Speaker of the Heavens
Creature — Human Cleric
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only at any time you could cast a sorcery.
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|Commander / EDH||Legal|
Speaker of the Heavens occurrence in decks from the last year
Latest Decks as Commander
Speaker of the Heavens Discussion
4 days ago
So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.
Cut: Tragic Poet
Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)
Djeru, With Eyes Open (you run no planeswalkers, also a bad card)
Smite the Monstrous All your sorcerys
Novice Knight you run no equipment
Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan
Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .
Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.
4 days ago
I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.
First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.
As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.
There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.
Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.
Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.
1 week ago
Cool deck. I've been interested in building Oloro and I like the direction you took it. I guess the creature spots are pretty tight since they all have to be big impact. Thoughts on Cosmos Elixir , Vault of Champions , Sea of Clouds , Morphic Pool , Angel of Destiny , Hullbreacher , Opposition Agent , Venser's Journal , Approach of the Second Sun , Soul's Attendant , Speaker of the Heavens , Drannith Magistrate ?
Elixir is just a phyrexian arena without the lifeloss with Oloro. Bond lands come into play untapped so thats nice. Angel of Destiny and Approach of the second sun are interesting backup wincons which might not be super necessary with the amount of wincons already in the deck. Hullbreacher and Opposition Agent are flash creatures that severely slow down our opponents ability to assemble their combos or wincons, while accelerating our plans even further. Vensers Journal is supercharging our lifegain and also works nicely with necropotences hand size. Speaker of the Heavens creates an army of angels by itself turn after turn to serve as good blockers until we get our combo pieces. Soul's Attendant is just another copy of soul warden, which is always solid. Drannith Magistrate locks out opponents from playing their commander, while we still get the benefit from our commander. The main thing is that its a threatening card and opponents will most likely remove it as soon as they can.
1 week ago
I really like this theme, I have a similar one called Angel cleric lifegain from which I’m drawing suggestions.
The way I see it your win-condition is “gain lots of life and then attack with Angel of Destiny ”. So you need to gain lots of life.
I would go 4-of Righteous Valkyrie and Speaker of the Heavens , and add 4-of Bishop of Wings as another method to gain life when angels enter the battlefield. Then, I’d consider some cards for gaining life. Revitalize and Renewed Faith are both good, but I really love Rest for the Weary because you can easily turn on your Speaker on turn 2 and then start pumping out angels.
Other cards to consider include Resplendent Angel to add another angel each turn, Boon Reflection or Rhox Faithmender to double lifegain, or perhaps even Entreat the Angels as an alternative win-con that will also net you life if you have one of the many “gain life with angels” out on the battlefield.
1 week ago
Hey there! I don't play around with white very often but it looks like an interesting deck. For the sake of having Elvish Mystic , I would get rid of them completely and swap the forests over to plains; just stick with mono-white. Speaker of the Heavens would probably be a good replacement. There's also a lot of high cost creatures. Kaldheim came out with a lot of interesting angel cards such as: Youthful Valkyrie and Righteous Valkyrie . Some cheap and early spells to help you make it to bringing out an Angel of Destiny that I think would be good are Pacifism , The Birth of Meletis and Light of Hope .
2 weeks ago
You want four of anything that you're never unhappy to draw. In the cards I listed, Ajani's Pridemate , Speaker of the Heavens , and Soul Warden should all be four-ofs, Heliod probably three just because you can't have more than one of him on the battlefield (legendary rule). Dream Trawler is one I forgot to mention, but he's a really good finishing creature, probably only 2-3 copies though.
Yeah, I can help you out with other decks if you need.
2 weeks ago
Hmm. Well, I'm no good with older cards, but they'd be expensive anyway. For a basic blue/white lifegain deck (which is an easy enough deck to pilot), Ajani's Pridemate is really good. Soul Warden is one of the best life gainers in the game, Sphinx's Revelation is really strong in the late game, but they're about $3 each. Felidar Sovereign or Angel of Destiny can give you an alternate way to win, but they aren't necessarily as good as they sound.
More recent good lifegain cards are things like Speaker of the Heavens , Angelic Accord , or Heliod, Sun-Crowned . Remember that you can put up to 4 of any copy of a card in your deck (except basic lands, of which you can have as many as you want). Typically you want as many copies of your good cards as possible.
There are plenty of other archetypes that fit into blue and white, but lifegain is a good one for a new player because it's pretty easy to use and teaches the power of synergy.
2 weeks ago
Ok, angels is workable. Most of the angels decks I've seen don't need cost-reduction from Dream Devourer because of cards like Youthful Valkyrie that come down early, or because they have removal ( Heartless Act , Eliminate , Banishing Light , etc) to last them until they get their bigger angels (usually around 4 CMC). I've seen a few Azorius (U/W) foretell tribal decks, but it really needs to be all-in, as does angels (usually Orzhov, W/B).
I'd encourage you to look at some current orzhov angels decklists and see what you like. Angels isn't top-tier or anything, but it'll get you up to plat in MTGA if you play it enough. Firja's Retribution is a strong one for angels, as it's a creature, removal, and win condition all in one card. Rampage of the Valkyries might be a two-of to discourage removal. Baneslayer Angel is just difficult to deal with outside of straight removing it. If you're going the lifegain route, Speaker of the Heavens is a good one. Angel of Destiny as a one- or two-of alternate win condition.