Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all



Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Flusterstorm Discussion

CommanderNeyo on As a Matter of Artifact

1 week ago

So I also love the Thopter/Sword combo, and one of my first decks used it. Generally it works well in a control shell, and that is what I would recommend for you. I would take out the Hidden Stockpiles and Ornithopters and replace them with more control spells, such as Inquisition of Kozilek, Thoughtseize, Fatal Push, maybe one Supreme Verdict. Counterspells are good as well, such as Cryptic Command (which is fine in this deck since you are already going for three blue for Whir of Invention). I often find the Time Sieves to be "win more" cards, as you usually have the game locked down by that time. However, they are still good and useful if you are up against something like Storm (in which case, you probably need something like Flusterstorm in the sideboard).

Team_KLK on Food Chain Tazri

2 weeks ago

ShaperSavant Would Rest in Peace fit in the deck? As we are already trying to exile Eternal Scourge & Misthollow Griffin... It blows reanimator decks back out.

I'm finding Dark Tutelage is a good cheap option to replace Dark Confidant.

One last question, outside of the mana base, what do you believe are the 3-4 first pieces to upgrade within the deck? I'm running a version between the $420 & $1000 now, I'm thinking Pact of Negation, Mana Drain, Flusterstorm.

rockleemyhero on Number of counterspells in Animar

2 weeks ago

I disagree and say skullclamp and glimpse are mainstay staples in animar. You need gas and those are 2 of the cheapest, abusable forms of it.

As far as # of counterspells, I think there's a trade off of mana cost and efficiency. Like you don't want to add cancel or cryptic command into your animar deck no matter how bad you need your nth counterspell. Rather you are better off with a cantrip gas card, or combo piece instead of a subpar card.

For example I think even mana drain, a cedh staple, is almost too mana intensive for how quick your deck is. However it has some decent utility to help you power out a fatty if animar keeps getting removed.

I'd still run Swan Song before it. Possibly even Stubborn Denial, Flusterstorm, Negate, and Delay depending on your meta. Double U in a 3 color deck that is so focused on G can Be difficult when you need it most.

Creature based counters seem most ideal here. Glen Elendra Archmage, Spellskite, and possibly even Kira, Great Glass-Spinner and Siren Stormtamer depending on your meta's ratio of spot removal vs board wipes. Hope that helps :)

greyninja on Number of counterspells in Animar

2 weeks ago


In honor of the hundredth upvote on my Animar deck; I'm turning to the tappedout community for help.

I jumped on some black Friday sales and picked up Mana Drain and Flusterstorm. I'd like them to go in my favorite combo deck, but what to remove?

Any ideas and suggestions are welcome (even if they're not related). Thanks in advance!!!

pviollier on Edric's rogue faeries

3 weeks ago


These are the cards above 10 dollars and what to include instead:

  1. Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
  2. Temporal Manipulation can be changed for Part the Waterveil
  3. Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
  4. Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc  Flip, since it is too slow. Remember to take out Crop Rotation
  5. Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
  6. Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
  7. Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.

Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).

This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.

This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.

Best of luck! Upload yours when you build it and let me know of the results.

ToshiroU on [Obey] - Competitive Control

1 month ago

Hey guys!

I didn't check on this site for quite some time - now i'd like to respond and comment on your list, deadmanwaltzing, cause I also did some playtesting and changes to mine. I'll create a deck soon to also show you my current list.

Last time I asked a lot of questions regarding some cardchoices. Maybe you didn't feel like answering to all of these, so this time I'm gonna just outline the cardchoices that are different in my list from yours. Also, I'd like to tell you that I agree with most of your decisions regarding your development of a competitive Arbiter-List and that I respect you as the more experienced player in this regard.

I started playing EDH about a year ago in a quite competitive playgroup (General Tazri, Teferi, Derevi, Prosh, meanwhile also a Thrasios/Tymna list, a Keranos, a Rashmi and a Kaho which is very fun to play against). Starting with Brago I shifted to GAA4 because it felt like my Brago was always a bit slow in comparism to the others at the table... With GAA4 everyone is frowning at your Commander, hoping that it doesn't come down in T1-2 :) also I do like the control-playstyle and the interaction it provides.

Well, the different cardchoices in my list are:

  1. Gitaxian Probe
  2. Spell Pierce | I don't run Flusterstorm
  3. Prismatic Lens
  4. Sphere of Resistance | I don't run Torpor Orb
  5. Reshape | Don't have Transmute Artifact yet
  6. Whir of Invention
  7. Blue Sun's Zenith | I don't run Sphinx's Revelation but not 100% sure
  8. Thirst for Knowledge | I don't run Manifold Insights
  9. Glen Elendra Archmage | Instead of Wrath of God because I feel like non-creature spells are a lot stronger and both the Yisan-Deck and the Derevi-Deck aren't present in my playgroup anymore
  10. Consecrated Sphinx still playtesting - current experiences: good in midrange- and, prism-matchups. Actually awfully slow in most games against combo or combo/control

Cards I don't run from your list are:

I currently think about how to get rid of Staff of Domination because it feels clunky lots of times when drawn to early and Sensei's Divining Top also does his job together with Scepter. I will playtest an Academy Ruins for the case that Top gets countered. Also Lotus Petal might be good in matchups like General Tazri and Thrasios/Tymna where they are quite slowed with Arbiter in play and you want fast mana as soon as possible...

Best regards!

Mandalorian on Monks

1 month ago

For help with the SB, I think Erayo is probably only good if you are playing Bomberman and can consistently play that many spells in one turn.


Rest in Peace

Containment Priest

Null Rod

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