Trostani, Selesnya's Voice
Legendary Creature — Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- triggered before check ab (quick/easy one)?
- Ageless Entity + multiple triggers?
- Can I control more that one Legendary card if they are all completely different?
- How much life does a Trostani give when a Serra Avatar enters?
- How much life does Trostani, Selesnya's Voice gives with Honor of the pure in play?
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Trostani, Selesnya's Voice Discussion
1 day ago
sean360: generally, the point of tapping creatures (or even tapping additional creatures) is to help reduce the mana cost of an ability (an example would be Selesnya Evangel vs Selesnya Guildmage). This also works ith powerful abilities as your options would be to have them cost prohibitive amounts of mana, or to have hybrid costs.
Given that Trostani, Selesnya's Voice only costs 3 to populate as a tap ability and Vitu-Ghazi Guildmage only costs 4 mana to populate with no other restrictions, 3 mana as a tap ability is very reasonable. Also worth noting is that sure, the commander gets much better with Seedborn Muse, but so do a lot of other commanders. That's more about seedborn muse than it is about your commander though.
The point of this creature though (similar to Vitu-Ghazi Guildmage) is that it has the ability to create a token which you can then start populating from (i.e. it doesn't need any additional card support to do its thing). Guildmage has the ability to create multiple tokens at a high cost (6 mana for a 3/3 is quite expensive if it were a creature, but on an ability it makes a lot of sense). Your idea here is that your commander does a similar thing. While you can't keep churning out 'seed tokens' (something guildmage can do if all tokens are destroyed), your token has the ability to be very powerful.
This is why I would recommend tying it to "creatrue you control" which helps self balance the card. You can't just copy the biggest baddest thing on the battlefield, unless you're the one who already played it (regardless of how you got it onto the battlefield). It also stops you from just straight up cloning an opponent's commander. Again, there are cards that do this but you have to work for it (in that you have to find/draw the card and then play it - it's not just straight up tied to your commander).
Additionally, this isn't a "copy/steal" deck as much as it's a "play big tokens then make more of them" deck. Not only are you the wrong colours for that kind of deck (typically they lean more into grixis) but also you really don't want to play a copy/steal deck.
1 month ago
1 month ago
Atla Palani, Nest Tender can be made casual (or not-casual). With a few 2cmc ramps you pretty much know what you want to immediately start doing: make eggs. For casual route I would make a subtheme like lifegain creatures Trostani, Selesnya's Voice, Angel of Destiny for wincon or something - that would be a unique & somewhat casual direction that still has an early game (
1 month ago
I used to run a Karametra, God of Harvests combo deck ages ago when Paradox Engine was legal. I updated it last summer, but it's still kind of mediocre and I would definitely redo it again if I had any interest in the deck. Regardless, if you're interested - my decklist is here:
Commander / EDH*
SCORE: 10 | 9 COMMENTS | 1737 VIEWS | IN 4 FOLDERS
Cards like Whitemane Lion, Kor Skyfisher, and Emancipation Angel are absolutely phenomenal in Karametra. They bounce themselves, allowing you to play them again and get more lands. With Aluren out, you can get every single Forest/Plains out of your deck in a single turn.
Cards like Wall of Blossoms and Wall of Omens are great with Aluren + Cloudstone Curio because you could essentially draw your entire deck in one go. Albeit you'd need to be careful and specify how far you should go with this otherwise you'd deck yourself, but that's beyond the point - still a powerful draw effect.
With Aluren, Cards like Sandsteppe Outcast and Hanged Executioner are awesome for getting an arbitrarily large number of tokens, as the token on the ETB effect can bounce the creature that generated it with Cloudstone Curio. This can pay out in several different ways - mainly infinite mana with Ashnod's Altar and/or Phyrexian Altar through sacing the token, and infinite damage/winning the game on the spot with Blasting Station and sacing the token. You could also create infinite tokens with Oketra's Monument and any of the self-bounce creatures if you just have Aluren out.
Personally, if you wanted to play a straight-up ETB combo deck, I think Trostani, Selesnya's Voice is a better general due to having far easier access to using Aetherflux Reservoir, (generate a ton of life with Aluren + Whitemane Lion, shoot people with the Death Star). Karametra, God of Harvests is nice for land filtering, but you only run so many lands in the deck she becomes kind of useless later on in the game - hence why I've kind of lost interest in her. In addition, what TypicalTimmy said is very true - if you rush out to an early lead in lands with her, you often become a target. IF you wanted to build Karametra, God of Harvests still, I would highly recommend going combo and including a myriad of methods to win - such as combat damage, Walking Ballista combos, and Blasting Station combos.
3 months ago
Nice Looking Build Friend! I've recently been purchasing a bunch of lifegain (Sister) Cards for some modern decks I've been kicking around, Like Trelasarra, Moon Dancer, Essence Warden, Soul's Attendant, Voice of the Blessed, and I've always been a Selesnya player, and Now a mostly commander player, so this deck makes sense to me! I definitely have a foil Trostani, Selesnya's Voice laying around somewhere that needs some love! I may have to build me another deck! LOL Thanks!
4 months ago
Hey! Kinda late, but I would like to suggest some stuff:
(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)
- You need them for Ghired and his tokens to attack right away, as well as to use your creatures with tap abilities on demand. Please consider Hammer of Purphoros in addition to Lightning Greaves and Fires of Yavimaya. The Hammer can even create tokens if needed.
Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.
As an aggressive deck, speed is fundamental. Fellwar Stone, Nature's Lore, Three Visits, Skyshroud Elf, Bloom Tender, Faeburrow Elder, Chromatic Lantern, Coalition Relic, Wood Elves, Skyshroud Claim and Mirari's Wake can ramp and heavily fix your mana, taking the place of Gyre Sage, Solemn Simulacrum, Rampant Growth, Sakura-Tribe Elder and Xenagos, the Reveler - the latter is a win-more ramp, and his 2/2 token is not large enough to synergize with the power-based card draw, while the other four fix for a single color of mana (Ghired decks can sometimes be color-hungry), and this deck can't abuse the sad robot for value.
In the land department, Krosan Verge and Blighted Woodland pull their weight, and synergize greatly with Avenger of Zendikar and Rampaging Baloths. Maybe remove Cascading Cataracts? (Your spells are not THAT color hungry.)
Have you considered Warstorm Surge and Terror of the Peaks as a mean to do damage even before attacking? The dragon can even be cloned with Flamerush Rider, Flameshadow Conjuring and Soul Foundry for extra copies of the same effect (the game ends quiiiickly after that). I'd remove Dragonmaster Outcast for that, since its effect is slow (albeit amazing if he lasts on the field).
Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...
- Moraug, Fury of Akoum, Aurelia, the Warleader, Combat Celebrant, Scourge of the Throne (I believe there is an infinite combo involving those two), Savage Beating, Response / Resurgence, Breath of Fury (always attach it to your disposable tokens to keep attacking).
Winds of Abandon might replace Hour of Reckoning. I don't really like to lose Ghired on a boardwipe, since he costs 7 mana to recast. Winds of Abandon also works as evasion for your creatures, since your opponents won't have creatures to block. As for the ramp it offers, an opponent can't do anything with the extra lands if he/she's dead, right? :-)
Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.
I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.
Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.
Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.
Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.
Some cards I suggest you to remove:
- Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
- Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
- Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
- Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
- Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
- Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
- Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
- Eldrazi Displacer: are you using it for a combo? I couldn't identify it.
Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)
- Castle Garenbrig: how easily do you have access to a Forest for it to be worth including in your deck?
- Rogue's Passage: can sometimes help you to finish an opponent.
- Scavenger Grounds: if you face graveyard-centric decks (you don't seem to use your graveyard much).
- Hanweir Battlements Meld: another haste enabler.
- Gargoyle Castle: sometimes you need a flying token. (I rarely use it, but I like to have the option.)
- Gemstone Caverns: a turn-0 ramp when the first turn is not yours.
- Bonders' Enclave: card draw on a land (easily accessible).
- Mana Confluence, Battlefield Forge, Karplusan Forest, Brushland, Horizon Canopy, Sunbaked Canyon, Prismatic Vista, Cragcrown Pathway Flip, Branchloft Pathway Flip, Needleverge Pathway Flip: more untapped dual lands.
I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)
8 months ago
If you’re running a life gain subtheme, I might suggest Trostani, Selesnya's Voice to help with those big butts. What a cool deck, though!
9 months ago
Ravenrose, thank you for the vote of confidence! I really enjoy Lathiel, the Bounteous Dawn , though there might be a bit much left of my original Emiel deck in here. The Soul Sister suite is one of the best engines in the deck, so I highly recommend going with that, as well as the Trostani, Selesnya's Voice . The big chunks of lifegain are fun, too.