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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Darksteel Mutation
Enchantment — Aura
Enchant creature
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
Profet93 on Play EDH they said, it will be fun they said
2 weeks ago
Karn, the Great Creator > Kataki - One sided null rod with ability to animate artifacts and recur some of yours.
Mother of Runes - Protection
Mentor of the Meek - Draw. Don't necessarily need but I don't see a lot of draw in your list.
Land Tax - Lands/"Draw"
Darksteel Mutation > Mandate - Commander removal
Archivist of Oghma - Draw
Mangara, the Diplomat - Bit expensive but potentially worth it depending on meta
Aura of Silence - Fits perfectly into the deck
Generous Gift - Sometimes permanents just need to go away.
DatShepTho on The Walls are closing in!!!
3 weeks ago
Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates
Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid
You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.
Profet93 on Apple Accessories, Now with Malware
3 months ago
KibaAlpha +1 because of your name and deck's name.
Cloud Key - Ramp out enchantments more easily
I also concur with iMechanic's suggestion of Darksteel Mutation.
Serra's Sanctum - Ramp
Starfield of Nyx might be worth considering as well? Idk how that works with aura's exactly but seems cool
Darsul on C'mon Kes!
5 months ago
I don't/wouldn't use Heliod's Pilgrim to tutor your win par-say but, more like Fertile Ground is what I was thinking but, then I noticed the lack of Imprisoned in the Moon, Song of the Dryads and/or Darksteel Mutation so you can deal with threats. How do you deal with threats?
pookypuppy6 on Card creation challenge
5 months ago
Morrok, Mutated By Darksteel
Artifact creature - Insect
Indestructible
0/1
(Yes I went for the Darksteel Mutation reference. Bit boring, but fun in a Time Spiral sorta way.)
Create a permanent card with Overload.
SaberTech on Zurtron
5 months ago
If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:
- Diplomatic Immunity protects Zur and itself from targeted removal. Zur's ability can put more auras on himself even if he has Shroud because auras that are put into play by a spell or ability don't target.
- Shielded by Faith is better than Gift of Immortality because you don't want Zur to actually die and lose his auras.
- Steel of the Godhead
- Daybreak Coronet
Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.
There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.
If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.
One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.
Rest in Peace is a strong card for messing with decks that utilize the graveyard.
Back to Basics can punish decks with greedy mana bases.
Stroke of Midnight is better than Expose to Daylight.
Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.
Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.
Ferth on Fog Draw EDH
6 months ago
I took out some of the four cost fogs and some less interesting cards to add
Banishing Light,Darksteel Mutation,Oblivion Ring,Beast Within,Generous Gift,Palace Jailer
Jailer may not be the best choice but being the monarch should be easy while I'm foggy and I have Protector of the Crown
Thinking I'll never realistically get Helix Pinnacle to go off so I should just swap it for Illusionist's Bracers to put on Seeker of Skybreak
Have (3) | metalmagic , orzhov_is_relatively_okay819 , JordanSanFran |
Want (4) | jw560211_magic , mflint , midget_overlord , seizan8 |