Chameleon Colossus

Chameleon Colossus

Creature — Shapeshifter

Changeling *(This card is every creature type at all times.) *

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted or equipped by anything white.) -> Protection ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black. Anything black attached to this immediately falls off.)

: This gets +X/+X until end of turn, where X is this creature's power.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Chameleon Colossus Discussion

seshiro_of_the_orochi on Primal Apes

7 months ago

This males sense, maybe try it. A card you could try is Cream of the Crop. It could help you filter for Primal Surge without interupting it if you cast it before. A useful white "ape" is Mirror Entity. Also, Chameleon Colossus is another big beater. Finally, maybe consider Cryptic Gateway and Belbe's Portal to cheat out some big apes.

TypicalTimmy on Card creation challenge

7 months ago

I'm going to go all-out as a Timmy on this one since the last several I made were not very much so. That Teferi was pretty Spike, actually. Icon and Novay are solidly Johnny.

Actually if I can say, I really love Novay. I'd build her.

  • NOTE: This is 101 words in the text box :( I don't think it could ever see print :(((

Gorlyth, Cull of the Wilds

Legendary Creature - Giant Barbarian Shaman

Gorlyth, Cull of the Wilds' power and toughness are each equal to the number of different creature types listed in their typelines from among all creatures you control.

Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Beast creature token. Then, target creature you control gains haste and trample until end of turn.

Whenever Gorlyth, Cull of the Wilds attacks, choose a creature type from among creatures you control. Creatures of the chosen type you control get +X/+X until end of turn where X is the number of creatures you control of that type.


So at minimum, he's a 3/3. Once a land drops, you get a Beast and he becomes a 4/4.

You can go super wide and nab a ton of awesome creatures and make Gorlyth super friggen chonky, or you can go tribal and wide and stompy.

Like imagine dropping a Hornet Queen, playing a land and turning your 2/2 into a 7/7. Jesus that's horrendous. Avenger of Zendikar won't benefit from this, but all those 0/1 Plant tokens will. Play on-curve and land 7x 0/1s. Play a land and they get a +1/+1 counter. Maybe they have haste with Fervor out and now you swing, not with a bunch of 1/2 tokens, but 8/9s.

And all while this is happening, Gorlyth is becoming an absolute tank with chonk ten miles thick. Commander damage is a definite wincon here, especially when you realize that the landfall trigger can give Gorlyth the trample and haste.

So if he's a 3/3 for his own types, a 4/4 with the Beast, a 5/5 with the Avenger Elemental, a 6/6 with the Plant tokens and maybe a 7/7 with the Hornet Queen Insects... yeah. Absolute brickhouse.

I got overly excited.

Make a card that excites you.

multimedia on Draconic Rage Precon Upgraded

8 months ago

Hey, you're welcome.

To add the two drop ramp sources (Fellwar and Steve) you could simply cut some lands: Underdark Rift and 1x Forest. Jeska's could replace Wild Endeavor. Greaves could replace Indomitable Might. Utvara could replace Neverwinter Hydra.

Some other cards that could be upgraded on a budget.

carpecanum on Team Jacob

8 months ago

Wolfir Silverheart, Changeling Titan and Chameleon Colossus are good wolves

Combat damage seems to matter a lot here so maybe Bedlam? Cosmotronic Wave?

Profet93 on Atarka, World Render: Double Dragon

1 year ago

Regarding Great Henge - I never realized it was so expensive, time flies and its only been so long!

Regarding double dragons - its nice to have, jank with GG is fun, but its a trade off between fun/jank and efficiency. You have to determine which you value more, I say efficiency is key IMO.

Regarding damage modifiers - Think of it as putting all of your eggs in 1 basket (winmore). If the situation is right to be able to capitalize on those effects, then those effects are dramatically more effective. In contrast, when the situation is not right (you pick up the wrong basket), you're left with little to nothing.

The assumption is that your playgroup will recognize what you're doing and will make it their priority to stop you, because putting all of your eggs in 1 basket really means win or lose

Other potential dragons to consider are as follows...

Thunderbreak Regent - It's cute, if you're beating face and they are at a low life total, he could put in work. MAYBE

Dragon Mage - Given your lack of card draw, this can help, also works as politics. Embraces red's nature

Glorybringer - Dragon with removal, not bad

Chameleon Colossus - "Dragon" that can pump itself and has built in protection

Grind on Elvish Fat Crat Horde

1 year ago

nice list!!
Seedborn Muse can untap your elves every turn and Chameleon Colossus counts as an elf! just some ideas.

ClockworkSwordfish on Elf Tribe Synergies

1 year ago

Beasts are definitely the way to go. Wirewood Savage represents a huge pay-off in card advantage, and Chameleon Colossus dips in both tribal wells while giving you a place to put all the mana your elves can pump out turn after turn. Just hand him a Loxodon Warhammer and go to town.

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