Blood Pet

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Blood Pet

Creature — Thrull

Sacrifice Blood Pet: Add {{B}} to your mana pool.

Max_Hammer on It's Not A Cult!

1 month ago

Okay, hear me out... Blood Pet.

He's loyal, he's a good sac outlet, and he's mana when you need him to be.

Squee_Spirit_Guide on Help me crack a combo!

1 month ago

If Threshold isn't a problem for the deck, Decaying Soil and Blood Pet works pretty well. Adding Grave Pact would be cruel...

Balaam__ on Sultai The Returning

1 month ago

Fair enough. There are still ways to speed up Reanimation prior to Turn 4 though, and inexpensive ways at that. Maybe a Blood Pet into a Tortured Existence would be an engine to consider, allowing you to dump something massive in the graveyard very early on. I still advocate the value of Dark Ritual since that could conceivably get Archon of Cruelty into play Turn 3 or possibly Turn 1 if you chain rituals.

Play third Swamp ->Dark Ritual ->Blood Pet ->Sacrifice for ->Tortured Existence ->Discard Archon of Cruelty for Blood Pet ->Dread Return

kookoo on "Chains and Things"

2 months ago

I looked until the cards starting with F on scryfall, and here are some card recommendations I have. I don't often play aristocrats decks, so I'm sorry if this isn't very helpful.

Removal: Avatar of Woe, Defile, Dismember

Reanimation: All Hallow's Eve, Balthor the Defiled, Exhume, Dance of the Dead

Ramp: Blood Pet, Blood Vassal, Cabal Ritual, Culling the Weak

Other: Carnival of Souls

Boxfish on Sheoldred, Rising Dead v2

3 months ago

Dark Deal and Unmarked Grave look fantastic! I'll have to see what I could swap them in for. I had considered Blood Pet, as I have a fair few of those around. But regen for a blocker (at least in my limited playtesting) seemed to be more practical, as I've actually not had a mana starved game in 5 or 6 runs now. I did swap out Arcane Signet for Nyx Lotus, as I feel that the extra 2 mana cost is worth the trade off in a mono deck like this. I also swapped the Ghost Quarter for a Myriad Landscape, as I also feel that the potential for using its sacrifice is more likely to come into play than me destroying a land, at least in most scenarios. Other updates I went ahead and made with the cards I already have are removing Dredge and Malefic Scythe and tossing in Maggot Carrier as well as Heirloom Mirror  Flip. That last one I'm not as certain about, so I'm considering taking it out in place of something else. Unmarked Grave is for sure top of the list to add soon.

DreadKhan on Meren of Clan Nel Toth Aristocrats (WIP)

3 months ago

I find mana sources can be a good way to generate XP while adding lands/mana, Dawntreader Elk and Diligent Farmhand are both recursive ramp sources for Meren. Yavimaya Granger is another option, but requires you to hit 3 mana, so it's a bit worse. I also use Blood Pet, and there are some bigger Blood Pets out there. All of these can add mana to your pool, are easily recurred, and add XP when they ramp you, which lets you play out the rest of your hand quicker. If you're adding lands, it also will let you recast Meren when you inevitably need to. These are all better IMHO than Satyr Wayfinder and Yavimaya Elder (one doesn't ramp you and the other can whiff, one doesn't even die on it's own). Solemn similarly has issues, coming in at 4 mana and also not being able to sacrifice itself. Any of these that work for 2 mana at most are strictly better than Rampant Growth in a Meren deck in my experience, you want creatures to do this. Golgari Signet (and even Arcane Signet) are also probably worse than creature ramp, again provided it's low enough to the ground. These suggestions are assuming your goals is to actively try to generate XP and ramp at the same time, possibly while using little (or none) of your mana to do it.

I like Sadistic Hypnotist if you can fit it in, it's an infinite sac outlet that also can Mind Rot people, that's real value even at 5 mana. Mitotic Slime is a good way to generate a lot of bodies. Dockside Chef is a reasonable sac outlet, as is Skullport Merchant. Buried Alive, Final Parting, and Jarad's Orders are pretty solid tutors in Meren. Also worth a look, Viscera Seer, if not also Carrion Feeder, B for an infinite sac outlet can be huge. Worst case scenario they can off themselves for Meren to reanimate (free XP is always good).

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