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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
2 weeks ago
And Twiddle of course, can't forget that one.
That's in addition to the extra turn argument I tried making in my last post.
3 weeks ago
Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.
But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only
Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.
11 months ago
I'm wondering if Lotus Field combo works better or worse than using Urzatron with filter lands? Here's my manabase with Urzatron:
- 2x Cascading Cataracts
- 2x Painted Bluffs
- 4x Shimmering Grotto
- 4x Unknown Shores
- 4x Urza's Mine
- 4x Urza's Power Plant
- 4x Urza's Tower
- 4x Expedition Map
28 cards total
Here's the minimum manabase and cards to make Lotus Fields work:
- 6x Forest
- 4x Island
- 4x Lotus Field
- 2x Temple of Mystery
- 4x Thespian's Stage
- 4x Yavimaya Coast
- 4x Hidden Strings
- 4x Sylvan Scrying
- 4x Vizier of Tumbling Sands
36 cards total
Also, I can use filter lands themselves to make more colored mana. Urzatron with filter is even better. Lotus Fields requires that they are untapped artificially, which seems to giv the urzatron an advantage.
1 year ago
I'm looking for a list of what people would think are fun and exciting Fae of Wishes targets. This can be anything from Hidden Strings which uses the creature's evasion to its advantage, to something like Worship which makes you immortal provided you have a creature out. You can even have a convoluted suggestion like Summoner's Pact into Spring-Leaf Avenger to further utilize the card's evasion through ninjutsu.
I'm mainly looking for cards that don't typically see a lot of play, and am particularly interested in alternate win-cons like Approach of the Second Sun or Nexus of Fate. I'm also looking for build around suggestions. For example, I've recently found Power Conduit which can make any saga into something pretty broken, and has great relevance with persist/undying, or even being able to play through Chalice of the Void (yours or your opponents). It also makes things like Wall of Roots into pretty epic advantage generators.
There are no color or mana restrictions here, just looking for some novel ideas. Bonus points if it is something relevant in specific matches, like Worship is against RDW variants, and can actually be sided in, when Fae of Wishes is sided out.
1 year ago
Any of the decent Cipher spells might be worth thinking about, the best is probably Stolen Identity, which can make you a copy of the best creature or artifact each time Akroma hits someone. There are also Hidden Strings and Hands of Binding, in that order I suppose. Hidden Strings can let you hold up interaction while using your mana, Hands locks down a blocker each time Karona connects (helps for next turn), so she stays safe. There is the black option of Undercity Plague, which helps thin out blockers as well.
1 year ago
Really enjoy the concept of the deck. I think you have, if you pardon the terrible pun, an untapped potential that can be added to your deck.
Untap mechanics can accelerate your own card tap abilities, and give you the rare opportunity to tap an opponent creature multiple times per turn. There's several that I found worth suggesting:
- Kelpie Guide
- Innocence Kami: More expensive Ballynock Trapper
- Teller of Tales: Faster Innocence Kami in Blue
- Captain of the Mists: You have 13 other humans to utilize
- Deceiver Exarch
- Silkbind Faerie
- Stinging Lionfish
- Tideforce Elemental
- Vizier of Tumbling Sands
- Psychic Puppetry
- Dream's Grip
- Reality Spasm
- Toils of Night and Day
- Unwind: More expensive but reimbursed form of Negate
- Retreat to Coralhelm
- Curse of Inertia
- Turnabout $
- Hidden Strings is a Sorcery but deserves to be included
- Unbender Tine
- Puppet Strings
- Magewright's Stone$
- Maze of Ith $ a Land but gives untap for both your creatures and opponents.
1 year ago
Big fan here. I wanted to know if you thought that Hidden Strings has potential in Pioneer in aggressive and evasive decks. I know it can seem fragile and prone to removal, but it's almost free and synergizes really well with Spirits' activated abilities, flash shenanigans and low curve, especially since the whole point of the deck is to counter removal and protect your threats. Here is a rough list that I've had fun with: https://tappedout.net/mtg-decks/hidden-obsession-snow-spirits/
1 year ago
Cloudpost and Glimmerpost, with Vesuva and Thespian's Stage. With griffstick's suggestion of Orvar, the All-Form, some stuff like Hidden Strings, Capsize, and Replication Technique, you get a pile of blue ramp jankosity.