Entreat the Angels

Entreat the Angels


Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Latest Decks as Commander

Entreat the Angels Discussion

Nayru_Incarnate on Angels

1 day ago

Ive found Starnheim Unleashed is really effective in angel decks recently, (as opposed to the Entreat the Angels I’d normally play,) and Fateful Absence may be a bit better for removal than Blessed Alliance once MID’s out.

Hytersprites on Orzhov Angels

2 weeks ago

I'd consider Entreat the Angels

zapyourtumor on Hallelujah

1 month ago

Honestly not having Brainstorm hurts modern miracles a lot but I've always wanted to make it work. My first comment is having 8 miracle boardwipes seems really overkill. I'd probably cut most of the devastation tides. Also, I don't think 4 Entreat the Angels are needed since its a finisher.

Counterbalance might work but usually requires instant speed deck top manipulation. We have Brainstone and Telling Time which might just be good enough.

Maybe Crystal Ball? I'm not sure. I've tried this one a few times as like a terrible version of divining top but it might be too slow for the current meta.

If you decide to go the blink version mainboard, there could be some value in using Riverwise Augur. And maybe replacing momentary blink with Ephemerate. You could maybe combine the two plans this way to make up for not having Brainstorm.

CommanderNeyo on HEAVENs Legion / Angel-Token-Lifegain

1 month ago

Some cards I would recommend you consider:

Seraph Sanctuary

Entreat the Angels (best as a one- or two-of)

Swords to Plowshares

The Book of Exalted Deeds

You could also consider the Soul Sisters (Soul Warden and Soul's Attendant), and potentially Angel of Vitality.

Jackfrost23 on Manifest

1 month ago

I would suggest running some miracle cards like Terminus and Entreat the Angels as well as some more creatures to flicker like Charming Prince (it can also scry) or Skyclave Apparition (it is also a spirit for Essence Flux). You might also want a backup way to cheat out Emrakul but I don't know what the best option would be. Because you are already running blink cards you might want to consider Solitude. I am reluctant to recommend Congregation at Dawn because it is so slow but that could be another option. All in all I really like the deck!!!

zapyourtumor on Banned cancer

2 months ago

I'd go down to 1-2 Devastation Tide and 1-2 Entreat the Angels as a finisher.

Cut some Noxious Revival , and probably cut 2x Brainstone for Sensei's Divining Top . Any no-banlist miracles deck with top is incomplete without 3-4 Counterbalance . I would also add a second jace.

I think you could also cut some Preordain and use the slots from entreat and tide to add Counterspell and Force of Negation .

MaltOMeal on Absolute Theocracy

4 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!
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