Serra Ascendant

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Browse Alters View at Gatherer


Have (3) Azdranax , Forkbeard , metalmagic
Want (2) Laereth , TheFlameReaper

Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Iconic Masters (IMA) Rare
2011 Core Set (M11) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Serra Ascendant Discussion

Pterozacktyl on Regiment of Renown

4 days ago



I would consider Tajic, Legion's Edge and Serra Ascendant and Metallic Mimic as options, though they are just ideas!

ellie-is on Ellie's Soul Sisters

2 weeks ago

@Peoni: Thank you very much for the comment!

Emeria, The Sky Ruin sees a lot of play in Martyr Proc, which stalls out games by looping Martyr of Sands as its main strategy, but since this deck has a bigger focus on fast aggro, it's very unlikely a game will last enough for me to play 8 lands. So the fact it comes into play tapped is too big a drawback to run it.

Path to Exile is definitely good and I'm trying to figure out how to make room for it currently. Chalice of Life  Flip is fun and I used to run it in an older lifegain deck, but by the time I have enough life to trigger it, I could be triggering Serra Ascendant instead, which costs just one less mana and synergizes better with the rest of the deck.

Heliod, Sun-Crowned on the other hand is super strong! A lot of recent Soul Sister decks are using it because it goes infinite with Walking Ballista, and turns your other creatures into Pridemates too. My only issues with that combo is that I'd need to afford playsets of both cards and they are both very expensive, and also that Walking Ballista doesn't really do much in this deck without Heliod being around. But mostly this combo is out of my price range, haha.

Peoni on Inniaz Fliers

2 weeks ago

Some cards you might like: Consecrated Sphinx, Djinn of Infinite Deceits, March of Souls, Thopter Spy Network, Illusions of Grandeur, Transcendence, Field of Souls, Anointed Procession, Serra Ascendant.

Kind of a mixed bag of cards for all sorts of strats just to maybe give you some ideas. I fell in love with this commander when she was spoiled but I keep forgetting to make a deck for her. Maybe now I finally will. Nice deck. :^)

Valengeta on Wasabi413

3 weeks ago

Here's some cards that you might like. Some are better for sideboard than mainboard, depending on your opponent's decks. Please note that the cards I'm pointing to you here are all 3 CMC or less, so you have a more solid mana curve




I purposely sellected cards that interact with Life, so they can contribute to your main strategy one way or the other. Hope it helps!

Brobraam on Avacyn's Army

3 weeks ago

I'd swap out Knight of the Holy Nimbus for something else, such as Serra Ascendant,a White Knight if you want to continue on first strike, or anything else.

Omniscience_is_life on

1 month ago

Looks like a very powerful deck. My only recommendations are as follows:

Remove: (let me know if your meta makes any of these cards better than they might usually be, btw)

Mana Tithe. This card will too often be dead in your hand, as a 1 mana tax is, at most points in the game, equivalent to nothing.

Disenchant/Seal of Cleansing. There are just more powerful versions of this card(s?), it's just too narrow for 2 CMC

Fragmentize. Um... sorcery speed? No, thank you

Serra Ascendant. As far as I can tell, this card has very little synergy with the strategy of the deck, I know you want to be gaining life but this card doesn't care as long as you're just barely staying around your starting life total. Don't get me wrong: Serra Ascendant is busted in the format, but a more synergistic piece would be better in its place.


Phyrexian Arena. Great repeatable card draw, and works great in decks that A. don't care about a little life loss, and B. want the game to go longer anyway.

Slaughter Pact. Awesome spot removal, can get you out of sticky situation where you want to cast spells, but also hold up answers.

Dismantling Wave. Works best in our 4-player format, kind of a lot of value in one card. Nice to be able to "overload" it, too.

Teferi's Protection. Great for keeping your combos pieces safe if someone tries to wrath or something, also can just keep you from dying to direct damage and the like ;)

O-stone/Nev's Disc. Great way to be efficient with mana, you can play 'em out on a turn that you don't have any other actions on, and then crack them with the situation gets tight.

Abolish. Similar theory to Slaughter Pact.

hope this helps, good luck with the deck! (also, definitely tell me if I missed any key interactions or anything like that. Thanks)

Scallywallwest on Drain 'N' Gain

1 month ago

Hello! Since you'll be draining people with this deck, I'm sure you'll be able to lose a few life for certain things, right? I think you should consider Phyrexian Arena for card draw. I know it's sometimes not the best in situations, but if you just want a quick boost, you could toss in Read the Bones or Ambition's Cost. In my opinion, I think you might want to playtest without Ayara, First of Locthwain. She's quite heavy on mana, costing to play, meaning you won't always be able to cast her on turn three.

Serra Ascendant is quite powerful in commander, and is useful late-game, too. In looking over your list, I notice that you don't seem to have the most targeted removal. A great removal spell in Orzhov is Vindicate, which is a good price to pay for destroying any permanent. You could also put in an Anguished Unmaking. I notice that you do have things to make your opponents sacrifice creatures, but you don't seem to have many wraths. You'll probably need this most against token decks, but having a wrath on hand while your opponents are jumping ahead is usually a good thing for you.

By looking at your curve, I'd say you could take out at least 3 lands and replace them with mana rocks. If you're planning to lower the 5-mana spells, add in cheaper spells, etc., you could easily lower the land count to 35 or such.

Otherwise, your deck looks really good! I'm personally a big fan of lifegain, and I'll admit, I do try to sneak it in to many decks that...let's just say...don't really need it. :b Take my opinions with a grain of salt if you feel you need to, but I do hope that at least one suggestion was useful to you! Farewell, and good luck with the deck!

Load more