|Commander / EDH||Legal|
Printings View all
|From the Vault: Lore||Mythic Rare|
|Commander's Arsenal||Mythic Rare|
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Phyrexia||Mythic Rare|
Combos Browse all
Glissa, the Traitor
Legendary Creature — Zombie Elf
First strike, deathtouch
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand.
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Glissa, the Traitor Discussion
19 hours ago
ive been playing around with adding green to my Seeking Treasure for the End of the World and i like some of your additions, wincons are the easy part, as most baubles cantrip allowing you to dig through the deck. (Vedalken Archmage is a huge draw engine work and makes Aetherflux Reservoir a solid wincon)
as for combos ....
and because you have green the only real additive wincon wise is
1 day ago
I have to say while I agree with a good number of the cuts suggested above, I do disagree with a lot of what s/he said too, although I would probably make many of the cuts he suggested.
Mazirek is a good card, it can basically trip over a lot of cards to go infinite, but it doesn't just fit into random shells. Counters on tokens is usually a good powerful go-wide strategy.
Thornbite Staff is another infinite combo engine that doesn't seem to fit here. Great on Glissa, the Traitor but pointless in many other builds. Glissa needs to focus on her recursion in this deck and ignore the combo potential, unless that becomes one of your main plans.
Plaguelord is removal on a stick, but better with Grave Pact et al. Repeatable removal is great, and free sac outlets are good.
Essentially in EDH you want cards that either benefit from what your commander wants to do, or can be abused in the environment playing to you commander creates. In here it looks like the desire is to have Meren out and sac the tokens, or Ezuri out and ramp up on experience Counters to make huge dudes, which playing Ezuri next to Sidisi and doing her thing will just make zombies.
Ghoultree makes sense also, but generally your cards are better spent doing things other than turning sideways so I probably wouldn't run it.
Personally, I don't like Bane of Progress. Blowing up your own rocks and enchantments is a feel bad moment. The slots are better used elsewhere.
I do like the Sidisi + experience Counters plan. Ohthenoises has a deck that functions similarly, you should check it out.
2 days ago
Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.
Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.
Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.
Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.
This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.
Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.
What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!
2 days ago
Glissa, the Traitor could work well here, get you some artifacts back if you lose them. Plus first strike + deathtouch is no joke. also, what about Cryptolith Rite for some more mana or Harmonize for some card draw? Cool deck. Gitrog is a great commander
3 days ago
Geth, Lord of the Vault is another card that you may want to try out. He can effectively steal creatures from your opponents graveyard as well as return your own. He might be a suitable replacement for Cloudthresher. He also pairs well with Glissa, the Traitor, Ratchet Bomb, and other artifacts in the deck, or your opponents.
A good idea for Sheoldred, the Whispering One is to build immunity early. Try adding in Whispersilk Cloak, Swiftfoot Boots, or other hexproof type artifact equipments to shelter the cards that will probably attract hate. What's nifty, Glissa and Geth can pull those from your graveyard too if your opponent targets the artifacts.
3 days ago
@picklenutz I like the idea of having Glissa, the Traitor being put in the deck given my meta's temperament towards the boots/rings and the like. Lotleth Troll while I originally removed it, I think I like having the discard option should I draw into some the of the big drops early on.
Doing some quick glancing over, I have 13 creatures of CMC 6 or higher. This should probably be brought down.
Sheoldred, Whispering One I've wanted this to work. But often it draws so much hate that I don't get to see it by the time the turn passes back to me. Most likely the next cut I'd make.
5 days ago
You could always add in Varolz, the Scar-Striped, Death's Shadow, Glissa, the Traitor, and Lotleth Troll. They provide excellent value for lower costs. So they would not necessarily be a dead drop later in the game. Emerge Eldrazi creatures might be an option as well, Distended Mindbender, Mockery of Nature, and Abundant Maw are a few that I like. They can essentially be cast for really cheap by removing a creature of less value from the battlefield.
6 days ago
Off the top of my head, some additions worth considering:
Ivorytusk Fortress (<$1) Untap all your dudes during all untap phases, not just yours. And since creature abilities are instants unless stated otherwise...
Corpsejack Menace (<$1) Doubles all your Proliferate effects for +1/+1 counters, stacks with Panharmonicon's effect, so when Master Biomancer is out, your tokens come out with 4 +1/+1 counters on them. And if you have Doubling Season...