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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
eyes2sky on
Kosei Canseco, Allegedly Modified
2 weeks ago
Ancestral Mask, Gaea's Embrace, Rancor, Aura Gnarlid, Gemrazer, Prodigious Growth, Setessan Training, Snake Umbra
jarncards on
Stardew
1 month ago
It looks fun. I dont necessarily know if it needs any changes. If nothing else, I would strongly recommend you consider Wood Elemental and Alabaster Leech, since I will be playing against this deck.
Akroma's Will or Garruk's Uprising are good options to make sure damage gets through for mass trample/protection. Run Rancor, you get it back for multiple plays every time its enchanted creature dies
You dont have much to interact with opponent's boards. Or to protect your own outside of avacyn. given the snowball you have where each card you play will draw you 1-5 more, you might be ok without interraction since you might just overwhelm everyone if you want to play it that way, but white gives a lot of the best options for removal.
Archon of Sun's Grace is almost a direct upgrade to Ajani's Chosen. Honestly i think they are both great to run, I would reconsider using them, Avenger of Zendikar, and maybe something like Eldrazi Monument. If you intend to keep it so that you primarilly win through attacking with a couple super beefy guys, Lightmine Field is silly
Food Chain will be REALLY helpful when youve drawn too many cards. both to give mana to play them, and to kill off your card advantage engines before they get you killed. Most enchantress effects are not "may" abilities.
As usual, I consider Reliquary Tower to be a bad card. Since you are going to have even more draw than mana in this deck, personally I would ditch it so I could discard to hand size and take advantage of the mass reanimate cards for enchantments like Brilliant Restoration, Resurgent Belief, Open the Vaults, Triumphant Reckoning, and the Replenish you already run.
They are very expensive mana-wise, but Legion Loyalty and True Conviction would do silly things as wincons in this deck. legion loyalty will give you an obscene number of creatures, enchantment creature ETB triggers, and bonuses to the cards that care about the number you have like all that glitters, and
jags on
Elf Deck (Black and Green)
1 month ago
Nylea, God of the Hunt Stonehoof Chieftain End-Raze Forerunners is still my preferred or Rancor can never go wrong with it but yes deff need that play set of Collected Company will help you could play Harmonize or Glimpse of Nature these are what I know off the top of my head
wallisface on
1 month ago
Some thoughts:
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you’re only at 58 cards - you need 60 for a legal deck.
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I’d suggest going up to 20 lands (and also ditching the mana dork).
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you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.
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you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.
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both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).
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your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.
notjinzo on
Green Counter Gang
2 months ago
Nykthos, Shrine to Nyx could help with mana costs since it's a mono green deck, Lair of the Hydra could help you with chump blockers or early game attack/mana usage, Managorger Hydra is a good passive way to get +1/+1 counters on one of them. I think a few Rancors wouldn't be out of place to help with the trample. Sideboarding a few Gaea's Blessings wouldn't be too bad either if some a-hole decides to play mill against you ;)
legendofa on
Rampage (Beast Deck)
3 months ago
If you're trying to trim this deck down, Krosan Groundshaker is mana-heavy, relatively low stats for its cost, and redundant with four Rancors and a Nylea's Forerunner. I would also personally drop 1-2 Rampaging Baloths; while they fill the board quickly, especially with your ramp spells, I think having four will mean one or two just sit in your hand taking up space for a few turns.
AThiccNacho on
Shambling Toward Victory
3 months ago
Kor Spiritdancer is probably one of the best creatures you can add. So much value and can double as a scaling body if Uril can't get out.
Rancor for +4/+2 tramps on Uril!!! insanely good AND comes back to your hand when it goes to GY from the battlefield.
DreadKhan on
Korvold Sacrifice
4 months ago
I assume you're trying to keep this on a lower budget, so this post will lean into cards that are cheaper, probably ~$5 or less. I feel like something like Pawn of Ulamog, or Sifter of Skulls, or even Ogre Slumlord? Bodies off of creatures dying that can also die is pretty on theme.
A great source of fodder can be Endrek Sahr, Master Breeder, but if you play anything too big he'll just die. You really want some infinite and free sac outlets if you use him, but there are a few of those around that aren't too costly, including Viscera Seer, Carrion Feeder, Woe Strider, and Sadistic Hypnotist. There is also Dimir House Guard, which can also serve as a tutor for anything that's 4 mana if you already have better sac outlets on board. Another creature that interacts fairly well with your Commander is Prossh, Skyraider of Kher, who can make some bodies for you/provides a free sac outlet.
Not sure how often you attack, but Jolene, the Plunder Queen, Grim Hireling and Professional Face-Breaker can all generate treasures for you to sacrifice as needed. These are good cards with creatures that are hard to block, such as Shadow creatures, though Gruul has no Shadows afaik and Black has mostly Dauthi that aged poorly and the pricey Dauthi Voidwalker, I have been known to run Dauthi Slayer and Dauthi Marauder here and there, Dauthi Horror is also reasonably cost effective in it's own way. There are a few more out there if you like the concept of creatures that can't block or be blocked.
You might like Mimic Vat, the bodies can be useful while having some synergy with the Commander.
Since Korvold can easily get over 10 power and has evasion, have you considered Tainted Strike to help him one-shot people? 10 Infect damage kills any opponent, regardless of life total. Also good with a Trample source obviously, Garruk's Uprising, Primal Rage (or Rancor?) or Blossoming Bogbeast are all affordable and playable sources. Obviously not important if people rarely run fliers in your area.
I could point out some good candidates for replacement in your list if you'd like.
Hope some of this is helpful!
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