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|Guilds of Ravnica (GRN)||Rare|
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Creature — Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Midnight Reaper Discussion
1 day ago
Young Wolf, Nihil Spellbomb, Ugin's Nexus, Midnight Reaper, Filigree Familiar, Glistening Oil, No Rest for the Wicked, Aspect of Mongoose, and Grim Haruspex are all decent cards for this deck, and work well with the Bros and the rest!
3 days ago
Hey, saw your forum post asking for budget card help.
With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.
Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.
A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.
A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.
Cards to consider adding:
- Llanowar Wastes
- Hissing Quagmire
- Golgari Rot Farm
- Tainted Wood
- Bojuka Bog
- Svogthos, the Restless Tomb
- Dakmor Salvage
- Blighted Woodland
- Woodland Cemetery (non budget)
Cards to consider cutting:
- Demonlord Belzenlok
- Gray Merchant of Asphodel
- Hydra Omnivore
- Loyal Guardian
- Thrashing Brontodon
- Torgaar, Famine Incarnate
- Wild Beastmaster
- Bear Umbra
- Dawn's Reflection
- Growing Rites of Itlimoc
- Myth Unbound
- Song of Freyalise
- The Mending of Dominaria
- Kamahl's Druidic Vow
- Dark Petition
- Necrotic Wound
- Sign in Blood
- Illusionist's Bracers
- Swiftfoot Boots
Good luck with your deck.
4 days ago
Thanks David_H18. I had Vampire Sovereign in there because I was either pinging myself for too much damage with Midnight Reaper or from the opponent so was trying to gain life back for that. But I'll play around with Open the Graves and see where that gets me. Thanks.
4 days ago
I have yet another completely different way to build this deck. This is my sixth time typing this comment, because my damn internet keeps cutting out. I'm starting to get very irritated. That being said, I'm gonna try and be brief about this.
It's gravestorm. Get as many deathtriggers as you can in one turn.
You could also run a few infinite combos if you want:
There's a deck that does exactly what I'm talking about, and it does it very well. It's cEDH, and you're probably not looking for that, but it is a good way to see what I mean if you don't already. Garna The Broflame
I hope I've adequately served my Queen!
5 days ago
It seems like this deck is doing something similar to my Elenda, a Rose as Sweet deck. I think Elenda, the Dusk Rose, Dictate of Erebos, Anointed Procession, and Midnight Reaper could work in your deck. Try to use your sac outlets as a way to take advantage of the board wipe. They lose everything and you get cards or tokens or play a big spell.
1 week ago
I'd say that your ranking of the 4 options is pretty accurate. You missed Smothering Abomination though, which is my number 2 pick I think, especially where it is a sac outlet in a way. Having flying also means it's a bit easier to get dethrone triggers with it if you need to.
I'm currently using Grim Haruspex because it's 3mana and has some wizard synergies, but smothering abomination is very high on my list of potential changes.
Midnight Reaper would be a good include if you needed more life loss cards, or if you needed more card draw and didn't want something like Necropotence. personally i have no issues on those fronts so I've opted to go for the cards i have here. midnight reaper is definitely a good option if you're looking for a low CMC card draw effect to replace Harvester of Souls or river kelpie.
The thing with persist is that other than Glen Elendra Archmage there are only two other creatures that are even worth considering. River Kelpie and Puppeteer Clique. the rest are basically just vanilla creatures essentially in that they have no abilities or other interactions with the deck's gameplan.
as i mentioned before, haruspex is just a more efficient effect than kelpie, 2 less mana is a lot. and i ran clique for a while actually, but i just rarely found myself making good use of the reanimation effect and so i dropped it for something else.
Anything > CMC4 has to be particularly good in my opinion, otherwise it's tough to play in a deck like this since we don't have the ramp that other (Green) decks have available. being able to get the most out of your mana each turn is a big big factor in how effective your deck is.
Undying is obviously much stronger than persist, but again, there's only really about two cards worth bothering with here.
a card which doesn't do more than one thing isn't usually a good pick in my opinion. a creature like Sightless Ghoul which is basically just an attacker with no really notable abilities isn't worth running when its only significant synergy with the deck is that it's hard to remove. cards like Rakdos Cackler are a much better way to get the same effect.
as for undying cards Pyreheart Wolf and Flayer of the Hatebound are the two (other than mikaeus). flayer is too expensive at 6CMC where all he does is give some incidental damage that can just as easily come from attacking. pyreheart wolf might be a decent include, but since i'm running a lot of cards like gravepact and such i can keep the board fairly clear and don't have to worry too much about blockers.
i find that glen elendra archmage is a very strong card in the deck though. flying makes dethrone easy and like you said, sage of fables makes it a great soft lock.
metallic mimic isn't worth it for me since my tribal synergy is pretty light. i have about 7 wizards and nothing else really overlaps much, but if you focus a bit more on the wizard theme though then it would be a great include for sure.
feel free to look at my queen marchesa deck if you want. it's public on my profile i believe.
1 week ago
Nice deck, Try considering cards like Cast Down for additional removal and Make a Stand for sideboard ATLEAST. I'd board a few Lyra Dawnbringer for the added edge against mono-red frenzy decks. Seal Away should be something you consider for board at least. I'd drop 1 Midnight Reaper and maybe even Aryel, Knight of Windgrace as often times VK's double strike ability will often be your win con.
1 week ago
Thank you rjphilla for your comments.
I don't run Gideon for flavor. These are the Knights of Vraska, not the Knights of Gideon.
I keep History separate because it creates tokens. I feel its important to differentiate it from the core set of Knights as cards like Midnight Reaper don't proc from tokens.
I'd be open to further discussion. Why is Gideon such a no-brainier, as you put it?