Hatred

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hatred

Instant

As an additional cost to play Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

Mortlocke on Atraxa, infectious scream (Need help)

6 days ago

Sorry to spam your page, but just to clarify, all of the aforementioned pump spells only synergize with creatures that have infect. For creatures sporting the neutered Toxic mechanic, i'd highly recommend going the +1/+1 route primarily as it does help both creatures with Toxic and Infect - but splash in some of the really good explosive stuff like Hatred. You can literally hate out an opponent at random. Not to mention it has great synergy with Atraxa as she just gains you all that life back after spending it. No infect? No problem.

Alternatively, if you wanted to go some completely out of left field route, there is a creature in Edge of Eternities that does give all Artifact creatures you control Toxic 2 (technically). BUT this is a leak - so I can't link it or really discuss it at length. The leak does have some credibility is because on Mark Rosewater's Teaser for the set he does say under the "Things to Expect" section "poison card". So if you really desired it, you could go with an Artifact focused poison deck with an equipment like Grafted Exoskeleton.

Mortlocke on Atraxa, infectious scream (Need help)

6 days ago

I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:

And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.

But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:

  • Winter Orb
  • Static Orb
  • Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
  • Tangle Wire (A personal Fave as you can proliferate these counters)
  • Parallax Wave (A personal Fave as you can proliferate these counters)
  • Parallax Tide (A personal Fave as you can proliferate these counters)

Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.

Mortlocke on Delicious Skittles EDH

10 months ago

Hi NeverCloud,

I am always a fan of Skittles, and Poison (aka Infect/Toxic) and am happy to see yet another deck in my favorite archetypes. First bit of advice I must give you is that you must build a proper deck description. You don't need to build a whole primer, but you need to inform the visitor to your page of what cards/synergies are important. Is this deck meant for a 4 player pod? Single player? What kind of decks do you want to match this deck up against?

As for card recommendations, I understand you are going for a more stax (shout out to that foil tangle wire btw, I have one of my own and I absolutely adore that card) approach but I think having a bit of ramp may help you have more consistent games. I suggest the following:

I'm curious as to why you lean more heavily into a discard theme as opposed to a voltron or proliferation subtheme? On that note, I do have some card suggestions for you:

  • Sword of Feast and Famine - this helps you break parity with Tangle Wirefoil and Static Orbfoil in play. Unfortunately, yes you can't target it with Hatred or Howl from Beyond but I think that's a small price to pay to be able to get all of your lands to untap after just one attack.

  • Phyresis Outbreak - this card gets poison counters on opponents without targeting them, and is only amplified in efficiency by your commander after it takes just one swing against an opponent. It may be slower than what you're looking for, but worth considering.

That's it from me, I don't want to inundate you with card options. But I am genuinely curious as to how your games look, and what your usual paths to victory are.

SufferFromEDHD on Father of Machines

11 months ago

Peat Bog and/or Subterranean Hangar

Jet Medallion

Hatred ends games with infect.

zelous666 on The Masochism Tango

11 months ago

I considered Angel's Trumpet before and dismissed it as too much of a drawback for my own side. Many of my creatures either can't attack or are only there for utility so they're too weak to attack. That leaves more of an uncontrollable pain point than I want if I want to be able to control where my life is. Same thing with Kothophed, Soul Hoarder. Great draw power, but it let's my opponent control my life instead of me and that's what I'm trying to avoid. Once I'm down to low life all they have to do is sacrifice a couple things to finish me off at instant speed, or attack with creatures they know will die. Nemesis Mask seems like it wouldn't get much use in the deck. It would be pointless on Teysa and the only creature I WOULD want to put it on would be Stuffy Doll. Other than that it would just be used as a lure to clear blockers when swinging with other creatures.

Hatred looks promising. I don't mind doing commander damage with Teysa, I just didn't want to sacrifice slots in the 99 to boost it. But this card synergizes well. Pretty expensive mana cost, so that limits being able to cast it with any other spells that would take advantage of the loss of life like Reverse the Sands, but being able to pay any amount of life at instant speed is gold in this deck. Top it off with a boost to unblockable commander damage and that's pretty strong.

DreadKhan on The Masochism Tango

11 months ago

Sorry I brought Storage Lands up if you've got such bad memories of them!

My 2 cents is that you probably can keep some of the better low to the ground ramp to help get to the more splashy options online, having only high MV ramp with a relatively low land count might not work ideally, having some faster rocks will lead to some games where you have an early Sol Ring into a Thran Dynamo!

I totally understand not wanting infect, it's just hard to not mention something with that level of synergy, I often struggle with 'deck flavor vs powerful cards' problem, nice to see you've got a great handle on it! I guess Inquisitor's Flail has a bit more of a flavor win, since the flail theoretically bops the creature for double as well, but with Protection it won't come up.

If you want to encourage people to attack there is always Angel's Trumpet, this also punishes people for not playing the game you want them to. Nemesis Mask would be avoiding using your Commander for damage and might have some flavor win to it (not only can all of your other attackers get in, Teysa gets to deal her damage to any blocker you want, Banding aside, so you can potentially kill off some utility creatures with each swing), it lets you make use of Vigilance without dealing Commander damage!

If you like paying life Kothophed, Soul Hoarder will let you pay a ton of life/live fast, the better the decks people play the more cards you'll end up drawing. I'm really trying to avoid the 'commander damage' thing, but what about Hatred? You pay life and remove a player who needs to be gone ASAP, then switch life? I could see that being too 'Voltron' for your tastes, but maybe it's on flavor enough to get a pass?

I've heard of people building this type of deck around Selenia, Dark Angel before, maybe she'd work in the 99 to pay life with something like Axis of Mortality's trigger on the stack? She's also an evasive and can protect herself, so she's not 1 dimensional, but a 3/3 isn't very big in Commander!

Hope this stuff isn't too voltron-y for you!

NV_1980 on Killian + Lurrus, Silverquill Voltron

1 year ago

Looks pretty neat! Considering the voltron element and Seshiro's comment (with which I couldn't agree more), some additional ideas:

  • Astarion's Thirst: depending on what you're exiling, this could prove to be a substantial boost in strength and toughness for either your commander or his companion.
  • Courageous Resolve: can be the killing blow against at least one of your opponents and allows you to draw as well.
  • Dark Dabbling: excellent anti-wipe spell in your deck, provided you play it mid-game somewhere (which is fine as wipes usually don't appear before then anyway).
  • Hatred: not exactly a cheap addition, but considering its potential that's not surprising. You have plenty of lifegain in this deck to make this an extremely dangerous card.
  • Mandate of Abaddon: again a great potential finisher, especially if your voltron creature is strong enough.
  • Silverquill Command: great booster for your voltron and cheap to cast with Killian on the BF.

Have fun with the deck!

77hi77 on Restrictions to make commanders interesting?

1 year ago

I've been looking through my decks lately, and it's really hitting me how weird my deckbuilding style is. So while I don't consider myself an experienced player by any stretch of the imagination, I might have some perspectives to share.

Similar to what legendofa said, I'm a huge fan of messing with the colour pie. So, one deck I'm working on is Evra, Halcyon Witness, which most people would see as a life gain commander, I see it as a really specialized version of Hatred, but instead of "Pay X life", X is set for you. So that made me think, can I build a mono-white deck that plays like a mono-black? How many options does white have for paying life and sacrificing your own creatures? I'd like to do something similar with the other colours, like how many one-drops can I use to make a funky aggro deck?

A deck I'm still in the theorizing process for is the answer to the question "how funny would it be if I built a deck where I can't cast the commander?". Right now I'm thinking Inalla, Archmage Ritualist but build the deck in mono-blue and just go blue wizard tribal. Maybe I'd allow myself a Fellwar Stone and one card that can let me steal another player's mana rock, so that casting my commander becomes an achievement to celebrate. From there it's a balance of building a viable 99 that has a chance to win the game, while sticking to the idea that I want this deck to be funny. This was very much inspired by watching Commander at Home whenever Olivia gets incoherent from laughing so hard at her own shenanigans.

My favourite deck I've built yet, which still needs quite a bit of work, is Defile Me Daddy Rakdos. Rakdos the Defiler is the commander, and most decks I've seen with him as the commander focus on how painful it is to be hit by him, then double down on that pain. I thought, it'd be more fun if I were to lean into the politics of a commander like that. So I put in a whole bunch of cards that demand deals: Scheming Symmetry, Infernal Offering, Sower of Discord, and other effects that either say "two of us will get a very nice thing" or "two of us will get a very bad thing". I see it as forcing you to get in character, you kind of have to play like a demon to pilot this demon deck.

I've also been eyeing proliferating commanders, mostly because the lands and mana rocks that use counters of some sort are really cool. Peat Bog, Altar of Shadows and Pyramid of the Pantheon, for example. Then balance it with non-standard proliferating wincons, so instead of +1/+1 counters and infect, I've been thinking of cards like Strixhaven Stadium, or the ult on a few planeswalkers (Vraska, Scheming Gorgon immediately comes to mind).

Hope that gave you some ideas! I'm on the exact opposite journey, because I'm too good at restricting myself, and whenever I try to bring friends into the game I can't really lend them any of my decks.

Load more
Have (0)
Want (2) TechNoble , Kripkenstein