
Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Trade
Have (3) | metalmagic , orzhov_is_relatively_okay819 , Azdranax |
Want (4) | Flashdog22 , xlep , WowGeeWhiz , Grygnion |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Legacy | Legal |
Leviathan | Legal |
Oathbreaker | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Modern | Legal |
Pioneer | Legal |
2019-10-04 | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Pauper EDH | Legal |
Pauper | Legal |
Custom | Legal |
Rancor occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Rancor Discussion
Peppofman on
Boost Infect
15 hours ago
Nature's Claim(not always usefull) , Cystbearer (too expansive) and 1xUnnatural Predation(to weak) the other 2 i need 2 more Rancor
Profet93 on
Xenagos Savageborn EDH
4 days ago
Without discussing creatures...
Ancient Tomb > Temple of false. Out of budget, not needed, but nice to have
Yavimaya Hollow - See above
Castle Garenbrig - Ramp
Dread Statuary - Manland used for drawspells
Raging Ravine - See above
Reliquary Tower - Utility
Skyshroud Claim - Ramp that provides tempo needed in Xenagos
Harmonize - Draw, not the best, not the worst. I like it personally
Green Sun's Zenith - Since many of your dragons are green, not needed but nice
If you listen to any suggestion of mine, this is it, hands down, most important card in a Xenagos deck.... Greater Good - It provides you with draw and a reward for when your big creatures inevitably get removed
Rancor - Nice but not needed, think with Selvala to add lots of mana, with a dork to get 6 power trample. Can even give to an opponent's creature for politics.
Beast Within - Removal
Berserk - Finisher with a huge beater, nice to use on opponent's creature/commanders as well. Never underestimate instant speed interaction (see above)
Deflecting Swat - Counter counterspells, redirect targetted removal, draw, extra turns, etc.... for free. Not needed but VERY nice to have. Bluffing interaction while tapped out!
Momentous Fall - Might not be the best, but has saved my ass countless times. You need a way to maintain card draw in Xenagos
Return of the Wildspeaker - See above
The Great Henge - Draw, ramp, lifegain for cheap
kanedotca on
In His Belly
2 weeks ago
Mirage Mirror, Pattern of Rebirth, Garruk, Primal Hunter, Return of the Wildspeaker, Kenrith's Transformation, Chord of Calling, Gemrazer, Ohran Frostfang, Sawtusk Demolisher, Force of Vigor, Obscuring Haze, Ram Through, Rampage of the Clans, Thwart the Enemy, Vines of Vastwood, Tribute to the Wild, Rancor, Swarmyard, Monstrous Onslaught, Overwhelming Stampede, Roar of Challenge, Jeweled Lotus
TheVectornaut on
Aggro Infect/ Proposition 65
3 weeks ago
The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.
Coward_Token on Kaldheim official spoilers
1 month ago
Hm.... I guess they're dropping the pattern of making Gods hard to kill? Guess it makes sense here, AFAIK in the myths Norse gods do things that are a bit more low-key compared; Thor is closer to Heracles than Zeus. Anyway, MDFC where both sides are nonland seems kinda awkward, especially for draft; gotta memorize the back if you don't want to tip off what you got. On the plus side, here's a reason run 4 of a legendary card; the God side is free to wield the Equipment side, Nicol Bludegon-style And yes, we finally got an Equipment commander.
Spirits on
Arahbo, Xenagos... for Cats EDH
1 month ago
Hey Foxfire_Celest, here is the probability so you know.
- Assumes you haven't already drawn an equipment or aura in opening hand or turn 2 draw
- Assumes the population of the deck is 91 (turn 1) or 90 (turn 2)
Equipment/Aura: Grafted Exoskeleton, Sword of Feast and Famine, Umezawa's Jitte, Sword of Fire and Ice, Hammer of Nazahn, Shadowspear, Lightning Greaves, Skullclamp, Rancor
You have a Turn 1 probability of hitting an Equipment/Aura 47.4% of the time (Opening would be Armored Skyhunter, Concordant Crossroads, Mana Crypt, Sol Ring, Plains, Lotus Petal)
You have a Turn 2 probability of hitting an Equipment/Aura 47.8% of the time, but if I include Enlightened Tutor, Steelshaper's Gift, and Sterling Grove (to tutor success), it increases to 58.7%.
It has a Turn 1 kill line, an 8-card god hand, adding a Berserk and a Mox Opal to the above, and a random Grafted Exoskeleton rate of 6.5%. I can't see a 7-card here. Berserk is required because it would only be Power 3 + Exo 2 + Eminence 3 = 8 infect without. An alternative would also be Rancor and a Mox Opal, which puts you in a nice T2 position to eliminate another opponent potentially, Berserk would kill the cat.
Happy testing!
gdm1989 on
Mullsobie
1 month ago
There are some cards in here that don't provide some synergy or lack some speed. I commend you for your ambition but I would recommend looking for some cards that cost less mana on what you're trying to do like Rancor for example.