Moltensteel Dragon

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
New Phyrexia Rare

Combos Browse all

Moltensteel Dragon

Artifact Creature — Dragon

(R/P can be paid with either R or 2 life)

Flying

R/P: Moltensteel Dragon gets +1/+0 until end of turn.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.03 Foil

Ebay

Have (4) SamCre1993 , rockleemyhero , the.beanpole , pskinn01
Want (0)

Moltensteel Dragon Discussion

failurechild88 on SamCre1993

1 week ago

Hi there,

That sounds good, I'll go ahead and initiate this trade.

I also saw some other cards in your binder that I was interested in. For simplicity's sake, we could treat them as two separate deals, but ship them out together?

Would you do...

Total: $14.00

silentavian on Too Many Combos? Not Enough!

3 weeks ago

MrAwesomeSocks: Those suggestions are hilarious and I might just have to make room for one or both. I took a look at your deck and I love it. I'm super jealous you have the original duals and such. I wanted to take this to a more competitive level but at the time no one in my playgroup had anything seriously competitive. I might make some improvements to it now though. Thanks for the feedback!

Squirrel_of_War: I know it's such a shame!!! This deck was a long time coming. I looked at the fetches for weeks but finally decided since all 10 foils would've run me over $700 at the time (this was before the expeditions were spoiled) I just couldn't bring myself to do it. surprisingly the deck didn't cost nearly what it's worth now when first putting it together especially Cavern of Souls. Maybe I'll pull foil fetches in the new Modern Masters then I'll feel obligated to get then all.

waffledevouror: Normally activating Scion's ability is a one time thing since he loses his ability to change again. However, If you activate it then, while it's still on the stack, you activate it again, you search for Moltensteel Dragon when the first one resolves and pump scion then the second ability resolves turning him into a 10/4 Skittles.

silentavian on Too Many Combos? Not Enough!

3 weeks ago

You have to activate going to get Skittles. Before it resolves you activate it again going to grab Moltensteel Dragon. The first ability resolves getting moltensteel. You then pump scion then the second ability resolves turning him into Skittles.

Addrum on artifact bullshittery (marchesa edition)

3 weeks ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

KrimsonWolf on Dragon Commander

1 month ago

I added Moltensteel Dragon and Skithiryx, the Blight Dragon which allow for an even faster win combo with less random fluctuation:

  1. any fast land + Sol Ring
  2. any fast "red" land + Dragon Tempest
  3. any fast land + Chromatic Lantern (this is why color didn't matter for the lands you played, except the 1 red) tap Chromatic Lantern immediately for Training Grounds
  4. any fast land + Scion of the Ur-Dragon + use 4 lands + Chromatic lantern for scion, this leaves 2 mana to activate Scion's ability twice thanks to Training Grounds reducing the cost. Since you cast Dragon Tempest you now have haste, so first transform into Moltensteel Dragon and sac 6 life to become +6/+0 then become Skithiryx, the Blight Dragon to add infect...10 infect damage, game over. If they happen to block you can revert to the Hellkite Charger Savage Ventmaw combo for infinite attacks, and bring your dragons back from the grave, or use Utvara Hellkite to produce tokens.

JohnBeaman on Clone Wars Rise of the Ur-Dragon

1 month ago

Well I think this as broken as I can make it with out adding Hermit Druid. I have the Moltensteel Dragon Skithiryx, the Blight Dragon combo AKA Molter Skittles. Hellkite Charger Bear Umbra combo AKA Hover Bear. Niv-Mizzet, the Firemind Curiosity combo AKA Curios Mind.And last but not least... The Big Sho!! Kokusho, the Evening Star Splinter Twin Intruder AlarmAlso in raw bruit strength its just awesome

DRAGONLORDkolghan2 on Scion of the Ur-Dragon

2 months ago

Wait, once scion of the ur dragon becomes a copy of a dragon, it loses the ability to change dragons. Then that means you can't tutor up Skithiryx, the Blight Dragon in response to the Moltensteel Dragon ability.

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