Flusterstorm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Price & Acquistion Set Price Alerts

IMA

CMD

Ebay

Flusterstorm Discussion

hkhssweiss on Jhoira's Discount Treasure Ship

1 day ago

Heya DrkNinja!

Pretty sweet build ya got so far, I would consider adding in more ways to find your Paradox Engine or Aetherflux. So cards like Reshape or Transmute Artifact are a real boon.

In addition, the free cast counterspells are a must when your going into cEDH formats like Force of Will and Mindbreak Trap . Other ones to consider using as well are Mental Misstep , Swan Song and Flusterstorm as they are definitely great protection as well.

For more artifact synergy the broken fast rocks are an obvious auto include that is needed as well as some enablers as well. Some enablers that can be considered are cards like Memory Jar , Chain of Vapor , Staff of Domination , Isochron Scepter , Dramatic Reversal , and Rings of Brighthearth .

For another outlet you can also use Words of Wind .

Sorry if the response seems iffy I haven't slept in about 47 or so hours xD

Johnspikey on Thousandyeartears

2 days ago

Also Flusterstorm

Vandalblast blast because when you are shortchange on a wincon but have alot of mana blowing up everyones else's rocks is a great way to stay on top/turn 1 mana crypt

Osbert on Make me another one, Brudiclad

3 weeks ago

I mean Mycosynth Lattice and Scrap Mastery work together as well and preserve artifacts.... kind of. Up to your group's discretion.

If money isn't a concern I'd suggest Flusterstorm & Swan Song for counter spells; cheap and universal.

I also forgot Clever Impersonator under Mimic Vat let you make a token of any permanent.

hkhssweiss on Intet of Infinite Dreams | Primer

3 weeks ago

Hey thanks for getting back to me JohnnyCRO!

Yeah I used to run Natural State, the more games I played, the more it seems Autumn's Veil has been under performing. That might be actually swapped out soon, Stubborn Denial is generally great, but I'll most likely add in Flusterstorm first my meta is fairly high level so our decks are tuned for fast paced matches.

Root Maze is an amazing card and definitely slows downs decks, most notably Tymna/Thrasios Paradox and Storm decks. It considers testing as I do have two spare copies laying around. I am wary of running Null Rod due to running Scroll Rack and Sensei's Divining Top, I don't really care for my mana ramp if it stops other people from using their artifacts which is why I think Seeds of Innocence is better in this scenario.

I'm also thinking of just running Guttural Response cuz...well I like split color cards and in a blue heavy pod, it's cool to have :P

JohnnyCRO on Intet of Infinite Dreams | Primer

3 weeks ago

Glad to hear a good feedback!

I never doubted the deck would wreck casual tables, moving on.

Because the deck "seems to like" to tap out I think that more cheap interaction would be a good idea. Cheap interaction seems to be working well for you, And as the meta gets stronger, solutions like Flusterstorm and Stubborn Denial will likely be more and more appealing. For a casual meta Stubborn Denial would be by the best IMO bc it's a Negate, while Flusterstorm is the worst because it's unreliable to stop creature-based wincons and wins with spare mana. In cEDH however, Flusterstorm is the best by far because it's almost impossible to counter it. Flusterstorm or Stubborn Denial can probably be decent alternatives to Dispel on any level tho, and giving them a shot in its place would be more than OK. It might also be wise to free up an extra slot and test each pair of the 3.

Hmmm, I would advise against going full-on stax; most usual tools I can think of right now either hurt you as much as they do everyone else or they cost you enough tempo to miss the point even though they might work well. However cEDH likes artifacts, and you don't happen to play many which is good here. Root Maze might be your jam. The deck seems like it wants its lands, but it doesn't seem nearly as dependent on hitting land drops and early ramping as some other decks are. It would slow you down significantly, but it would stop storm and most combo decks I can think of right now. Null Rod is also very neat if you can afford a copy, and for this deck it works better than Maze bc your land ramp is online and when comparing just lands, your deck is used to getting more out of those than an average deck at cEDH level. Also, consider Natural State. Its 3cmc limitation isn't crucial. Though missing some high-cmc artifacts like PEngine or CVeil, the ability to remove a pesky combo piece or crucial ramp piece for just seems like something Intet might want access to. Generally when talking cEDH (or anything close to it), going rate for removal is 1 mana. For 2 mana some bonus is to be expected (like exile or extremely wide array of threats it can deal with). At 3 mana there must be a very good reason to play it if it doesn't destroy multiple targets. So Krosan Grip and Beast Within could go out for something cheaper, something that you can easily slip by as you nearly tap out to do your stuff. Root Maze, Null Rod and Natural State being my personal recommendations. But whatever you pick, go for cheap removal/stax that targets artifacts specifically.

hkhssweiss on Intet of Infinite Dreams | Primer

3 weeks ago

JohnnyCRO

Alright so I'm back with a lot more test data after a couple games with Intet.

In a casual meta, new Intet blows people out of the water. Once the engine starts running she literally can't be stopped. Unless singled out purposely or being the archenemy, it's really hard to stop and I pull threat off constantly.

In a highier tier meta, depending on which decks I play against, I have an average of winning 4/5 games with her. The control package really shines here as I have a lot more interaction than before and more stopping power and protection. There are however times I wish Dispel was a Stubborn Denial or a Flusterstorm due to almost always tapping out in the early game. I might have to run a bit more counterspell suite, but it is getting quite tight now on what I can run and find the right balance.

In a cEDH meta, it is tough no lie. I probably only win around 2/5 matches, mulligan hands are quite aggressive here to dig for suitable answers against the maximum power decks. Intet only really shines here around T6-7, having resources engines here is key or constant wheeling to gain attrition/value over other players what really helps. Early game is all about control and popping the right rocks and resource advantage for other players. I may have to run more removal if going against these type of decks more often, optimally subbing in Seeds of Innocence over Beast Within or maybe some stax piece as I can gain attrition over stax a lot easier than other fast combo decks.

Swapped in Mana Vault over Bear Umbra as while yeah totem armor and untapping lands on attack trigger is great, but having it easily remove is a different story. Still testing with Mana Vault as I picked one up a couple days ago and just added it in. The burst might be good, but the higher chance of dropping Intet by T2/3 into a Mystical Tutor/Expropriate generally is game as well.

What are your thoughts on the revised Intet so far?

hkhssweiss on Sen triplets edh

3 weeks ago

Jbot9

The cmc curve is a tad too high. I would recommend cutting some high cost cards that doesn't do much in return for adding cards like Silence, Orim's Chant, Paradox Haze, Mystic Remora, Aura of Silence, Rebuff the Wicked, Swan Song, Flusterstorm, Praetor's Grasp, Faith's Reward, As Foretold.

Also more mana rocks can't hurt. Hope that helps!

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