Rancor

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

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Trade

Have (2) metalmagic , Azdranax
Want (4) gobzombie , EKTurduckin , elifosl , MisterFamous

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Masters 25 (A25) Uncommon
Explorers of Ixalan (EO2) Uncommon
Planechase Anthology (PCA) Common
Eternal Masters (EMA) Uncommon
Duel Decks Anthology (DD3) Common
Magic 2013 (M13) Uncommon
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Urza's Legacy (ULG) Common
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Rancor occurrence in decks from the last year

Modern:

All decks: 0.16%

Commander / EDH:

All decks: 0.03%

Green: 0.13%

Rancor Discussion

Profet93 on Xenagos: Party in a Can

2 days ago

Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.

So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?

As someone said before, Decimate is great.

Voracious Hydra acts as a removal and a beater (or just a big beater).

Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!

Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.

Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)

Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.

Lurking Predators - Value value value

Etali - You took him out, not sure why? Such a great value engine.

Cut temple of the false for Yavimaya Hollow.

Beast Whisperer

Harmonize

Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?

Lifeblood Hydra - Fun with berserk!

Lifecrafter's Bestiary

Life's Legacy

Momentous Fall - In response to removal

Return of the Wildspeaker - In response to removal

Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed

The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too

Tireless Tracker

Feel free to check out my Deck

Sleevecard on First Strike Deathtouch

4 days ago

Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.

Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.

Apollo_Paladin on First Strike Deathtouch

4 days ago

Interesting build; lots of cards in here that I haven't seen in a while. +1

For input it's hard to say without playing it a few times and really seeing what works, but one thing that stands out you might try would be something like Rancor to help beef up your creatures a bit. It's especially nice to be able to ramp them up with something like First Strike going on (the only 'creature-pump' spell I see in your current build is 2x Forced Adaptation.

Rancor makes for a good choice because then even if you end up losing a Deathtouch creature to a big attacker, you can just re-cast it on someone else.

Apollo_Paladin on B/G Sap Sac Arena Pauper

4 days ago

Since I see you have a green splash there Rancor might be another one to make use of with all of your creature tokens and sac creatures (since it'll return to hand and can be replayed)

SibilantScribe on Siona EDH

2 weeks ago

Welcome to EDH! Can't wait to see how this develops.

Would recommend mana rocks such as Talisman of Unity, Selesnya Signet and Mind Stone.

As for lands, get more value with cards like Selesnya Sanctuary, Khalni Garden and Stirring Wildwood, as well as the cycle staples Secluded Steppe and Tranquil Thicket.

Since you're running aura heavy, Rancor, Sixth Sense and All That Glitters may be worth swopping in.

sliverjedi09 on Hydra and Wurms

3 weeks ago

you need 24 lands plus mana ramp if you wanna play things that cost 5+ mana. you should also just pick the best spells and run 4 of each, rather than just 1 of so many things. it will improve consistency. Rancor is a strict upgrade over Primal Frenzy. and finally (for now at least) you need to have some removal spells unless you can consistently win turn 4 or earlier. this is difficult in mono green, but there are "fight" cards and also things like Beast Within.

Epicurus on Big Stomp Stomp

3 weeks ago

I already mentioned Sandwurm Convergence as something that isn't really needed, and it looks like you already made that edit. Seriously - and I know you might disagree - I think you have enough mana ramp that you could easily cut up to 4 forests to add in the Rancors. I almost exclusively run 20 total lands in all of my decks, and rarely have trouble drawing enough of them. Between the elves, Garruk and Heartbeat, you're better off drawing spells than lands. That would optimize your benefit from Heartbeat, lest your opponents benefit more.

Epicurus on Big Stomp Stomp

3 weeks ago

I feel like this would benefit from Garruk Wildspeaker. He accelerates your mana (especially if you control Castle Garenbrig), and his ult is very useful for what you have here. Also, The Great Henge, for obvious applications.

I realize that's 2 noncreature spells, but I feel like either of them would be better for you than Sandwurm Convergence. If you're worried about not having flying blockers, it'll be too late to deal with it by the time you cast SC. And also by the time you would cast it, if you don't already have enough creatures way bigger than 5/5, you're doing something wrong.

Furthermore, with all the mana production, if you are worried about flying creatures, add Hurricane.

Finally, Rancor, because too many of your giant stompys don't have trample. Ok, I'm done suggesting noncreature spells now. I don't think you'd want to add all of these suggestions, but either the Garruk or the Henge (whichever you think helps more), plus the Rancor.

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