|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Creature — Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
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Viridian Emissary Discussion
1 week ago
The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.
TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.
Some Suggestions on what to add:
My suggestions on what to remove:
Land: 1 Forest, 1 Plains (2)
2 weeks ago
It might be just me, but it seems hard to get enough land out to cast mana-heavy spells. I only see three or so fetch land cards, but even with 40 lands, this looks very slow. Maybe add Explosive Vegetation or Collective Voyage if you like politicking? and some fetch land chump blockers like Primal Druid and Viridian Emissary
But, I have to agree that playing those high cost cards feels awesome, and i'm definitely going to use that infinite mana combo
3 weeks ago
If you're aiming primarily for the Broodmother+Mycoloth combo, I'd ditch the Rot Shamblers, Garruk, and Thromok, as they take focus away from the main combo. You'll want a way to tutor for the combo creatures. The best options for this deck being Chord of Calling (or Natural Order if you're not worried about format/money). Primal Command is also a versatile option. Whatever search tool you opt for, take all 4 copies. You can drop a copy of the Dragon Broodmother down to 2.
You'll want to have enough creatures for Mycoloth to eat when you summon him, so I'd actually suggest swapping the Goblin Arsonist for Krenko's Command. I know it's nice getting the dmg payoff from the arsonist, but it won't be enough to be worth including. Your copies of Caravan Vigil, Viridian Emissary and Sylvan Ranger are a decent ramp package. Just make sure to use the Emissary as early chump blocks to ramp rather than trying to save them for devour. You won't need the ramp once you're ready to devour.
You asked about Awakening Zone, and I think it should replace your From Beyond copies just because its 1 mana cheaper.As for removal, burn is about your only option in R/G colors. Go up to 4 Lightning Bolt. Keep your Vines at 2 to protect your combo. Lastly, I'd drop 4 basic lands (2 each) to put in 4 Khalni Garden. Having extra sac fodder up front is a nice bonus. My suggested list after these edits would look something like:
1 month ago
1 month ago
Honestly, the best advice is to identify your 9 best cards, acquire 4 copies of them and add 24 lands to the result. The best way to improve a deck is consistency.
Your current deck plays 19 lands with close to 0 fixing and multiple 5-drops. Additionally, the color requirements on cards are very strict, exacerbating the problem. You are not losing to your friends blue/white deck, you are probably losing more to your own manabase. The word manaBASE is very apt - if the base of your deck is not right, nothing else is optimal.
Amonkhet block has a nice theme in Black/Green that is based on -1/-1 counters, which work great with liliana. Liliana is a 7 drop, so you need 23-24 lands to play her consistently at turn 7. We can focus the rest of the deck to get you easier and more safely get to liliana.
I will suggest dirt cheap cards to get to add to the deck:
4 Disciple of Bolas, 4 Rot Shambler, 4 Viridian Emissary, 2 Ulvenwald Mysteries, 1 Liliana, Death Wielder, 4 Reaper of the Wilds, 4 Doom Blade, 4 Primal Druid, 4 Dutiful Attendant, 4 Bone Splinters, 2 Qarsi High Priest, 23 lands
I jammed as many playsets and cheap thematic cards that work off of sacrificing your own to get ahead as possible. The idea is to profit from stuff dying, especially your own, and if it does not pan out, ultimate Liliana to get everything back.
1 month ago
Grim Haruspex is amazing repeatable draw with all the sac outlets especially Sakura-Tribe Elder and Spore Frog since they can sac themselves for no mana cost and easily be reanimated with Meren. Consider replacing Cloudthresher for it?
For the manabase I recommend more budget Golgari dual lands:
Good luck with your deck.
2 months ago
Deck looks solid! +1
In regards to the mana base, the land distribution looks good but I would run more of the sorcery or creature ramp spells such as Cultivate/Kodama's Reach/Wood Elves/Viridian Emissary. And if you do so I'd play more basic land in favor of some of the colorless only producing lands or "enters that battlefield" tapped lands. Another thing you could try is to shift towards using 2 of you colors more than the third. So fewer spells with double symbols or just cutting some those cards. Of course, shock and fetch lands alleviate the mana fixing issues but they might be out of your budget.
I run Rancor because of its mana cost. It's only 1! In my experience whenever there's troublesome enchantments casting it repeatedly the sacrificing with the Bros ability is great. Aspect of Mongoose is quite helpful with protecting things and is still pretty cheap mana wise so I might add it back in if I need more enchantment hate.
How has Aid from the Cowl worked for you? It seems good but might lead to overextending and is a bit of a do nothing enchantment for 5 if you don't already have a decent boardstate.
If you'd like you can check my list out at: Shattered Glass and Shattered Dreams
2 months ago
I was playing Dungrove Elder at first, but they are about 5 to 6 dollars so I cut them. I was playing Viridian Emissary rather than Wood Elves because you can play if about a turn earlier and Search for Tomorrow almost does the same thing but I think has a better up side. Thank you for the suggestions DarkHamlet, Dungrove Elder I agree is amazing if you have that extra 15 dollars or so. (: