Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|Want (4)||Julettn_20 , Desolationdragon00 , Capirex9 , abby315|
Printings View all
|Modern Horizons (MH1)||Rare|
|Iconic Masters (IMA)||Rare|
|Vintage Masters (VMA)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flusterstorm occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
2 days ago
Hi 0rc! I see the problem now. There's a mechanic/keyword called Storm, and Flusterstorm has that mechanic/keyword. To summarize, when you cast a spell with Storm you copy it for every other spell played that turn before it. That means that if you cast Flusterstorm, and you've cast 5 spells before it, you create 5 extra copies of Flusterstorm that can target the same thing or different ones!
Therefore, even if Flusterstor reads counter unless opponent pays 1 technically, you create multiple copies that read counter unless opponent pays 1. It's almost as if it read counter unless opponent pays 1 for each spell cast this turn! That's the strong point of Flusterstorm! That in some cases it will almost read counter unless opponent pays 15!!!
3 days ago
It does clarify except there is one fundamental problem: Flusterstorm is actually also counter unless opponent pays 1, not 2, as you seem to believe.
You’re thinking of Spell Pierce, which I also previously recommended.
Thanks! Good luck.
3 days ago
Hi 0rc! I think I didn't explained myself good enough. The thing I don't like about Daze, besides the alternate cost, is the fact that reads "Counter unless the opponent pays 1". On the other hand, Flusterstorm reads at the very least "Counter unless the opponents pays 2", usually storm count will be three (you play High Tide, they counter, you counter back). And when you're comboing off, it's very important to resolve a Time Spiral or a Brainstorm to keep going, and Flusterstorm protects your spell with a storm count of 7 or 13 and Daze probably does not. Because it will always read "Counter unless the opponent pays 1", and 1 mana is very easy to pay, specially with one or multiple High Tide resolved.
The fact that Daze is more versatile is not worth the inclusion. Generally speaking you don't care about what your opponent's doing, you don't care about creatures or Planeswalkers even! You're worried about you opponent's interaction when you're going off. I'll give you an example, if my opponent plays Oko, Thief of Crowns on turn 2, that's fine! Oko won't kill me fast enough if I combo on turn 4 or 5! :D However, if I have a Time Spiral on the stack and one card in hand, and 37 blue mana floating, I'd rather that card be Flusterstorm than Daze a million times!
Another reason I like Fluser a lot is because many Miracle and Snowko lists run Flusterstorm, and the only hay to counter a Flusterstorm is with either a lot of mana or your own Flusterstorm. I'm more confortable having both options in my deck :D
I hope this comment clarifies things! By the way, the Kobold list is hilarious! I love it! :D
6 days ago
I get it. I only play 2 legacy decks: Fish and my Kobolds (it’s here on T/O— it’s weird), but I’ve played against quite a few archetype decks, however. I’ve never seen a High Tide deck before. Kinda interesting.
I hope this helps.
6 days ago
Hi Flooremoji! To be honest, I haven't played the deck a ton, but it's been alright for me! I've seen people have a similar distribution of counterspells, adding a proper Counterspell or a Pact of Negation in the mainboard. If needed, you can always Cunning Wish for a Pact!
The Search for Azcanta Flip can be fairly powerful, but the thing is that it's slow. I like it in the Control matchup, and as I mentioned in the description, my meta is fairly Control heavy. A really cool thing to do with it, is to activate it (sometimes with just one Island, if you've cast multiple High Tide) and untap it with either Turnabout or Time Spiral! :D
Hi 0rc! The thing about Daze is that it's very good on curve, on turn 2 or 3, for the early stages of the game, specially if you can afford to bounce an Island. But unlike Flusterstorm it's not a hard counter, it's in fact a pretty soft counterspell! And when you're comboing off, paying one mana is fairly easy for any opponent! Specially if they have Islands as well, because High Tide also increases their mana. Flusterstorm is mostly a protective counterspell in counter wars, for when you're comboing off, and the Storm count is at least 3 or 4. The deck can pretty handedly combo with 4 Islands and a good hand, more securely with 5 Islands, and if you have a great hand, even with 3 Islands! Having High Tide, Turnabout and Time Spiral you can cast Tide, untap with Turnabout, cast the Spiral, draw 7, you have six mana... if you haven't played a land yet (turn 4+ then) it's awesome...
Oh! I love this deck! hahaha Thanks to you both for commenting!
6 days ago
I don't think I'm running Daze, this deck is a combo deck that wants to have as many Islands as possible on the field before going off. In that sense, Daze delays you a whole turn! On the other hand Flusterstorm is great when you're going off and Storm count is 12 or 15! As for Stifle, maybe, idk. I see it quite okay in the tempo decks such as Delver, but in all in combo decks, I don't see it as much. Maybe as a sideboard option, against Storm to Stifle the Tendrils of Agony storm trigger. That would be spicy!
Still, thanks for the comment! I appreciate it!
6 days ago
Is Blue Sun's Zenith your win con?
6 days ago
I do own a Flusterstorm but I wouldn't say it's much of a concern right now that I want to play it. Frankly not enough decks are playing Flusterstorm right now for me to actively want to prepare for it specifically. That said, I have noticed that it is rising in popularity in some of these UR and UB control decks looking for more options, and it has never really left the consideration of storm players, but as per mtgtop8 Flusterstorm in the past 2 months has seen play in 2.7% of sideboards at an average of 1.1 per deck, making it the 84th most popular sideboard card in the modern format. As for mtggoldfish, unfortunately they only list the top 50 in which Flusterstorm does not appear. Now I will grant you that meta-data is not particularly accurate right now, however from my own matches in the past couple weeks I haven't seen Flusterstorm appearing at an alarming rate and as such I haven't felt the need to address it.
Veil of Summer is our best answer to Flusterstorm but even then, Flusterstorm is really only very good against the deck in a counter war meaning our opponent is at an onus to have more than one counter. If Flusterstorm is their only counter then on the combo turn it is effectively a Mana Leak against Angel's Grace and Ad Nauseam. This doesn't mean it's necessarily correct to use it as a Mana Leak, perhaps they hold it to have 4 copies against Lightning Storm but if I have reason to believe they are holding Flusterstorm I will be sure to have mana available to cast Veil of Summer.
In many ways then it is a matter of awareness on our part playing against an opponent we believe to be playing Flusterstorm, or an opponent we have reason to believe could be playing it. Generally the matchups where it comes into play, bar the storm matchup, tend to go longer, meaning we will have more mana to respond to it early and potentially render it useless dependent on the amount of counters our opponent has to raise the storm count. I agree that if we aren't prepared for it it can be very good against us, but the meta share just isn't there right now for me to take decisive action. If the trend continues though and more people begin picking it up, especially if it begins to show up a bit more in UW, Bant, or UGx Rec, where thus far it hasn't really become a staple with those decks either not playing it or playing their own Veil of Summer, then I would be interested in perhaps playing an extra card in the board, in the form of my own Flusterstorm, to combat this, but Veil of Summer is more than enough to deal with it with the current numbers I have been seeing.
Have you had a different experience as of late? With metadata in a weird state of flux right now it would be nice to have a bit more firsthand knowledge on the topic as I seek to evaluate an increased volume of play for a problem card like Flusterstorm, but as for me it hasn't posed a huge problem as of yet with it not appearing commonly in what I consider the best control decks in modern.
Thank you for the comment, it's always appreciated.