Midnight Reaper

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

Browse Alters

Midnight Reaper Discussion

jordanalessi on $30 Chainer

3 days ago

triproberts12, thanks for looking at the deck and for all your suggestions! I am trying to keep this list as close to $30 as possible, so unfortunately a lot of your suggestions won't make it into the list.

I've used both Dark Prophecy and Grim Haruspex effects in Chainer, and they are great! I've never seen Midnight Reaper before, so thanks for showing him to me.

Like you suggested, Ghoulcaller's Bell could be a great turn one drop. Thanks!

The reason I run Ashes to Ashes is because it hits two creatures and can deal with indestructible nonsense. I like Mark of the Oni because even if I don't have a demon out to keep the steal, I prob have a sac outlet out to sac the stolen creature (which also deals with indestructibles). You're right about Mortuary Mire being a little weird. I'd be ok with or without that card in Chainer. I actually LOVE Wanderer's Twig -type cards in all my non-green budget decks. They are a turn one play that thins the deck and makes sure I hit all my land drops. I've built a lot of $30 decks, and I find that securing land drops is one of the best things a budget deck can do in its first few turns.

triproberts12 on $30 Chainer

3 days ago

I would add cards that give you advantage through all the sacrificing and creature removal you have going on. Dark Prophecy would be my first add, and you might be able to pretty easily trade for a $3 Midnight Reaper , being from a currently printed set, and if Grave Pact and Dictate of Erebos are too pricey, Butcher of Malakir and Grim Haruspex could be good substitutes, especially since you have the means to reanimate him after a wrath. Black Market is a pretty unique effect, although Revel in Riches is a good win-con, if not as powerful on the mana-source side.

I would also look into adding Bojuka Bog . You might also want a little mill to speed things up, since you're light on win conditions. Dread Summons is a good late-game punch, while Ghoulcaller's Bell could be a good turn-1 play for a deck without a lot of early plays. It That Betrays could be a good win condition, too, if you're forcing sacrifices.

As for cuts, I don't think you have enough demons to consistently turn on Mark of the Oni . I would reconsider Ashes to Ashes , since you want reanimation targets, not to exile creatures. Mortuary Mire is a little weird, since you like to play things on the cheap from the yard, if anything, it's working backwards against what your deck wants to be doing. Wanderer's Twig and Traveler's Amulet . I feel like I'm missing something, but it makes no sense to me. Armillary Sphere , less so, but I would run Myriad Landscape and Isolated Watchtower first.

Ripwater on Scarab God Zombie Tribal

1 week ago

Hey SirHerpaderp

I think those are some really nice cuts, can't agree with you more except for one. Call to the Grave I would play, it's a decent card wich put's pressure on your opponents. Instead I would take out Geth, Lord of the Vault . If you don't have the money for Damnation then the more expensive Life's Finale is alright.

Things to cut for your counterspells, Dread Summons yes, Dark Salvation yes, Living Death no. The last one is really to good to cut, especially if you gonna keep your opponents graveyards empty of value with your commander. Grimgrin, Corpse-Born I would cut as well, since he wants to sac stuff, but your ethernalized creatures will be gone forever if you sac him to grimgrin. If you really need a sac outlet I would go for Yahenni, since she can survive boardwhipes.

Other slot's im not so sure about are: Midnight Reaper and i'm sorry Bontu's Monument The monument does not provide any bonus in activating your God more than once, only provides a discount on casting spells. A true mana rock would be a better choice for this slot, since it can be used for both! Mind Stone for example. The lifeloss the monument gives, your commander will provide as well. Don't forget about Paradox Haze wich gives you 2 upkeeps ;)

Hope this helps again! And you know where to find me if you want to discuss some more! :)

I_TappedWrong on Grixis Rose Garden

1 week ago

Baleful Strix will go in the deck as soon as i find one. Oona's Blackguard was in the deck it was cool but didnt like it mixed with the dethrone, as in choice attacks. i already have another deck that does land destruction dont really want another one so Jokulhaups is out. Metallic Mimic i need to play test this card i see why i should have it, sac it choose a new creature type profit... i just need to play test with it. cards like Urabrask the Hidden and Ogre Battledriver dont tickle my fancy here at all Lightning Greaves Anger and Sneak Attack is enough haste for me, i dont want more creatures without death triggers or etb triggers. Midnight Reaper is a good one but i feel like it would kill me... the few games i have played with this deck ive won with less than 10 life so ive been hesitating putting it in.

thank you Last_Laugh for the suggestions ill have to play test a few cards you have suggested.

SoulsSlayerKnight on Life of a Vampire

1 week ago

Hi :), I first started with vampires and its a load of fun. not a bad vampire deck to start, although I have a couple suggestions that I hope may be able to help out.

The first suggestion I have is a card called Radiant Destiny which is very useful if your going the full on vampire creature route. 4x Radiants would be very well what you need to help those vampires to become stronger.

My biggest concern is your mana curve, capping at 5 being the most is similar to the opposite of what vampires are kinda meant to be. Quick and deadly.

Maybe try something more like this. Hope it helps out a bit more :)

Small drops

4x Vicious Conquistador 4x Legion Lieutenant 2x-4x Dusk Legion Zealot 2x-4x Martyr of Dusk 2x Ajani's Welcome

medium drops

1x-3x Mavren Fein, Dusk Apostle 2x Inspiring Cleric 3x-4x Murder 2x Sanctum Seeker 1x Twilight Prophet 1x-2x Elenda, the Dusk Rose 4x Call to the Feast 4x Radiant Destiny

Large drops

1x Champion of Dusk 2x Epicure of Blood 1x The Eldest Reborn

lands

4x Godless Shrine 4x Isolated Chapel 10x Swamp 6x Plains

(based on mana that is)

Suggestions

Midnight Reaper Radiant Destiny Elenda, the Dusk Rose Queen's Commission Vicious Conquistador Skymarcher Aspirant Unclaimed Territory

Thats about all i can think of. I don't think it completely adds up to 60 cards but slightly more but vampires do not need lots of lands because they-re generally fast but around 20-22 lands should work hopefully. 24 is best to if you can find stuff to take out extra.

I hope some of this helps out from an previous vampire player. I wish you the best of luck and hope the matches will play out well :)

Last_Laugh on Grixis Rose Garden

1 week ago

Chaos Warp 100% deserves a spot as our best answer to enchantments by a long shot. Last One Standing and Jokulhaups are both excellent here. Metallic Mimic , Baleful Strix , Midnight Reaper , Oona's Blackguard , Ogre Battledriver , and Urabrask the Hidden all deserve spots (you're very light on creatures currently.) and I'd look mainly to your spot reumoval/counterspells for cuts.

Feel free to check out my list for inspiration. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Every Masochist Needs a Marchesa To Love Them

SirHerpaderp on Scarab God Zombie Tribal

1 week ago

Hey kevinscheurwater

A friend of mine and me playtested this deck vs my Meren of Clan Nel Toth deck yesterday and it turned out to be pretty balanced (tho both decks are designed for 4player groups and the God might be a bit annoying if meren has to handle him solo). One thing I found out is how powerful the activated ability of The Scarab God is, especially versus a graveyard based deck. That said I would maybe swap the Coat of Arms with Training Grounds since it seems like I don't need more buffs to win.

The Necropotence turned out super powerful, which I didn't expect at first since the card looks so odd in it's design.

The Talisman of Dominance is already included. Only thing I now want to switch out is the Midnight Reaper : I had a Skullclamp in the deck, but there are too few sac outlets and the zombies don't die on their own, so it's kinda hard to get a constant draw from it, I'd like a more unsituational option here.

Ripwater on Scarab God Zombie Tribal

2 weeks ago

Mox Amber might be a little tricky, but most of the time your commander is easily cast and it will provide 1 mana. I think it maybe needs a bit of playtesting to see if it works out.

Yeah if you play enough lords then a akromas memorial is the better option. Also Coat of Arms you only want to play when you go really really wide, like krenko does. Other than that I think its too big of a risk. Better option is Eldrazi Monument I think, cause saccing a dude wont hurt you that much!

Maybe if you have an active sac outlet Skullclamp might provide valuable instead of Midnight Reaper ?

2 other cards I totally forgot about are: Phyrexian Reclamation and Talisman of Dominance

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Midnight Reaper occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.18%

Golgari: 0.09%

W/B (Orzhov): 0.5%

Standard:

All decks: 0.47%

Golgari: 4.43%

Rakdos: 1.94%