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Speaker of the Heavens
Creature — Human Cleric
Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only at any time you could cast a sorcery.
9-lives on
1 month ago
That link and its deck is sad. He has to have a bunch oF +1 life generators, which goes well early in the game, but then he doesn't really capture the points of his deck. For instance, Speaker of the Heavens is not going to work with his healing clerics; that requires a lot of quick early healing and keeping the life points at that level. This would only be achievable if you're healing a lot more and more often. Righteous Valkyrie only gives max 2 health per cleric, and requires that they ETB to get the life. Then, he tries to fit in Vito, Thorn of the Dusk Rose, and expecting it to work whenever he has barely any healing triggers ETB. Then, he's mixing in his poor strategy with +1/+1 counters. This is really all his deck does. My deck is far beyond and better than any of this crap.
multimedia on
Orzhov Lifegain Vampire Buff Stuff
2 months ago
Hey, for a first deck, well done on a budget.
I see some good deck building here, a clear game plan, some 4 ofs and a nice set of Godless dual lands. However, the numbers on some cards are off and there's some cards that belong in the sideboard rather than main deck because they cost too much mana for what they do unless you know for sure you're getting value from them. Revenge of Ravens, Kaya's Wrath, Exquisite Blood could all go in the sideboard in smaller numbers. Ill-Gotten Inheritance isn't worth playing.
There's an archetype in Modern called Soul Sisters and that's what you're mimicking here. In Soul Sisters you're also growing creatures p/t when you gain life. It's called Soul Sisters because of 4x Soul Warden and 4x Soul's Attendant are the sisters, life gain engine. In Soul Sisters there's nonbudget payoff wincons, Serra Ascendant and Heliod, Sun-Crowned, huge payoffs from wanting to gain life. You're going for a budget Soul Sisters and there's several budget replacements to consider.
- 4x Lunarch Veteran Flip --> Ill-Gotten Inheritance
- 2x more Pridemate --> Gideon's Company
- 4x Lingering Souls --> Revenge of Ravens
- 3x Speaker of the Heavens --> Exquisite Blood and Kaya's Wrath
You have a clear game plan here, but you can improve gameplay by changing the numbers of some cards and adding more lower mana cost effects that gain life? You're going to want more than just 4x Warden as one drop repeatable life gain with creatures. Veteran is a budget replacement for Soul's Attendant since Attendant is now $5 each. If you can get 1 or some Attendants then for sure play them, but if you can't get 4 than play 4x Veteran as another one drop sister. It's the 4x number of each that you want to have a better chance of having a sister turn one.
For your version the best opening curve is one drop sister into Pridemate, but to get this consistently you want more one drop sisters and more Pridemates. Lingering Souls gives you a lot of creature value for the mana cost because can flashback for lesser cost later or even same turn. With a sister or more in your control Souls can trigger nice amount of life gain while also creating flying Spirits who can be attackers or fodder as blockers. Turn one Warden, turn two Pridemate, turn three Souls, turn four flashback Souls and cast some thing else is a curve to build a huge game winning Pridemate.
Speaker of the Heavens is a fine budget payoff for having more life by creating 4/4 Angels. Creating an Angel triggers sisters and it's another one drop with lifelink.
Good luck with your deck.
wallisface on
Esper converting to mono white angels +1c lifegain
2 months ago
Some thoughts:
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You're running a LOT of cards as 1-ofs and 2-ofs here. This is going to lead to consistency issues and overall a much weaker deck. Ideally most decks should be aiming for the majority of their cards to be playsets (4-ofs). A good deckbuilding approach for new players is to pick 9 cards and run playsets of those (making 36 cards) alongside 24 lands (making a 60 card deck).
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You have almost nothing to do in the first 2 turns of the game, which effectively means you'll be starting most games 1-2 turns behind your opponent - that's a really dangerous place to be! Added to this, your mana curve is really high. Having soo many of your cards cost 3-or-more mana is going to make your plays very clunky/slow. In particular, modern decks normally can only ever justify running 4 cards (1 playset) costing 4 mana, and run nothing above this... you've got a whopping 15 cards costing 4-or-more, which is far too much. Going from my previous example of picking 9 cards, the mana-curve of those cards should ideally look something like 1,1,1,2,2,2,3,3,4.
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Lands that enter tapped (of fetch for a land that enters tapped) are super slow and cumbersome, and should be avoided unless there's absolutely no other option. Your current deck would be a LOT stronger if you just ran all-Plains and ditched those 3 cards that needed blue/black mana. Even going 2 colours would help you a lot here, as often its pretty safe to run all-basics in a 2-colour deck without major issue. In any case, I would suggest avoiding those taplands like the plague.
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Note that lifegain is probably the overall weakest ability you can have in Magic. Unless you're running playsets of both Righteous Valkyrie and Speaker of the Heavens, I would really suggest against trying to focus too heavily on it. Without big payoffs, gaining life is actually doing nothing for you in 95% of games (it's only ever going to matter if you're facing burn decks). If you are trying to focus on lifegain, this deck here is probably the direction you want to head
BotaNickill on
Ang-Hellic
2 months ago
zapyourtumor Thanks for the upvote and for the helpful advice! I love outside input! My tabletop play group is pretty limited these daze! I don't get out for competitive modern events much anymore, but I still like to be competitive! I mostly play on arena, but Historic just isn't quite the same as Modern. I play Coco Angels on Arena, and I fully agree that the Youthful Valkyrie is a total star, but this is my live Deck and I do not yet own physical copies. The Serra Avenger was a cheaper/more readily available option at the time, all That being said, Aside from My EDH Kaalia and Sigarda decks, this is my baby! So maybe it's time to order some! I didn't realize that Sensei's Divining Top was banned in modern. This site usually flags illegal cards. My bad! I had three copies of Aether Vial in the deck at first along with the Serra Avengers, but I always feel like I want to draw more cards, which is something not many white decks do, aside from bogle/enchantress. Aether Vial is great when you have cards to put into to play with it! I have a playset of Esper Sentinel, and while I like it, and it's a pretty good card, it's even better when you can make it bigger, which is something this deck doesn't really do. Still, I feel like the sentinel or Speaker of the Heavens is the better play? or the Giver of Runes?
Path to Exile is a great card, and so is Fatal Push no question there. In my play group I happen to run into Stormbreath Dragon a lot, and that is the reason I am running cards like Doomblade or Go for the Throat, I've also been playing around with Lay Down Arms a bit and Soul Partition but yeah, not good against Stormbreath Dragon, lol.
Anywho! Thanks again for the comments and suggestions! Much appreciated
Trompi on
The Church of Many Dieties
3 months ago
Thank you for the feedback Gadianten, much appreciated!
I use the maybeboard as a list of cards I've considered at some point and don't want to forget about for the sake of future updates. So the cards listed there are most often cards I do not own, hence the "Expensive" category - those are cards I would most definitely run if it wasn't for their price tag. Right now this deck is powerful enough for my game group so I'm not too keen to spend much money on needlessly powerful stuff.
That being said, I might just try Moon-Blessed Cleric now that you mention it. It'll be more fun for everyone if I don't take forever to find my win-cons when in dominating position.
Unspeakable Symbol looks amazing! I love niche cards and having agency outside of my turn. This card is just perfect.
Lastly for the new considerations: I admit that Selfless Spirit and Speaker of the Heavens are great. I personally find them a tad boring though, so I'll just add them to my mess of a maybeboard for now. :D I don't like Mikaeus, the Unhallowed because so many of my clerics are humans and I just don't want to have to think about which are and which are not. I've run Pontiff of Blight for a tiny bit but never really used it in-game. I will give him another chance since our meta is not super fast.
Gadianten on
The Church of Many Dieties
3 months ago
You have a good start having a plan that plays to the tribes strengths and is not just a tribal mishmash, it is even on theme for clerics.
Maybeboard: There are a few creatures that should be taken off the maybe board like Moon-Blessed Cleric for tutoring powerful enchantments. You have some straight up more powerful lifegain creatures like Righteous Valkyrie and Soul's Attendant sitting on the sideline, these should be main decked immediately. Yawgmoth, Thran Physician is amazingly powerful and especially deadly with your commander out, he does it all, card draw, removal and sacrifice outlet. Rotlung Reanimator pairs very well with your commander I think, rewarding you even more for sacrifice and even though the tokens are zombies they do provide attackers, blockers and sacrifice fodder for some abilities.
Unspeakable Symbol is an excellent redundancy to go along with Vizkopa Confessor for adding a little more resilience to the win condition. This card also has some more subtle effects making it very interesting for multiplayer as it can target an opponent's creatures, letting you change combats and can be used for political favors.
Some new considerations: Selfless Spirit fits in very well with your commander and is easy to reoccur adding some real resilience to your clerics. Mikaeus, the Unhallowed is obscene with your commander and in tribe as well. Speaker of the Heavens is not a major add but thought I would mention him as a decent token generator for your fleet. Pontiff of Blight is a decent cleric that can help grind out long games by transforming spells into burn spells with multiple extort triggers on cast, the amount of damage and lifegain over time is no joke.
kamarupa on
Token Welcome
3 months ago
Thanks for the +1 and suggestions! Lingering Souls is limited to sorcery speed and not as repeatable or cheap to cast as Speaker of the Heavens. As this deck is intended as multiplayer deck, generating tokens on opponent's turns nets us a lot more card draws from Tocasia's Welcome. Thus, like Lingering Souls, Hero of Bladehold isn't a versatile as the spells I've already included, as it's limited to making tokens only during my own combat phase. I'd consider Devouring Light if it worked on any creature instead of only attacking/blocking. There are just too many creatures that are threats without attacking or blocking.
kamarupa on
Moonlight Sonata
3 months ago
I think I might favor Tocasia's Welcome over Collected Company here, though Welcome would be even better if your bounce effects could happen on your opponent's turns. Ephemerate isn't quite as repeatable as Soulherder, but it is cheaper to cast, though not a creature spell itself. There's also the classic Restoration Angel, but that seems too high MV and only a one time use. Saltskitter seems interesting, but not particularly reliable. Eldrazi Displacer would be great if it didn't require 3 mana to activate. Thraben Doomsayer doesn't give the all the benefits of a bounce, but token generation is still a powerful trigger with Soul Sisters. If any of those made the cut, then I'd say you didn't need Blue spells at all, which would make your mana base faster, cheaper, and more reliable.
I think Speaker of the Heavens is a pretty perfect fit with Soul Sisters.
While on principle, I like protecting permanents, I think Patch Up might be strong enough that removing your creatures could prove more helpful to you than to your opponents - something that usually frustrates the hell out of me.
I'm not convinced shock and fetch are the best lands. While the lifeloss is less painful when counterbalanced with Soul Sisters' lifegain, it also negates some of the advantage of gaining life. Equally efficient lands that don't cost life would be better. Pathways and fast lands seem, at least to me, just as good if not better: Barkchannel Pathway Flip, Branchloft Pathway Flip, Hengegate Pathway Flip, Seachrome Coast, Razorverge Thicket, Botanical Sanctum
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