Priests of Norn


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Priests of Norn

Creature — Cleric


Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Priests of Norn Discussion

Entomo on Maverick Infect

4 weeks ago

This is a slightly grinder infect build. We toss out some cards that help the early game, but gain some extra effects. T1 glistener elf with a bunch of pump spells is really dangerous, a lot of decks can re move him before your protection is up. White lets us play Lost Leonin as another 2 drop to stay aggresive, and I prefer him over rot wolf, because you need 4 mana to cast and protect rot wolf. Then if you want to play a 3 drop you can use Priests of Norn which are very good vs the removal in the meta, i.e. bolts and such. With more white I get to run more copies of Sejiri Steppe confortably, and I really like the effect. Finally I like using double strike with infect, as it can help you deal 10 damage in 1 less card or 1 less attack. I have a red-green version as well.
Mono green is fine, it's just really linear and boring imo. I use weird cards like Adventuring Gear because it gives defense on the attack, can add 10 damage in some scenerios, and is strong vs counter magic being only 1 mana and an equipment rather than an aura.
There is probably an argument for a mono green version that just plays like 3 steppes with the crop rotation package, but at that point you want to have 1 bounce land at least so slotting in a second color is pretty natural.

BodhiQL on A Study in Infectious Diseases [Infect Primer]

1 month ago

I agree, there may be potential in other colors. Red's double strike effects could make a nasty deck, but the meta would have to change a lot. Red/Green Infect would lose to one or two kills spells, which really isn't that great as of now. There is a Youtuber named T1GlistenerElf who was testing White/Green Infect for a while after the banning of Git Probe that packed more removal such as Path to Exile, Oust, and Condemn, but it was playing Priests of Norn, which in the Modern format I think is too slow. Speaking of which, there are lots of subpar cards in your actual list. I think including cards like Slitherhead and Fiery Justice may be confusing for some players, because no Infect deck would actually play those cards. What I might do is just make the cards on this list the actual playable cards, then have a separate list linked here that has other cards for people to work with. Also, I'd love to help out with anything you need with improving and sharing this primer and helping bring back Infect.

ZookNingel on White is just alt-right with me

5 months ago

And maybe Corpse Cur in the sideboard instead of Priests of Norn.

Snap157 on Atraxa Infect NEEDS WORK

5 months ago

I'll be honest. Atraxa Infect is the first to be targeted at the table because of how op this deck can get. I'd add in Ghostly Prison, Priests of Norn for some protection

CChaos on Bend to Our Will

6 months ago

Thank you for provided suggestions SlavicGhaespar.

Astral Cornucopia - I believe this card was originally included in this deck (I bought the pack), if true then I likely replaced it with Chromatic Lantern as it is a better card for multi-coloured decks. Sure Astral Cornucopial eventually ramps with proliferate but that is primarily if Atraxa is out on the field untouched; still it only produces 1 colour.

Sage of Hours - Great card but I think I do not have any targeted spell effects in this deck, the reason being it aims to control the field of opponent creatures as I pull out my planeswalkers.

Corpsejack Menace - Perfect for 1/1 counter decks, but this Atraxa deck is based on stax and superfriends.

Fathom Mage - Drawing more cards is always great but the large amount of creatures with 1 or 2 power in this deck makes "Evolve" not a good ability to use.


I eventually decided against using Ichor Rats as infect isn't a priority in this deck, if it was I'd have many infect creatures/spells. The idea of having a second Atraxa to build a 1/1 counter and infect deck is intriguing but expensive. Anyways, Priests of Norn will remain as it is a defensive creature with infect.

Flagellum on Big Booty Gang

6 months ago

Can't believe I missed Mentor of the Meek for card draw in my Doran deck. Apparently I haven't updated my deck for a while now. My deck focuses on punishing creatures based on their power. But I have a few ideas to run by you, use them as you wish:

Abzan Beastmaster: card draw

Eidolon of Rhetoric: can neuter some decks and has a nice body to boot.

Guiltfeeder: Possible evasion and can hit for 4 with Doran out. Added damage is better the longer the game goes on.

Kami of Old Stone: I don't care for vanilla critters but this one was too good to pass up

Marble Titan: another Meekstone v2.0

Necroskitter: steals opponent's critters and plays nicely with Obelisk Spider and his infect friends Priests of Norn and Tangle Angler.

Priests of Norn/Tangle Angler: See above, Also can be finishers with cards like Tower Defense ect.

Raving Dead: testing this out. Can be brutal with cards like Sidar Kondo of Jamuraa/Behind the Scenes or after a wrath effect that targets higher powered critters. It's a Quietus Spike with legs.

Sun Titan: recursion

Tree of Redemption: huge with Assault Formation or a last ditch life saver.

Noetic Scales: currently testing but probably the first thing to be cut.

Crackdown, Retribution of the Meek, Wave of Reckoning: all higher power critter punishing cards

My deck if you want more ideas:

Doran's Spring: 'Tis the Season of Big Butts

Commander / EDH Flagellum


Flagellum on Doran's Spring: 'Tis the Season of Big Butts

1 year ago

Thank you MagicalHacker!

I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.

Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.

Possible Includes

Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.

Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.

Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.

Palace Guard: just a decent effect.

Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.

Sanctum Guardian: nice little protection against big splashy spells or critters.

Scholar of Athreos: late game mana sink?

Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent

Standing Troops: bc vigilance with Doran is hilarious

Vampire Envoy: evasive beater with negligent lifegain.

Village Bell-Ringer: gives my guys pseudo vigilance

Yotian Soldier: vigilance beater

Task Force: infinite toughness with Lightning Greaves and another random critter.

Tangle Angler: Priests of Norn v2.0.

Vanilla/Possible Cuts

Yoked Ox

Tasseled Dromedary

Grizzled Leotau

Disowned Ancestor

Kitsune Loreweaver

Loxodon Wayfarer

Ikra Shidiqi, the Usurper

Tower Defense/Bar the Door: cute overrun effects. Could win the game in the right setup. Iffy on cutting.

While Kami of Old Stone and Indomitable Ancients are vanilla, the value they carry outweighs that fact.

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