Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Entreat the Angels Discussion
1 month ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
2 months ago
God-Eternal Oketra > Oketra the True Wood Elves > Sad Robot Nature's Lore > Rampant Growth Migration Path > Explosive Vegetation Scute Swarm > Entreat the Angels Other general cards to consider: Aura Fracture , Cryptic Caves , Dust Bowl (or any strip mine/wasteland/etc), Elvish Reclaimer
2 months ago
I really like this theme, I have a similar one called Angel cleric lifegain from which I’m drawing suggestions.
The way I see it your win-condition is “gain lots of life and then attack with Angel of Destiny ”. So you need to gain lots of life.
I would go 4-of Righteous Valkyrie and Speaker of the Heavens , and add 4-of Bishop of Wings as another method to gain life when angels enter the battlefield. Then, I’d consider some cards for gaining life. Revitalize and Renewed Faith are both good, but I really love Rest for the Weary because you can easily turn on your Speaker on turn 2 and then start pumping out angels.
Other cards to consider include Resplendent Angel to add another angel each turn, Boon Reflection or Rhox Faithmender to double lifegain, or perhaps even Entreat the Angels as an alternative win-con that will also net you life if you have one of the many “gain life with angels” out on the battlefield.
2 months ago
Seems like a nice, mid-power budget deck! Based on some playtesting, maybe run 1-2 fewer plains/ramp and more removal or mid-cost (3-5) pro-active plays. If Path to Exile Swords to Plowshares and Hero of Bladehold are out of your budget, try Blade Splicer Restoration Angel or Entreat the Angels . I would also remove the "live gain synergy" package, for token generation or removal/draw/ramp. Other than that, I love the list. Always a fan of mono-white in commander!
3 months ago
Mcat1999 - No, please. I welcome any commentary, and I am more than fain to describe my deck building. I stopped using the description for strategy analysis in favour of my turgid writing style some while agone.
So, I enjoy building older commanders, but synergizing can be a little difficult. This is especially prominent in the set Legends. From merely perusing all of them, they are not too powerful and lack much in their colour identity. (As examples, Dakkon cares about lands in Esper and Xira Arien forcing card draw in Jund.) With Halfdane , I had to build an Esper deck that abuses power and toughness.
Due to the general not having Red or Green, I am forced to be creative. The thing I went to immediately were creatures that acquired different stat-lines regarding board states, such as Consuming Aberration . A fair number uses the number of cards I have in hand to tell (around sixteen total in the colour combination), thus I have a deck built around drawing cards.
That brought me the goal of having a large hand size; I then needed to get there somehow. I chose for a control deck with a Flash subtheme, using Nymris and Hippocamp as draw engines. If not, I have a lot of card draw, along with tutors to find the card draw.
This left me with a controlling, card draw deck with giant Flash creatures . It mainly wins by never relenting on any front and slowing my foes to a point of non-progression, all whilst I assail them with 7/7s. Entreat the Angels is honestly just a backup plan if I draw a Mystical Tutor .
This was overlong, but I hope it explained your query.
4 months ago
Haha you are a tough one. Bishop of Wings is indeed probably best in slot for an Angels deck. But in this case here i have simply not enough Angels that would justify playing it. If there is a 3 drop Angel with ETB removal, i will definitely consider it.
Divine Visitation is indeed an Angel wincon but it is not the idea i was going for. So the base idea is to play big legendary Angels like Akroma, Angel of Wrath , Avacyn, Angel of Hope , Iona, Shield of Emeria , Brisela, Voice of Nightmares (These are the devotion payoffs. You can add 1x Entreat the Angels if you feel like it). There is a tutor in place Thalia's Lancers to fetch the situational needed wincons. It is a lot more fun to play with different wincons and tutor effects during game than just token spam and pray.
4 months ago
I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:
Doomskar playable card in standard, could compete with Wrath of God. I like the ability to exile stuff rather than destroy because there are so many graveyard creature decks that don't give a two shites if they get hit by a boardwipe. I prefer instant speed exile Settle the Wreckage. I see that a 3 mana boardwipe is really good but you give up your Turn 2 to foretell. If you need a fast wipe try Sunscour or Terminus for modern.
Starnheim Unleashed Really cool Artwork and does basically the same like Entreat the Angels did 8 years ago but worse. So i could only see that in standard or pioneer. Does not usually work well with devotion mechanics.
Reidane, God of the Worthy Flip what a cool card for the 3 mana slot. Legendary Angel... wait what? It's only an Angel artwork but it's no Angel at all :( Maybe with all the Snow permanent could be a sideboard option but the development team had Angels as an aggro deck strategy in mind while designing Kaldheim. See Resplendent Marshal, Shepherd of the Cosmos, Valkyrie's Sword, Stalwart Valkyrie, Youthful Valkyrie.
Hero of Bretagard had potential, if you play only cards like Path to Exile, Sunscour but the requirement of 5 and 10 cards in exile makes this card power probably a "Common". It would be playable with protection from instants, but it's just not playable
Glorious Protector maybe somehow playable, but i dont see it yet.
Starnheim Aspirant with 1/4 instead of 2/2 and would be playable
Divine Gambit who ever designed this card need to be fired asap
Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.
5 months ago
Looks beautiful! Have you thought about running Court of Grace in the deck? I'd personally recommend mainboard, because it's such a good card. Plus you might also want to run Entreat the Angels and Starnheim Unleashed, especially for flavor. I'll probably take it and make a few changes to play against my friends, if that's fine with you.
Always great to see mono-white Angels!