Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this is put into a graveyard from the battlefield, return this to its owner's hand.

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Have (2) Azdranax , orzhov_is_relatively_okay819
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rancor Discussion

wallisface on mono green beatdown

1 week ago

Some thoughts:

  • mono green stompy wants to come out fast, and come out swinging. My main concern is that your deck is quite slow & clumsy, with lots of mana dorks and lots of very-high-costing cards which are going to gum up your hand.

  • Some cards, like Colossal Dreadmaw, are just bad. Regardless of how casual you’re playing, this card is never worth it.

  • I would suggest ditching all 12 of your mana dorks, as well as Dreadmaw, to get some more aggressive low cmc creatures into the deck. I would also suggest dropping Stonecoil Serpent (it’s not great for stompy/aggro), and limit yourself to no-more than 2-copies each of Ghalta, Primal Hunger and Khalni Hydra (drawing multiple will make for bad, hard to play hands)

  • Creatures you should consider replacing the above with include: Avatar of the Resolute, Barkhide Troll, Experiment One, Pelt Collector, Steel Leaf Champion, Strangleroot Geist, and Yorvo, Lord of Garenbrig

  • Overwhelming Stampede is too slow a card, and often overkill. I would suggest running Aspect of Hydra instead, as it can get you wins much, much faster, and more reliably. You should also consider Rancor as another noncreature option.

  • Stompy/aggro has no real reason to run Utopia Sprawl imo. Also, 24 lands feels very excessive. Most mono-green stompy decks are generally looking to run around 18 (maybe 20 at a push).

There are a lot of existing decks built in modern for mono-green-stompy, including budget-builds. Have a google of “modern mono green stompy” should yield a ton of results to help you with your brew

LynxGoddess on Mighty Morphin' Aura Rangers Battlecruiser

2 weeks ago

Cool concept! It's clear you're telling a story with your deck and I think you've done really well in representing it through your card choices. I'm not to familiar with the Power Rangers myself, so I'll give some advice but I'll also expect you to only listen to what makes sense to you! ;)

Your plan seems to be to get Siona on the table and start playing big auras to suit up several creatures and make them scary threats - fitting the theme you're going for. That's gonna be pretty hard and costly in many games since you will need to spend a lot of mana to play these auras and won't have much resources (mana, cards, protective spells) to keep your rangers alive, while those rangers dying to a kill spell will cost you several cards if you've played the auras on them. I'd look on a few options to give your rangers more chances to shine.

  1. Cheaper auras that you can play earlier. They will not have as much of an impact, but they will give you everything you need most of the time and will do so many turns earlier. (Angelic Gift, Alpha Authority, Daybreak Coronet, Gryff's Boon, Bonds of Faith etc.)
  2. Auras that don't lose you resources. By drawing a card on entering the battlefield, letting your creature draw cards or returning from the graveyard you can keep your momentum goingeven if a ranger bites it (this also makes it less attractive to kill them in the first place). (Rune of Might, Rancor, Conviction, Keen Sense etc.)
  3. Introducing more interaction, mainly in the form of protection. (Veil of Summer, Heroic Intervention, Rootborn Defenses etc.)

Perhaps losing the bigger spells would feel like the deck loses its identity - and then they should stay in. But if it feels like they arrive too late or get stuck in your hand, then maybe the card in your hand should be some other card that does more for you when you need it? Try things out and see what sticks, perhaps something I said has caught your eye! :D

hejtmane on Equipement deck

2 weeks ago

I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use

The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection

Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.

In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger

I would look at Commune with Lava instant speed until the end of your next turn is so sweet. Light Up the Stage Valakut Awakening  Flip

Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.

I also like Furious Rise in these style of decks I run it in my Samut deck.

Other ones to look at The Immortal Sun Outpost Siege Endless Atlas

You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.

Then you have your Sram, Senior Edificer and Puresteel Paladin

I would also think about Sigarda's Aid it helps a lot

Ardenn, Intrepid Archaeologist would great in a deck like that as while

RDWDTR on [Modern] Mono Green Stompy 2021

4 weeks ago

I've been playing more or less the full version of this deck for over a month now (minus the Peatlands). I was shocked how big of a difference Noble Hierarch made. The Exalted trigger is great and I run 1-2 fewer lands than this shell, so the mana dorking is much appreciated. I don't bother with the 1-of Experiment One (even after having its purpose explained to me lol) and instead I mainboard a single copy of The Great Henge. It's unlikely you'll draw it in most games, but all the pump spells make it trivially easy to cast and your opponent is screwed if they don't have an answer. Even if you use all your mana to cast it, it gives you back GG which is awesome.

The other differences I've made are all pretty trivial. Compared to this list, I run +1 Rancor, -1 Vines of Vastwood. My sideboard is different but that's metagame dependent anyway.

I'm a firm believer at this point that Treetop Village SUCKS. I've never had a game where I was happy to draw it, but I've sure had plenty of games where a plain ol Forest would've probably ensured the W. I'd like to find a more suitable manland.

whales on Killing Lands to go smack

1 month ago

Profet93 Thanks for the suggestions and +1! So after looking at it I agree completely with what you said about Faithless Looting and Invasive Species. I think I will completely drop those two for other effects like Lightning Bolt and some Yavimaya Elder. I also like the Mire Boa suggestion so I think I am going to drop a Nimble Mongoose or two to add in that to have it as an option as well. I agree that Vines of Vastwood is definitely better than Ranger's Guile so I am going to swap those out. Rancor I like but am going to sit on for a little while to see how the deck functions with the pump I currently have. Finally the last couple suggestions for the sideboard I agree with and will throw those in as well.

Balaam__ Thank you for the suggestions and +1 as well! I forgot about Yavimaya Elder and defenitly will be using him in the deck thanks for the suggestion! And I think I am going to see how this deck plays for a little bit before I buy a playset of Utopia Sprawl but thanks for giving me a heads up on that one as well!

Profet93 on Killing Lands to go smack

1 month ago

Idk much about pauper but have you considered adding some removal in the form of Lightning Bolt? Swapping some of your looting effects for bolts seems ideal.

I understand you want to fill your GY but faithless looting is virtual card disadvantage. You get your choice of cards but it doesn't replace itself like thrill of possibility. Flashback is nice, but without any actual card advantage, it's likely that you will run out of gas fairly quickly. Idk any actual card advantage in green thats a common.

Sideboard Card?: Ancient Grudge

Invasive Species - Seems like its only good with springbloom. I dont feel invasive species is a right fit for your build given your lack of ETB creatures. Have you considered swapping it with any of the following....

Rancor - Repeatable pump is nice

Basking Rootwalla - Madness is synergy and it can be pumped

Elvish Visionary - Only draw I know in green pauper. I think running 2-4 of these could be helpful. You really do need draw, badly.

Garruk's Companion - 3/2 trample for seems pretty good. Paired with Rancor or the muscle bursts, it can put in some serious work. Casting cost is slightly hard, but could be worth it IMO.

Mire Boa - Aside from sac, exile and -X/-X effects, it will be hard to get rip of this snake. Hiss at your opponents when you attack with it for extra fun

Overall its a solid build. +1. Be sure to lmk what you think of each suggestion.

Housegheist on Toski, Squirrel God

1 month ago

Since you’re runnung that much echantments, why not using Rancor? Some of the Swords could be useful for protection, too. I would suggest Sword of Fire and Ice, Sword of Feast and Famine, Sword of Hearth and Home and/or Sword of Light and ShadowKaldra Compleat wouldn’t hurt either.

Ah and: Scurry Oak would go infinite for Squirrels with Ivy Lane Denizen!!

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