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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blinding Souleater
Artifact Creature — Phyrexian Cleric
, : Tap target creature.




DeinoStinkus on
Heliods army
2 years ago
Alright!
Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.
Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.
Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.
Banisher Priest is good.
Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.
Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.
Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.
Consul's Shieldguard... see the Aegis Angel comments.
Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.
Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.
Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.
Felidar Cub is nice, but War Priest of Thune is strictly better.
Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.
Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.
Inspiring Overseer and Knight of the White Orchid are good.
Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.
Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.
From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.
Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.
Welcoming Vampire is good too.
Celestial Flare could be replaced by Silence.
Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.
Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.
Feat of Resistance is nice.
Gideon's Reproach - see Divine Verdict's feedback.
Gods Willing is good.
Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.
Aligned Hedron Network is good.
Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.
Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.
Font of Vigor - see previous comment
Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too
Not Forgotten - Rest in Peace, Ashnod's Altar
Sunlance - any other removal that I've mentioned
Also consider Sphere of Safety.
I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!
Mortlocke on New hubs to be added
3 years ago
Hello legendofa,
I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.
Source: https://mtg.fandom.com/wiki/Phyrexian
- Ascendant Evincar
- Atraxa, Praetors' Voice
- Belbe, Corrupted Observer
- Blackcleave Goblin
- Blade Splicer
- Blight Mamba
- Blighted Agent
- Blightsteel Colossus
- Blightwidow
- Blind Zealot
- Blinding Souleater
- Blistergrub
- Body Snatcher
- Bone Shredder
- Brudiclad, Telchor Engineer
- Brutalizer Exarch
- Carnifex Demon
- Cathedral Membrane
- Caustic Hound
- Chained Throatseeker
- Chancellor of the Annex
- Chancellor of the Dross
- Chancellor of the Forge
- Chancellor of the Spires
- Chancellor of the Tangle
- Commander Greven il-Vec
- Contagious Nim
- Core Prowler
- Corpse Cur
- Corrupted Harvester
- Crazed Skirge
- Cystbearer
- Darkslick Drake
- Death-Hood Cobra
- Dementia Bat
- Devouring Strossus
- Dross Hopper
- Dross Ripper
- Eastern Paladin
- Elesh Norn, Grand Cenobite
- Entomber Exarch
- Ertai, the Corrupted
- Etched Monstrosity
- Eviscerator
- Ezuri, Claw of Progress
- Fallen Ferromancer
- First-Sphere Gargantua
- Flameborn Viron
- Flensermite
- Flesh Reaver
- Flesh-Eater Imp
- Fume Spitter
- Furnace Scamp
- Gallowbraid
- Geth, Lord of the Vault
- Glissa, the Traitor
- Glissa's Courier
- Glistener Elf
- Gore Vassal
- Greven, Predator Captain
- Hand of the Praetors
- Hex Parasite
- Hollow Dogs
- Ichor Rats
- Ichorclaw Myr
- Ich-Tekik, Salvage Splicer
- Immolating Souleater
- Impaler Shrike
- Inquisitor Exarch
- Insatiable Souleater
- Invader Parasite
- Jin-Gitaxias, Core Augur
- Keskit, the Flesh Sculptor
- Kiln Walker
- K'rrik, Son of Yawgmoth
- Lost Leonin
- Loxodon Convert
- Marauding Knight
- Massacre Wurm
- Master Splicer
- Maul Splicer
- Moltensteel Dragon
- Morinfen
- Mortis Dogs
- Mycosynth Fiend
- Myr Sire
- Necrogen Scudder
- Necropede
- Nested Ghoul
- Oculus
- Ogre Menial
- Order of Yawgmoth
- Perilous Myr
- Pestilent Souleater
- Phyrexian Battleflies
- Phyrexian Bloodstock
- Phyrexian Broodlings
- Phyrexian Colossus
- Phyrexian Crusader
- Phyrexian Debaser
- Phyrexian Defiler
- Phyrexian Delver
- Phyrexian Denouncer
- Phyrexian Devourer
- Phyrexian Digester
- Phyrexian Dreadnought
- Phyrexian Driver
- Phyrexian Gargantua
- Phyrexian Ghoul
- Phyrexian Gremlins
- Phyrexian Hulk
- Phyrexian Hydra
- Phyrexian Infiltrator
- Phyrexian Ingester
- Phyrexian Ironfoot
- Phyrexian Juggernaut
- Phyrexian Marauder
- Phyrexian Metamorph
- Phyrexian Monitor
- Phyrexian Negator
- Phyrexian Obliterator
- Phyrexian Plaguelord
- Phyrexian Prowler
- Phyrexian Rager
- Phyrexian Reaper
- Phyrexian Revoker
- Phyrexian Scuta
- Phyrexian Slayer
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Phyrexian Swarmlord
- Phyrexian Triniform
- Phyrexian Vatmother
- Phyrexian Walker
- Phyrexian War Beast
- Pierce Strider
- Pith Driller
- Plague Dogs
- Plague Engineer
- Plague Myr
- Plague Spitter
- Plague Stinger
- Plaguemaw Beast
- Porcelain Legionnaire
- Priest of Gix
- Priest of Urabrask
- Priest of Yawgmoth
- Priests of Norn
- Psychosis Crawler
- Putrefax
- Quilled Slagwurm
- Rackling
- Rathi Assassin
- Rathi Fiend
- Rathi Intimidator
- Ravenous Skirge
- Razor Swine
- Reaper of Sheoldred
- Rot Wolf
- Rotted Hystrix
- Rusted Slasher
- Sanguine Guard
- Sarcomite Myr
- Scourge Servant
- Selenia, Dark Angel
- Sensor Splicer
- Septic Rats
- Serum Raker
- Shattered Angel
- Sheoldred, Whispering One
- Shivan Zombie
- Shriek Raptor
- Skinrender
- Skirge Familiar
- Skithiryx, the Blight Dragon
- Skittering Horror
- Skittering Skirge
- Slag Fiend
- Slash Panther
- Sleeper Agent
- Slinking Skirge
- Soul of New Phyrexia
- Spellskite
- Spinebiter
- Spined Thopter
- Spineless Thug
- Spire Monitor
- Spiteful Bully
- Stronghold Assassin
- Suture Priest
- Tangle Angler
- Tangle Hulk
- Tel-Jilad Fallen
- Tethered Skirge
- Thrummingbird
- Thundering Tanadon
- Tine Shrike
- Tormentor Exarch
- Toxic Nim
- Trespassing Souleater
- Tsabo Tavoc
- Tsabo's Assassin
- Unworthy Dead
- Urabrask the Hidden
- Vault Skirge
- Vebulid
- Vector Asp
- Vedalken Anatomist
- Viral Drake
- Viridian Betrayers
- Viridian Corrupter
- Viridian Emissary
- Viseling
- Vital Splicer
- Volrath the Fallen
- Volrath, the Shapestealer
- Volrath's Shapeshifter
- Vorinclex, Voice of Hunger
- Western Paladin
- Whispering Specter
- Wing Splicer
- Wurmcoil Engine
- Xantcha, Sleeper Agent
- Yawgmoth Demon
- Blade Splicer
- Brudiclad, Telchor Engineer
- Chancellor of the Forge
- Ich-Tekik, Salvage Splicer
- Master Splicer
- Maul Splicer
- Myr Sire
- Nested Ghoul
- Phyrexian Swarmlord
- Phyrexian Triniform
- Sensor Splicer
- Vital Splicer
- Wing Splicer
- Wurmcoil Engine
- Batterbone
- Batterskull
- Bonehoard
- Conversion Chamber
- Flayer Husk
- Lashwrithe
- Mortarpod
- Necropouncer
- Nettlecyst
- Phyrexian Processor
- Phyrexian Totem
- Scytheclaw
- Shrine of Loyal Legions
- Sickleslicer
- Skinwing
- Strandwalker
- Trigon of Infestation
- Lurking Evil
- Lurking Skirge
- Parasitic Implant
- Carrion Call
- Grip of Phyresis
- Ezuri's Predation
- Phyrexian Rebirth
- Splicer's Skill
- Inkmoth Nexus
TheVectornaut on
Blue/White Life and Defenders
4 years ago
I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.
First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.
The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel Flip, Drana's Emissary, and Cruel Celebrant.
Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.
In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision Flip. Good luck with your build and let me know if you have any questions!
Daarkest on
Sandstorm: A New Tier 1 Possibility
6 years ago
Minhokaa Blinding Souleater most certainly does open up an attack, but I had the Trespassing Souleater because he doesn't have to tap, and therefore you can put as much life as you want into it. The more life you lose, the more you get back with each iteration of Children of Korlis
Asder on Card creation challenge
6 years ago
Phyrexian Delver I thought this guy had art that looked like it could be an Eldrazi of Ulamogs brood. (lots of weird bony plates covering it with a soft fleshy membrane underneath). Phyrexian Metamorph looks kind of like Emrakuls brood and Blinding Souleater is like one from Kozileks brood.
Caerwyn on Need suggestions on cards
7 years ago
To clarify a bit Artifacts also follow the rules of colour identity. Godsend or Blinding Souleater would be legal with your commander--the former has a White color identity as a component of its mana cost, and the latter as a component of its activated ability. Contrarily Courier's Capsule and Evolution Vat would not be legal, as they do not have White colour identities.
I run Sigil of the Empty Throne in a deck that is 43% enchantments--it has been a powerful finisher in that deck, but the deck's construction is absurdly skewed toward enchantments. I am not sure it would work well in most other decks, but wanted to mention it as you wanted an angelic theme.
Paradox Engine + Isochron Scepter allows for some infinite combos if you are running a large number of mana rocks. You can use it for casting Holy Day on each opponents' turn in the early game, and eventually use to pump out infinite mana, for cards such as Entreat the Angels (which fits the angel host theme you said you wanted).
Some other cards to consider:
- Mesa Enchantress - card advantage
- Lightmine Field - strong pillowfort card, particularly against wide decks. However, if your win condition involves attacking with lots of creatures, you might want to forgo this one.
- Darksteel Mutation - removes an enemy commander without giving the opponent an option to return the target to the command zone.
- Consulate Crackdown - remove their mana rocks, and any remaining threat your opponents might be.
CynicalDog on
Selenia, $20 Killing Machine
7 years ago
Now this is my kind of deck!
A couple suggestions...
Pestilent Souleater does pretty much the same thing as your commander, as in let you drain your own life. It costs the same (but for no devotion), doesn't bounce itself after 1 use, and opens up a few artifact recursion options if people don't want it on the field. (there are other souleater cards from New Phyrexia that act similarly, but the white one, Blinding Souleater, isn't good. The red one, Immolating Souleater, however...)
Also, Axis of Mortality should definitely find its way in here.
miampizza on
Karametra, God of Harvests
7 years ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability
Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.
Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Accorder's Shield Less synergy than say, Sword of the Animist
Chimeric Staff Looks like a weaker Chameleon Colossus to me.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.
Abzan Runemark Weaker than Rancor or many other boosting enchantments.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
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