Darksteel Mutation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

legendofa on Finally a new deck

1 week ago

Darksteel Mutation, Skinshifter, and Mirrorweave come to mind. I've wanted to do something like this for a long time, and your build hits all the right notes.

Necramus on Ruhan Voltron

3 months ago

Two-Handed Axe is super cool! I like some of the red additions. After looking at your equipment, I see why you said we have similar lists! Lol. Fireshrieker is intriguing to me. I run Grappling Hook, but this may be more desirable in my Sram list. Another consideration you've given me. So, here are a couple for you:

Dispatch has been one of my more recent additions that has really paid off in spades.

Imprisoned in the Moon and Darksteel Mutation have become some of my favorite Commander removal tools, if you ever find yourself looking for some more interaction.

Thanks again for the love on my Sram deck! I appreciate you! Feel free to check out any of my other decks and send me a friend request, if you feel like we've got some similar build styles! :)

TypicalTimmy on Card creation challenge

4 months ago

Sacrificial Lamb

Sorcery

As an additional cost to cast this spell, sacrifice a legendary creature.

Draw two cards.


Would be great in Commander if you can nab someone else's such as with an Act of Treason or if someone enchants your creature with like a Darksteel Mutation or something

Wild

Profet93 on Play EDH they said, it will be fun they said

7 months ago

Karn, the Great Creator > Kataki - One sided null rod with ability to animate artifacts and recur some of yours.

Mother of Runes - Protection

Mentor of the Meek - Draw. Don't necessarily need but I don't see a lot of draw in your list.

Land Tax - Lands/"Draw"

Darksteel Mutation > Mandate - Commander removal

Archivist of Oghma - Draw

Mangara, the Diplomat - Bit expensive but potentially worth it depending on meta

Aura of Silence - Fits perfectly into the deck

Generous Gift - Sometimes permanents just need to go away.

DatShepTho on The Walls are closing in!!!

7 months ago

Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates

Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid

You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.

Profet93 on Apple Accessories, Now with Malware

10 months ago

KibaAlpha +1 because of your name and deck's name.

Cloud Key - Ramp out enchantments more easily

I also concur with iMechanic's suggestion of Darksteel Mutation.

Serra's Sanctum - Ramp

Starfield of Nyx might be worth considering as well? Idk how that works with aura's exactly but seems cool

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