Chancellor of the Annex
Creature — Angel
You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays 1. Flying Whenever an opponent casts a spell, counter it unless that player pays 1.
Printings View all
|Mystery Booster (MYS1)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Chancellor of the Annex Discussion
1 month ago
Tracer of New Phyrexia
Creature - Horror
You may pay mana as if it was mana.
Devotee - When a creature enters the battlefield, you loose 1 life, and ~ deals 5 damage to any target.
Make a white angel with infect
2 months ago
I'm not a strong player, so I feel like I don't know how to properly play this deck. To me, I feel like the artifacts and enchantments play a huge role on bring the angels out/mana ramp/draw. So with your recipe, I removed Chancellor of the Annex, Mana Tithe, Mandate of Peace, and Orim's Chant, because they were in my hand at the beginning of the game till the end of the game. I just didn't know what to use them to their full potential. I'm currently thinking on what to replace them, and so far I have Venser's Journal (I barely had any chance to lifegain the entire game), Dawn of Hope, Argivian Find, Idyllic Tutor, and Herald of the Host. Herald of the Host CAN be really good because it also activates Vanquisher's Banner for extra draw, and that's alot of lifegain if you have many players, but it's very situational, so I don't know...
2 months ago
2 months ago
Nice deck! I also have a Kaalia deck, and one of the cards that has been a massive helps has been Dragon Tempest. Gives Kaalia (and other angels, dragons and demons if you cast them) haste, plus allows dragons to hit people sooner. Fun fact, if you drop Skithiryx, the Blight Dragon with this, the damage is infect.
Also, Chancellor of the Annex is a funny card to reveal from your hand at the start of the game. You don't HAVE to run it, but I do for the sheer fun of it.
5 months ago
Legendary Enchantment - Aura Curse
Enchanted player can't cast creature spells with converted mana cost greater than 3.
Whenever enchanted player casts a spell, counter it unless that player pays .
Whenever the enchanted player casts a spell with a converted mana cost greater than the number of lands they control, Ojutai's Curse deals 5 damage to them.
Temur () is my least favorite wedge/shard. I like stax, aristocrats, and resource-denial oriented control (Lantern Control and 8-rack styles more than more traditional control).
I'd like a Temur commander you think I'd like, or at least one you'd like, if you don't feel like speculating. I just require it does something Temur doesn't have a commander for. Here are the existing Temur commanders and my sense of their themes:
Illuna, Apex of Wishes, which either incentivizes running only one or two nonland permanents or top-deck manipulation and mutate/bounce effects.
Intet, the Dreamer is largely about top-deck manipulation
Kalamax, the Stormsire is about instants and copying effects.
Maelstrom Wanderer is a combo-build using its cascade trigger.
Omnath, Locus of the Roil is Elemental Tribal with Landfall.
Riku of Two Reflections is interesting in that it works both with nontoken creatures and nonpermanent spells. Lutri, the Spellchaser would be ideal, were it not banned, lol, but Wort, the Raidmother, Dualcaster Mage, and Naru Meha, Master Wizard are definitely core to the spirit of its function.
Surak Dragonclaw. is about stompy creatures and maybe Trample-tribal
Yasova Dragonclaw is a voltron-style commander
Animar, Soul of Elements is for artifact creature and morphs.
5 months ago
Thxs for advice i was also iffy on 31 lands but wasn't sure what to cut. And the ideas you gave me were awesome. Im going to be cutting Artisan of Kozilek, Ink-Eyes, Servant of Oni and Chancellor of the Annex for sure Im not sure if I should cut Abhorrent Overlord as he's not great but being able to always at least two extra bodies to the table at minimum he has a decent floor and a nice ceiling as there are only 3 mono white permanents in the deck, however bringing extra bodies is all he does besides being a 6/6 flying beatstick so he could be chopped
6 months ago
Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.
Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.
Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.