Psychosis Crawler

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Conspiracy: Take the Crown Rare
Commander 2015 Rare
Mirrodin Besieged Rare
Mirrodin Besieged: Phyrexia Rare

Combos Browse all

Psychosis Crawler

Artifact Creature — Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

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Psychosis Crawler Discussion

Izu_Korasu on The Locus God + Lifegain?

2 days ago

not really .. i mean you can try to force it with cards like Baral, Chief of Compliance, Goblin Electromancer, Jori En, Ruin Diver, Past in Flames and cheap blue cantrips ... but even with rituals, blue and or just mana quickly becomes an issue for storming in non-mizzex/Yidris decks

Arjun, the Shifting Flame decks have the advantage of Mindmoiling everytime they cast a spell and can use Psychosis Crawler, Sphinx's Tutelage and Niv-Mizzet, the Firemind to ping opponents lifetotals/decks multiple times a spell even if the storm fizzles.

that being said, The Locust God shines at drawing cards, and going wide with an army of hasty fliers ...Kindred Discovery on insect is a good start and has exponential growth with Alhammarret's Archive (draw 2 cards, make 2 locust, draw 4 cards, make 4 locust .. etc, just becareful as the loop is mantatory .. so Laboratory Maniac or a way to kill people before you lose is important before you start)

and cards mentioned in the above sections combined with Chasm Skulker, Purphoros, God of the Forge, Frantic Search, Whirlpool Warrior, Brainstorm, Rhystic Study, Whirlpool Rider and other cheap "wheels" may help you get value even if your storm doesnt quite get there.

Winterblast on ALL IS SACRIFICE EDH

3 days ago

I play the gitrog monster myself, so here are some suggestions based on my personal choices...you can play fewer lands, you don't need to draw a lot. Actually you only need the commander and something that lets you discard for free amd Dakmor Salvage. I would therefore play all the available creatures with cmc 1 and 2 that let you discard.

In my own deck I usually win by pulling off the dredge combo and generating infinite mana with Lion's Eye Diamond. With Kozilek the deck can be shuffled and you can continue milling until you have everything you want. For example Dread Return on Psychosis Crawler means you kill all opponents in the process of dredging and drawing through your deck repeatedly.

I think you can cut dome of the creature removal because you will always be faster than any aggro deck and there are only few creatures that prevent your combo amd thus need to be removed. I use Archfiend of Ifnir instead of damnation for example and I use mass discard like Delirium Skeins and Chain of Smog because gitrog Monster doesn't care about discarding everything.

Boomzilla555 on Locust Storm

1 week ago

Ninja_T0-_-0 thanks for the ideas. I think Throne of the God-Pharaoh is probably better than Psychosis Crawler in this deck for the simple fact it's only 2 cmc, rather than the crawler's 5 cmc. The crawler is less fiddly though and another body on the board which is a bit of issue with the deck.

terand42 on Livin' La Vida Locust!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege is kinda mana heavy. There are other things that buff better, and his other ability is ok. Not terrible, but not the best either.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but whenever I got them out they where kinda "meh".

terand42 on Locust God, Take The Wheel!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege Just costs too much. There are other things that buff better, and his other ability is so rarely used that it won't be too big of a loss to give him up.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but by the time they come out they are kinda "meh".

CommanderNeyo on Tomorrow, I will get off the couch

1 week ago

Note that if you have your commander on the field, Psychosis Crawler won't deal damage to players when you draw because you aren't actually drawing, you are putting a card in your hand. Or at least I think that's how it works...

Dalektable on Balancing Fun & Competitiveness

1 week ago

Commander is a strange format.

Don't get me wrong, EDH is tied with draft for my favorite way to play magic. The crazy board states, social interactions and games it creates are my favorite in magic. However, commander is strange in that for everyone it is different. This both makes the format incredibly diverse and fun, but also difficult. I am referring specifically today to the power levels of decks, and discrepancies between decks and playgroups. Today, as I analyze this issue within the format I will be using two decks of mine to compare and contrast this idea.

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My favorite commander deck of mine is Arcanis the Omnipotent, it is a classic mono blue control deck packed with counterspells, card draw and removal. The second, Azami, I was considering building using my Arcanis deck as a base. By changing roughly twenty cards in the deck lists (read: roughly 1/3 of the non-land cards in the deck) I believe i transformed my favorite deck from a fun, powerful deck into an oppressive powerhouse. Let me explain.

TARDIS | Arcanis, the Omnipotent

Here is my current deck list. The goal of this deck is to one-for-one opponents with countermagic and removal, but I should end up on top because of the amount of card advantage this deck creates. My commander allows me to draw three cards, which is insane and can get out of hand quickly with other synergies in the deck. The win condition is two fold: firstly, the fun way. I run control magic effects & cards that allows me to use my opponents own cards against them. Examples of this are Roil Elemental, Mind's Dilation. The second way is the quick, easy and competitive way. The deck runs one infinite combo in Mind Over Matter combined with Arcanis to draw the entire deck and untap any permanent you want. Then, you can win through many different ways ( Laboratory Maniac, Psychosis Crawler, Blue Sun's Zenith ). My playgroup is fine with infinite combos, the reason I believe this one is okay here is because it isnt my main win condition. I also don't tutor for it, reducing the consistency. For other players in the game, this makes the deck seem fair and balanced even though my win percentage with this deck is ridiculously high I don't get hate for it.

YER A WIZARD

Now, lets talk about this monster. I thought it would be fun to turn my mono blue control deck into a wizard tribal deck, with lots of combo potential. The problem? Its too good. Sure, if I was playing in tournaments I would bring this deck with absolutely no reservations. On paper, this deck looks super fun to me. I was so excited for this deck, wizard tribal fun stuff with crazy whacky combos with Paradox Engine and friends? Sign me up. But, in actual gameplay, I found this deck to be downright oppressive. It is way too consistent, way too fast and honestly too powerful for a non-tournament environment. Could I build the deck down, and remove the combos? Yes, but then I am stifling the deck incredibly and I don't believe in doing that. I believe my Arcanis deck is powerful, while not being hindered by my exclusion of any certain cards. Azami, on the other hand, feels so combo-like that playing without them doesn't feel like the same deck. I would be lying if I said I didn't enjoy playing the deck immensely, the problem though? Everyone else.

This is where the balancing act comes in. You have to find the right balance between having a strong, effective strategy while not absolutely pummeling your opponents into the ground every game. If you want to do that, maybe go play some mono red in standard but commander is a fun format. For myself, I have trouble with this. I am super competitive, I love winning and I admit many games my goal is more to win than "have fun". But I think as spikes, in EDH there is a way for us to do that while still having fun & allowing everyone else to have fun.

Many people have advocated for this before, but I am a believer in the 75% deck building concept for commander. For those unfamiliar, it basically means that your deck is tuned to roughly 75% of the power level it could have. By doing this, you have a deck that functions powerfully, consistently and does what it is supposed to do while remaining fun and not oppressive. Not having a fully tuned deck can also be an advantage, because you won't be targeted every game yet still have an extremely powerful deck. My issue with Azami is I passed this threshold, to probably about 90% tuned. For most playgroups, and most people I would be playing against, I believe this to be too powerful to be a fun deck to be played against.

Today, my PSA is to be careful of the power level to which you build your EDH decks. Every playgroup is different, and this won't be the case for everyone, but I think this covers a vast array of players in the format. From one spike to another, make good decks...just not too good ;)

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