|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Creature — Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
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|Have (4)||wizardpch , AllDayTayTay , a_murpheus , OneEyedKing|
|Want (17)||coadster , metalmagic , ToshiChan , LeahStormsFury , Orphanbeater , ph4se , RynBiffy , Babbers , mlouden03 , d3nnisV , yeoldsmithy , pumahands , mistarilledawn , MasterRoach117 , leova , fhobbit , Approximos|
Viridian Emissary Discussion
2 weeks ago
With Retreat to Coralhelm in play you could use mana tutoring dorks and make a chain like like Veteran Explorer > Viridian Emissary / Primal Druid > Farhaven Elf / Wood Elves > Wild Wanderer / Solemn Simulacrum > Gobbling Ooze > Ulvenwald Hydra > Protean Hulk. You should have mana left over and a sac outlet to use on the hulk at the end of it. Even if you get fizzled somehow you ramp out a bunch of mana in the process. Imagine it happening with Amulet of Vigor or Lotus Cobra in play too...mmmmm yummy over kill.
Could be an interesting angle to explore for the deck. However it since it requires the enchantment to be in play to function, we need ways to find it. I think the best tutor for it might be Drift of Phantasms... which also conveniently finds Intruder Alarm and Faces of the Past (which probably enables some decent elf/wizard/ooze chains too). Getting the Drift of Phantasms in hand should be easy enough with all the creature tutors available in green. Could be cool, maybe even good ;)
3 weeks ago
- Tragic Arrogance --> Oblivion Stone
- Proper Burial --> Vedalken Orrery
- Hardened Scales --> Enlightened Tutor
- Viridian Emissary --> Wheel of Sun and Moon
- Wall of Omens --> Scavenging Ooze
Lands incoming !
Tell me what you think, vote now on your phone.
1 month ago
Golgari Thug is probably even worse than the troll.
It That Betrays' mana cost is absurd.
Lord of Extinction, without evasion, isn't anything fantastic.
Mycoloth usually doesn't live to your upkeep.
2 months ago
Caustic Caterpillar Font of Fertility Vessel of Nascency Deglamer Unravel the Aether Viridian Emissary Thrashing Brontodon Splendid Reclamation Predatory Urge Regal Behemoth Swiftfoot Boots Lightning Greaves
2 months ago
I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.
- Liliana, Death Wielder, Liliana of the Dark Realms, Garruk Relentless, Disentomb, Corpse Churn, Pattern of Rebirth, Core Prowler, Kessig Cagebreakers, Puppeteer Clique, Riftsweeper, Spore Frog, Viridian Emissary, Wall of Blossoms, Winding Constrictor.
The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.
- I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.
2 months ago
As for Ravenous Chupacabra, it is too slow and Spore Frog is generally un-needed as my deck is setup to establish fast locks even before creature combat becomes relevant. Why stop combat damage if you remove their creatures or even prevent their creatures from ever being casted?
Solemn Simulacrum and Viridian Emissary count as bad ramp. They are all too slow. Run full set of 1 cmc dorks instead for the most efficient mana ramp. There's a reason why I also did not even consider Sakura-Tribe Elder.
Your other suggestions are also over-costed effects: Thoughtpicker Witch would be good if it did not have a 1 colorless activation cost. Sadistic Hypnotist belongs as a combo piece in Nath of the Gilt-Leaf. For discard you generally want them to be cheap and recurring, like Bottomless Pit, Burglar Rat, Liliana of the Veil or Oppression. Mindslicer is an exception because the effect is extremely powerful.
Savra, Queen of the Golgari is over-costed and slow. The life component is generally irrelevant and for the sacrificial component, it is way faster and more efficient to tutor or chain into the Edict brothers through Birthing Pod, Fauna Shaman or Survival of the Fittest and then recurring through Meren.
To make Meren competitive, any card that costs more than 3 CMC has to either cripple your opponent decks by cripping their important pieces or be part of your win conditions. Stax pieces are very important to stop combo decks from steamrolling over you.
2 months ago
Needs more Fleshbag Marauder, Ravenous Chupacabra, Solemn Simulacrum, Spore Frog, Viridian Emissary, Viscera Seer, maybe Thoughtpicker Witch and Sadistic Hypnotist, Lifecrafter's Bestiary, and DEFINITELY Savra, Queen of the Golgari.
2 months ago
Hey thanks Tom!
The deck right now is based on cards I got from a draft, got as gifts from friends, and from a quick online order I made of super cheap cards to get here in time for the next time we have a game night. The Harpooners are just the most power 2-costs I happen to have so far and the original plan was to just use Fierce Empaths to guarantee Tangle Golems every game because I don't want to spend 12 bucks on each set of meta cards without playing the deck first ─ after that I plan on buying more cards.
That all being said, it is my understanding that the pub stomp version of mono green generally revolves around Steel Leaf Champion, Nullhide Ferox, Pelt Collector, and a few others. While I have a foil nullhide from the draft, I don't want to avoid non-creature spells while learning the game. I'm most itching to get some steel leaves once I've tested the deck out since I can just run 4 of those instead of Empaths. Pelt Collector sounds awesome but I really have a good gut feeling about Viridian Emissary and if he works out I'm probably better off with bigger creatures so we'll see... probably will end up getting Pelt Collector anyway because girlfriend and christmas lol.
The gameplan is to just have a simple ramp of green creatures while I basically use a big ol' sideboard of white spells depending on which friend I am fighting. I also am interested in squeezing out some white stuff in favor of things like Ambush Viper, Ranger's Guile, and Assure / Assemble to buy my creatures some extra turns against common counter-strategies. Hopefully the Side and Maybe boards give you an idea of what I'm thinking and where I'll end up if I try to include less 1 and 2-ofs like you recommended. Do you think at that point I'll have a decent number of creatures to put in front while I experiment with different instants, enchantments, and sorceries? Are there any budget cards you have in mind?
As for Commander, I'm kinda intimidated by it and plan on just using other peoples' commander decks until I have a better grip on the game. It's already overwhelming enough to just pick 4x a few cards that I have to look up with no prior knowledge... 100 separate 1x cards or whatever is definitely a no-no for me unless someone wants to hand me a deck lol. Commander seems like it's good for long-time Magic players playing casually as opposed to beginners to Magic but maybe that's just me? The few times I played it at school I had no clue what was going on because I never saw the same card twice and had no idea what I was supposed to prepare for. Normal play is way easier to grasp. Anyway... My friend is letting me use his Ral, Izzet Viceroy for now but I don't have shit to make a spellslinger despite trying to make it work. Since I've started with Green I figured I can grab a Garruk Wildspeaker for Commander once I eventually get enough green stuff and experience to make the leap.
Anyway thanks for the help and I hope my response wasn't too long-winded. Cheers!