Creature — Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Deathbringer Liege Discussion
1 month ago
Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.
Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:
- Eternal Thirst
- Soul Link
- Elixir of Immortality
- Sol Grail
- Deathbringer Liege
- Doomed Necromancer
- Lands that enter tapped - just seems like there are a lot of them
- Swiftfoot Boots - can give you a copy
- Ghostly Prison - can give you a copy
- Swords to Plowshares
- Anguished Unmaking
- Path to Exile
- Banishing Light
- Blood Artist
- Command Beacon
- Command Tower
- Aura of Silence
- Go for the Throat
- Hero's Downfall
- Vraska's Contempt
- Sol Ring - can give you a copy
1 month ago
Thank you for your thoughts.
I have thought about Stoneforge Mystic but it isn’t in my collection yet and pretty expensive these days :D
The swords act like pet-cards. Equiping it on an expendable creature (e.g. an 1/1 Spirit with flying) gains some incidental value.
The same is true for the Deathbringer Liege. He pumps our team for a Plan B if we need lethal Dmg. He also can remove opponents threats; like a multitool.
I hadn’t had much issues with cmc yet but wanted to lower the curve a little bit. I thought to implement Dauthi Voidwalker, but don’t know really what to remove for it. First thoughts where Shadowspear, Grave Titan, Emeria's Call Flip or Gray Merchant of Asphodel. Any thoughts or suggestions on this?
1 month ago
List looks good! You might want to try Stoneforge Mystic since you're running so much equipment. I play her just for Skullclamp, but you have more options. Do you ever run into problems with high CMC cards? I notice you're playing a lot of 5+ drops while having few early ramp spells. I also enjoy your unconventional inclusions like Deathbringer Liege and the two swords. Have they been successful so far?
3 months ago
Teysa, Envoy of Ghosts is funny but yeah not really worth it in the deck.
Keen Duelist is definitely a cheaper option that I will change eventually, it is too risky if you are playing vs high CMC decks.
Gonti, Lord of Luxury is there just to slow/get information about the other decks, he have to go too yeah.
Deathbringer Liege lets me tap and kill creatures everytime I make tokens with Felisa (Tokens are b/w) so I will leave it for now.
You are helping me a lot, I really appreciate it, If you prefer/want I can give you my discord user so we can talk through there anytime you want. Hope you have a nice day!
3 months ago
Glad to hear it! Yeah sheesh I didn't even realize it was that much I remember it being like fifteen bucks a little while back, that's kind of insane- but hmm. Oh holy crap the synergy with Teysa Karlov and Felisa is kind of crazy, just noticed that too. But here are some ones I would recommend cutting, though if they are fun/interesting to you or serve a purpose I missed, I could obviously be wrong:
- Teysa, Envoy of Ghosts (insanely high CMC, and it doesn't seem to actively participate in the counters theme, just creates tokens, and I think Felisa does that quite well already.)
- Eventually with the budget swap out Keen Duelist for Dark Confidant ?
- Gonti, Lord of Luxury (not really sure what his purpose is related to the them)
- Possibly Deathbringer Liege (a little expensive in mana and not directly related to the theme while good)
- Ashen Rider (insanely expensive in mana, and not directly related to the theme)
- Butcher of Malakir (great but very expensive in mana and I feel like it could be cut to lower the mana cost)
- Maybe swap out 1-2 lands for things like Dark Ritual , Orzhov Signet
- Black Sun's Zenith (awsome but if you have a mass of tokens it'll kill them as long as they have 1 toughness)
- Also consider tribal for the tokens like a Coat of Arms would be insane with 7+ tokens, especially since they all have lifelink gosh)
- Infernal Offering (graveyard recursion is great but this could be pretty bad for you if opponents have powerful graveyards. Consider Beacon of Unrest / Command the Dreadhorde / Yawgmoth's Vile Offering .
Those are just some I see off the top of my head, if you look a little deep and really question how many times you play a card and utilize it, you might find some more! Sometimes its hard to cut a card you enjoy playing even if its fun so I'd recommend having a list of cards you can add for fun, and a list for effectiveness so you can play both sides! Hope this helps, I'm glad some suggestions are useful to you, and I'll let you know if I see any more possible cuts! Feel free to ask for any more assistance or if you have any questions I'd be glad to help.
4 months ago
I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)
Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.
5 months ago
Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:
I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.
Assertive Forcemage Show
Creature - human wizard
Protection from red.
Whenever an opponent casts a red spell, you may pay ; if you do, tap target permanent, and it does not untap during its controller's next untap step.
Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.
Ferocious Forcemage Show
Creature - human shaman
Protection from blue.
Whenever an opponent casts a blue spell, you may pay ; if you do, target creature gets +1/+1 and gains trample and haste until end of turn.
The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.
Holistic Forcemage Show
Creature - human druid
Protection from black.
Whenever an opponent casts a black spell, you may pay ; if you do, you gain 3 life.
For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.
Mindwrack Forcemage Show
Creature - human wizard
Protection from green.
Whenever an opponent casts a green spell, you may pay ; if you do, that player discards a card.
Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .
Sadistic Forcemage Show
Creature - human warlock
Protection from white.
Whenever an opponent casts a white spell, you may pay ; if you do, sadistic forcemage deals 2 damage to any target.
This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.
Also, I decided to create a legendary card to accompany this cycle, as well:
Felicia, Forcemage Adept Show
Legendary Creature - human wizard
As Felicia, forcemage adept enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, you may pay ; if you do, you draw a card.
: return Felicia, forcemage adept to its owner's hand.
I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.
What does everyone think of these cards? Do you like them?
5 months ago
Black and white are my two favorite colors in this game, so, naturally, I am excited about the cards in the black and white deck.
Tempting contract is nice, but very unreliable, so I am not certain if I can put it into any of my current decks.
Felisa, fang of Silverquill is nice, but nothing spectacular, and I notice that many cards that are associated with Silverquill generate inkling tokens, just as many cards that are associated with Quandrix generate fractal tokens.
I do not like the wording on combat calligrapher; would it really have taken up too much space to write “whenever a creature attacks one of your opponents, its controller creates…etc.?”
Return to Dust has already been reprinted numerous times, so I dearly wish that WotC had instead reprinted Heliod's Intervention in this set, since that card has been printed only once, and is better in the majority of situations.
Guardian archon is definitely a great card, but its controller shall need to find a way to “flicker” it to truly get great value from it, but that should not be difficult to do, in white. I also like that this is the second card in the game with the text “secretly choose an opponent” and “activate this ability only once,” after Stalking Leonin .
Nils, discipline enforcer is a perfect example of white’s authoritarian nature, and he will definitely be annoying for many players whose decks rely upon putting +1/+1 counters on their creatures; I have a deck with Atraxa, Praetors' Voice as the general, so he could definitely hinder that deck, if I cannot deal with him, quickly. At least he does not have flash, because that would make him ridiculous.
Promise of loyalty will definitely lead to some very complicated political dealings in games that have more than two players, so I will be interested to see how it works.
Sponsorship scholar is another example of how card advantage works in white, and, even better, it allows players to search for any basic lands, not merely plains! Finally, WotC is making white more powerful and helping it to reach the other colors in terms of power!
I really like author of shadows; first, that artwork is amazing, and, second, the effect is very sinister, and will definitely turn the tide of a game, if used properly.
Bold plagiarist is the latest in a long line of cards that punish players who seek to gain advantage, but, at least, this one does not actually stop them from gaining advantage; it merely copies their advantage. Why is it that the opponent is the one who places the counters on the plagiarist, and not the controller of the plagiarist?
In a similar manner, cunning rhetoric is a continuation of black’s ability to discourage an opponent from attacking one’s self, and punishing them, if they do.
Fain, the broker, has serious potential for powerful combos, and could definitely lead to major shifts in games if used properly.
Incarnation technique would be good for either my Mimeoplasm or my Teneb, the Harvester decks, but I cannot remove and existing cards to make room for it.
With keen duelist, I first am very glad that there are still black wizards in this game, now that warlocks are a creature type, and, second, a symmetrical Dark Confidant will definitely lead to some major politics and bargains between players, and it should go without saying that the best way to use it is with the ability to manipulate your own deck, such as with Crystal Ball or Sensei's Divining Top .
Stinging study is a nice way to take advantage of a general with a higher casting cost, especially if that general has been sent back to the command zone at least once, and has become too expensive to reliably recast; given that that card costs 5 mana to cast, I say that a player should have a general with a converted mana cost of at least 5 to truly get good value from it.
Inkshield is like Batwing Brume on steroids, but its high mana cost does mean that it will require strategy and careful timing to be used most effectively; I personally think that it could have cost 4 mana and still have been perfectly balanced.
As for the reprints, did we really need another reprint of Zetalpa, Primal Dawn or Sun Titan ? However, the reprints of Utter End , Oblation , Magister of Worth , and Mikokoro, Center of the Sea are all welcome, and I am glad that WotC has finally reprinted Deathbringer Liege , because that card very badly needed to be reprinted.
Overall, WotC has really increased the quality of this year’s Commander product, compared to those from previous years, so I hope that every Commander product has this level of quality, from this point forward.