Viridian Emissary

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Planechase Anthology (PCA) None
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Viridian Emissary

Creature — Elf Scout

When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

CMT

PCA

C15

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Viridian Emissary Discussion

ZendikariWol on Who Needs $150+ Decks???

11 hours ago

Gotta respect a fellow budget brewer, especially when they work with a lot of the same material. Take a look: Okay, the Whole Death Thing? Minor Setback. NOW, some tips for your brew:

Does Sifter of Skulls do enough? It rarely seems like it does for me. And instead of your current ramp package, try Borderland Ranger or Primal Druid or Viridian Emissary, maybe all of them. Definitely Perilous Forays is a good plan.

Gutter Grime gets huge, Lifecrafter's Bestiary is SOOO much value, Zulaport Cutthroat is a strictly better Blood Artist. Treasure Keeper is fantastic. Thragtusk is good, and finally, Sepulchral Primordial, a pretty legendary finisher.

lilgiantrobot on Primordial Hunger Commander Upgrade

5 days ago

More ramp never hurts. Primal Druid ramps when devoured. Growth Spasm is ramp that gives you a token.

ZendikariWol on Death Pits of Nel Toth

5 days ago

It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...

First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.

And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?

I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.

Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.

Maybe Deathrite Shaman doesn't do enough compared to Viridian Emissary, Primal Druid, or even Veteran Explorer (if you feel like having the table on your side).

How much are you usually casting Walking Ballista for? Is it enough?

Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?

And how many swings does Grave Titan get in?

Xiahou Dun, the One-Eyed is maybe not as good as Baloth Null. More on why a little lower down.

Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.

It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.

For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.

Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.

Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.

ZendikariWol on Death Pits of Nel Toth

6 days ago

Your deck is better than mine (assuming a few cards are potent in your meta). However I do believe there are a few cards you could borrow from my build.

Viridian Emissary is pretty good early-game ramp.

Vindictive Lich is an easy way to personalize the pain of your opponents. It'll screw over voltron and pillow forts pretty easily.

Wurmcoil Engine is just horrifying. Gigantic body, good life gain and can trade off with big attackers. Great way to deter attackers.

Deathreap Ritual is just fantastic. Very nice source of advantage.

Lifecrafter's Bestiary. It looks kinda neat, but trust me it gets out of hand VERY quickly.

Archfiend of Depravity is a must-have if anything in your meta is going wide. I play against Odric, Lunarch Marshal and this card destroys it.

Where on earth is Reclamation Sage?

Perilous Forays is a ramp legend.

Dictate of Erebos and Butcher of Malakir are great ways to starve opponents of resources.

Ravenous Chupacabra is at least worth considering.

Thragtusk is good life gain and a token.

Treasure Keeper as a really powerful semi-cascade effect.

If you're at all interested in hearing my opinions on what you could cut for some of these, I will assume you aren't until further notice :)

Have a nice day and happy brewing!

ZendikariWol on Generic Meren Deck No. 97

6 days ago

Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.

Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.

Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.

And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.

ZendikariWol on Danse Macabre (Meren EDH)

1 week ago

Wincons??

Also one could argue that Farhaven Elf is not as good as Viridian Emissary.

ZendikariWol on Meren, the Fun Yet Competitive (Commander / EDH)

1 week ago

Like most of your comments, this is about to be a long one.

I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..

So, here is a list of cards to consider:

Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.

Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!

Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.

SniperFrog on Oh God All These Weeds

2 weeks ago

Ok. Looks like you are on a budget, so I will break down suggestions based on price. I like what you have so far, and the number one place you could work on is in the lands, I think. I recommend dropping Vivid Grove and Vivid Marsh. They are much too slow and in 2 colors i think that the fixing isnt really that important. I also recommend dropping Terramorphic Expanse, Evolving Wilds, Golgari Guildgate, Jungle Hollow. Like I said before, these are maybe too slow. Id almost play basics over most of these. Imagine having the best hand ever. Turn 4 win. But two tap lands. Thatd ruin the experience. Try something like Woodland Cemetery, City of Brass, Mana Confluence, Command Tower, Exotic Orchard, Overgrown Tomb, Llanowar Wastes, Twilight Mire, and Tendo Ice Bridge could even be options for you. Most of these are not that high priced right now, with exception to Twilight Mire and Overgrown Tomb, and could easily be fit into your budget. My earliest mistake was thinking that my mana base could be upgraded later and I just wanted sweet new cards.

Now I think Ill make a few general suggestions as far as a cutlist goes:

I think Flash Foliage, while being a mainline on flavor, is a not great card with limited use. You need to have a creature attacking you to even cast it, so I feel it will be dead almost 98 percent of the time. Maybe something like Harmonize, to get that extra card advantage, could be something to replace it with.

Sprout has the same fantastic flavor that I think you're looking for, but it falls short in a couple ways. It's important to remember that sacrifices will need to be made in the flavor department in order to tune you deck to a more competitive state. While I would cut this one myself, I can see it if you had wanted to keep it. I think if it was up to me, I'd look at something like Awakening Zone or Ophiomancer. Not on your flavor, but cheap and efficient token generators that can generate lots of value. And value wins games. Shoutout to non budget Bitterblossom, one of the best cards in this category ever printed. Highly recommended.

A few cards are awesome, but I feel there could be a few upgrades made. Id cut Shapers' Sanctuary, Morbid Bloom, Verdeloth the Ancient, Wretched Confluence, Viridian Emissary, maybe Eldrazi Monument,and terastadon. I'd be looking at options like Fecundity, Parallel Lives, Night's Whisper, Protean Hulk, Beast Within, Pernicious Deed, I personally love Imp's Mischief, Crop Rotation, Fellwar Stone, Thran Dynamo is a card, Ashnod's Altar should def be here. I could keep going, but I built that deck already, lol.

Other suggestions are Mana Vault, Chrome Mox, and Dark Ritual if you are feeling cheeky. Just for some more fast mana. Less budget, but very good. I alsrecommend adding the Rings of Brighthearth+Basalt Monolith infinite mana combo, as it generates infinite tokens with ol' mushroom mouth.

I hope you find this helpful and I'm sorry if I came off too strong there. Love the deck though, that flavor is on point. +1 my friend. I hope you have fun with it when ol' boy is released. Look at my deck here for more ideas.

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