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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- triggered before check ab (quick/easy one)?
- Ageless Entity + multiple triggers?
- Can I control more that one Legendary card if they are all completely different?
- How much life does a Trostani give when a Serra Avatar enters?
- How much life does Trostani, Selesnya's Voice gives with Honor of the pure in play?
Trostani, Selesnya's Voice
Legendary Creature — Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
kpres on Commander Deckbuilding Advice - A …
8 months ago
leon_bulminot, my 10% rule is "20% unless it interacts with the commander" and I end up including very few "win-more" cards because of that. Perhaps I should be more lenient? Take Anointed Procession for example: If I cast this card, it does nothing by itself. If my commander makes tokens (e.g. Kykar, Wind's Fury or my deck is making tokens, (e.g. Trostani, Selesnya's Voice, then it makes sense to include it.
For a while, I had been keeping Rooftop Storm in my Nevinyrral, Urborg Tyrant deck because it lets me cast my commander for free, and this combos infinitely with an Ashnod's Altar in play, making infinite zombies or wahtever. But, as I took the zombies out and replaced them with more non-zombie aristocrats, I decided to finally remove the card. Again, just not enough interaction with the rest of the deck. Win-more cards are deckbuilding traps, in my opinion.
KBK7101 on Lathiel, the Bounteous Life Giver
1 year ago
I will always have a soft spot for lifegain decks. They may not be the most competitive but they remind me of when I started playing the game with the M19 Ajani planeswalker deck. They just make me smile. :)
I do have some recommendations, though:
Trostani, Selesnya's Voice might be worth looking into. Works really well with all the big creatures in the deck.
Branching Evolution is probably a "win more" kind of card but it still could be worth checking out, at least.
Sigarda's Splendor might offer some more card draw if needed. Might be a bit of a pain to keep track of on paper, though (I mainly use it in Arena).
Test of Endurance is another lifegain wincon. If you wait another month or so, its price will come down because it's getting reprinted in Dominaria Remastered. There's a borderless, full art version, too!
carpecanum on Monk Takes Big Chants
2 years ago
Wave of Reckoning, Loxodon Wayfarer, Rhox Faithmender, Rhox Meditant, Rune-Tail, Kitsune Ascendant Flip, Serene Master, Commander Eesha, God-Eternal Oketra, Karametra, God of Harvests, Oketra the True, Spirit Loop, Holy Armor, Consulate Dreadnought, Zetalpa, Primal Dawn, Grizzled Leotau, Sigarda, Heron's Grace, Trostani, Selesnya's Voice, Dragonlord Dromoka, Hand of Justice, Myojin of Blooming Dawn, Radiant Solar, Kami of Old Stone,
Master_Tame on Populate a token animated by …
2 years ago
Scenario: I activate Halsin, Emerald Archdruid's ability targeting a treasure token I control. That treasure token becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. If this ability resolves, I will have a green Token - Artifact Creature - Bear with base power and toughness 4/4. I then activate Trostani, Selesnya's Voice's ability targeting the Bear.
Question: When the populate ability resolves, will I have a 4/4 Bear or a treasure token?
Bulldawg1310 on **A Part of Pride**
2 years ago
Wish i could build around it but i can never seem to make it work ive always wanted to play with Trostani, Selesnya's Voice
Abaques on Archenemy/Planeschase deck ideas
2 years ago
I think you should really make sure you have some life gain effects. Your opponents should be hitting you with a lot of chip damage. You could easily find yourself just getting whittled down to the point where you can't go on offense. Lifegain is probably a good way to keep yourself going.
I agree with TypicalTimmy's idea about aristocrats being a good option. You'll want resiliency in your game plan and the ability to hit everyone at once.
I'll propose a different route: Naya tokens. Use the soul sisters and Trostani, Selesnya's Voice to gain life and kill everyone with Purphoros, God of the Forge and Impact Tremors. Your goal won't necessarily be to hit everyone with a Craterhoof, but rather to get loads of blockers out there and killing everyone while you do it. I'd roll with Rocco, Cabaretti Caterer as your commander so you can tutor up the Purphoros or the soul sisters.
Honestly the mutate thing sounds super fun, but I think it might fall apart with you as the arch enemy.
enpc on Feedback Requested! Tsukimi Moon's Mirror
2 years ago
sean360: generally, the point of tapping creatures (or even tapping additional creatures) is to help reduce the mana cost of an ability (an example would be Selesnya Evangel vs Selesnya Guildmage). This also works ith powerful abilities as your options would be to have them cost prohibitive amounts of mana, or to have hybrid costs.
Given that Trostani, Selesnya's Voice only costs 3 to populate as a tap ability and Vitu-Ghazi Guildmage only costs 4 mana to populate with no other restrictions, 3 mana as a tap ability is very reasonable. Also worth noting is that sure, the commander gets much better with Seedborn Muse, but so do a lot of other commanders. That's more about seedborn muse than it is about your commander though.
The point of this creature though (similar to Vitu-Ghazi Guildmage) is that it has the ability to create a token which you can then start populating from (i.e. it doesn't need any additional card support to do its thing). Guildmage has the ability to create multiple tokens at a high cost (6 mana for a 3/3 is quite expensive if it were a creature, but on an ability it makes a lot of sense). Your idea here is that your commander does a similar thing. While you can't keep churning out 'seed tokens' (something guildmage can do if all tokens are destroyed), your token has the ability to be very powerful.
This is why I would recommend tying it to "creatrue you control" which helps self balance the card. You can't just copy the biggest baddest thing on the battlefield, unless you're the one who already played it (regardless of how you got it onto the battlefield). It also stops you from just straight up cloning an opponent's commander. Again, there are cards that do this but you have to work for it (in that you have to find/draw the card and then play it - it's not just straight up tied to your commander).
Additionally, this isn't a "copy/steal" deck as much as it's a "play big tokens then make more of them" deck. Not only are you the wrong colours for that kind of deck (typically they lean more into grixis) but also you really don't want to play a copy/steal deck.
Tsukimi on Which non-partner commanders would you …
2 years ago
Trostani, Selesnya's Voice and either Esix, Fractal Bloom or Adrix and Nev, Twincasters would be really fun to run in a populate/token deck.
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