Speaker of the Heavens

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Speaker of the Heavens

Creature — Human Cleric

Vigilance, lifelink

: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only at any time you could cast a sorcery.

Vessiliana on Giada Hopes for Help

1 month ago

Thanks for the comments and questions, Guerric!

Well, so far, I've only had Marshal's Anthem come up once in a game, but when it did, it was sweet. Of course, that was mid-game, and I had plenty of mana, so I was able to get back several angels. I do know, however, from long experience with the card, that it can be hit-and-miss. The thing I like about it is the potential for mass recursion in mono-. I do have my eye on it, though. I run Karmic Guide and Reya Dawnbringer and Emeria, The Sky Ruin already, but my Avacyn deck is hogging my Bruna, the Fading Light  Meld.

If it is a question of either-or, I would recommend Together Forever over Marshal's Anthem.

This deck is still pretty new, so I've not actually drawn Speaker of the Heavens yet. It has been good in my Avacyn deck for a while, though, and I can only think it will be better in Giada.

Victory's Herald is a blast for the lifelink, and Sanctuary Warden is a gem!

Guerric on Giada Hopes for Help

1 month ago

Hi Vessiliana! How's Marshal's Anthem been for you? I had thought about playing it as a recursion piece, but I stuck to my mainstay of using the pieces that are attached to creatures (Karmic Guide, etc), but the upside could be good in a rebuild situation. Also, how do you find Speaker of the Heavens? This deck definitely wants one drops and at least in my build it'd be easy to activate (tons of lifegain), and if they remove it would probably be at a mana disadvantage. Nonetheless I wonder because its not an angel and therefore one less angel in my deck. Any thoughts? Thanks so much! Also, I forgot about Victory's Herald, so thanks for reminding me! I also missed the full import of Sanctuary Warden, so I'll think about that one as well.

raspberryfish25 on Lyra Dawnbringer: Seek & Destroy

2 months ago

Forkbeard glad some of my suggestions where useful. I agree Giada, Font of Hope is an auto include in any angel tribal deck. She might even do better as the commander. Honestly I had a Lyra Dawnbringer angel deck awhile back but it was to slow and it always struggled in most games so I took it apart. I recently made a Giada, Font of Hope deck Angels on High, which I am hoping to try out once I get all the new cards in but in play testing on here it is still running into consistancy problems. Issue I find with Giada, Font of Hope as the commander is a lot of the angel payoff cards require you to gain life (IE. Speaker of the Heavens, Angelic Accord, etc.) but, many games I would never draw into any of my lifegain cards so the payoff cards would either sit in hand or on the board doing nothing. I also still feel white is lacking behind on the card draw front as most of the card draw requires us to pay insane amounts of mana just to draw a single card (looking at you Dawn of Hope and, Endless Atlas). Thankfully it sounds like Wizards is slowly giving white mana free card draw abilities like the other 4 colors with new cards like, Mangara, the Diplomat, Welcoming Vampire and, Esper Sentinel. Who knows maybe in a few years white will be able to stand on its own two legs like the other 4 color and, not have to rely on janky artifacts for our card draw.

raspberryfish25 on Lyra Dawnbringer: Seek & Destroy

2 months ago

So I am really digging this deck but, I see you have the same issue that most mono white decks have which is card draw. A few cards that you might want to consider to help on the draw front are, Sigarda's Splendor, Cosmos Elixir, Rogue's Gloves and,Mask of Memory. I have personally found the last two equipments work really well in my angel deck as your creatures already have evasion.

From the creature front here are a few creatures I would condsider adding:

  1. Speaker of the Heavens Not an angel but a really strong one drop in a deck like this.
  2. Serra Avenger is a super strong two drop angel and would help to lower your overall curve.
  3. Angel of Finality is really good graveyard hate against graveyard decks.
  4. Angel of Jubilation is not only an anthem for this deck but will shutdown any aristocrats strategy.
  5. Herald of War can be a good option to help lower your mana cost in this deck if you can find ways to reliably give it +1/+1 counters.
  6. Radiant, Archangel don't sleep on this card because she get +1/+1 for each other creature with flying on the battlefield. Radiant can quickly become a 10/10 or bigger with little effort from you. The vigilance is icing on the cake.
  7. Angelic Skirmisher is better than she looks because you get to choose which ability you give your creatures each combat.
  8. Angel of Vitality would be a really strong angel in your deck. Not only will she be a 3 mana 4/4 angel most games but she also will make every source in your deck that gains you life gain you an additional life. That extra lifegain will add up really fast.

A few other cards you might want to consider:

  1. Basilisk Collar is a cheap equipment that gives Lyra Deathtouch. Deathtouth and First Strike are a really good combo and would stop people from attacking into your board if Lyra is untapped.
  2. Bonders' Enclave basically a second War Room in your deck.
  3. Path of Ancestry you are in a tribal deck so why not scry when you play your angels?
  4. Ajani, Strength of the Pride don't think of him as a planeswalker in your deck, most cases he is going to be a 4 mana onesided boardwipe. Even if you can't ultimate him as soon as he comes down the other two abilities are still very relevant in your deck.
  5. Sword of the Animist is a really strong card in general but, in this deck it can become consistant ramp.
  6. Keeper of the Accord if you have never played with him he can quickly pull you back into the game if you have been missing land drops. I have had games where I play him and by my next turn I have 3 additional plains in play. Plus the first ability that makes tokens can make relevant blockers.
  7. Mangara, the Diplomat is really good white card draw plus he has the bonus of having lifelink which is useful in this deck.
  8. Eiganjo, Seat of the Empire replace a plains with this card. At worst it is a plains but, othertimes it can become a clutch removal spell.
  9. Emeria's Call  Flip I would replace one of your plains with this card as well. At worst it is a plains that you have to pay 3 life to have it come in untapped but, when you don't need the land it is a 7 mana make two 4/4 angels which is pure upside in this deck.
  10. Starnheim Unleashed at worst this is a 4 mana Serra Angel which is already a better rate than a lot of your angels in this deck but, if you Foretell it then this card can single handedly win you the game.

Lastly you have a lot of 7 and 8 mana drop angels in this deck and unless they are actively winning you the game as soon as they come down then I would consider removing them. Think about it, for the same mana as Akroma, Angel of Wrath I could play Insurrection which can win me the game as soon as the spell resolves. That being said Insurrection is not even a spell that I actively play due to it costing so much mana. Just food for thought as I would personally consider removing some of your bigger angels for some of the lower costed angels I listed above as it would help to smooth out your curve and make your games more consistent.

Still really cool deck!

wallisface on Lifegain buff

4 months ago

I don’t really think you have enough payoffs for gaining life to make this strategy viable.

Lifegain in general is probably one of the weakest things you can do in magic - in that gaining life oftentimes does nothing to improve your boardstate, or get you any closer to winning. This deck that feels especially true, as your only payoffs is a few creatures getting “slightly” bigger.

To give lifegain any chance at all, you need stronger payoffs. Stuff like Speaker of the Heavens, and Righteous Valkyrie are good examples of what can make lifegain semi-viable as a gameplan.

wallisface on Lifegain modern

5 months ago

Some thoughts:

  • at 74 cards, you’re a LONG way above the required 60. This is going to lead to your hands and draws overall being both less-consistent, and weaker. Always aim to reduce a deck to just using the 60 cards

  • gaining life itself doesn’t actually help you win a game of magic. You need more way to profit from that lifegain. I’m surprised to not see stuff like Speaker of the Heavens and Righteous Valkyrie here.

  • Aura enchantments like Light of Promise and Sunbond are normally super bad, because if/when the opponent killspells the creature, you’ve lost 2 cards, and they’re only down 1. But especially in this case, where there are creatures that already do “close enough” to what these enchants are offering (i.e. Ajani's Pridemate)

JrSwifterz on Sisters of the Abzan

7 months ago

This is a really awesome deck! I've been looking into a lot of Soul Sister's decks and this one caught my eye. Though I was wondering why you are running 4 copies of Trelasarra, Moon Dancer when it's a legendary. Other than that, I think Speaker of the Heavens would be a great fit for this deck, since it can be called in by Collected Company and works well in tandem with Righteous Valkyrie

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