Plague Spitter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Plague Spitter

Creature — Horror

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.

When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.

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Recent Decks

Plague Spitter Discussion

Ruffigan on The Black Plague

5 months ago

I would throw in Crypt Rats since it can use all of the same effects Plague Spitter can.

Some other recursion cards you could consider are Unhallowed Pact, Undying Evil, and Supernatural Stamina.

Adamaro on Vhati EDH

6 months ago

Gaze of Granite will be considered for the cut, I too agree it isn't very good. Plague Spitter is awesome. I've never seen that card before. Thanks for the suggestion harbingerofduh!

harbingerofduh on Vhati EDH

6 months ago

Honestly, I don't much care for Gaze of Graniteit's strictly worse than Pernicious Deed (which you already have), and your deck already has tons of board control.

I also agree with Cybersix that Arashi is a bit underwhelming. Have you considered Plague Spitter? It's a mana-free way to control token swarms, and of course it's a great political tool if you have an active Vhati to go with it.

NeverTheTwelve on Do the trick, Zada!

6 months ago

Hello, draw cards in without brutal downsides looks cool right? So answering your questions:

  1. Crypt Rats and Plague Spitter are one of the worst mu out there, so I'm pretty sure is totally fine to have some free losses. On the other hand, against them I suggest to play wisely: for example cards like Zap or Spawning Breath can deal with those cards at instant speed, when we want to, or we can sacrifice our creatures in response to take advantage of the situation. Using cards like Otherworldly Outburst lets you replace your dead boyz. My suggestion is always the same in these situation: your opponent doens't know what is in your hand and the value you can generate, so you have to TRICK your opponent with your poker face, let him fall for your plans. It's difficult, but if you achieve to change the board state it will be a super fun play that will remembered ever after! Spot removals like Fall of the Hammer are at least worth considering.
  2. I play this deck so I know what it means have a wall of counterpells and removals hitting your opponents. Still the situation is the same as before, but forcinge the explosiveness of the deck: "Se te vonno stoppa' la combo, tu comba ancora pi forte!" roughly translated with "If they would stop you from going off, you have to go off stronger and faster!". In you play this deck in multi, you can also deal with other people to protect you from bad things, in change for sparing their lives a few turns. About Pyroblast and Red Elemental Blast they are really cool, but not. The fact is that they are dead cards against any other non blue deck and:
    • If you think they are worth adding, it's probably because you are able to see them often, so they are dead cards.
    • If you think only two of them are a good trade in the 99s, they are still lesser than opponen't counters.
    If in your group sideboards are allowed (or there are blue decks like 8/10), run them, otherwise don't.
  3. Probably, but in a deck without manipulation is difficult to decide which cards take out, this is a meta oriented decision.

Lastly, Soul's Fire is not good as what is it seems, because it targets 2 things (your creature and your opponent) and this doesn't trigger the replicating ability of Zada, Hedron Grinder. How unfortunate...

LostDragon01 on Do the trick, Zada!

6 months ago

Oh my, i never thought Zada can be used to draw cards in mono-red. Now i see this general way cooler than i though.

May i ask you some questions?

  1. What plan you have to deal with generals like Crypt Rats or Plague Spitter? Removals like Fall of the Hammer would help.
  2. How you would play against control? Counterspells for example, that will be ready to counter Zada at turn 3?
    What do you thing about spells Pyroblast and Red Elemental Blast?
  3. Mana ramp can make your deck faster. More rocks can give you Zada to turn 3 stable, or turn 4 with protection.

Also, i suggest you Soul's Fire as creature removal and ever finisher, to kill an opponent on instant.

ElderCheese on You know the thing about chaos? It's Fair.

1 year ago

You might want to try Night Market Lookout as a pinger instead of Plague Spitter This deck looks real solid I like it a lot. I personally could not get Sin Prodder or Kozilek, the Great Distortion to work in my Rakdos deck. Sin prodder kept loosing me lands and those damn waste lands in Kozi2 always came up at the worst times.

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