Flensermite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Flensermite

Creature — Gremlin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Flensermite Discussion

FlyingBison on Aisling’s Atraxa Infect Test

1 month ago

So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.

This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.

  1. Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.

  2. Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.

  3. Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.

  4. Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.

  5. Ichorclaw Myr, pretty much for the same reasons as Necropede.

  6. Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.

  7. Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.

These 7 cuts will bring you to 38 land slots.

Deco_y on The Plague

9 months ago

It has been a long ass time since I've played MTG and tried to be competitive, but back when I WAS one of the top 10 members of Tappedout, I played a lot of infect. A lot. So I can hopefully give some useful feedback.

Sideboard: Cut Flensermite, Phyrexian Swarmlord, and Whispering Specter. Swarmlord is tempting to include but in reality, it's a win-more card and ranges from moderately to very effective only when you're going to win anyways.

I'm not huge on Ichor Rats or Melira, Sylvok Outcast but they're at least good enough to warrant the possibility to be in your sideboard.

Mainboard: Any competitive infect deck needs 4 Phyrexian Crusader. It's such a good card. You may also want to consider another Inkmoth Nexus budget permitting. Also you want 4x Vines of Vastwood for protecting your stuff.

I don't think you need more than 4 hand search vehicles (Inquisition of Kozilek and Thoughtseize). Granted it almost never hurts to have more, but drawing one late game when you want a pump spell is an awful feeling that I've experienced personally. Of course, you'd want 4x Thoughtseize, but again budget permitting.

I'm also personally of the opinion that an infect deck does not need kill spells in it. Pump spells (like your sideboarded Become Immense) pretty much act like a kill spell if your creature gets blocked. If they don't block, your creature skates through and deals massive poison counters. A key to remember is that a pump spell draw late game wins you the game with an infect deck(especially with Rancor), and a kill spell does nothing to advance their poison counters. Inquisition or Thoughtsieze should allow you to get rid of any creature you don't like/can't deal with anyways, so that's why I think kill spells are moot.

Pen-ultimately, Livewire Lash was a card I used back in standard. It may be too slow now for Modern, but it's a way to deal poison counters without having to attack your opponent. Just pump and deal damage.

Lastly, if you are keeping your mana curve topping out at 3, you may want to also consider dropping to 21 land. It can be risky, but I would play test it anyways.

Hopefully this helps you somehow or can give you a bit of inspiration. I noticed you have a mill deck and I'll check that one too as I really want to make my current mill deck better.

Cheers.

DrK4ZE on The Plague

1 year ago

You could improve it a lot just by optimizing the cards you have. For example, all your hand disruption cards can be replaced with a combination of Thoughtseize, Inquisition of Kozilek, or even Collective Brutality. Researching, and finding the best version of each card can go a long way to improving any deck. Unfortunately, better cards tend to be more expensive, but if you can afford it you'll notice the difference.

Also, in an infect deck you typically want fewer creatures, more pump spells. So I'd cut Contagious Nim, and Bontu's Monument in favor of more removal/pump/hand disruption spells.

Finally, as a general deck building rule for beginners: to start a deck out pick 9 cards that you'd like to base the deck around. Run 4 of each, + 24 lands and BAM deck. From there you can shuffle things around a bit (fewer high drops more low drops/more lands or less lands/Varying your removal). This helps trim the fat, creates a consistent deck, and gives you a nice starting point.

Example:

Do your research, test it out, keep what works toss what doesn't. Always glad to see new players. Best of luck!

WillowtheCouncil on

1 year ago

Remove the Flensermite for 3 more Plague Stinger and another Septic Rats.

sylvannos on Help with Black-Green AKH token ...

1 year ago

Devoted Druid and Kitchen Finks seem like other good starting points. I'd also consider playing some of the infinite combos with Melira, Sylvok Outcast and Viscera Seer.

A lot of the creatures with Wither can also be useful. Boggart Ram-Gang comes to mind.

The same goes for Infect. Glistener Elf, Phyrexian Vatmother, Ichorclaw Myr, Inkmoth Nexus, Phyrexian Crusader, Flensermite, and Phyrexian Hydra are probably the ones on-curve. I'd be wary of Infect, though, because it means you're trying to win via both poison counters and regular damage. You could also fall into the trap of being just a really bad Infect deck. Glistening Oil might offset this to some degree, but it's not very good on its own compared to just jamming in more creatures.

Other things include Crumbling Ashes, Dusk Urchins, Everlasting Torment, Blowfly Infestation, Fume Spitter, Scarscale Ritual, Serrated Arrows, and Woodlurker Mimic.

Kineverence on The Plague

1 year ago

Infect is just cruel! XD Flensermite, Ichor Rats, Phyresis or even Plague Stinger you don't know how many times I have beat out all my friends cause lack of flying or reach cards in their deck! Slow painful death... Good luck!

Uncanny_Ghoul on

1 year ago

The previous posts gave a lot of great imputs.

Most Infect decks are usually mono green for a turn 3-4 kills as mentioned.

You should use 4x Mutagenic Growth That card is bonker for any infect deck.

You pretty much need 4x Plague Stinger as well. infect + flying is always a great thing.

Underworld Connections should probably be traded for Phyrexian Arena

Cut the big infect creatures and play weaker ones to make best uses of Hand of the Praetors

Inkmoth Nexus is the best goddamn land you can use, but the 24$ price tag comes with it.

Some other control spells not mentioned you can use are: Harsh Scrutiny - Grasp of Darkness - Rend Flesh - Murder - Hero's Downfall . You should probably pick a turn 1 spell to help the mana curve.

What you could remove from your deck for something better:

(2-3 lands) - Flensermite - Tragic Slip - Phyrexian Vatmother - Whispering Specter - Paragon of Open Graves - Underworld Connections.

Goodluck!! :)

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