Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
|Have (2)||mwu8689 , metalmagic|
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|Commander / EDH||Legal|
Darksteel Mutation occurrence in decks from the last year
Latest Decks as Commander
Darksteel Mutation Discussion
1 day ago
Grasp of Fate is probably more relevant than O-ring in a multiplayer game. I find Oubliette is one of the best Zur relevant removal options for commanders, because they can't sac the creature like with Darksteel Mutation . Opposition Agent and Hullbreacher are both pretty good cards at higher levels, making it very hard for opponents to win.
1 week ago
Santiago1011, got your idea and agree - Well of Lost Dreams is better. And what about Darksteel Mutation , I've run in couple of situations when my opponents have simply sacrificed enchanted creature. I've tried Oubliette and it worked way better. Have you tried it? Also what about Disenchant or Return to Dust for some protection or slowing our enemies by destroying theirs mana artifacts?
2 weeks ago
All That Glitters is a really nice voltron card, and it is really great combined with Copy Enchantment or Mirrormade or Estrid's Invocation . Since you'll usually have artifacts on board, Glitters is usually a great finisher for Voltron Zur. These are very competitive in terms of damage output with Battle Mastery , while offering you considerably more versatility.
1 month ago
There are a couple reasons I prefer Arrest over Imprisoned in the Moon - I've seen too many people blow up their own commander using land destruction. Now, on the topic of Darksteel Mutation, you are probably right. That's an easy swap.
1 month ago
1 month ago
Great suggestions, thanks so much! I didn't even know Darksteel Mutation existed!
1 month ago
Akroma's Will isn't a bad card in a deck with lots of bodies, Thran Dynamo might be a decent fit. I don't know if something like Bonders' Enclave or War Room would make any sense in here, I feel like you might not need the cards as much with such a high CMC. Emeria, The Sky Ruin might be a good card, a bit pricey and slow though.
Darksteel Mutation is usually preferable to Pacifism, especially if you've got lots of flyers. Pacifism isn't a bad card, it's just that the Mutation turns off a creature almost completely. I feel like the rare case when it'll bite you in the butt is more than off set by the huge number of times it'll be a better card, removing all abilities as well as just stopping attacks/blocks.
2 months ago
While 37 is the recommended number of lands, because of the large number of mana rocks in your deck and the relatively low CMC of your cards, you could probably cut 2-5 lands. I'd cut Evolving Wilds and Terramorphic Expanse, and Emergence Zone first as they are the "slowest". Esper Panorama would be a good substitute for Moorland Haunt - since you're three colors, I'd really limit the number of colorless-producing lands you run.
A couple of cheaper cards I would consider adding:
I would consider cutting:
Spirit Bonds - Reasoning: You're not casting enough creatures, Etchings of the Chosen would be a better way to protect your commander)
Cruel Celebrant - Reasoning: I feel you're not running enough ways to sacrifice creatures to get the full benefit
Faerie Formation - You shouldn't have any trouble making Faerie tokens since you already have Alela. There are cheaper ways to draw cards.
Skycat Sovereign - this is only good when you already have a lot of tokens, you'd be better off running an enchantment or artifact that can boost your tokens
Master Transmuter - most of your artifacts are already cheap, and "putting it into play" doesn't trigger Alela's ability - you won't get faeries when you activate this