Chameleon Colossus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Rare
Morningtide (MOR) Rare

Combos Browse all

Chameleon Colossus

Creature — Shapeshifter

Changeling *(This card is every creature type at all times.) *

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Chameleon Colossus Discussion

lagotripha on Pummeler butt

1 day ago

Power boosts that don't cost mana that turn are good- Llanowar Augur will help.

Chameleon Colossus , Feral Animist , Heroes' Bane , Rush of Blood , and Wine of Blood and Iron are all options. Not good options mind you.

I feel as though ancient/once should enable backup shenanigans. Champion of Lambholt / Syr Faren, the Hengehammer / Wild Beastmaster perhaps?

codyacbrave on Mister Cellophane [Volrath Counter-tron]

2 days ago

Awesome deck. Just one note, you can’t target Chameleon Colossus with Volrath because he has protection from black

Bababad on The Jenara Effect

4 weeks ago

There is certainly power and some wonderful cmc heavy interactions you have here. Depending on what your matchups are you will do quite well, especially with those evasive angels. Even against my stronger decks I could see issues when squared up 1v1 with this if I couldn't lock you out with tempo plays.

how well do you find yourself operating during midgame? does it feel like you get punished for swinging in? how consistently can you play your opening hands? Does my removal always feel ideal/versatile enough for my matchups? Does my commander feel impactful enough?

These would be the questions I would use to hone cuts and additions by.

My personal thoughts: Since there isn't much in the decklist dedicated to pumping/protecting Jenara, Asura of War , I would heavily consider using Derevi, Empyrial Tactician in lieu of her at the helm. Birb lets you manipulate the tempo of the board, giving your angels pseudo vig, the ability to untap lands, and the synergy with a potential Sunblast Angel is hilarious. Always having access to derevi for 4 mana always feels good, lets you punish any crackback, and with efficient rocks can be used to great efficiency.

If you wish to keep Jenara, Asura of War as the mander, I would recommend some low cmc cards to give her battlecruiser like synergies and leave your favorite angels as curvetoppers. Pir, Imaginative Rascal , Hardened Scales , Animation Module , heck even Rancor can be devastating in an opening hand with Jenara. Most Jenara, Asura of War decks i have squared up against have been extremely punishing control decks that win almost exclusively with commander damage.

overall, for either case I would recommend these cards:

Quicksilver Amulet / Elvish Piper take land count/ramp out of the equation.

Garruk Wildspeaker almost never gets removed, acts as an aggressive rock with surprisingly more evasion than artifacts most of the time. the overrun will serve you well

Angelic Field Marshal / Reconnaissance (use this after the damage step to untap your guys after they connect, silly ruling for a silly card)

True Conviction is an absolute all star in my buddy's angel deck. just deletes everyone with a stable board.

Chameleon Colossus and Mirror Entity are all star angels, even if not aesthetically pleasing ones :P

Greater Good could help you get some value out of your key pieces being spot removed.

Aura Shards even if you aren't using that many bodies, is always an extremely political and welcome topdeck in almost any game.

and you can't go wrong with Sol Ring , Urza's Incubator , Coalition Relic and Ancient Tomb to hopefully make those opening hands smoother.

That being said I am almost certain the deck runs quite well as is, it is more dependent on what you find lacking as you play amongst your meta. Lowering the curve usually always helps smooth things out, but as long as it runs and you are having fun you gotta do you :)

well done!

PandAvs on Hyd and Seek

1 month ago

Hi Rossa!

Thank you for your many recommendations!

Asceticism : I considered this a lot, but I prefer auras than enchantments like this, so I can immediately trigger the fight mechanic. Colossal Majesty : Same reason with Asceticism; plus, when I cast this on turn 2 or 3, this most probably will do nothing for me. I have a lot of ways to draw cards. But I really did consider this when making the deck.

About the creatures, I initially had Polukranos, World Eater here but then I cut it as its too much too activate, I could just remove creatures using the fight mechanic on the commander. As for Chameleon Colossus , Whiptongue Hydra , and Phyrexian Hydra (he's not ugly lol, I love me my infect creatures :) ); I used to run this along with Polukranos when the deck started out as kinda tribal hydra / enchantress. Having decided to focus on the enchantment route, all I needed to do was to put out Gargos asap and kill creatures (through auras) and attack. But I am thinking of maybe cutting Karametra's Acolyte and/or Primordial Hydra for Whiptongue and Phyhrexian Hydra. (Thanks for reminding me about these two!)

Traverse the Outlands is something I overlooked, having 5 cmc I will have to think about it still.

Thanks for your recommendations, I really appreciate it! :)

Rossa on Hyd and Seek

1 month ago

Hello! I really like this idea to boost up this commander with enchantments. I just created a deck for the same commander, but I selected Instants instead of Enchantments. Enchantments have better support in Green, but Instant are more powerful without any support. However this Green Enchantment deck has a really unique atmosphere, so thank you for building it. Some (obvious) ideas which might worth consideration: Ramp Traverse the Outlands , always good creature it can be a wincon and hydra as well Chameleon Colossus , good removal creature Polukranos, World Eater , best protection in Green Asceticism , good card drawer Colossal Majesty , and the best flying creature removal Whiptongue Hydra and finally an ugly creature which is a hydra and a potential wincon Phyrexian Hydra . I hope you can use some of these cards. :-)

I_Just_Like_Designing_Decks on Kirin’s Spirits

1 month ago

SirQuixano thanks for the suggestions, though outside of Chameleon Colossus (which you can dump mana into to make larger) and Webweaver Changeling (with Reach if you play against people with lots of flyers), the changelings don’t have very much going for them compared to the Spirit creatures.

SirQuixano on Kirin’s Spirits

1 month ago

I would personally recommend some green changelings, like Chameleon Colossus , Changeling Titan , Game-Trail Changeling , Universal Automaton , Webweaver Changeling , and Woodland Changeling , since they count as changelings.

SirQuixano on Slimefoot fungal bros

1 month ago

AN interesting note is that Changelings count as Saprolings, so cards like Birthing Boughs , Universal Automaton , Chameleon Colossus , Changeling Outcast , Graveshifter , and Woodland Changeling , along with Mirror of the Forebears , Volrath's Laboratory , and Mirage Mirror , among others, will give you +1/+1s when killed. I would also suggest cards with populate, such as Druid's Deliverance , Full Flowering , Horncaller's Chant , and Selesnya Eulogist . I honestly quite like this deck other than that.

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Chameleon Colossus occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%