Rancor

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

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Trade

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Legality

Format Legality
Casual Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
Pioneer Legal
2019-10-04 Legal
Block Constructed Legal
Canadian Highlander Legal
Pauper EDH Legal
Pauper Legal
Custom Legal

Rancor occurrence in decks from the last year

Latest Decks as Commander

Rancor Discussion

Peppofman on Boost Infect

15 hours ago

Nature's Claim(not always usefull) , Cystbearer (too expansive) and 1xUnnatural Predation(to weak) the other 2 i need 2 more Rancor

Grind on Toski!

1 day ago

sweet deck! any thoughts about Rancor or Regal Force?

Profet93 on Xenagos Savageborn EDH

4 days ago

Without discussing creatures...

Ancient Tomb > Temple of false. Out of budget, not needed, but nice to have

Yavimaya Hollow - See above

Castle Garenbrig - Ramp

Dread Statuary - Manland used for drawspells

Raging Ravine - See above

Reliquary Tower - Utility

Skyshroud Claim - Ramp that provides tempo needed in Xenagos

Harmonize - Draw, not the best, not the worst. I like it personally

Green Sun's Zenith - Since many of your dragons are green, not needed but nice

If you listen to any suggestion of mine, this is it, hands down, most important card in a Xenagos deck.... Greater Good - It provides you with draw and a reward for when your big creatures inevitably get removed

Rancor - Nice but not needed, think with Selvala to add lots of mana, with a dork to get 6 power trample. Can even give to an opponent's creature for politics.

Beast Within - Removal

Berserk - Finisher with a huge beater, nice to use on opponent's creature/commanders as well. Never underestimate instant speed interaction (see above)

Deflecting Swat - Counter counterspells, redirect targetted removal, draw, extra turns, etc.... for free. Not needed but VERY nice to have. Bluffing interaction while tapped out!

Momentous Fall - Might not be the best, but has saved my ass countless times. You need a way to maintain card draw in Xenagos

Return of the Wildspeaker - See above

The Great Henge - Draw, ramp, lifegain for cheap

TheVectornaut on Aggro Infect/ Proposition 65

3 weeks ago

The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.

Coward_Token on Kaldheim official spoilers

1 month ago

Hm.... I guess they're dropping the pattern of making Gods hard to kill? Guess it makes sense here, AFAIK in the myths Norse gods do things that are a bit more low-key compared; Thor is closer to Heracles than Zeus. Anyway, MDFC where both sides are nonland seems kinda awkward, especially for draft; gotta memorize the back if you don't want to tip off what you got. On the plus side, here's a reason run 4 of a legendary card; the God side is free to wield the Equipment side, Nicol Bludegon-style And yes, we finally got an Equipment commander.

Kaya sadly doesn't actually Ghostforms, just Rancors.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hey Foxfire_Celest, here is the probability so you know.

  • Assumes you haven't already drawn an equipment or aura in opening hand or turn 2 draw
  • Assumes the population of the deck is 91 (turn 1) or 90 (turn 2)

Equipment/Aura: Grafted Exoskeleton, Sword of Feast and Famine, Umezawa's Jitte, Sword of Fire and Ice, Hammer of Nazahn, Shadowspear, Lightning Greaves, Skullclamp, Rancor

You have a Turn 1 probability of hitting an Equipment/Aura 47.4% of the time (Opening would be Armored Skyhunter, Concordant Crossroads, Mana Crypt, Sol Ring, Plains, Lotus Petal)

You have a Turn 2 probability of hitting an Equipment/Aura 47.8% of the time, but if I include Enlightened Tutor, Steelshaper's Gift, and Sterling Grove (to tutor success), it increases to 58.7%.

It has a Turn 1 kill line, an 8-card god hand, adding a Berserk and a Mox Opal to the above, and a random Grafted Exoskeleton rate of 6.5%. I can't see a 7-card here. Berserk is required because it would only be Power 3 + Exo 2 + Eminence 3 = 8 infect without. An alternative would also be Rancor and a Mox Opal, which puts you in a nice T2 position to eliminate another opponent potentially, Berserk would kill the cat.

Happy testing!

gdm1989 on Mullsobie

1 month ago

There are some cards in here that don't provide some synergy or lack some speed. I commend you for your ambition but I would recommend looking for some cards that cost less mana on what you're trying to do like Rancor for example.

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