|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Priests of Norn
Creature — Cleric
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Priests of Norn Discussion
4 weeks ago
This is a slightly grinder infect build. We toss out some cards that help the early game, but gain some extra effects. T1 glistener elf with a bunch of pump spells is really dangerous, a lot of decks can re move him before your protection is up. White lets us play Lost Leonin as another 2 drop to stay aggresive, and I prefer him over rot wolf, because you need 4 mana to cast and protect rot wolf. Then if you want to play a 3 drop you can use Priests of Norn which are very good vs the removal in the meta, i.e. bolts and such. With more white I get to run more copies of Sejiri Steppe confortably, and I really like the effect. Finally I like using double strike with infect, as it can help you deal 10 damage in 1 less card or 1 less attack. I have a red-green version as well.
Mono green is fine, it's just really linear and boring imo. I use weird cards like Adventuring Gear because it gives defense on the attack, can add 10 damage in some scenerios, and is strong vs counter magic being only 1 mana and an equipment rather than an aura.
There is probably an argument for a mono green version that just plays like 3 steppes with the crop rotation package, but at that point you want to have 1 bounce land at least so slotting in a second color is pretty natural.
1 month ago
I agree, there may be potential in other colors. Red's double strike effects could make a nasty deck, but the meta would have to change a lot. Red/Green Infect would lose to one or two kills spells, which really isn't that great as of now. There is a Youtuber named T1GlistenerElf who was testing White/Green Infect for a while after the banning of Git Probe that packed more removal such as Path to Exile, Oust, and Condemn, but it was playing Priests of Norn, which in the Modern format I think is too slow. Speaking of which, there are lots of subpar cards in your actual list. I think including cards like Slitherhead and Fiery Justice may be confusing for some players, because no Infect deck would actually play those cards. What I might do is just make the cards on this list the actual playable cards, then have a separate list linked here that has other cards for people to work with. Also, I'd love to help out with anything you need with improving and sharing this primer and helping bring back Infect.
5 months ago
5 months ago
6 months ago
Thank you for provided suggestions SlavicGhaespar.
Astral Cornucopia - I believe this card was originally included in this deck (I bought the pack), if true then I likely replaced it with Chromatic Lantern as it is a better card for multi-coloured decks. Sure Astral Cornucopial eventually ramps with proliferate but that is primarily if Atraxa is out on the field untouched; still it only produces 1 colour.
Sage of Hours - Great card but I think I do not have any targeted spell effects in this deck, the reason being it aims to control the field of opponent creatures as I pull out my planeswalkers.
Corpsejack Menace - Perfect for 1/1 counter decks, but this Atraxa deck is based on stax and superfriends.
Fathom Mage - Drawing more cards is always great but the large amount of creatures with 1 or 2 power in this deck makes "Evolve" not a good ability to use.
I eventually decided against using Ichor Rats as infect isn't a priority in this deck, if it was I'd have many infect creatures/spells. The idea of having a second Atraxa to build a 1/1 counter and infect deck is intriguing but expensive. Anyways, Priests of Norn will remain as it is a defensive creature with infect.
6 months ago
Can't believe I missed Mentor of the Meek for card draw in my Doran deck. Apparently I haven't updated my deck for a while now. My deck focuses on punishing creatures based on their power. But I have a few ideas to run by you, use them as you wish:
Abzan Beastmaster: card draw
Eidolon of Rhetoric: can neuter some decks and has a nice body to boot.
Guiltfeeder: Possible evasion and can hit for 4 with Doran out. Added damage is better the longer the game goes on.
Kami of Old Stone: I don't care for vanilla critters but this one was too good to pass up
Sun Titan: recursion
Noetic Scales: currently testing but probably the first thing to be cut.
My deck if you want more ideas:
Commander / EDH
SCORE: 5 | 17 COMMENTS | 868 VIEWS | IN 2 FOLDERS
1 year ago
1 year ago
Thank you MagicalHacker!
I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.
Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.
Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.
Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.
Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.
Palace Guard: just a decent effect.
Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.
Sanctum Guardian: nice little protection against big splashy spells or critters.
Scholar of Athreos: late game mana sink?
Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent
Standing Troops: bc vigilance with Doran is hilarious
Vampire Envoy: evasive beater with negligent lifegain.
Village Bell-Ringer: gives my guys pseudo vigilance
Yotian Soldier: vigilance beater