Commander Greven il-Vec
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Commander Greven il-Vec

Legendary Creature — Phyrexian Human Warrior

Fear

When Commander Greven il-Vec enters the battlefield, sacrifice a creature.

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estoner on I solved mana screw and …

1 year ago

I actually played Volrath the Fallen in EDH since the format was created (occasionally swapping to Commander Greven il-Vec), but I stopped playing seriously after Khans block, which I considered the last really good set. Eldraine and Kamigawa 2 were both well-designed, but the power levels were out-of-whack.

I just play a lot of Orzhov and Crusade being banned bummed me out. I'm not a Templar or something.

What I mean is that decks like Dredge and Oops! (and I'm not being judgmental, I love Dredge) were clearly not intended by the rules. In a tournament context, it makes sense that they would be either banned or severely restricted. I don't think they're overpowered, obviously, because they usually lose games two and three. But the actual card game Magic: the Gathering would probably be better if they didn't exist.

As for Storm, Mark Rosewater named the Storm Scale for a reason. Obviously it's fine in Cube and Pauper, but we probably don't want to live in a world where Storm is the best deck anyway.

My problem is that in game design, you want to limit RNG to one aspect. Look at wargames. For example, I enjoy Warhammer. Warhammer 40,000 is generally considered a bad game, justifiably so. But even 40k knows that you don't staple random effects to OTHER random effects.

That is what Magic's current mana system does. Not only can you get color screwed, you can get screwed off having any lands at all. The randomness escalates exponentially, with every missed land drop causing to stumble on mana further, creating a death spiral. First you miss a land drop, now you can't cast Cultivate, now you can't play your Titan, and pretty soon you lost the entire game. That's not fun, and it's barely a game.

In poker, you don't need the best hand to win. You can bluff. There is no comparable mechanic in MTG. I just think that the rules have some room for refinement. The actual design of 99% of Magic commons and uncommons is actually quite good. Design mistakes like Oko and Uro and Ragavan, Nimble Pilferer only come up in constructed formats, and usually just for brief periods of time.

The real problem is that focus shifted from limited and sealed to constructed, where poorly designed cards are allowed to pollute the environment for years until they're banned or eclipsed by even bigger mistakes.

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Ruffigan on Card creation challenge

4 years ago

Volrath's Legacy

Enchantment - Saga

: Gain control of target creature until end of turn. If you would lose control of it, sacrifice it instead.

: The next spell you cast this turn may be cast by discarding a card that shares a color with it instead of paying its mana cost.

: Return up to two target creature cards from a graveyard to the battlefield under your control.

I wanted to make this to really symbolize Volrath but I feel this still represents him well. The first ability deals with him manipulating people and caring little about their autonomy, like his subordinate Commander Greven il-Vec . The second is a reference to his room in the Stronghold, the Dream Halls , and also helps with the third ability, his being a necromancer.


Another in the cycle.

McToters on MBC - Hythonia's Monstrous Black Control

5 years ago

Nice! Well you know how good Grave Betrayal can be then!

I, like you, enjoy picking less popular commanders or in the very least picking unpopular themese to run with popular commanders. Finding new and different interactions are always the best! Commander Greven il-Vec is probably the most unpopular commder I've made. Def havent seen anyone else with it.

SynergyBuild on Commanders by Power Level [EDH Tier List]

5 years ago

Kiyomei, If you want decklists, below are WECIC (Why Every Commander is Competitive) lists:

My best Zirilan of the Claw list:


Mono-Red Stax (WECIC)

Commander / EDH SynergyBuild

SCORE: 1 | 41 VIEWS


My best Hope of Ghirapur list:



My best Commander Greven il-Vec list:



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Bant Control (WECIC)

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Esper Control (WECIC)

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Pieguy396 on Cards not found: Greven Il …

6 years ago

Hey there! It appears that the name of the card in question is "Commander Greven il-Vec". Have you tried that?

bushido_man96 on Volrath Voltron Reanimator

7 years ago

Ok, I've made some changes with what I had on hand. Here's what I've done so far:

In: Charcoal Diamond, Dauthi Embrace, Sol Ring, Hell's Caretaker, Ascendant Evincar, Distended Mindbender, Abundant Maw, Artisan of Kozilek, and Thornbite Staff.

Out: Soratami Cloud Chariot, Western Paladin, Eastern Paladin, Distorting Lens, Delraich, Wall of Shadows, Infernal Spawn of Evil, Sorceress Queen, and Commander Greven il-Vec.

Now, as I acquire some of the other cards, I'll need to decide what stays and what goes. What should I switch out for Buried Alive at this point? I do have a Jet Medallion, but do I really need it? Hopefully I'll get some play testing done with it this weekend and see how it goes.

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