Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
|Want (4)||iamJesus1234 , danleniumfalcon , oegi , adam1floyd3|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Mutation occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GWU (Bant): 0.55%
Darksteel Mutation Discussion
3 days ago
1 week ago
Your artifact ramp could be more optimized.
Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.
I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.
Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.
4 weeks ago
Hey, nice budget version.
Triskelion is the budget one card combo with Heliod. This combo gains you infinite life and kills all your opponents one at a time with damage. By giving Triskelion lifelink then when you remove a counter and do one damage to an opponent you gain 1 life. When you gain life this triggers Heliod and you put the counter on Triskelion to repeat. The expensive price creature who does this same combo is Walking Ballista.
Cards to consider cutting:
- 2x Plains
- Darien, King of Kjeldor
- Alseid of Life's Bounty
- Teyo, the Shieldmage
- Spear of Heliod
- Sky Tether
- Kirtar's Desire
- Weight of Conscience
- Curse of Exhaustion
- Hieromancer's Cage
- Starfield Mystic
- Leonin Warleader
- God-Eternal Oketra
- Ajani Goldmane
- Mind's Eye
Some budget upgrades to consider:
- Triskelion > Angelic Skirmisher
- Soul's Attendant > Angel of Vitality
- Altar of the Pantheon > Meekstone
- Pristine Talisman > Chalice of Life
- Mesa Enchantress > Gideon's Company
- Mask of Memory > Trapped in the Tower
- Darksteel Mutation > Luminous Bonds
- Unbreakable Formation > Riot Control
- Oblivion Ring > Pacifism
Good luck with your deck.
1 month ago
Split second, simply put, means that nothing can enter the stack until the card with split second (i.e. Krosan Grip) resolves. The stack is, well, the stack of spells and abilities that are trying to resolve. You resolve them in first-in-last-out order.
In the example you shared, the stack was Darksteel Mutation, an Isochron Scepter activation, and then Krosan Grip. First, Grip resolves (because nothing can be done before that) which destroys Scepter. Then the Scepter activation resolves. You still get to resolve this normally because it has already been activated. You then create and copy of Heroic Intervention and cast it. Then the Intervention resolves, giving your stuff hexproof and indestructible. Then the Mutation doesn't resolve because it's target has hexproof.
At the end of all of this, you still have your Jodah and not your Scepter.
Hope this helps!
1 month ago
The effect of Krosan Grip just stops spells and abilities being used while it is on the stack. In this example, it is the same as if he had used Disenchant; your Scepter is destroyed, then after it resolves, it is removed from the stack and the ability of Isochron Scepter resolves (Your Heroic Intervention is still in exile, so the ability can use last known information to copy it). After that, your commander is now hexproof and indestructible so Darksteel Mutation can no longer target it and goes to the graveyard.
1 month ago
So me and my buddy were playing a commander game the other night. I had a Jodah, Archmage Eternal, and a Isochron Scepter attached to Heroic Intervention. On his turn he tries to play Darksteel Mutation on my Jodah. In response I tap Isochron Scepter to make all my permanent hexproof and indestructible. In response he plays Krosan Grip on my Isochron Scepter. I've never seen a split-second card so I'm confused. I activated the scepter in response to darksteel mutation. Shouldn't my permanents be indestructible, or does split second work for cards played before and after it? I let him have it and he ended up winning but I was about to win otherwise.
1 month ago
1 month ago
Stony Silence or Rest in Peace often hit people way harder, and are way harder to remove. Who cares about a friggin 1/3. Run an Abrade, or a deck that doesn't care about it's commander, or cast it before they draw their 1/3. Or don't, just play the game not with your commander, I mean, it's not like this card could be worse than a Darksteel Mutation or any other commander-removal. With those you spent the mana to play your commander and then it did nothing, at least with this you know you didn't waste any mana.