Accorder's Shield

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Accorder's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Max_Hammer on $5 Red Improv

1 year ago

Hey, question here, have you considered Tooth of Chiss-Goria instead of Cathar's Shield?

This deck is really cool, but aside from being an 0-cost artifact, I don't really see the value in the shield.

Either way, you should definitely replace it with the simply superior Accorder's Shield if you don't like Chiss.

wallisface on White Heroic

1 year ago

Some thoughts:

  • 15 lands is waaaay too low. As reference, Burn decks play 19 lands, and run almost entirely 1-mana spells (and certainly nothing over 2 mana). While your curve is low, you are still heavility reliant on playing a second land - imo you need to go up to at least 20-21 lands.

  • Accorder's Shield doesn't look like it does anything to help your gameplan here.

  • I'm quite worried about your enchantment plan for triggering heroic. Them all being at sorcery speed is kindof just waiting for your opponent to respond to a cast and blow-you-out the water. But also with many of them being 2 mana, they're going to create clumsy turns where you can't buff your crew as much as you could (yes I know you have Hero of Iroas, but you can't reliably draw him). I would imagine the top priorities for triggering heroic should be 1-mana spells that are instant speed.

  • What is the point of Puresteel Paladin?? You'll only ever get to draw a card from Accorder's Shield (which already has no place in this deck), and never get to profit from his metalcraft ability.

  • Your deck has almost no ways to interact with your opponent outside of Path to Exile. That's a really dangerous place to be, and will often mean you'll be in trouble against any other aggro, midrange, or combo deck (all of which are likely to be faster). I'd really suggest running a bit more interaction.

Unlife on Equipment with higher toughness boost …

1 year ago

Accorder's Shield, Slagwurm Armor, Kite Shield, Screaming Shield, Healer's Headdress, Manriki-Gusari

You could also look at some anthems like Builder's Blessing and Lumithread Field if you want a wide-state toughness boost.

LeeBoon on Kazuul's Monster Magnet

1 year ago

hello i'm taking a cue from your deck with kazuul in the middle, actually i've completely changed your deck, using as euip only Accorder's Shield and Slagwurm Armor combining it with Temur Battle Rage and About Face , i've also added creatures that guarantee a solid start but also that allow you to draw cards ... the theorized deck is white/red with only 14 lands and less equip, if you want more information please contact me

jamochawoke on Jor-Kadoo & 21 Skidoo

2 years ago

Personally I would trade out Accorder's Shield for Torpor Orb. I would trade out Pilgrim's Eye and Tiana, Ship's Caretaker for Hushwing Gryff and Tocatli Honor Guard (I know, Tiana is really cool, but she is only hitting equipment in your deck, you're not running as much equipment as a full equipment Voltron deck, and you'd have to drop her for 5 mana then find a way to protect her for her ability to work and you're only running 3 cards that offer protection with Greaves, Cloak, and your instant Chance for Glory).

You don't need to trade them all out, just some suggestions of what I'd personally do if I was putting ETB protection in.

TheVectornaut on Death Touch Green Boi

2 years ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

Rorolith on itsy bitsy spider

3 years ago

As a lower curve, I would take out Blightwidow as you are not intending to win with poison counters and creatures with infect can only do damage in the form of poison counters. You could add in Sporeweb Weaver. I might also consider cutting Juvenile Gloomwidow and add Snarespinner as it is much more likely to outright kill flyer than to just die and give it a -1/-1 counter. I would also cut Kessig Recluse as you are trying to win mostly by using Assault Formation (I assume) and you already have Deadly Recluse and Basilisk Collar for the deathtouch protection. In its place Chainweb Aracnir and you will have a much more aggressive curve to swarm your opponent with and cast Arachnogenesis. You will probably need to add some card draw as well so that you don't run out of fuel. Harmonize or Lead the Stampede in place of Accorder's Shield will make it better. The reason I chose Accorder's Shield is because to bring it out and equip it the same turn will cost and so will bringing out and equipping Slagwurm Armor, but Slagwurm Armor gives more of a buff. The minor upside to Accorder's Shield is that you can drop all of your mana on a spider and then cast Accorder's Shield same turn.

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