Enchantment — Aura
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|Have (2)||metalmagic ,|
|Want (4)||gobzombie , EKTurduckin , elifosl , MisterFamous|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Explorers of Ixalan (EO2)||Uncommon|
|Planechase Anthology (PCA)||Common|
|Eternal Masters (EMA)||Uncommon|
|Duel Decks Anthology (DD3)||Common|
|Magic 2013 (M13)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Urza's Legacy (ULG)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Rancor occurrence in decks from the last year
All decks: 0.16%
Commander / EDH:
All decks: 0.03%
2 days ago
Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.
So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?
As someone said before, Decimate is great.
Voracious Hydra acts as a removal and a beater (or just a big beater).
Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!
Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.
Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)
Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.
Lurking Predators - Value value value
Etali - You took him out, not sure why? Such a great value engine.
Cut temple of the false for Yavimaya Hollow.
Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?
Lifeblood Hydra - Fun with berserk!
Momentous Fall - In response to removal
Return of the Wildspeaker - In response to removal
Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed
The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too
Feel free to check out my Deck
4 days ago
Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.
Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.
4 days ago
Interesting build; lots of cards in here that I haven't seen in a while. +1
For input it's hard to say without playing it a few times and really seeing what works, but one thing that stands out you might try would be something like Rancor to help beef up your creatures a bit. It's especially nice to be able to ramp them up with something like First Strike going on (the only 'creature-pump' spell I see in your current build is 2x Forced Adaptation.
Rancor makes for a good choice because then even if you end up losing a Deathtouch creature to a big attacker, you can just re-cast it on someone else.
4 days ago
Since I see you have a green splash there Rancor might be another one to make use of with all of your creature tokens and sac creatures (since it'll return to hand and can be replayed)
2 weeks ago
Welcome to EDH! Can't wait to see how this develops.
3 weeks ago
you need 24 lands plus mana ramp if you wanna play things that cost 5+ mana. you should also just pick the best spells and run 4 of each, rather than just 1 of so many things. it will improve consistency. Rancor is a strict upgrade over Primal Frenzy. and finally (for now at least) you need to have some removal spells unless you can consistently win turn 4 or earlier. this is difficult in mono green, but there are "fight" cards and also things like Beast Within.
3 weeks ago
I already mentioned Sandwurm Convergence as something that isn't really needed, and it looks like you already made that edit. Seriously - and I know you might disagree - I think you have enough mana ramp that you could easily cut up to 4 forests to add in the Rancors. I almost exclusively run 20 total lands in all of my decks, and rarely have trouble drawing enough of them. Between the elves, Garruk and Heartbeat, you're better off drawing spells than lands. That would optimize your benefit from Heartbeat, lest your opponents benefit more.
3 weeks ago
I feel like this would benefit from Garruk Wildspeaker. He accelerates your mana (especially if you control Castle Garenbrig), and his ult is very useful for what you have here. Also, The Great Henge, for obvious applications.
I realize that's 2 noncreature spells, but I feel like either of them would be better for you than Sandwurm Convergence. If you're worried about not having flying blockers, it'll be too late to deal with it by the time you cast SC. And also by the time you would cast it, if you don't already have enough creatures way bigger than 5/5, you're doing something wrong.
Furthermore, with all the mana production, if you are worried about flying creatures, add Hurricane.
Finally, Rancor, because too many of your giant stompys don't have trample. Ok, I'm done suggesting noncreature spells now. I don't think you'd want to add all of these suggestions, but either the Garruk or the Henge (whichever you think helps more), plus the Rancor.