Children of Korlis
Creature — Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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|Commander / EDH||Legal|
Children of Korlis occurrence in decks from the last year
Latest Decks as Commander
Children of Korlis Discussion
1 month ago
That’s why I enjoy reanimation decks so much (particularly this one). The shell is modular- Children of Korlis can easily be swapped in if you wanted to. I suppose I left it out because the game is pretty much over once one of the key reanimation targets enters play. I think at one point during the time I was building this I had Rite of Consumption added, but I removed it after playtesting. Children of Korlis is a good alternative because it can be reanimated, as you said.
3 months ago
Liesa's alternative command tax is obligatory, so I'm pretty sure Angel of Jubilation actually shuts Down your commander. A way to mitigate a big command tax payment would be Children of Korlis.
3 months ago
I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.
In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.
Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.
Finally, I think you would like Sangromancer. I do.
Hope you find something useful, welcome to the Commander format!
5 months ago
No problem zAzen7977! So from what I could tell, the Children of Korlis build is more of a UB dedicated storm build - I think it's called Tin Fins? - but I've seen a few people play it as a one-of value hit in RB. In most games you won't need it. If you can reanimate Grizzly and draw a new grip of cards, you'll most likely get a concede in game 1. You're basically just giving up a few interaction or additional discard slots - I have Collective Brutality, which was incredible in the meta when I played this deck often, pre-Oko, but I have no idea how good it is now. I think it's up to you & testing whether it's worth it to give up consistency for a more powerful combo turn. If Collective Brutality doesn't have a lot of good -2/-2 hits in the meta, I'd go up to 4 Thoughtseize instead.
5 months ago
abby315, I went ahead and added a second Chrome Mox and it works even smoother, thanks!
What are your thoughts on Children of Korlis and Tendrils of Agony? I have seen other lists run a single copy of each in the maindeck. I’ve been testing the combo and I like how it gives the deck a storm vibe, but I’m not sure if it is worth the two slots.
5 months ago
What are your thoughts on Children of Korlis? I have seen other lists run a single copy in the maindeck. I was testing it earlier and I see how it’s useful to gain back life back after using Reanimate and Big G, but I’m not sure if it’s worth a slot.
6 months ago
META CHANGE / DECK CHANGE
Update at 09/2020
7 months ago
Week of 9/7/2020 Combo
This week, as an apology for not posting on Monday, I decided to give ya'll a pretty degenerate combo:
Turn 1: Play any land that gives you , play any [Lotus] (https://tappedout.net/mtg-card/black-lotus/) (eg: Lotus Petal, Black Lotus), or some of the Moxen (Mox Pearl, Mox Jet). Use the land to play Children of Korlis.
Turn 2: Play any land that gives you , play a Dark Ritual, play another ritual or use a Moxen or Lotus to get . Use this mana to play Lich. This loses you 20 life, which means Children of Korlis can now gain you 20 life, which draws you 20 cards with the Lich. Draw and play some more free mana, play another Children of Korlis or Tainted Sigil to draw some more cards. With around 35 cards in hand, cast Sickening Dreams, discarding your hand, and dealing 35 damage turn 2.
Disclaimer: The publisher of this combo takes no responsibility for friendships, jobs, or lives lost as a result of playing this combo. You have been warned.