Toolcraft Exemplar

Toolcraft Exemplar

Creature — Dwarf Artificer

At the beginning of your combat phase, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, Toolcraft Exemplar also gets first strike until end of turn.

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Toolcraft Exemplar Discussion

amicdeep on $25 Gear Up & Get Mad

4 months ago

I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.

ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk

ive also found Captain's Claws to be viable in the past as well.

my list for on the off chance its useful Arm the legion

Deadpan_Serious on ▷ Budget Modern WHITE AFFINITY ◁ 【NEW from AER!】

6 months ago

while Toolcraft Exemplar is really powerful for one mana, it doesn't feed off of Steel Overseer or Tempered Steel and it doesn't feed Cranial Plating or help Etched Champion or Dispatch achieve their metalcraft. so i would suggest replacing them with Court Homunculus .

also War Report or Tomb of the Spirit Dragon would allow you to gain a massive amount of life.

budlaorf on Jeska, Thrice commander damage

6 months ago

Omniscience_is_life- Thanks for the input. I've decided to try a lot of the changes you mentioned. I have added Charging Tuskodon , Fiendish Duo , Halvar, God of Battle  Flip, Reyav, Master Smith , Mind Stone , and Teferi's Protection .

I decided to drop Godsend , Toolcraft Exemplar , Tajic, Blade of the Legion , Worn Powerstone , Commander's Sphere , Ajani, Strength of the Pride , and finally Talisman of Conviction .

I have added some cards to my maybeboard that I may try to add in at some point.

My deck's boardwipes already have Austere Command , Blasphemous Act , Divine Reckoning , Single Combat and my personal favorite Tragic Arrogance .

Thanks again for your wonderful suggestions!

Omniscience_is_life on Jeska, Thrice commander damage

6 months ago

Three-mana rocks are almost never ideal, and even though Worn Powerstone and Commander's Sphere are some of the better ones I still suggest you cut them.

Replacement options are Mind Stone , Thought Vessel , Wayfarer's Bauble (not a rock, but a damn good card!), and Fellwar Stone .

Ajani, Strength of the Pride is an excellent card, but given that 1. if your commander gets in for damage your opponent should already be dead--and the rest are to come--and 2. if your commander has not gotten in for damage then Ajani doesn't kill anything. And then you're up a creek.

I might consider replacing him with any number of the boardwipes in your colors ( Wrath of God , Blasphemous Act , Austere Command , etc).

Tajic, Blade of the Legion can certainly get on for a lot of damage with Your Commanders in play, but I question his worthiness, given that dependance.

If you want a creature that'll swing for many, many points of life... look no further than Charging Tuskodon . If my math is correct, giving this beautiful Dino doublestrike and triple damage, he'll hit for 48 damage (a lot).

Similarly to Tajic , I believe Toolcraft Exemplar might be too low-impact. Maybe, in it's stead, a Reyav, Master Smith / Halvar, God of Battle  Flip?

I might forgo Flickering Ward in favor of a Teferi's Protection --it's one of the best catch-all protection spells, hard not to want.

Prowler's Helm could probably be upgraded to Trailblazer's Boots .

Love the deck, keep it up! Excited to see where it goes in the future

plakjekaas on What, Exactly, is Wrong with …

7 months ago

Have you played Mardu in Kaladesh? That was not a drag-out-the-game deck. It used Thraben Inspector , Toolcraft Exemplar and Gideon, Ally of Zendikar along with vehicles to pressure your opponent really fast.

Your analysis left out the part where white is also the color of Savannah Lions and Isamaru, Hound of Konda . And those are strong enough cards in other formats, because it's 1v1 and because it's only 20 life. White weenie tactics don't translate that well to 40 life multiplayer, thàts why you can't win turn 4 in white in commander, with 120 life opposing you instead of just 20. When you use the stax way to compensate for that, drag everyone down to your level, you'll have three opponents annoyed that their playing pace have slowed down, with three times the answers to oppose your plan.

Don't get me wrong, I love playing mono white, but all the sighs from across the table whenever I do what white does best, tells me that white's probably the least enjoyable color to play against. People don't like getting their spells countered, an argument could be made for blue, but a counterspell is just once, move on and forget about it. A Deafening Silence is a constant reminder why I'm preventing you from executing your plan. A Day of Judgment is a conscious effort to destroy everything you've been playing for the last 5 turns.

White is full of powerful effects just as any other color, but where a red explosion turn can leave you impressed by everything that just happened, a green Craterhoof can make you scratch yourself behind your ear how you went from 36 to -152 life, black's race to finish you before accidentally finishing themselves keeps you on the edge of your seat, and blue's gigantic card advantage potential leaves you jealous, white's strongest avenues to victory will almost always upset all opponents. When you pay Real Life taxes, at least the community will benefit from it. Nobody likes to be put in prison. Which is a problem when you're gathered with a few others for a night of fun, and the white deck is trying its best to prevent the rest of the table from having their fun.

Suppressing others from having fun to have your own is a great competitive 1v1 tactic to annoy your opponent, make them prone to more mistakes, but it's terrible for social multiplayer formats if you want to get invited back. That's White's image issue. Combine that with the in-game inability to keep up with the other colors in both cards in hand and available resources to spend in a turn, and you've summed up pretty concise how white is typically bottom in most rankings.

lagotripha on Primal Permutations

1 year ago

Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.

I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.

Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.

In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.

Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.

Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.

Mortician Beetle with the bat strapped to it is a great casual clock.

None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.

All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.

K1ngMars on Kemba's glorious army

1 year ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .

ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

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