|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|Mirrodin Besieged: Phyrexia||Common|
Combos Browse all
Creature — Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
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Viridian Emissary Discussion
3 weeks ago
ibstudent2200 A lot of the Omnath Turn 2 Plays I ended up drawing late in the game when they were dead draws and that's the only reason they aren't in the deck. When I started out things like Elvish Mystic were in the deck but again, I found them to be dead draws later on.
Rancor was in the deck for a looooong while but then I got my hands on Whispersilk Cloak and that was the replacement. I've considered dropping Rancor back in for a while though, I might actually do it.
I didn't realize Frontier Siege was both main phases or else I would have bought this the day it came out. I think out of the three here Selvala, Heart of the Wilds is my favorite. I might have to see if anyone I know has one laying around. Doubling Cube has always been a huge option, the only reason it hasn't been a purchase recently was because money got tight. It is definitely still on my list though.
Silverglade Elemental was a drop in back when I first built the deck, but I just haven't found anything to replace it with yet, so that's the only reason its still in. I might drop it for Selvala, Heart of the Wilds if I can find one.
I agree on the Drove of Elves, again it was one of those cards that I dropped in during the beginning of my building and just never found a replacement for. Do you have a creature you would recommend filling this spot with?
Thorn Elemental ... This card was just for memories, because it was my first ever foil and I kept it for so long, but it needs to be retired. Maybe drop Rancor in its place?
Nessian Wilds Ravager was in for a removal card, or just to have a big dude. Prey Upon would be a much better replacement, but I was kind of hoping to have a big dude with it, which is why Ravager was still in
Viridian Emissary was in because he was a 2/1 for 2 that made opponents hesitate before attacking turn 2 for fear of giving an extra mana. But being able to sac Sakura-Tribe Elder in the event of something like a ping works as well, I suppose, which does make him better. Very valid point
I agree with the Enlarge drop, and Ezuri's Predation would be an amazing replacement, however Revenge of the Hunted allows Omanth to hit directly as everything else has to block something smaller like Sakura-Tribe Elder for example.
Thank you for your wonderful feedback!
3 weeks ago
Protean Hydra Paradox Engine Lifeblood Hydra Heroes' Bane Natural Order Green Sun's Zenith Fauna Shaman Sylvan Tutor and for better draw and the such Sensei's Divining Top Mirri's Guile and Sylvan Library and for things to cut i would say Drove of Elves seeing as there are better choices and Deadly Recluse while it does have reach it just isn't that good play cards like Tornado Elemental or Predator, Flagship and i would replace Viridian Emissary with Yavimaya Elder
3 weeks ago
Llanowar Elves, Arbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Wild Growth, Utopia Sprawl, Magus of the Vineyard: All of these cards let you play Omnath on T2. I haven't tested the Magus, but the others are definitely worthwhile.
Cards that I dislike:
Silverglade Elemental: You aren't running Temur Sabertooth, so this card is worse than a LOT of other cards I could list. If you're trying to run obscure cards that ramp you, Ondu Giant is another option.
Drove of Elves: In your best case scenario, it's giant creature that gets chumped incredibly easily.
Thorn Elemental: I feel like a cheap way to give Omnath trample would deal more damage than this guy.
Enlarge, Revenge of the Hunted: Enlarge doesn't even give Omnath much of a bonus, and forcing blocks is counterproductive if you're trying to kill an opponent. If you want to kill a lot of creatures, Ezuri's Predation is more effective.
3 weeks ago
1 month ago
That is a good point, but Yavimaya Elder = 3 cards every time I sacrifice him. A draw, and then two lands. Put into play tapped = can't use it that turn. Two lands to my hand might mean I get a land drop I didn't have, or gives me the choice of swamp or forest, whatever I need. Also, with the Viridian Emissary, it can't self-sacrifice like the Elder and Steve can, which makes them much more valuable in the deck. I appreciate the suggestion, though!
1 month ago
1 month ago
Well, I do have some advice I can offer regarding Shattergang, mostly because my friend tried playing him for a little while. The deck can be slow- there's nothing wrong with being a little slow. You just have to make sure your opponents are also going slow, too.
Contamination is one of the most dangerous cards you can run. Mana rocks and Cryptolith Rite would help you still get your red and green, and it's easily upkept by your token generators. I happen to like Reassembling Skeleton, Bloodghast, Nether Traitor, etc., in Shattergang (reusable Edicts are nice), and they work wonderfully with Contamination. I'd definitely recommend at least one or two of those to go alongside Contamination, as your opponents will assuredly hate it when you and, like, Chainer, Dementia Master are the only ones who can still cast your spells.
Nihil Spellbomb should really be in here. It and Salvaging Station would form a cute little draw engine, and it doubles as graveyard exile to prevent people from keeping their stuff by using Reveillark, Karmic Guide, etc.. I'd suggest cutting Profane Memento for it. Yes, Memento gains you life, but cards help you win the game, so I strongly feel that'd be a better use of that slot.
Ophiomancer is a decent option as it helps upkeep Shattergang's first ability quite nicely.
Awakening Zone seems quite good here. A token every turn that can be sacrificed to Shattergang, or turned into mana ramp, plus the enchantment can be used to get rid of pesky enchantments your opponents have. I don't see a negative to using it, at least.
Creakwood Liege is strong in here as well. Makes solid 3/3 tokens for you.
Solemn Simulacrum seems like he would be decent here, as well. 4 to ramp, then 2B to make each other player sacrifice a creature and you draw a card doesn't seem terrible at all.
Mycosynth Wellspring is reasonable for an inclusion. 4R to draw 2 cards, each player sacs and artifact isn't bad at all, and Glissa can turn it into an engine.
Phyrexian Arena would be a decent draw engine. You can draw extra cards off of it and then sacrifice it if you get low on life.
I really like Hangarback Walker in Shattergang decks, and it would be especially great in yours due to Glissa. See, getting a few tokens out of it is wonderful, repeating it just makes it absurd (as it's a good card on its own).
Garruk Wildspeaker or some creature that ramps might be a better call than Life and Limb: I don't like the idea that your Forests can be board wiped by a Toxic Deluge or Wrath of God or something, even if your opponents Forests can be sacrificed to your Edicts, even if it does make your saproling tokens generate mana (which, only one card of yours makes Saprolings right now, and it's Sporemound. If you had a heavier saproling theme before, LaL makes sense, but you don't seem to have that any longer).
Birthing Pod is another card of which I'm a huge fan- it'll chain you straight up through to your Avenger of Zendikar and Sheoldred.
Nullmage Shepherd is phenomenal with token decks. Your opponents have multiple enchantments/artifacts and you don't have enough mana to force them to sacrifice the one you specifically hate? No worries, just tap four dudes and destroy that one anyway! I strongly recommend this card if you're able to get 4+ creature out regularly.
Kiki-Jiki, Mirror Breaker is a high recommendation because he makes tokens you can swing with and then sac to keep other creatures off the field. Very advantageous. If you want to go infinite with it, Zealous Conscripts makes infinite tokens for you to attack with, and Conscripts is especially good here since your Commander is a sac outlet (this could easily replace your Necroskitter + Glistening Oil combo, IMO).
I have apparently recommended too many cards, and I can't also recommend Nullmage Shepherd, the mana dorks, or Kiki and Conscripts. Just know that they exist and might be of great benefit to you, lol.
Recommendations for cuts:
Profane Memento removed for Nihil Spellbomb, as mentioned above.
Unwinding Clock is another card in a very weird place. The only card it works with well is Myr Turbine (which is a combination I loved back when I played lockdown Arcum), and you don't run Possessed Portal to make it a tried and true lock (which, the Possessed Portal lock is only really good in Arcum, anyway, so it's probably best you don't run it). I don't see much reason to run one card that is only good with Myr Turbine, and has slight use with Salvaging Station (meh, requires a lot of mana for Shattergang + that over other people's turns), Bow of Nylea (meh), Whip of Erebos (super meh), Sol Ring (meh, you run few instants and most don't want double colorless), and pseudo vigilance for Wurmcoil. That doesn't seem worth the four mana slot to me, especially over something like Reassembling Skeleton which could be used to make Shattergang always viable to activate.
I don't like Praetor's Council. I never have. It's too much mana for what it does, and you could shortcut the middle man, with a sac outlet, and use Living Death or something to just dump all your stuff back into play (Nihil Spellbomb helps with this a ton, too, remember).
Explorer's Scope isn't very good, in my opinion. I would think that slot better utilized by Golgari Signet or something from the above list.
Infiltration Lens just seems worse than some of the other draw engines mentioned before- I wouldn't even run it over Phyrexian Arena.
Shield of the Avatar seems unnecessary.
I'm assuming Glistening Oil is in here for Necroskitter or Kresh (nothing else seems to be able to get big enough to OHKO an opponent with infect), but I'm not sure that's actually worth it. A Rogue's Passage in the mana base would probably get the same job done, because if Kresh isn't being answered then he's always going to get stupidly big. As for Necroskitter, I don't think that combo is really worthwhile as it takes an entire round of turns, then you have to kill the creature its attached to.
Deathrender seems cute but unnecessary. Eldritch Evolution could basically do its same job for way less mana investment (lol it can turn Vorapede into Sheoldred or Avenger).
Bow of Nylea doesn't really seem worth the slot.
Necroskitter. You have Glistening Oil but it's really your only way of putting -1/-1 counters on things. It's a cute combo, but Black Sun's Zenith would probably be a better choice. Either way, I don't think that combo is viable enough to warrant both of their inclusions, as Necroskitter is worthless without Oil, and Oil is worthless without Kresh or 'skitter, because putting it on opponent's creatures without them just turns it into a BB: Kill a mana dork on your next upkeep, which isn't super valuable.
Those are all of the suggestions I have for your deck. This should, ideally, lower your curve and reduce the number of cards that are dependent upon other cards in your 99 without being strong themselves. As far as speed goes, Shattergang isn't a particularly quick deck unless you build a combo variant (like Kiki Jiki and Conscripts) with a bunch of tutors, and while you do have an infinite squirrel token combo, both of those are good on their own.
1 month ago
Thanks for the suggestions, much appreciated.
I've been waffling a lot on Grim Haruspex and forgot to maybeboard it, so this was a good reminder. In general, I've found that card draw isn't too big of a problem, but I think there's a good chance that it's just better than Altar's Reap. Harvester of Souls would probably have to compete with something like Sidisi, Undead Visier or Demon of Dark Schemes for a spot, though.