Rancor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

legendofa on Pauper Infinite mana

1 week ago

I'm not an expert in Pauper, but it seems like your X/X creatures will be vulnerable to removal and chump blocks. Since your average mana value is so low and you can generate mana freely, would it make sense to drop a couple lands and maybe one each Fertile Ground and Voyaging Satyr for something like Rancor and Tamiyo's Safekeeping?

Grind on Yasova Dragonclaw

1 week ago

Cool deck!!!
High Market is a good way to sac opponents creatures after you borrow them.
Would consider Rancor over heros blade.
Maybe Act of Aggression over word of seizing.
Evolutionary Leap is another great way to sac your opponents creatures.
Cheers and have fun.

Mortlocke on The Song of Phyresis

1 month ago

Sterling0528, it's funny that you mentioned Might of Old Krosa - the earlier iteration of this deck was very much like your Atraxa Infect deck. Did you also run Become Immense, Rancor, and Stonewood Invocation? I had a similar win rate to yours - my game plan was just "make infect creatures go brrrrr". I assure you it took a lot of trial and error to make this list to what it is today, thanks for the compliment. The deck has come far, but it's not quite "compleat" yet - I really hope Wizards beefs up Infect with some new creatures that are just absurd.

I really do enjoy scriptures but our discussion has made me revisit it. Also, when I did run Toxic Deluge in an earlier iteration Jin-Gitaxias, Progress Tyrant did not exist. Both spells have their strengths, but stand alone Deluge stands to be a bit stronger. I can also potentially "save" more of my own board state if I can get enough +1/+1 counters on creatures. I did use Phyresis in this deck and never found it a worthwhile inclusion - the -1/-1 counters for just infect is just sub-par. I keep an original print Grafted Exoskeleton in foil in my no-trade binder just in case I get the itch to experiment with it again but that itch hasn't come. I honestly think the future (aka WOTC) will provide the solutions I seek for this deck. My vision for Atraxa is so close I can feel it. With the recent narrative of the game shifting to Phyrexians it's only a matter of time.

Do you think Sheoldred will make a return as a new card? What do you think Elesh Norn's new card would do?

LePantsShaw on Bant Heroic Tempo

1 month ago

wallisface that's actually a change I just made, after doing some playtesting I learned that while this deck does thrive early game, it absolutely struggles extending to the late game because of how low the land count is. My idea when originally making the deck was a turn 3/4 kill with Illuminator Virtuoso + Scale Up + (any +2/+2 spell here), and with games ending that fast, less lands means more virtuoso hits and more slots for other cards, but while the deck has tons of ways to get that turn 3/4 kill, there's always a chance it just doesn't assemble the combo early game(Stormchaser Drake is there to try and draw into it if we don't start with a virtuoso/hero). I made a few cuts, the big cut being the Rancor copies since playing Mutagenic Growth for essentially free is a better option to close the game right on that turn(both mutagenic growth and rancor fit the +2 power slot in the above mentioned combo, but mutagenic > rancor since you can pay 2 life instead of G, saving mana for a scale up or Snakeskin Veil to protect virtuoso). All in all, it now has 18 lands and 2 MDFC lands, I did a bit of online playtesting with that change and it seems to now perform just as good in the late game! However, writing this long-ass paragraph has taught me I need to actually write a valid description for the deck and not shrug it off... guess I'll do that real quick ;-;

Stardragon on

1 month ago

I feel like you should have a single copy of Fires of Yavimaya or Gruul War Chant since your in gruul but not using these powerful supports and maybe a couple Rancors instead of 4 Senseless Rage

thefiresoflurve on Cheapo Super Skullbriar

1 month ago

Looks overall okay. There are also a couple good Trample sources I see missing: Rancor - great because it comes back to your hand Cartouche of Strength - doubles as sorcery speed creature removal

Forced Adaptation feels too slow for me in a deck like this. Compare to Hydra's Growth - you're not going to be casting either til turn 3 at least anyway (as you have no targetable 1-drops). On turn 3 with Hydra, you'll swing +1 counters, then turn 4 you'll swing with +2, then +4.... I know the point of Forced Adaptation is that no one can ever take those counters away from Skullbriar, I just would prefer running some form of graveyard recursion akin to Phyrexian Delver, rather than simply turning your commander into an even bigger removal magnet.

The deck also looks a bit lacking in mana ramp, which you'll very much need since you're going to be racking up commander tax. A few good budget options - Arcane Signet Rampant Growth Coldsteel Heart is an upgrade over Moss Diamond Golgari Signet Talisman of Resilience Gyre Sage

As far as draw goes... I love the Colossal Majesty type effects. Garruk's Uprising, however, seems like a weak choice to me. There are only 5 creatures (6 if you buff your commander a little) that will trigger its third ability, and likewise its first ability has a decent chance of being unusable when you draw the card. Its trample ability is great, but I think there are probably better ways of accomplishing that in the deck already. I would honestly cut this for something like Deeproot Champion, which would be awesome with how many non-creature spells you have.

Squee_Spirit_Guide on Grab Your Amoxicillin, it's Infect Time!

1 month ago

I think Groundswell is much more reliable with fetches. However, Balaam__ is spot on with Rancor, I had completely forgotten about that one! Ignore Groundswell and go for Rancor :)

I love the pain lands. I run Shivan Reef in a budget storm deck and usually the damage I need to take is the same as an untapped shock land. The downside is it can't be fetched, but if I'm not paying for shocks I'm definitely not paying for fetches either :)

lespaul977 on Grab Your Amoxicillin, it's Infect Time!

1 month ago

Balaam__, thanks for stopping by. I wasn’t 100% sure about the Proliferate cards, and I think you’re right about going all in or taking them out. With the lack of Proliferate cards at my disposal, I’d probably be best off taking them out. Rancor is a great card, and would be a perfect fit for beefing up my characters. I appreciate your feedback!

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