Darksteel Mutation

Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Latest Decks as Commander

Darksteel Mutation Discussion

Phule451 on I'll form the head

2 weeks ago

Zetalpa, Primal Dawn is kinda mana intensive, but can win you the game with all it’s keywords. Also surprised not to see a couple white staples, Tragic Arrogance and Darksteel Mutation are just phenomenal re moral in the commander format. Also, you’ve got a Boros Signet on your main list and Arcane Signet on the maybe board, but Arcane is just superior to Boros just because it doesn’t cost the mana the turn you play it. Though I’d recommend both, you could really use more ramp…

Stardragon on Help with Oko trickery

3 weeks ago

Looking for more cards like Kenrith's Transformation for my wonky transmog deck

so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and

Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well

DreadKhan on Zur the Dom

2 months ago

Dance of Many is a cool card, which can duplicate the best thing out usually, which is nice. The other duplication enchantments, Copy Enchantment and Mirrormade are both useful with All That Glitters , IIRC it's about the fastest Voltron you can generate with Zur. Estrid's Invocation works nicely with Detention Sphere , allowing you to wipe a token type per turn at no cost, handy in some matchups.

Web of Inertia and Rest in Peace is a nice way to be safe from enemy attackers, and to halt anyone else trying to use their graveyard. It has no ongoing cost like Solitary Confinement , and works vs attack triggers (like an enemy Zur or Eldrazi).

I usually prefer Oubliette over Darksteel Mutation (though I run both!) because you can sac the 0/1, and it doesn't deal with auras or equipment like the Oubliette does.

Phule451 on Bow Before the Queen

2 months ago

Evolution Sage is perfect for an Atraxa deck. Darksteel Mutation and Imprisoned in the Moon would work well to keep problem creatures and permanents locked down.

Phule451 on Heaven & Hell

2 months ago

Surprised not to see Archfiend of Depravity isn’t here, one of the most annoying demons to have to deal with. Darksteel Mutation is also a good way to deal with problematic commanders. Love the deck and design here, looks like a lot of fun to play…

Voodoo_Gremlin on Estrid's En-Stax-Ments

2 months ago

Thank you for all the kind words

To answer your questions:

  1. I'm still on the fence about On Thin Ice . All things being equal Darksteel Mutation is probably a better piece of enchantment based removal, it doesn't trigger ETBs and it's hard to remove the creature from play so it's good to put on another players commander. Swords is also a more efficient removal. After I a have think about the cards I'd like to add from the d & d set I'll probably pop one or the other in

  2. Wincon 3 is Approach of the Second Sun . I've tried to format the order of my custom categories but they're always weird. I've looked at the help section but still can get it right. Do you know how to do it?

5.i haven't had a chance to play Norn's Annex . It was added during the pandemic.  I was looking for pillowfort options that protect my Planeswalkers and its technically the same cost as Ghostly Prison and the prison doesn't help estrid & other Walkers so I thought I'd give it a go. I'm not afraid to try weird things especially if the card is $1.

NicodaPico on

2 months ago

ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.

Mirrormade is just another copy of your best enchantment

Idyllic Tutor , Lost Auramancers , Heliod's Pilgrim , Open the Armory are all fantastic tutors for cheap

Sterling Grove , Privileged Position to protect your whole board

you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.

finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards

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