Psychosis Crawler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Commander 2015 (C15) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Psychosis Crawler

Artifact Creature — Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

Price & Acquistion Set Price Alerts

C16

CN2

C15

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Recent Decks

Psychosis Crawler Discussion

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

eleventhend on Muldrotha EDH

1 week ago

Couple of notes up front (might just be due to ongoing edits):

  • You have 2 copies of Victory Chimes in the list
  • You only have 96 cards in the list (including the duplicate above) instead of 100

Design Strategy

Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):

Mill-Value

With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.

Potential Additions

Discard Group Slug

I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.

Your win conditions could be both mill, using cards like Keening Stone to close, or life-loss with cards like Liliana's Caress and Bloodchief Ascension mixed with some mild creature beats.

Other solid cards that support this archetype:

Graveyard Theft or Pure Recursion

This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.

Theft on Sticks examples

Self-recursion

DerektheRed on Need a little bit of ...

2 weeks ago

Oh and this isn’t a deck that wants to smash, but there are a few good defensive blue creatures that synergize with card draw, like Chasm Skulker and Psychosis Crawler. And Reef Worm, because.

atemaru99 on

3 weeks ago

Have you thought about a Psychosis Crawler? You could win with draw.

Force_of_Willb on Mericle Rogue

4 weeks ago

I think this deck would benift from Psychosis Crawler, Toothy, Imaginary Friend and The Locust God.

I would replace Stormchaser Mage with Adeliz, the Cinder Wind as it pumps all wizards not just itself.

I would remove Unnatural Speed, Dictate of Kruphix, Kami of the Crescent Moon - You're in Blue, so be selfish, don't give your opponents card advantage too.

DrukenReaps on Group hug of death???

1 month ago

That is a silly question, it is like asking if there is a way to win with any deck :P

The answer is of course. Many of them use a combo like making everyone draw 1000 cards which usually works rather well since they already make you draw extra.

I've also seen a 5-color Nekusar, the Mindrazer which depending on what you draw and how you play comes off as a hug deck until you drop the nasty things you usually see with him.

Edric, Spymaster of Trest is technically a group hugger since he allows everyone to get lots of extra cards but most people run a lot of unblockable guys with him and I see people get chewed apart by Slither Blades.

Kynaios and Tiro of Meletis may be the most common group hugger. If you go to his EDHRec page you will see things like Kazuul, Tyrant of the Cliffs, Progenitor Mimic, Chasm Skulker, Selfless Squire, Omnath, Locus of Rage, and Psychosis Crawler. All of those can bring you closer to a win.

Often group hug is about giving everyone stuff until you are set to either combo or clean up the left overs with something big and nasty.

A_Magikarp on I Draw, You Mill. That Simple.

1 month ago

Hey justhereforthemagic, thanks for your interest in the list! You can definitely do what you want with the list and make any changes you think may make it better. I haven't been working on my lists for awhile now because things have gotten pretty busy.

One thing I can say for sure is that the list is not close to done; ideally I would trim it down to 60 cards and be able to add in much better additions. If you are trying for the budget build, then something along these lines can work in the casual format. I love to play this deck against my friends, but the focus is all over the place. If you want to focus on the mill, then I would take the Psychosis Crawlers out. If you want to try the creature // damage build, I would try to fit Chasm Skulkers in.

If you have them lying around, Brainstorm would definitely be the draw spell of choice over See Beyond. The miser Jace was just a filler card and can be easily replaced with more efficiency as well. Anyway, I would definitely be interested to see your version of the deck if you end up making one. Have fun with the list! :)

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