Chancellor of the Annex

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
New Phyrexia Rare

Combos Browse all

Chancellor of the Annex

Creature — Angel

You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays 1.FlyingWhenever an opponent casts a spell, counter it unless that player pays 1.

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Chancellor of the Annex Discussion

Lord_Khaine on Oops, All Spells!

16 hours ago

As a fellow user of Oops, All Spells!, I am required to give this an upvote. I run a similar version, but instead of Pact of Negation and Chancellor of the Annex, I have Gitaxian Probe and Street Wraith, trading protection for better chances of finding the pieces.

While it'd cost me about $175 or so, I might switch to having more protection instead of searching. I just don't feel like spending disposable income on Magic the Gathering right now.

SunnyD98 on Kaalia of the Vast - "Competitive Aggro"

1 month ago

After reading the comments, i do not believe it has been brought up, how come you don't run Chancellor of the Annex?? So far for me it seems like a powerful card.

Colgate on UW Spirits for FNM with ...

1 month ago

Whoops, didn't notice some cards were so expensive, replace Blackcleave Cliffs with Basics and Chancellor of the Annex with Duress.

Colgate on UW Spirits for FNM with ...

1 month ago

Seems like your meta doesn't play Force of Will so I would suggest some fast combo deck. For example storm.

Rituals 18
4 Rite of Flame
3 Seething Song
4 Dark Ritual
3Cabal Ritual
4 Helm of Awakening

Cantrips 16
4 Gitaxian Probe
4 Manamorphose
4 Chromatic Sphere
4 Chromatic Star

Payoff 8
4 Dark Petition
1 Ad Nauseam
1 Tendrils of Agony
1 Past in Flames
1 Empty the Warrens

Lands 18
4 Blackcleave Cliffs
4 Gemstone Mine
6 Swamp
4 Mountain

Side 15
4 Engineered Plague
4 Mindbreak Trap
4 Chancellor of the Annex
3 Cabal Therapy

This might fit your budget, check it out from MCM. It's combo rather than control or midrange. Making midrange or control deck takes little more time to brew and I might post it later. One more question; are storm decks mainly ANT or TES in your meta?

TheDeckMaker2300 on Rise of the Praetors

1 month ago

nice deck.

although I know there's a lot of enchantment stuff of infect but i would atleast consider a couple more infect creatures like

not all of them in this list these are just the most reconmended ones

and not that this is a good idea but maybe the chanceller cycle as well for flavor?- Chancellor of the Annex- Chancellor of the Spires- Chancellor of the Dross- Chancellor of the Tangle

Theone10 on

2 months ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

JaceFromStateFarm on Great Party! I brought my friends with...

2 months ago

A lot of the equipment you have I feel like could be replaced with better protection options. Swiftfoot Boots should probably go in instead of General's Kabuto. I would also consider adding in Sunforger instead of Champion's Helm - a good Sunforger package works wonders. I also run Hoarding Dragon to find Sunforger - it can also find your Lightning Greaves or Steel Hellkite. For additional protection, try Apostle's Blessing.

I'm not a big fan of the Akromas, personally. They are huge beaters, but offer no other utility and even have a hard time pulling removal off of Kaalia. You can check out my list here for some ideas for more utility-based, yet still fat, fatties here: Dies Irae. Off the top of my head, there are Overseer of the Damned, Chancellor of the Annex, Bloodgift Demon, Herald of Anguish, Dawnbreak Reclaimer, Rakdos, Lord of Riots, Sunscorch Regent (gets much bigger than both Akromas very fast), and Sire Of Insanity. There are lots of others, those are just what I like to run. However, both Akromas have the advantage of being super freaking cool, so there's that.

I've also had a lot of success with Restoration Angel. It can protect Kaalia by blinking it through removal or even serve as a pair surprise blockers when your creatures are tapped, letting you kill a commander or something. Unfortunately most of the best ETB abilities are attached to Angels, but usually you can still get value from it.

I like Diabolic Revelation a lot better than Increasing Ambition. Just me though.

I would recommend running a bunch more 2-cost mana rocks. Lets Kaalia come out a turn earlier. The other signets, Sphere of the Suns, Fellwar Stone, Coldsteel Heart, etc. To make room, you could cut maybe a beater or two, Strionic Resonator, and Reconnaissance, or something. Just an example, cut whatever bits you don't find as useful if you decide to go with this.

Really powerful list as is! Kaalia is lots of fun and I like the build you've got going. Feel free to ignore any of my suggestions, this is your build. Just wanted to shotgun a bunch of suggestions at you for you to float around. Happy face-beating!

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