Viridian Emissary


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Planechase 2012 Edition Common
Mirrodin Besieged Common
Mirrodin Besieged: Phyrexia Common

Combos Browse all

Viridian Emissary

Creature — Elf Scout

When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -7%

0.14 TIX $0.02 Foil


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Viridian Emissary Discussion

2gherkins on Advertise your COMMANDER deck!

1 week ago

The Clan Nel Toth (Meren EDH)

Commander / EDH* 2gherkins


I've been thinking of replacing Eater of Hope with Harvester of Souls and Young Wolf/Wall of Blossoms with Viridian Emissary. I also want to make room for Golgari Signet/Cryptolith Rite and Nyx Weaver.

TheDuggernaught on Temur Dragons (Help please!)

3 weeks ago

Well, I think the list I gave was pretty well tuned. So I would advise trying to get to something similar to that. But my next question would be -- how set are you on keeping black? You could go Jund Dragons, but I feel that becomes a different deck. Sticking to 3 colors is usually your best bet. If you are fine with cutting black, then I would cut all the planeswalkers, Bladewing the Risen (very good if you are playing jund and if your opponents do not care that it is not modern legal), Hellkite Charger (there are more impactful dragons), Dragonmaster Outcast (it does not help you early, and by the time it would help you late, you would usually just rather play a big dragon), Karrthus, Tyrant of Jund, Scourge of Valkas (cool ability, but underwhelming in practice), Solemn Simulacrum, Thundermaw Hellkite (the deck gets into top deck mode quick... why play a 5 drop that you just top decked, when you have 9 mana open and can cast a 9 drop?), Viridian Emissary (pretty slow ramp in comparison to what we can do), Attune with Aether (again, pretty slow), Farseek (good, but slow), and Lightning Bolt (similar to Thundermaw Hellkite... why play this when you have mana for Bogardan Hellkite?)

In their the land enchants and untappers (I have 10 of each in my list, and then one spicy Scryb Ranger that can act as an untaper by untapping your untappers, or as a cool combat trick to untap your big dragons.) I would also add Temur Ascendency (Giving your big dragons haste is pretty good. Drawing a card off of playing your big dragons so you can draw and play more big dragons is even better.), Anger of the Gods (It is a sort of insurance policy. Against aggressive decks when you do not have an explosive hand -- you can let them play their creatures and board wipe them to destroy their card advantage. Your one card will kill 2 or 3 of theirs meaning they now have less aggro in their hand and you can then stabalize off of that.), and then my big dragons of choice are again Bogardan Hellkite, Dragonlord Atarka, Balefire Dragon, Utvara Hellkite, and Niv-Mizzet, Dracogenius or Niv-Mizzet, the Firemind.

If you want to go Jund, or to keep the black, then my suggestions would change.

SimicEDHbro on Hammer Smashed Face • Saskia Dragon Surge

3 weeks ago

It's looking good. Now that I looked at the deck again two obvious changes caught my eye. Ainok Survivalist for Acidic Slime, and Swiftfoot Boots for Lightning Greaves. And if you are planning on running a pure Primal Surge based deck, then you are going to need a lot more mana ramping and card drawing. With a way to search out the surge. Birds of Paradise, Burnished Hart, Farhaven Elf, Solemn Simulacrum, Viridian Emissary, Sword of the Animist and Wood Elves are all on cheaper side of things. Although I also run some pricier options in my deck as well. I recently went and updated it. You should check it out. To search out the Surge Hoarding Dragon with a Ring of Three Wishes and Planar Portal is how I do it in mine without running black. You have the option of having tutor creatures. Liliana Vess, Rune-Scarred Demon. I hope this deck turns out well for you in the end.

Whiskerbro on Sonic on vegetables (Mono-Green Rush deck)

3 weeks ago

I like the deck, but I'm not really understanding the ramp elements, as you can cast everything in the deck pretty easily. Naturalize mainboard is also incredibly strange, as you will not always be able to find a target. You are also lacking any combat tricks, which is one of the main reasons to play monogreen aggro. I'd suggest the following changes:

-3x Naturalize-2x Viridian Emissary-2x Search for Tomorrow-3x Hunter's Insight-4x Llanowar Elves

+3x Aspect of Hydra+3x Vines of Vastwood/ Blossoming Defense+4x Dryad Militant+4x Kalonian Tusker/ Avatar of the Resolute

Final Note: The budget advice is pretty terrible. Leatherback Baloth is not even worth a dollar, and a key card within the deck as a powerful curve topper. If you wanted to cut out a three drop then Predator Ooze is far more expensive, slower and worse. And if you were going to replace that three drop with a two drop, Kalonian Tusker is much better than the Companion.

StevenDF16 on Meren of Clan Nel Toth

3 weeks ago

I very much recommend Ashnod's Altar and Smothering Abomination, great sac outlet and great draw. But cool deck, I used to run meren. He's a lot of fun. You could also do Viridian Emissary for more ramp.

WB_ControlPlayerIncoming on Mono green mana acceleration

4 weeks ago

First thing first, cut to 60 cards. This improved consistency a lot. Right now, because you are over 60, your land count is way too low. Once you get it down to that, experiment between 22 and 24 land, as thats where this deck should be. To make it more budget, cut everything above a buck fifty except maybe the cultivate's and evolutions. For building on a budget, any expensive piece should be massively improving the consistency and power level of the deck. The protean hulk isn't adding much to this deck, there are cheaper cards that fill the same slot better. Also look at similar cards to anything that is costing you a lot. Is boundless realms really that much better than Nissa's Renewal? Is paying 2$ for hexproof on the Caryatid really worth it against the decks you expect to be playing against? Beseech the Queen is strictly worse than Primal Command in this deck, and more expensive on mana and money to boot. Running Jaddi Offshoot and Overgrown Battlement can be fun. I am a huge personal fan of Viridian Emissary as a tool against aggressive decks. It blocks something, most likely kills it, and gets you a land of ramp. Or it prevents them from attacking, letting you ramp out to your superior lategame. Win-win. But the most important thing for both budget and consistency is to cut to 60 cards. Do that first.

WB_ControlPlayerIncoming on luke's green ramp

4 weeks ago

Try running Viridian Emissary over the primal druids. They stomp on aggro like no one's business, which is exactly what this deck needs. Sylvan Primordial is a pretty brutal top end for a ramp deck, and adds some more removal. I would slot those in for the eldrazi you are currently running. I also like Sakura-Tribe Elder over the mystics for a heavier ramp strat like this, as you can block and then sac them to prevent some damage and still get your land, but thats a little more on personal choice. Mwonvuli Acid-Moss can be an allstar in a deck like this, especially if your friends build around powerful lands like Emeria, or have mutlicolor decks built on shoestring budgets, where a single land destruction effect can potentially screw them for several turns. The bridges are probably better served as Primal Command, and i'm not completely sold on the glade watchers, although they are one of your better stall pieces. If you run the Commands, Den Protector or the less budget Eternal Witness become amazing becuase you can loop your commands and force them to draw dead for 4 turns in a row by choosing to put a land on top and fetch another recursion piece, getting the command back into your hand, etc. Harrow is strictly better than natural connection, and you really want Kodama's Reach or Cultivate, despite them being a little less budget. The renewal is fine as a two of, but the expedition and the awakening should probably go for better ramp. What you want on top really depends on what you expect this to be playing against, but the primordial is a great place to start. For inspiration, look at mono-green edh lists here on tappedout and see what weird and janky stuff they have going on that you like.

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