Blinding Souleater

Blinding Souleater

Artifact Creature — Phyrexian Cleric

, : Tap target creature.

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Blinding Souleater Discussion

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

TheVectornaut on Blue/White Life and Defenders

11 months ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

Daarkest on Sandstorm: A New Tier 1 Possibility

2 years ago

Minhokaa Blinding Souleater most certainly does open up an attack, but I had the Trespassing Souleater because he doesn't have to tap, and therefore you can put as much life as you want into it. The more life you lose, the more you get back with each iteration of Children of Korlis

Asder on Card creation challenge

2 years ago

Phyrexian Delver I thought this guy had art that looked like it could be an Eldrazi of Ulamogs brood. (lots of weird bony plates covering it with a soft fleshy membrane underneath). Phyrexian Metamorph looks kind of like Emrakuls brood and Blinding Souleater is like one from Kozileks brood.

Caerwyn on Need suggestions on cards

3 years ago

To clarify a bit Artifacts also follow the rules of colour identity. Godsend or Blinding Souleater would be legal with your commander--the former has a White color identity as a component of its mana cost, and the latter as a component of its activated ability. Contrarily Courier's Capsule and Evolution Vat would not be legal, as they do not have White colour identities.

I run Sigil of the Empty Throne in a deck that is 43% enchantments--it has been a powerful finisher in that deck, but the deck's construction is absurdly skewed toward enchantments. I am not sure it would work well in most other decks, but wanted to mention it as you wanted an angelic theme.

Paradox Engine + Isochron Scepter allows for some infinite combos if you are running a large number of mana rocks. You can use it for casting Holy Day on each opponents' turn in the early game, and eventually use to pump out infinite mana, for cards such as Entreat the Angels (which fits the angel host theme you said you wanted).

Some other cards to consider:

  • Mesa Enchantress - card advantage
  • Lightmine Field - strong pillowfort card, particularly against wide decks. However, if your win condition involves attacking with lots of creatures, you might want to forgo this one.
  • Darksteel Mutation - removes an enemy commander without giving the opponent an option to return the target to the command zone.
  • Consulate Crackdown - remove their mana rocks, and any remaining threat your opponents might be.

CynicalDog on Selenia, $20 Killing Machine

3 years ago

Now this is my kind of deck!

A couple suggestions...
Pestilent Souleater does pretty much the same thing as your commander, as in let you drain your own life. It costs the same (but for no devotion), doesn't bounce itself after 1 use, and opens up a few artifact recursion options if people don't want it on the field. (there are other souleater cards from New Phyrexia that act similarly, but the white one, Blinding Souleater, isn't good. The red one, Immolating Souleater, however...)
Also, Axis of Mortality should definitely find its way in here.

miampizza on Karametra, God of Harvests

4 years ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

AceGambitDragonfly on

4 years ago

Hmm, that's tough. I see that you're playing off the madness trick with Stern Constable, but I wonder if something like Blinding Souleater or Gideon's Lawkeeper would be sufficient, letting you trade out one or two of Just the Wind for Gossamer Chains... maybe not.

Separately, what had you choose Frozen Solid over something like Singing Bell Strike or Pacifism (or even Cage of Hands)?

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