
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Children of Korlis
Creature — Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
![Enduring Tenacity feature for Things Betor Left Undead [Primer]](http://static.tappedout.net/mtg-cards-2/DSK/enduring-tenacity/regular-1719904375.jpg)
legendofa on
Things Betor Left Undead [Primer]
1 week ago
I'm not sure if there's room for more combo suggestions, since this looks really solid as-is, but:
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Plunge into Darkness lets you fine-tune your life for a turn, and combos with Children of Korlis and Vito, Thorn of the Dusk Rose to take out an opponent.
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Vizkopa Guildmage has an activation cost, but it turns Vito's life drain into an untargeted effect that hits all your opponents. It basically switches the "target" and "all" parts of Vito.
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Tainted Sigil allows you to totally rebalance your life total.
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Near-Death Experience + Plunge into Darkness/Necropotence is an instant-speed win, but might need an Angel's Grace or something.
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Phyrexian Unlife might be a good safety valve.
Andramalech on
Things Betor Left Undead [Primer]
1 week ago
the fact this list is currently suggested as 91% casual is criminal. The playtest I had led me out with Brushland and Children of Korlis, where we turn our Ripples of Undeath after getting out an Overgrown Tomb. It's a choice opener that feels-good but then I went ahead with our mill; got nothing of consequence but I did draw into a Sakura-Tribe Elder "Steve"! I had Betor hit the ground a turn early, all in all it felt at least on par with what a Pre-con should be able to do. And definitely better than the pre-con they intend to put out. You're doing great work, here!
legendofa on
Verrak Suicide
8 months ago
Any thoughts on Plunge into Darkness? It's a semi-tutor that combos with Children of Korlis and Vizkopa Guildmage for an instant-speed "Pay X life: Gain X life and each opponent loses X life."
Azoth2099 on
[KFC] Kaalia Friended Chickens
1 year ago
Hey man! Good to hear from you, nice job refining this list so far!
Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.
Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...
Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:
Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer
Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.
Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.
All of these will help you get on and stay on! Let me know what you think.
Journeytodiscoverychannel on
The Big Eleventy-One
1 year ago
Tainted Sigil and Children of Korlis make great with Pain's Reward If you have Rhox Faithmender out you could easily get to 111 life by just bidding the difference, between current life and 111, then gain double the amount you bid and draw 4 cards too.
ChaseyK on
1 year ago
wallisface Thanks for the tips. I suppose this really should've been labeled as Casual rather than Modern.
Regardless of the label, you're right that the curve is too high. I think I can cut the Debtors' Knells, Deathbringer Lieges and the Honden, and swap them out with some combination of Children of Korlis, Soul Warden and Serra Ascendant. All would work well with the Sanguine Bond.
Maybe Edge of the Divinity too to get a similar effect of the Deathbringer Liege for much cheaper.
Journeytodiscoverychannel on
Queza Go Brrrrrrrrrrrrrr
1 year ago
Sorry double comment but I forgot about Tainted Sigil even more powerful than Children of Korlis since it’s all life lost by players this turn
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