Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)

Browse Alters

Trade

Have (2) Sengii , Azdranax
Want (4) MonkeySit , ephemeralAubade , slightlynobody , Zevoodoo

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Theros Beyond Death (THB) Uncommon
Commander 2014 (C14) Common
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Arena Legal
Pauper EDH Legal
Unformat Legal
Oathbreaker Legal
Pioneer Legal
Modern Legal
Pre-release Legal
Standard Legal
Duel Commander Legal
Brawl Legal
Pauper Legal
Block Constructed Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
Custom Legal
Leviathan Legal
Vintage Legal
Limited Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal

Gray Merchant of Asphodel occurrence in decks from the last year

Latest Decks as Commander

Gray Merchant of Asphodel Discussion

MrKillStar on No Lives Matter (Demons Devotion)

3 hours ago

Some good stuff! :D

First of all, I would probably just cut Gauntlet of Power/Caged Sun - mana doubling is nice, but for that mana and before it pays for itself, you could already cast some threatining spells/creatures. Black itself has already a lot of cards that can ramp pretty fast (+Gauntlet will double the mana of opponent's swamps aswell) and this doesnt really looks like some big token army deck to benefit from the +1/+1 buffs.
I'm personally not a big fan of Unstable Obelisk. Permanent removal in black is nice for sure, but for 7 (10) mana its kinda expensive I would say. And as a mana rock, its not a good one, since it wont give you . You should have already more than enough mana, especially with Crypt Ghast, Nirkana, other cheap mana rocks and a lot of lands (copyign Cabal Coffers ftw), you could just play Feed the Swarm as another enchantment/creature removal.

Some upgrades?

1) Tormod, the Desecrator - there is just few cards that trigger Tormod, but I would recommend Tortured Existence with Phyrexian Altar so you can make infinite etb/die/sac triggers. With something like Desecrated Tomb, which is just another option instead of Tormod, you can make infinite tokens aswell. I run that combo in my Syr Konrad's For the Void deck and it works great.
2) Bolas's Citadel - Citadel is just sooooo good :D You already have Gray Merchant of Asphodel + few free sac outlets (Ashnod's Altar/Woe Strider). If you add Mortuary, you can make infinite etb of Merchant, sac, life-gain and infinite colorless mana. With Phyrexian Altar instead of Ashnod's Altar, Haunted Crossroads is also an option (sac Merchant with Phyrexian altar to pay for Haunted Crossroads cost). Its kinda junky combo, but hey, as long as it works... :D
3) Twilight Prophet - I really like this card, I'll need to somehow make a space for it in my Syr Konrad deck aswell. In combination of the previous engine - Desecrated Tomb + Phyrexian Altar + Tortured Existence and Shadows of the Past, you can "tutor" for anything in your library to get the best value out of Twilight Prophet. Especially if you run aristocrat cards aswell. Also, Shadows of the Past with the engine is 10/10 for the Bolas's Citadel.
4) Pawn of Ulamog - little innocent dude that can go infinite with Nether Traitor and Phyrexian Altar, which would give you another source of inifnite etb/die/sac/mana of any color.

multimedia on Teysa, Peasant Slayer

3 days ago

Hey, nice first build of Teysa.

I see Darkest Hour which means you're going combo. Blasting Station can replace any aristocrat as the win condition in the combo because any creature you sac creates a token which untaps Station.

Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.

Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.

Cards to consider cutting:

Good luck with your deck.

Destroyerbirb on Sakashima, of a thousand faces …

3 weeks ago

Last_Laugh I see you did some quick math.

So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.

Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.

Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.

Baleful Force and similar cards are very good, giving you lots of card advantage.

Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)

Cloning a Gray Merchant of Asphodel will close a game.

Avatar of Woe can prevent your opponents from playing magic, and good ol' Blightsteel Colossus is going to lose you all your friends plus one.

Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.

Finally, Branching Evolution and Primal Vigor are must removes.

Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!

MrKillStar on Teysa Karlov’s Double D's

3 weeks ago

Really cool deck! :3

There might be few cards to think about:
1) Haunted Crossroads/Mortuary - both goes pretty well with Bolas's Citadel in sacing and re-casting creatures, especially if that creature gives you more life than you paid for and/or drains opponents aswell (Gray Merchant of Asphodel).
2) Bitter Ordeal - just in case your opponents somehow doesn't lose to negative life, just exile their entire library after some big/infinite loop of death triggers :D
3) Malakir Rebirth  Flip - just as an additional protection for Teysa or another important creature at the moment. Or just extra land if needed.


I use all those cards in my Syr Konrad's For the Void deck and they all work pretty good. Any kind of feedback would be appreciated aswell :D

JZH on *Super Budget* Mono-Black devotion

3 weeks ago

add another copy of Gray Merchant of Asphodel. You should try adding Dread Shade too.

Awk0shi on Araumi's Army of Shadows

3 weeks ago

Thanks, I appreciate it!

It's hard for me to say on Dire Fleet Ravager since I've only done test hands here. I totally get where you're going but I'll try testing for a while since it works with Gray Merchant of Asphodel and Archfiend of Despair.

I'll definitely give Zubera a try, the payoff is definitely sweet.

I think I'll also try swapping Tideforce Elemental with Teardrop Kami.

TheRheX on Got 99 Upvotes And A Bitch Ain't One - Marchesa

4 weeks ago

Thanks for the feedback!

Drana, Liberator of Malakir dealing her damage in the first-strike-phase is something i overlooked, that makes her a lot more appealing.

I never played with Metallic Mimic because I mostly viewed it as a combo enabler (which I try to avoid). But in combination with the package of Gray Merchant of Asphodel and Kokusho, the Evening Star it makes a lot of sense. It puts my opponents on a clock but still gives them an opportunity to counterplay.

TheRheX on Got 99 Upvotes And A Bitch Ain't One - Marchesa

4 weeks ago

Hi Last_Laugh!

Can you give some insight on how these following cards perform in practice:

Drana, Liberator of Malakir:

Seems to only be useful when you attack a player that's not on the throne.

Also only applies the counter after damage has been dealt, so the attacking creatures would have to survive the combat damage phase.

Gray Merchant of Asphodel:

It seems awkward to not deal enough damage to take your opponents out of the game while simultaineously putting yourself on the throne. Would be interesting to know how this performs on its own and in comparison to Kokusho, the Evening Star.

The Ozolith:

This card looks like it is made for this deck, but the restricion to only be able to move the counters at the beginning of combat on our turn seems problematic.

Herald of Secret Streams:

Is this a "win-more" card or a crucial piece to win the game? I played it for a while and was never too impressed - maybe the strength of this card depends a lot on what kind of decks you are facing in your playgroup.

Spellskite:

To figure out whether this card can find a spot in my deck I checked the decks I face in my playgroup and found surprisingly little single target spells/abilities where this card would be useful.

Last One Standing:

It's a strong card but seems clunky to resolve when you have 3-4 opponents with something like 14 creatures and 23 tokens. Do you use an app that can roll an x-sided die where x=number of creatures in play?

Sadistic Hypnotist:

How much of a drawback is the sorcery speed in practice? I find it immensely useful to be able to sac at instant speed.

Phyrexian Reclamation:

How often do you activate this - is it really better than Reanimate?

I'd also like some feedback on cards that have performed really well for me, but did not make your list:

Blasphemous Act:

It's usually a bordwipe for - I regularly tutor for this card.

Deadly Rollick:

The unexpected removal of a key creature can really mess up your opponents turn / combo. It has been really solid for me and has been really annoying to play against.

Deflecting Swat:

I feel super save playing Marchesa, the Black Rose without any ability to put counters on her when I have this card in hand.

Even just your opponents knowing that you have this card in your decks gives you some savety because they try to play around it even when it's not in your hand.

Reef Worm:

The worm seems like a dull beater that needs a setup to perform, but this card never lets me down.

Give your creatures haste via cards like Urabrask the Hidden and your opponenty will quickly be facing an army of sea-creatures.

(For reference you can check out my list here: Marchesa, the Black Rose)

Judging form the comment section of other Marchesa lists on this site you seem to put a lot of thought and effort into this deck so I am looking forward on your feedback on this topic.

Have a nice day :)

Load more