Speaker of the Heavens

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Speaker of the Heavens

Creature — Human Cleric

Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this also causes you to gain that much life.)

: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only at any time you could cast a sorcery.

kamarupa on Population Bomb

3 months ago

Nice work! I guess you really deserve some props, as I've seen plenty of people on here that aren't new list decks as certain formats but still include cards that aren't legal in that format. So that's why I asked.

In terms of advice, I probably have more than you want. For starters, I'm not sure a Populate/Tokens deck is going to be what I would consider "fast-paced." It may or may not keep up with a Goblin deck - it would really depend on the caliber of each deck and to a lesser degree, the player piloting that deck. When it comes to speed, I think of low MV infinite combos, burn, Elves, +1/+1 counter Humans... So if you're really looking for speed, then there may be better place to look.

That said, if it's not so much speed, but a tokens, and tokens that can maybe compete with a fast paced Goblin deck, I think that is probably possible. As it stands, it looks like you've got a fairly budget brew going, though I notice a few pricier spells in the sideboard. So I'll be mentioning both cheap and pricier spells and let you decide where you want to draw the line.

For starters, land is one of the best investments you can make. All decks need it and the better lands you have to choose from, the more solid your decks' foundations will be. In my opinion, there is no point in spending big bucks on spells when your land base can't consistently cast them. www.managathering.com is an awesome resource to find lands. It didn't exist when I first started brewing, but I go there all the time now, namely because I just can't remember all the card names like I used to, lol. Ideally, you want lands that don't enter tapped, especially if you're going for speed. If you can afford them, Temple Gardenfoil & Windswept Heath are the perennial favorites. But Razorverge Thicket, Overgrown Farmland, and Branchloft Pathway  Flip are all decent. I recommend 22 lands for a "fast deck" - IE a deck with an Average MV of 2 or less (2.05 is close enough). Much greater than 2 average and I'd recommend 23-24 lands. Which stinks, I know, because the more land you include, the less spells you get and more likely you are to get mana screwed. But I've found that if you ever want to reliably cast spells that are 3 or more, you're going to need those extra few lands. Even with mana ramp, 16 is not enough land.

Typically, Artifact/Enchantment removal spells go in the sideboard. And typically, people run 4x creature removal in the mainboard: Any of the following would be good: Winds of Abandon, Sheltered by Ghosts, Path to Exile should be in the mainboard.

Druid's Deliverance is fun, but even in decks where I include Fog, I rarely include more than 1 copy. At double the MV, Druid's Deliverance is either going to tie up your mana (slowing you down), and/or delay instead of remove, and/or get cast just for the populate, which you already have spells for. So I'd suggest cutting it 1 copy.

Fight as One is... a decent spell. Heroic Intervention would be better. Since all but 1 of your creatures is white, Brave the Elements would be more versatile and cheaper and Tamiyo's Safekeeping is just cheaper. In my experience, 1 is the MV that is best for protection spells because it doesn't need as much mana to be available - that is - they're just more versatile. And I usually only include 1-2 of such spells.

I'd just cut Selesnya Charm. It just doesn't do anything that well and it's single use doesn't make it valuable enough to include.

Call of the Conclave is similar to Selesnya Charm - tokens aren't much about how big so much as how many. Repeatable token generators are going to be bigger threats than single-use spells.

The thing with Populate is that it doesn't really give you much oomph unless you've got bigger tokens. So you're not wrong looking for tokens that are on the bigger size. But since tokens are easy to get rid of and impossible to bring back, most people ignore the Populate mechanic altogether in favor of making lots of tokens as quickly as possible and at instant speed if they can.

Thraben Doomsayer is pretty good, though I do hate the 3MV casting cost. But you can make tokens at instant speed, which is great, and you can do it every turn.

Lingering Souls is one of the best token spells because you get so many for not that much mana, though you don't have the black mana here to make it worthwhile.

Tocasia's Welcome is great card draw for tokens, namely if you can create a token on your turn and your opponent's turn.

Creatures that care about ETB triggers are really good with tokens, too. You really can't go wrong with Soul Warden and/or Soul's Attendant - with 6+ Soul Sisters, I'd imagine a Goblin deck would find it very difficult to hit you for more life than they cause you to gain. And if you can gain enough life, Speaker of the Heavens gives you tokens that are worth Populating.

Growing Ranks is pretty good, but at 4MV,it's on the slow side.

Overrun is a good spell here, and I think you've got the right number.

Wake the Reflections is ok, I guess, but again, only copying 1 token just isn't as good as it might seem. At least it only costs you 1 to cast. The question is whether its actually powerful enough to be worth including, verses using that space for more token spells.

Something like Ephemerate or Cloudshift would probably be good with Hare Apparent

I like Finneas, Ace Archer, but I don't like it enough to overlook its Legendary status to run 4 copies.

Broad-stroke advice: 4x creature removal, 2x protection spell, 1x fog spell, 22x lands, 2-3x card advantage spell, 12x token generators, 8x ETB trigger spells. That leaves you with about 10 spells to lean into a mechanic like populate or more removal, etc, etc.

Please don't think what I write is definitive or that I'm insisting. Ignore whatever you want. I'm just throwing out my thoughts, hoping something might be useful for you.

TheVectornaut on Rise of the Griffins

7 months ago

While I like the idea of the current enchantment combo, I don't know that it's really necessary. Privileged Position already protects your stuff without the need to get out 2 cards. Further, turning all of your lands into enchantments opens you up to instantly losing the game to something like Spring Cleaning, although players are more likely to play mass wipes that will also destroy or exile their permanents due to Enchanted Evening's symmetry. Speaking of, you can try to take advanatge of that symmetry in other ways like playing Azorius First-Wing as an unblockable griffin, assuming you don't mind going into blue. Otherwise, I'd still try to upgrade the griffins here to be a little faster and more impactful. Diving Griffin and Resplendent Griffin have the potential to be better than Sunspire Griffin, depending on the final build. Fearless Fledgling and Griffin Rider are both aggressive options to shore up the 2 slot in a way I think would be more impactful than Crashing Drawbridge or the currently underwhelming Pearl Medallion. Finally, Wanted Griffin may be better than Senate Griffin at 4, again depending on what your game plan ends up being. Mutavault and Metallic Mimic are some less budget friendly options that could help the tribe's limited card pool.

As for anthems, I usually prefer the 2 cost options to the 3, although I do like Always Watching. Honor of the Pure is the vanilla option while Rally the Ranks or even Obelisk of Urd could fit in a tribal shell. One thing I thought of while looking at the high number of white pips making the Medallion worse was that you could lean into that and go for a mono-white devotion build. Some anthems like Flowering of the White Tree and Benalish Marshal already fit well in such a deck. You'd definitely want a playset of Nykthos, Shrine to Nyx and some sort of payoff for the extra mana like Elesh Norn, Grand Cenobite, Walking Ballistafoil, or whatever other bomb you prefer. You'd also want something to play on 1 for that strategy. War Falcon has some synergy with Griffin Rider, Esper Sentinel is a generically powerful draw engine, and Weathered Wayfarer is a classic way to find Nykthos. War Falcon also brings to mind the idea of leaning more into broad flying support like Sephara, Sky's Blade and Rally of Wings, although I acknowledge going down that path could severely dilute the tribal identity of the deck. One final approach I can think of is pivoting to focus on lifegain to use the Griffin Aerie in your maybeboard. You'd definitely need cheaper ways to gain life than True Conviction, especially since I think it's already one of the weaker cards in the deck. The reality is that you'd probably be nudged towards splitting the griffins with angels to take advanatge of Angelic Accord, Bishop of Wings, Speaker of the Heavens, and even Archangel of Thune. Outside of that, the options are more limited. Maybe mass lifelink could be made cheaper with Metallic Mimic plus Envoy of the Ancestors or Abzan Battle Priest. This is the only route where I actually see Path of Bravery being worth it.

Caran_Lyg on Angel lifegain feast festival

1 year ago

I like your deck but cards that reduce your creatures cost are too slow. I see you got Serra Ascendant on your maybeboard, in my opionion that card is a better choice than Starnheim Aspirant even though it might take up to 3 turns before you get it big. I use to have Speaker of the Heavens on my deck. A lot of the times it’s going to be a brick in your hand unless you get 7 life quickly before the opponent immediately starts killing you. You’re better off with more life generators like Soul's Attendant which also gains you life if Righteous Valkyrie is in your board first and then gives you life every time a creature on both sides enter the battlefield. Another one too is Diamond Mare since you’re also mono-white.

kamarupa on Ally Do Is Win

1 year ago

Why Bone Splinters? It just seems like a bad option for this build. The more Allies you have, the better, so saccing one is kind of painful. AND it's only sorcery speed? Vendetta seems aligned with the deck's strong suits - you don't have any spells like Speaker of the Heavens that has a lifegain threshold, so whatever life you gain is just insurance anyway, right? There's also Path to Exile, Fatal Push, Cut Down, Cast Down, Devour in Shadow... so many more. I know some of those are over $1, but really, the added cost isn't that significant, and there are def plenty of instant speed removal spells for under $1.

wallisface on Angelic Spiritual Soul Sisters

1 year ago

Some thoughts:

  • Speaker of the Heavens feels pretty useful/mandatory here.

  • The Book of Exalted Deeds is pretty useless unless you have some way to abuse it (i.e putting it on a land). Steel Seraph also feels out-of-place and unhelpful here.

  • I’m not convinced that Nykthos, Shrine to Nyx is helpful here, as it might trip-up your early turns more than it’ll help you late game - most your early turns require only white-pips, which it can’t help with. Late game i don’t see you needing mana anyway.

  • Even though I don’t think you want Nykthos, Shrine to Nyx, i do think you need more lands. 20 is super low, and I would think this deck needs at least 23 to perform.

  • your deck is doing a lot at sorcery speed, you’re unlikely to be able to use Shelter in a way that isn’t clumsy - i’d just ditch it.

IHATENAMES on Angelic Spiritual Soul Sisters

1 year ago

A few things.

1st off. I think a soul sisters deck and angel deck are not compatible. Soul sisters make and want as many lifegain triggers as possible. Maximizing cards like Voice of the Blessed . Angels i believe want to maintain x life above your starting life and gain in chunks of 5 for probably the best angel Resplendent Angel. These seem simular but that creates tough choices in deck design.

Book of Exalted Deeds with creature lands is a combo with Mutavault some decks just can't beat this.

I think you want the card draw off of Shelter but I personally think that card sux. You would likely be better with a green splash for just Collected Company or run a cheaper protection spell like Brave the Elements or a better card draw engine Welcoming Vampire perhaps.

Speaker of the Heavens is a suprise op card i have a angel deck on mtga for historic and it is a great agro card angels needed.

You are light in 1 key piece of any deck. Interaction.

March of Otherworldly Light is a favorite of mine.

Path to Exile could be decent

Dawn Charm niche counterspell/ protect a creature

Surge of Salvation protection vs opposing aggro

I'd suggest looking at another decks sideboard to help build a better one Check out decks like modern d&t or soul sister or angels and see what you want. But be sure to cover a few things.

Graveyard hate like Soul-Guide Lantern Something to fight control many different approachesCavern of Souls Thalia, Guardian of Thraben Artifact/enchantment hate Disenchant

And something for decks that you think you need more help with and expect to face. Perhaps a boardwipe for decks that go wide Doomskar or any other archetype/problem that needs fixing.

jdogz32 on Heaven on Earth

1 year ago

I think Resplendent Angel would be better than Archangel of Tithes in this deck. I also think Speaker of the Heavens would be another good one to add. Your creature density is also almost high enough I'm going to recommend a Collected Company Clean your sideboard out and put those into your maybe board so you can build an actual Sideboard but otherwise I think this deck looks good.

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