|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Mythic Rare|
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Geth, Lord of the Vault
Legendary Creature — Zombie
X,B: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
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|Have (12)||rebelteddybear , Sparky41 , HR19 , Supremespeed , cklise , warcry02 , ZombieFood , Roadhog , YossarianLives , switchkill65 , cburns , Justinaut|
|Want (3)||Zomgasa , RedMulligan , Ace_Kavu|
Geth, Lord of the Vault Discussion
1 week ago
First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,
Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.
If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.
Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich
2 weeks ago
Congrats for the deck mate.I just wanna give some tips, like:
LandsBlood CryptCascade BluffsCity of BrassDragonskull SummitDrowned CatacombGraven CairnsMana ConfluenceReflecting PoolSteam VentsSunken RuinsTainted IsleTainted PeakWatery GraveUnderground RiverSulfurous Springs
4 weeks ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
1 month ago
I'd look at Duskmantle Guildmage over Dimir Guildmage, as well as Bloodchief Ascension over Curse of Shallow Graves. You have several discard outlets already, and the first ability of the Duskmantle Guildmage will combo well with all of your mill effects. Now, the Curse is good, but as it only goes off once each combat, and provides aid to most of your opponents as well. The Ascension will give you a considerable stream of life, and is relatively easy to get online. Also, why no Gravecrawler? Geth, Lord of the Vault also goes well with the overall theme of the deck. I would suggest removing Cao Cao, Lord of Wei and Cabal Interrogator. They are both good cards, but you have several discard effects already. Plus, they must be used at sorcery speed, which can really slow down your plan, as well as forcing them to tap.
1 month ago
Here are a few suggestions for synergy regarding pirates, and leveraging against board wipes:
Creatures to help mitigate board wipes in Grixis could include Coffin Queen (steal from the graveyard and/or exile), Kalitas, Traitor of Ghet (exile all opponent creatures that die and get zombie tokens), Mikaeus, the Unhallowed (undying), Marchesa, the Black Rose (dethrone - amazing synergy with Mikaeus), Geth, Lord of the Vault (steal from graveyard and mill), Sheoldred, Whispering One (board swinging reanimation and opponent sacrifice) and Soul of New Phyrexia (permanents become indestructible).
Artifacts and spells to help mitigate could include Eldrazi Monument (creatures are indestructible), Dictate of Erebos and Grave Pact (opponent sacrifices when your creatures die), Darksteel Plate (indestructible), Training Grounds (reduce all activated abilities of creatures noted), Paradoxical Outcome (bounce to hand and card draw for significant advantage).
I'm sure there are many more, but those were the first that came to mind. Good luck with your build.
1 month ago
Some more cards that help you "borrow" cards:
1 month ago
If killed or milled, is Kozilek, Butcher of Truth ( or old Ulamog, for that matter ) in the graveyard long enough for Geth, Lord of the Vault's instant speed ability to be used in response to steal him?
1 month ago
You seem to have the offensive and control aspects of your deck down but it seems to be lacking defensive options; some useful options you might consider would be Yavimaya Hollow, Asceticism and although not entirely defensive Volrath's Stronghold should prevent you from getting priced out on your commander.
I think that TheWallinator74 has the right idea on the infinite combat enablers with Hellkite Charger and Aggravated Assault powered by Savage Ventmaw, Bear Umbra, Nature's Will and Sword of Feast and Famine. If possible I would try and add all of them as they assure some redundancy in enabling the combat damage combo and the mana generators on their own are massively useful.
Another angle to consider for your deck is reanimation, as your commander and deck in general seems well geared to making things dead, so why not capitalize on that with a few cards like Reanimate, Geth, Lord of the Vault, Ink-Eyes, Servant of Oni or Sepulchral Primordial?