Geth, Lord of the Vault

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Geth, Lord of the Vault

Legendary Creature — Zombie

Intimidate

{{X,B}}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

SOM

Ebay

Recent Decks

Geth, Lord of the Vault Discussion

Boza on 7 Grusilda, Monster Masher Questions

3 days ago

Disclaimer: none of these are covered by the Unstable FAQ, so the answers are not concrete.

Still, I will try my best:

1/ Yes.
2/ Stays the same.
3/ No, this is the same as 2.
4/ You cannot meld outside of the combination that exists.
5/ The other half is sacrificed as a state-based action.
6/ It will return as two separate creatures with no memory of their previous existance.
7/ They have the combined name and CMC of both cards. You do not have Crypt Rats costing 2B or Geth, Lord of the Vault 4BB, you have Crypt Rats Gath, Lord of the Vault costing 6BBB.

FancyTuesday on How do you get this ...

4 weeks ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

TheGeneralAdvisor on Ash’s stompy draft 2

1 month ago

Substitutions I would make all depend on your collection really. But in terms of good creatures, theres a litmus test (sort of).

  1. Does it have a major impact on the board? Lets compare your Rust Scarab to Indrik Stomphowler. They both destroy something, but one does it right away, and one is situational that your opponents can play around. Theres very few situations where the Scarab is gonna be better than the stomphowler, and very rarely do you want to play around niche situations. So basically, does the creature add value to your deck, and are there better options, and if the answer is no, that creature is probably good.

  2. Does it serve a purpose outside of the theme? Elvish Mystic probably falls in this category. Its a good ramp card and is probably worth running. Sakura-Tribe Elder is another good one. They help you thin your deck and ramp to the mana you need to explode all over the place. Theyre good to go. Coal Stoker and to some extent Burning-Tree Emissary? Not as impactful and sometimes the mana isnt getting used. So those could probably be cut.

  3. Is it a great card? Seems simple enough, but some cards are just fucking great, like Bloodbraid Elf. Its a 3/2 haste for 4, which is okay, but that cascade... so hot. Free cards are value trains to ride all day. 2 for 1s, creatures you can play by themselves and just sit there being badass (think Geth, Lord of the Vault type cards), those are great shit for edh.

  4. Does it fit your theme? Obviously you dont have to necessarily have a theme or follow one tightly, but some people like to, and Im one of those people, so this is a huge part of my decision making when it comes to card inclusions. For your theme, youre beating face all day every day, whippin out that damage and not giving a fuck. Your creatures should follow suit. Rubric Thar does that just fine.

Thats a basic way to figure it out.

Also, Krosan Grip.

BurtReynolds on Zombie EDH

1 month ago

As a general comment you may want to consider swapping your general over to Ghoulcaller Gisa or Geth, Lord of the Vault. Ten mana for 8 zombies seems expensive when you alternatively you could do something like sac Phyrexian Dreadnought to Ghoulcaller Gisa and make 12 zombies for a total of 7 mana. Ghoulcaller Gisa's ability is much more repeatable as well, both across turns and within the same turn when using Thousand-Year Elixir and/or Thornbite Staff. Add in Coat of Arms for extra damage and Eldrazi Monument for protection and you've got a pretty lethal zombie horde. Ghoulcaller Gisa does quickly become the target of spot removal though, so I'd be keeping that Swiftfoot Boots and maybe even adding Lightning Greaves.

Geth, Lord of the Vault builds in which you are emptying everyone's hands and filling up graveyards through cards like Mindslicer and Mindcrank, then using Geth, Lord of the Vault to steal the offerings, are even more powerful again. Although this does start to depart from being a zombie build, if that's what you're really after.

Hope that gives you some extra ideas to play with.

Boza on Is there a Place in ...

1 month ago

I think he is better in the 99. Geth, Lord of the Vault just does his ability better, since it allows you to trigger etbs as well as and have the relevent static abilities, but kalitas' activation is much cheaper, so it is a good addtion to the 99 of a Geth deck.

Load more

Latest Commander