Serra Ascendant

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

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Trade

Have (3) metalmagic , Azdranax , WillofForce
Want (4) finaljas90 , BladeWing517 , thimas , jordanc0607

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
2011 Core Set (M11) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Serra Ascendant occurrence in decks from the last year

Modern:

All decks: 0.06%

White: 7.61%

Commander / EDH:

All decks: 0.03%

White: 0.46%

Serra Ascendant Discussion

LordTsukune on Kathril, Aspect Warper v0.6

7 hours ago

I'd cut Serra Ascendant, and Wild Growth neither really help what your commanders doing yes ramp is important but your dorks are enough in my opinion and they do better cause you can give them keywords

Epicurus on Card creation challenge

6 days ago

Serra, Holy Patron

Legendary Planeswalker - Serra

+2 Target creature gets +1/+1 and gains flying, vigilance and lifelink until end of turn

+1 Until your next upkeep, white creatures get +1/+2, and nonwhite creatures get -2/-1

-X Choose any number of artifacts and/or enchantments equal to half X, rounded down. Destroy each of the chosen permanents

-8 You get an emblem with "creatures you control with base power and toughness 1/1 get +5/+5 and have flying"

5


Drawing inspiration from On Serra's Wings, Serra's Boon, Serra's Liturgy and Serra Ascendant.

It can't be a commander itself, but useful in general for commander format. Especially decks with Elspeth, or Superfriends decks with a lot of 1/1 token production. Or just any token production decks with a lot of white.

Make a land with suspend. Unless that's a ninja I see on the notification beacon. In which case, do the challenge above.

multimedia on Karlov/Sorin Blessed

1 week ago

Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.

When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.

You've recent update is good, other cards to consider cutting:

  • Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.

  • Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.

  • Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.

  • Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.

  • Ray of Distortion: not needed because you have Heliod's Intervention and/or Crush Contraband, two better cards for the instant effect of destroying an artifact or enchantment.

  • Mire in Misery: sorcery speed makes this a lackluster removal spell.

  • Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.

  • Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.

  • Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.

  • Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.

  • Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.

  • Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.

  • Kaya's Wrath: has too difficult to make colored casting cost.


Some upgrades to consider:

Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.

Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.

If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.

Roo182 on Karlov/Sorin Blessed

1 week ago

So LordBlackblade - in summary:

Also: There is a myriad of creatures I need to find ways of adding:

If you were me, what would you do? :D

Roo182 on Karlov/Sorin Blessed

1 week ago

Hi LordBlackblade - Please see below for my responses:

Lands:

If I cull those 7 lands, do I just replace them with basics? Or are there other suggestions I can sub them with? I am just worried because this will leave me with only 26 lands which is way too low.

Enchantments

Curse of Fool's Wisdom - I agree - I only had this in there to proc with Geier Reach Sanitarium which has also been removed so this is an easy cull.

Armillary Sphere - I'll leave this one in I think, I gotta ratio some cards I actually own, haha

Bontu's Monument - I actually agree with you here, this one has been one of my potential cuts for a while, it looks like I only have 18 creatures there in current state, this is a smart cut, let's do it.

Fountain of Renewal - I see what you're saying. I'll leave it for now and see what else we can cull, but having a diverse array of ways to gain life is my goal here.

Sorceries

Final Parting - I think for the price, this works fine for now. I am willing to sac 1 card to find any other card I want, unless there's a $1 tutor I could sub in that doesn't force that discard?

Creatures

Drana's Emissary - See Fountain of Renewal :D

Ranger of Eos - This is a good flag - reason I kept Ranger in here was because I'd want him to go and find specifics, if he can come out and trigger to get any one of Leonin Elder, Soul Warden or Soul's Attendant, it could be really good for my setup. If we think it's too flimsy, we can remove it, but having the ability to set up into life gain from Artifacts/Creatures splash ETB seems a good option.

Instants

Murder - Agreed, this is purely in here because cheap/I own it. I will actually remove it though in favor of some of the better cards below

Ray of Distortion - I think I'll keep it for now as I own it and the choice/flashback provides pretty good value

Adds

Enchantments

Ashes of the Abhorrent - Deathgreeter in enchantment form. Also hoses some graveyard strategies

I love this, instant add!

Artifacts

Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

Oh man, the amount of time's I've removed or added this card is ridiculous. But the more I look at it, the more I think "ok, this is either a massive threat deterrent, or, a massive buff". gotta add it.

Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

This is a perfect card to replace one of those lands you mentioned above (I ditched Orzhov Guildgate)

Sorceries

Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

This is huge, added

Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Really struggling to get this into the deck. Potentially can remove Ranger of Eos as this does create some crazy draw / counter... thoughts? Or maybe one of the weaker (Night's Whisper) or high CMC Draw Spells like Hedron Archive or Solemn Simulacrum?

Creatures

Blood Artist / Deathgreeter - This guy does work in so many situations. Usually an auto-target in most metas, that just goes to show how powerful the effect is

Another one that I've added and removed so many times. Suggestions for what comes out for it?

Cliffhaven Vampire / Vizkopa Guildmage - If you're going to run Sanguine Bond, you should consider this guy too

Agreed, same issue though - what isn't giving me enough value with Sanguine/Exquisite to warrant taking out for this?

Divinity of Pride - Similar to Serra Ascendant, big beater for cheap plus lifelink!

See Blood Artist resonse - however I am aware this deck lacks any other source of damage outside of Swol Karlov, so things like Walking Ballista and Serra Ascendant will be handy. I do have Sunscorch Regent - is that worth taking out for this?

Instants

Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

Good add, I removed Kaya's Guile but not sure if this was the right choice?

LordBlackblade on Karlov/Sorin Blessed

1 week ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:

Cuts

Lands

Enchantments

  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.

Artifacts

  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better

Sorceries

  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors

Creatures

Instants

  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from

Adds

Enchantments

Artifacts

  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

Sorceries

  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Creatures

Instants

  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

1 week ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

multimedia on Karlov/Sorin Blessed

1 week ago

Hey, currently your deck doesn't have an official Commander. In the deck editor after 1x Karlov of the Ghost Council text put the CMDR tag.

1x Karlov of the Ghost Council *CMDR*

Doing this shows Karlov card in the deck list and officially makes Karlov the Commander of your deck. I also suggest turning off the competitive meter. Which can be done in the deck editor by unchecking show competitive meter. The meter is not an accurate gage of how competitive your deck is. It's currently at 22% competitive which if it was accurate is not good, but it being false low is a distraction right now for your deck building. The lands in the manabase are a big reason for the low % of competitive.


I like your version of Karlov and you've decided to go the extort direction which is unique, good choice.

The first thing I do when building budget decks is allocate enough of the budget for good lands in the manabase. Sometimes this requires using more of the budget than I would like, but I figure I need good lands to actually consistently cast cards. For $25 you can make big upgrades to the manabase. Dual lands that can ETB untapped are wanted with Karlov because he's a two drop and you want to be able to consistently curve white one drop into white/black Karlov which will be difficult without more good dual lands.

Consider a few more low CMC creatures who have interaction with Karlov?


I see Exquisite Blood and if you're wanting to add an expensive price card for a combo then Walking Ballista with Heliod, Sun-Crowned is a combo with cards that are individually better. In my opinion Exquisite is not worth $32 and Ballista can have many more scenarios where it's good outside of the combo. Ballista can also be more easily recurred with Phyrexian Reclamation which is in the Mystery Booster set, that version is $1. Good source of repeatable value using life for some resiliency.

Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone. Ayli, Eternal Pilgrim + Karlov is good with Reclamation and life gain being able to recur the creature, Karlov, you sac. Karlov can exile creatures with his ability, but Ayli as long as you have 50 life can exile a nonland permanent which as a repeatable ability is powerful in multiplayer Commander.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel. Necro is a great way to use life for value and is one of the best sources of repeatable pseudo draw in Commander. It's definitely worth $17, it's good with Krrik's Phyrexian mana ability and Aetherflux. For $32 instead of Exquisite you could get Necro and dual lands or Serra Ascendant. Ascendant is a one drop 6/6 flying/lifelink creature in 40 starting life Commander.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

Good luck with your deck.

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