|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Mythic Rare|
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Geth, Lord of the Vault
Legendary Creature — Zombie
X,B: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
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Geth, Lord of the Vault Discussion
4 hours ago
This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.
Taking Out for 100
Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire
These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.
Attrition - is a good card if you were looking for a sac outlet and removal
Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats
Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.
Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons
Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.
Raving Dead is a bomb for combat.
Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.
Chaos Warp solid removal
I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it
2 weeks ago
I'm not sure how many of those sorts of effects there are. I'm willing to bet not many...
Of course if you go with discard the list is unending. Thoughtseize effects are rather inconsequential in commander though. I would tend towards wheels instead or bigger discards. Reforge the Soul or Myojin of Night's Reach work well.
If you do go with some small discards consider Glasses of Urza so you can find the best opponent.
2 weeks ago
I think this is a very good deck. I looked at it because I have a Thraximundar deck with almost the same theme.
I think you should add in a Carrion Feeder for a cheap infinite sack outlet that can also sack to itself. I think you should also put in a Geth, Lord of the Vault so that you can steal the stuff in your opponents graveyards that you sacked while also having them mill. (also these are both zombies so they work well with rooftop storm).
Also Living Death could work really well if someone wipes your field. Even if it helps them, you can start making them sack creatures anyway. Some cards with similar ideas could be Victimize, Reanimate, Necromancy, Exhume, and Animate Dead.
2 weeks ago
2 weeks ago
Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:
Next up are cards you can swap in that are not as expensive to acquire.
To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.
You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.
This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!
2 weeks ago
You seem to have a shell for the deck started with that in mind I am going to assume you are aiming for milling and reanimating opponents good stuff while having a zombie sub theme within your own deck.
Okay lets start with the mana base as you need a solid one to support your commander in any meaningful way. For lands I would add Urborg, Tomb of Yawgmoth and Cabal Coffers, its pretty darn good. You should probably run at least 10 ramp sources in your deck, so some ideas would be Sol Ring, Thran Dynamo, Gilded Lotus, Everflowing Chalice, Dimir Signet, Dark Ritual, Chromatic Lantern because mana fixing is still useful in two color decks and Worn Powerstone. Also add Expedition Map if you add Urbog and Coffers. Dreamscape Artist is a very solid creature in reanimation as it acts as ramp in colors that don't have it and provides reanimation targets to boot via discard. If you run Urborg you might consider Caged Sun so you can really ramp up.
For milling Mind Grind, Mind Funeral is kind of a must I think and who can forget Consuming Aberration. Sphinx's Tutelage is another solid passive mill. Jace, Memory Adept can be nasty and also serves as a draw source if needed.
Some zombies to consider would be Graveborn Muse and Cryptbreaker providing tribal card draw. Grimgrin, Corpse-Born/Carrion Feeder with Gravecrawler can provide a nasty beat down and act as sacrifice outlets. Havengul Lich, Geth, Lord of the Vault and Coffin Queen (changed to zombie in creature update) add backup reanimation.
1 month ago
There are tons of things that could fit any of that. I'll point you to my own deck Should I Pretend This Or That? and this website
I'll just name 3 that I like for the listed categories.
1 month ago
Lazav, Dimir Mastermind is a fun one with the mill effect. It's a bit unreliable on whether it will get value or not since it relies on opponents graveyards, but it sure is fun!
Are you planning on making this a mainly multiplayer or 1v1 commander deck? I'd recommend focusing on 1v1 since Phenax is your main win con, but it may do well in multiplayer with your access to blue (and counterspells/removal.) Wipe Away may be a good counterspell to include depending on which group you play with. The split second ability is invaluable sometimes, so it may be a good one to sideboard. Another multiplayer exclusive sideboard is Shared Trauma