options of messing up with opponent plans with there own cards (also you choose what to give to Tergrid, if she is in play)

philsonwilson on Witch's Brew

1 week ago

Chaddish it hasn't been optimised as my partner hasn't figured out what she likes/dislikes about it yet, and as it's her first EDH deck it's not going to be super competitive yet. As well as that, it's more of a social deck too.

That being said, there are a couple of wincons. The less obivous and more difficult is draining your opponents out,Cauldron Familiar doesn't target so you can start the incremental damage there. If you're smart with the curses, Trespasser's Curse, Curse of Fool's Wisdom and a flipped Accursed Witch  Flip can start to add up. Torment of Scarabs and Cruel Reality can help here too but are reliant on them not wanting to lose resources, but that can still be helpful. Leechridden Swamp can add to this total too.

The clearest would be creature beatdown, 3/3 Demons from Tasha, the Witch Queen. It relies on opponents dealing damage to other opponents usually, but our playgroup is quite creature centric anyway. The curses can help here too; Curse of the Restless Dead, and Curse of Disturbance give you (and opponents) extra Zombies to push through some damage.

The most fun but least consistent way of winning is the wincons not in your deck - taking them via Tasha or other stealing means. A particular favourite of mine was Coffin Queen resurrecting a Gray Merchant of Asphodel for a double kill.

That being said, this deck is still in the early stages and will change over time - mostly as my partner figures out the way she wants to play the deck. At the moment it's a casual flavourful start, but I'll keep updating it as it gets more competitive too.

Chasmolinker on Mono Black Nighthawk

4 weeks ago

Hey mememan3310. First off, welcome back!

Some amount of removal is always necessary. Combo and Flying can be tough match-ups for Mono Black without enough discard/removal. 3-4 Fatal Push and 1-2 Murderous Rider are good options with 1-2 copies of Infernal Grasp I like 6-8 hard removal spells as Mono Black is typically a Mid-Range deck. Don't sleep on Gelatinous Cube either. I've stolen plenty of games with that card.

I would stick with 4 Duress and probably cut Agonizing Remorse since the only thing you really need to hit with discard in Mono-black are Non-creature spells. If you want something more versatile, Thoughtseize is your best option.

Sword-Point Diplomacy is a cute card draw spell, but they probably just let you draw the lands or irrelevant cards, (i.e. creature removal against planeswalkers). I personally prefer Sorin the Mirthless or Reckoner Bankbuster for card draw. Unwilling Ingredient is another pet favorite of mine although probably not what you should be running.

I know a lot of people run Evolved Sleeper The card just doesn't resonate with me. It often dies to removal after you've already sunk your mana into it. It reminds me of Hexdrinker in that it can be great if you max it out but getting there uninterrupted is difficult to pull off. I prefer Concealing Curtains  Flip and Knight of the Ebon Legion in the 1-drop spot.

Gray Merchant of Asphodel or Invoke Despair are two really solid finishers in Mono-Black. If you can swing Liliana of the Veil and Sheoldred, the Apocalypse you won't be disappointed.

There are so many good cards in Mono-Black that it is tough to squeeze everything in sometimes. 22 Lands seems too low. A single Takenuma, Abandoned Mire, Field of Ruin, and Hive of the Eye Tyrant are worth looking at as utility lands. I'd try to get 24-25 lands in there since most of the powerful Mono-Black spells fall in the 3+ MV range.

mememan3310 on Need Deck Help, Getting Back …

1 month ago

Hello, Legend, thanks for commenting.

I took a look at the decklist and yeah, it's not as appealing to me as I thought it would be.

However, your suggestion for Invoke Despair seems really nice. It's a finisher, it does damage, it draws. What do you think I could pull out for it? I'm thinking Rankle, Master of Pranks, Gray Merchant of Asphodel, or both.

mememan3310 on Need Deck Help, Getting Back …

1 month ago

Hey there you two, thanks for responding! I have changed it to be default now, but that is a good trick to know!

As for your suggestions, Blue, yeah Sheoldred, the Apocalypse is fantastic, I see why it's an expensive card. As for Desecration Demon, I may need you to sell me on it a bit. I just filled in my 4 mana drops on my curve with Gonti, Lord of Luxury and Rankle, Master of Pranks as card draw, but I'm open to suggestions for that slot. However, it seems like Spawn of Mayhem would be a better flying beatdown creature for the same mana or less (with Spectacle), right?

Also, I have 4x of both Vampire Nighthawk AND Nighthawk Scavenger, that's the core of the deck, those two as well as Vampire of the Dire Moon and Gifted Aetherborn.

I really like the sound of mono black devotion, what would that look like? What cards go into it? I assume Gray Merchant of Asphodel is a 4x of as a finisher, but what else?

ladygaura on Sheoldred's Dream Drainer

2 months ago

I had originally thought to include the puzzle box and the arena. I will take a second look. I was pondering either Erebos or Gray Merchant of Asphodel yesterday and could not decide between them. I've also been debating Urborg but just not sure.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Well, I cut Zuran Orb, World Shaper, Sanguine Bond, Gray Merchant of Asphodel, Dawn of Hope, and Demon of Loathing, in favor of Plaguecrafter, Body Launderer, Karmic Guide, Viscera Seer, Blood Artist, and another dredge card. Llanowar Mentor is in there as well, but I don't remember what I cut to slot him in. Still not sold on him since he's kind of a dead card if I don't get him early in the game.

I need to get over the "competitive scale". I know my deck works better with these changes, but the competitive scale doesn't quite agree. Oh well haha

Thanks again for all these very thoughtful suggestions. I had to kill some darlings, but so it goes.

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