Tamiyo, the Moon Sage

Tamiyo, the Moon Sage

Legendary Planeswalker — Tamiyo

+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

Tamiyo, the Moon Sage Discussion

MagicMarc on Blue players

4 months ago

This might be a lock:

How about I have Arcane Lighthouse , Omniscience and Tamiyo, the Moon Sage 's emblem in play.

I have Wipe Away and Mindbreak Trap in hand.

I have 1 copy of Storm Crow in play.

Before your end of turn, I use Wipe Away to put all of your permanents in your hand. I then let you end your turn. As it also happens, I can do this to an infinite number of permanents and opponents in the same turn. It's free to cast and when it hits the yard I get it back to my hand. I can do this forever.

On my turn, I hit you for 1 with my Storm Crow and end my turn.

For the rest of the game I exile anything you cast from the game with Mindbreak Trap . I can also cast this for free and forever. This even stops spells that cant be countered. And they don't go to your graveyard so you never see them again. And before your turn ends I return to your hand any lands you managed to put on the table with Wipe Away .

At some point, my Storm Crow will kill you.

TheVectornaut on Blue/White Life and Defenders

10 months ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

MagicMarc on What's your favorite card?

11 months ago

seshiro_of_the_orochi, that Guided Passage would be an excellent target for Panoptic Mirror or Tamiyo, the Moon Sage! Would not take too many turns before you got primaried by the other players.

Lanzo493 on Voidbirth: A Custom Set (Renamed)

11 months ago

Basically, this ability for recursion is similar to Athreos, Shroud-Veiled, Praetor's Counsel, and Tamiyo, the Moon Sage. I would word it like Athreos's ability, when it dies or gets exiled "return it to it's owner's hand." You don't need to say instead. You also don't need to say "if one or more" since it doesn't matter how many times the ability triggers since the result will be the same in the end. "If one or more" is a phrase meant to nerf an ability like The Ur-Dragon so you don't get ridiculous. Also, you can't put opponent's creatures into your hand, so you have to say it goes to it's owner's hand. I would also add that the dryad only triggers off of "other" creatures dying or being exiled. It would be very difficult to remove otherwise if it could eternally recur itself. I think it fits a green-white ability well. Green gets it from the yard, white gets it from exile.

0rc on

1 year ago

Nice! I’m sure you’re aware that Doubling Season should be on the acquire list. If you include it, tailor the list to PWs that ult when they ETB. Same with Deepglow Skate + Deadeye Navigator. The Chain Veil + Teferi, Temporal Archmage is huge value. Also, check out Tamiyo, the Moon Sage + Rewind for shenanigans. Brago, King Eternal gives you a second activation per turn. Rings of Brighthearth doubles activations. Humility is also funny and allows PWs to dominate :))))

Unlife on Brain Getting Too Big

1 year ago

I've got some experience with nekusar, generally you don't want to give your opponents options, or only target a single player when you can hit the whole field. I would cut Browbeat, Keranos, God of Storms, Tamiyo, the Moon Sage, Mana Leak, Reminisce

As an alt wincon you can consider Jace, Wielder of Mysteries, Laboratory Maniac and Thassa's Oracle so you can deck youself out safely. Mindcrank also forms an infinite combo with Bloodchief Ascension

You could use a couple more mana rocks, and maybe think about damage doublers or extra life lose like Dictate of the Twin Gods and Wound Reflection

I'm not sure about what your budget is, or the deck you were inspired by, so I hope this helps.

rdean14 on Card creation challenge

1 year ago

My favorite Planeswalkers are:


Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.

This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.

Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.


Huatli, Advocate of the Dinosaurs

Legendary Planeswalker - Huatli

+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.

-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.

-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."

3


I'd like to see another tribal walker, as described above

codebreaker1234 on who's turn is it? oh yeah its mine!

1 year ago

Tamiyo, the Moon Sage + Extra Turn effect =Infinite Turns Archaeomancer + Relearn + Extra Turn = Infinite Turns

Splinter Twin as a win con Maybe Jace, Memory Adept or Jace, the Mind Sculptor as win cons Add Chandra, Awakened Inferno

Cut some of the wheel effects in favor of card selection like Gamble , Mystical Tutor and Consecrated Sphinx

Dont play Urza, High Lord Artificer in a deck with 3 artifacts

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