|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
|Have (6)||Forkbeard , , pskinn01 , d3sden0va , metalmagic , jecder|
|Want (7)||PlutoniumWedding , copppertopp , RileytheVague , Ignis_Rana , DankMagicianD , bayard , Kagu11|
Serra Ascendant Discussion
1 week ago
I like soul sisters, but I had some opinions on some cards in this deck. Cathedral Sanctifier just does not feel like it does much. 3 life is not that much, especially when you are gaining so much life. Rhox Faithmender feels like a "win more" card, as it is only really good when you are gaining a lot of life, and when you are gaining a lot of life, you are winning, so it becomes irrelevant quickly. It might be nice in the sideboard to maximize your lifegain against burn, and a big but makes it less likely to die to Lightning Bolt . Crested Sunmare is only good if you can play a creature every turn, and I would recommend Archangel of Thune over it. Blessed Alliance is most commonly going to be used to force an opponent to sacrifice an attacking creature because you have an overflow of life already and your creatures are usually frail, so you don't want to chump block with them. Condemn can have the effect of Blessed Alliance for cheaper. You also get to choose the target. Aerial Responder , while having a good rate, unfortunately doesn't cut it for modern, as you want your creatures to have an effect besides just attacking. To keep my hand filled, I use cards like Thraben Inspector and Squadron Hawk (a playset for obvious reasons). To lean heavily into the life gain archetype and guarantee more redundancy, you will want a full playset of each of your main sisters. Also, if you want to gain lots of life at one time, instead of Cathedral Sanctifier , you can run Martyr of Sands , allowing you to turn a Serra Ascendant on on turn two if you'r lucky.
Sorry for this essay on the inner workings of soul sisters.
1 week ago
7.39 each totals 14.78
1 week ago
Unfortunately haven't been able to play much this past couple weeks outside of my budget commander league (under $50).
Turn 5 seems about right, here's some of the goldfishing stats:
05/02/17 | Avg. Turn 5.7
10/03/17 | Avg. Turn 5.0
01/25/19 | Avg. Turn 5.7 | Combo 40% | Synergy 20% | Damage 40%
02/01/19 | Avg. Turn 5.0 | Combo 50% | Synergy 20% | Damage 30%
Turn 1 is definitely not as frequent as I would like, but the cards to make Turn 1 more consistent make T2-5 less consistent in most cases. Dark Ritual is one that's pretty good all purpose and a T1 enabler if you want to improve your average.
Any lifelink can swing for the fences, except Serra Ascendant he's not that effective because he loses the +5 but still doesn't matter because he lifelinks.
I picked up a Hatred last weekend, going to try it and will let you know. I really dislike it's CMC5, feels too slow.
Felidar Guardian is just another Restoration Angel and putting in Altar of the Brood just for one particular interaction (no other benefits), isn't a good process. I would just tutor the Restoration Angel + Kiki-Jiki, Mirror Breaker . Altar of the Brood could replace the Goblin Bombardment if you wanted to test this interaction, works the same way basically.
Combat Celebrant I feel has ok synergy with Kaalia of the Vast , but I usually don't have that many A/D/D to drop in anyway. Wouldn't tutor him over the primary either. Why I like him is the CMC3. Worldgorger Dragon is another possibility for win-con, but takes some balls and a Piranha Marsh (Or Altar of the Brood !)
2 weeks ago
Felidar Sovereign is a great card that allows you to instantly win with a life gain deck, another powerful card with this effect is Test of Endurance . Serra Ascendant is an excellent big and very low-cost card. Approach of the Second Sun will also let you win if you can gain enough life and pillow fort enough.
3 weeks ago
Hey, I see Avacyn, Angel of Hope . Why not use her as Commander instead of Avacyn, Guardian Angel? Angel of Hope is a much better card; much more impact as a Commander.
There's several cards in the sideboard that are upgrades for cards in the main deck. Resplendent Angel and Lyra Dawnbringer can be a fantastic Angel engine in multiplayer Commander because Resplendent works on each of your opponents turns. These are two of the best Angels for Angel tribal; alone or together they have a lot of impact.
Angel of Serenity and Baneslayer Angel are two more of the better Angels. Because Serenity is a creature it can be recurred or reanimated this makes it a very good repeatable creature/graveyard hate removal spell. Herald's Horn , Urza's Incubator and Caged Sun are all upgrades for ramp. Serra Ascendant for one mana can be a real beating in 40 life Commander. Consider Angel of Sanctions ? It's an Angel Oblivion Ring that can be more easily reanimated.
My next suggestions are good support cards for mono white. Consider Smothering Tithe ? It's a great source of repeatable ramp for white in multiplayer Commander. Wheels can be a big part of some Commander matches and this card gives you a huge advantage against your opponents. Everyone in Commander wants to draw sometimes even a lot of cards and every time an opponent does they are not going to want to spend two extra mana for each draw just to deny you a treasure.
Consider Knight of the White Orchid , Mother of Runes and Aven Mindcensor ? Ramp and repeatable protection. Mindcensor makes your opponents tutors less effective even Fetch lands which is very helpful for you because white lacks tutors. Mindcensor helps to some what level the playing field.
With Angel of Hope as Commander you can take advantage of Hour of Revelation and Akroma's Vengeance which will wipe everything of your opponents and not yours. Armageddon also nasty when your lands are indestructible.
Cards to consider cutting:
- Angelic Field Marshal
- Chancellor of the Annex
- Sphere of Safety: only 8 total enchantments is not enough to utilize this for five mana.
- Guardian of the Gateless
- Angel of Invention: Angels are already big with evasion don't really need a five drop +1/+1 anthem.
- Pristine Angel: 4/4 for six mana who may or may not have protection is not worth it.
- Serra Avenger
- Holy Mantle
- Banishing Light
- Oblivion Ring
- Angel's Trumpet: this gives your opponent's too much advantage with creatures in multiplayer.
Good luck with your deck.
3 weeks ago
Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.
Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:
Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .
Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.
Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.
Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.
If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .
Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.
Commander's Sphere is borderline playable, because:
CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!
Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!
I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!
Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.
I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.
Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).
Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.
If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.
1 month ago
1 month ago
I was thinking about my Reveillark alternative win-con's,
Hatred is CMC5 () and just needs Kaalia of the Vast but also likes guys like Baneslayer Angel , Gisela, Blade of Goldnight , Gisela, the Broken Blade , Lyra Dawnbringer , Serra Ascendant or Whip of Erebos .
Was thinking, it's a different win-con (only 1 player too in some cases), but other than being high CMC, would allow me to cheat in an A/D/D and Commander Damage kill a player if left unblocked as well (Instant speed).
Combat Celebrant is enticing because of his CMC3 (), other than his obvious Exert ability which can land 2 A/D/D in 1 turn, do some mass damage with someone like Balefire Dragon or Gisela, Blade of Goldnight , but his real power is that he doesn't need the sac outlet.
Potentially a win-con with someone like, Avacyn, Angel of Hope , Demonlord Belzenlok , Doom Whisperer , Hellkite Tyrant , Razaketh, the Foulblooded , Etc. unless there is something large enough to block the Trample indefinitely. Doesn't matter if Combat Celebrant is blocked, just making the copy, allows for the next attack to occur. Kiki-Jiki, Mirror Breaker never gets in harms way.
I'm sure there are more ways to abuse him, Splinter Twin obviously, which doesn't work with Buried Alive but can replace Kiki-Jiki, Mirror Breaker in most/all? combos too. could tutor Splinter Twin pretty easily. Idyllic Tutor for example could also pull me an Animate Dead etc, feel there could be some good build out around Combat Celebrant for combos, and just his natural talent when attacking with large A/D/D.
Adarkar Valkyrie also gave me:
I just found neither Adarkar Valkyrie or Aurelia, the Warleader properly ETB triggered with Kaalia of the Vast , and I was never tutoring either of them because they aren't that impactful, so ended up removing Adarkar Valkyrie and then later Aurelia, the Warleader to focus more on the primary win-con with Kiki-Jiki, Mirror Breaker + Restoration Angel .
Crucible of Worlds more inline with a classic Kaalia of the Vast , which the Infinite Combat phases + Land Destruction is part of the reason (as well to a degree the amount of hate Kaalia of the Vast receives as a commander), is why she fell to Tier 3, from Tier 2.5 previously. If I have a Grand Abolisher I don't care, but if I don't, sometimes there is surprise when they have 40 life and think they are unkillable by Kaalia of the Vast and leave themselves open and I can swoop in on T4 with the Restoration Angel horde!
It's been a long time since I needed to resort to Reveillark , either I've won, or someone else has combo'd before I really get to a point of attempting a Reveillark win. Combat Celebrant , I feel like I could also use, Entomb / Gamble , example:
Entomb > Kiki-Jiki, Mirror Breaker + Mausoleum Secrets > Reanimate . With a Combat Celebrant and anything to attack with, I'm good to go. ( Entomb makes Mausoleum Secrets more valuable to me too). He also doesn't get haste from Dragon Tempest either, so that's another negative.
He can't really Turn 1 so that's kinda why I was thinking more along the lines of Hatred even without augmenting the Lifelink. Life also fuels my speed, Draw/Mana/Tutor, so not sure of the impact to my game post Hatred .
Dark Ritual , Simian Spirit Guide , Mox Diamond all increase T1 potential, but I always worry about, outside of T1 do they have much value. Dark Ritual can cast a Necropotence so it has some benefit and with other cards Buried Alive + Reanimate .
My current challenge is Faithless Looting , I think it needs to go back in, have to decide what to remove. In games where I draw my Karmic Guide or Kiki-Jiki, Mirror Breaker I'm usually like T9 because I have to actually cast them and at CMC5, it's just not realistic with the other costs ( Buried Alive CMC3 and Reanimate CMC1) thats, CMC9, never going to happen. A Faithless Looting makes it CMC5 only. Faithless Looting also has some nice synergies if I don't have an A/D/D in my hand and Kaalia of the Vast is ready to go.
I agree, when is a deck every truly complete. Ever time I play I learn something new about my deck, or a Razaketh, the Foulblooded comes a long and takes over top dog spot in my decklist, and makes Griselbrand being Griselbanned a little easier to take.
Serra Ascendant occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.03%