Hatred

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hatred

Instant

As an additional cost to play Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

SufferFromEDHD on Father of Machines

2 days ago

Peat Bog and/or Subterranean Hangar

Jet Medallion

Hatred ends games with infect.

zelous666 on The Masochism Tango

3 days ago

I considered Angel's Trumpet before and dismissed it as too much of a drawback for my own side. Many of my creatures either can't attack or are only there for utility so they're too weak to attack. That leaves more of an uncontrollable pain point than I want if I want to be able to control where my life is. Same thing with Kothophed, Soul Hoarder. Great draw power, but it let's my opponent control my life instead of me and that's what I'm trying to avoid. Once I'm down to low life all they have to do is sacrifice a couple things to finish me off at instant speed, or attack with creatures they know will die. Nemesis Mask seems like it wouldn't get much use in the deck. It would be pointless on Teysa and the only creature I WOULD want to put it on would be Stuffy Doll. Other than that it would just be used as a lure to clear blockers when swinging with other creatures.

Hatred looks promising. I don't mind doing commander damage with Teysa, I just didn't want to sacrifice slots in the 99 to boost it. But this card synergizes well. Pretty expensive mana cost, so that limits being able to cast it with any other spells that would take advantage of the loss of life like Reverse the Sands, but being able to pay any amount of life at instant speed is gold in this deck. Top it off with a boost to unblockable commander damage and that's pretty strong.

DreadKhan on The Masochism Tango

3 days ago

Sorry I brought Storage Lands up if you've got such bad memories of them!

My 2 cents is that you probably can keep some of the better low to the ground ramp to help get to the more splashy options online, having only high MV ramp with a relatively low land count might not work ideally, having some faster rocks will lead to some games where you have an early Sol Ring into a Thran Dynamo!

I totally understand not wanting infect, it's just hard to not mention something with that level of synergy, I often struggle with 'deck flavor vs powerful cards' problem, nice to see you've got a great handle on it! I guess Inquisitor's Flail has a bit more of a flavor win, since the flail theoretically bops the creature for double as well, but with Protection it won't come up.

If you want to encourage people to attack there is always Angel's Trumpet, this also punishes people for not playing the game you want them to. Nemesis Mask would be avoiding using your Commander for damage and might have some flavor win to it (not only can all of your other attackers get in, Teysa gets to deal her damage to any blocker you want, Banding aside, so you can potentially kill off some utility creatures with each swing), it lets you make use of Vigilance without dealing Commander damage!

If you like paying life Kothophed, Soul Hoarder will let you pay a ton of life/live fast, the better the decks people play the more cards you'll end up drawing. I'm really trying to avoid the 'commander damage' thing, but what about Hatred? You pay life and remove a player who needs to be gone ASAP, then switch life? I could see that being too 'Voltron' for your tastes, but maybe it's on flavor enough to get a pass?

I've heard of people building this type of deck around Selenia, Dark Angel before, maybe she'd work in the 99 to pay life with something like Axis of Mortality's trigger on the stack? She's also an evasive and can protect herself, so she's not 1 dimensional, but a 3/3 isn't very big in Commander!

Hope this stuff isn't too voltron-y for you!

NV_1980 on Killian + Lurrus, Silverquill Voltron

2 months ago

Looks pretty neat! Considering the voltron element and Seshiro's comment (with which I couldn't agree more), some additional ideas:

  • Astarion's Thirst: depending on what you're exiling, this could prove to be a substantial boost in strength and toughness for either your commander or his companion.
  • Courageous Resolve: can be the killing blow against at least one of your opponents and allows you to draw as well.
  • Dark Dabbling: excellent anti-wipe spell in your deck, provided you play it mid-game somewhere (which is fine as wipes usually don't appear before then anyway).
  • Hatred: not exactly a cheap addition, but considering its potential that's not surprising. You have plenty of lifegain in this deck to make this an extremely dangerous card.
  • Mandate of Abaddon: again a great potential finisher, especially if your voltron creature is strong enough.
  • Silverquill Command: great booster for your voltron and cheap to cast with Killian on the BF.

Have fun with the deck!

77hi77 on Restrictions to make commanders interesting?

3 months ago

I've been looking through my decks lately, and it's really hitting me how weird my deckbuilding style is. So while I don't consider myself an experienced player by any stretch of the imagination, I might have some perspectives to share.

Similar to what legendofa said, I'm a huge fan of messing with the colour pie. So, one deck I'm working on is Evra, Halcyon Witness, which most people would see as a life gain commander, I see it as a really specialized version of Hatred, but instead of "Pay X life", X is set for you. So that made me think, can I build a mono-white deck that plays like a mono-black? How many options does white have for paying life and sacrificing your own creatures? I'd like to do something similar with the other colours, like how many one-drops can I use to make a funky aggro deck?

A deck I'm still in the theorizing process for is the answer to the question "how funny would it be if I built a deck where I can't cast the commander?". Right now I'm thinking Inalla, Archmage Ritualist but build the deck in mono-blue and just go blue wizard tribal. Maybe I'd allow myself a Fellwar Stone and one card that can let me steal another player's mana rock, so that casting my commander becomes an achievement to celebrate. From there it's a balance of building a viable 99 that has a chance to win the game, while sticking to the idea that I want this deck to be funny. This was very much inspired by watching Commander at Home whenever Olivia gets incoherent from laughing so hard at her own shenanigans.

My favourite deck I've built yet, which still needs quite a bit of work, is Defile Me Daddy Rakdos. Rakdos the Defiler is the commander, and most decks I've seen with him as the commander focus on how painful it is to be hit by him, then double down on that pain. I thought, it'd be more fun if I were to lean into the politics of a commander like that. So I put in a whole bunch of cards that demand deals: Scheming Symmetry, Infernal Offering, Sower of Discord, and other effects that either say "two of us will get a very nice thing" or "two of us will get a very bad thing". I see it as forcing you to get in character, you kind of have to play like a demon to pilot this demon deck.

I've also been eyeing proliferating commanders, mostly because the lands and mana rocks that use counters of some sort are really cool. Peat Bog, Altar of Shadows and Pyramid of the Pantheon, for example. Then balance it with non-standard proliferating wincons, so instead of +1/+1 counters and infect, I've been thinking of cards like Strixhaven Stadium, or the ult on a few planeswalkers (Vraska, Scheming Gorgon immediately comes to mind).

Hope that gave you some ideas! I'm on the exact opposite journey, because I'm too good at restricting myself, and whenever I try to bring friends into the game I can't really lend them any of my decks.

Profet93 on Kill, Kill and Kill some more.

3 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

TheForsakenOne on K'rrik, Blatant Cheater

3 months ago

Profet93

Several of these definitely fit into the budget problem lol. As much as I'd love a top or Hatred I need to either find someone to trade with or pull it myself. And I'm not opening many packs of Exodus. Looks like a good include if I could get my hands on it though.

Peer into the Abyss was a card I was waffling back and forth on including. I thought It might be a little too much life loss, but that was before I pulled Sheoldred, the Apocalypse, definitely looking to include it now, didn't think about the combo Potential.

And in general I don't like running combo pieces that aren't useful outside of a combo. Leshrac's Sigil is definitely in that category, If I have a combo I'd rather it flow more naturally with the deck

I suppose I'm at the hardest stage of deckbuilding. Figuring out what to cut and actually getting the funds for all these great cards. Thanks for the suggestions

Load more
Have (1) JordanSanFran
Want (2) TechNoble , Kripkenstein