Journey to Nowhere
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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|Commander / EDH||Legal|
Journey to Nowhere occurrence in decks from the last year
Latest Decks as Commander
Journey to Nowhere Discussion
2 days ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
1 week ago
The most "meta" removal spell in white is Journey to Nowhere . That should definitely take the place of Bonds of Faith.
Celestial Flare is also more of a sideboard card, mostly. Since a lot of your creatures are naturally 2/2s (even the trooper), you should consider Savage Swipe . It serves as a pump spell and a removal spell, which seems pretty perfect for your strategy.
Giant Growth also seems pretty basic. You could do much better in terms of pump. Might of Old Krosa will get you extra power for no extra mana. Hunger of the Howlpack is a permanent buff that is pretty easy to trigger. Rancor is fantastic, since it's hard to get rid of and you don't really care about toughness anyways.
1 week ago
If you would like to make your deck better, may I consider these cuts and adds;
1 month ago
I hope that would help align the deck.
RinceRaven on Brago
2 months ago
Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.
Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,
note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.
2 months ago
Cool deck! i really like tribal decks, and knights have decent support in pauper.
however, there are some ipmrovements to make. i'd cut Knight of New Benalia, for a strictly better knight Daring Skyjek. or maybe a Benalish Cavalry, if you don't want a 3/1. also you might consider cutting thraben inspector for Changeling Outcast or maybe even a Universal Automaton if you a 1-drop knight.
also, you definitely need more interaction in the mainboard. maybe something like Disfigure, Mire's Grasp or Last Gasp, Unmake, Oblivion Ring, or even Grasp of Darkness (though that might be too hard to cast).Celestial Flare, Chainer's Edict, Diabolic Edict, and Pharika's Libation could also work. You could also add more Journey to Nowhere in the main, and move the Cast Down to the mainboard.
other than that a cool deck!
2 months ago
MrXilas - haven't had a chance to run any pedh. Though I assure you this list has both ramp and removal. Though I have gold fished it a few times and found its main flaw being draw engines.
5 months ago
One with Nature could also be a sweet potential replacement for any of the above; additionally, if you're in the market for more removal, On Thin Ice isn't a poor option if you're willing to opt for a snow mana base; neither is Journey to Nowhere . My strongest recommendation, however, is One with Nature ; the only issue with it is that you already likely need your commander down and getting in hits for it to trigger and ramp you/find basics.