Speaker of the Heavens
Creature — Human Cleric
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only at any time you could cast a sorcery.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Speaker of the Heavens Discussion
3 weeks ago
You might like these: Marauding Blight-Priest, Vampire of the Dire Moon, Vampire Cutthroat, Speaker of the Heavens, Griffin Aerie, Indulging Patrician, Witch of the Moors, Light of Promise, Vizkopa Guildmage. These cards are neat because they weaponize your life gaining effects. Some card-draw effects might help too: Greed, Ambition's Cost, Ancient Craving.
Personally I would cut out these to make room for better cards: Soul Shepherd, Serrated Scorpion, Lone Missionary, Loxodon Restorer, Revered Unicorn, Vampire Neonate, Sunspring Expedition, Font of Vigor, Healing Salve, Alabaster Potion, Drudge Skeletons, Child of Night, Bloodhunter Bat, Blood Glutton
1 month ago
DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.
Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.
About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.
About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.
Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.
1 month ago
lagotripha portable hole is worthless in this deck. 99% of the permanents that worry us are 3cmc or more (mainly planneswalkers, ensnaring bridges, etc. You can go momo white but if you do the only card that does the trick is Generous Gift.
I've more than tested Serra Avenger, it's what I used before Youthful was printed. But the card is only good if you vial it in, a 2 of works Shor of. Not more than that. Youthful is much better.
Speaker of the Heavens is my choice 1 drop for a more budget list. It's ceiling is super high. But it's bottom is super low. It's either a wincon or a dead top draw/chumblocker. Giver is much more consistent and adds way more overall. Still is a card I will totally add 2 off to a more budget or low to the ground list.
Luminarch Ascension is waaaay to slow for modern.
Tobe fair impostor is never been in the competition, XD, but yeah, they've printedmreprinted a few 2 cmc angels latelly, but I wish those were at least rares. And I will kill for a 1cmc rare/mythic angel. And yeah, I wish we didn't have to look for humans but honestly I think is going to be hard to get something better than bishop, even if she's not an angel. That thing is too good.
A 1cmc creature that becames an angel could be dope, but in this build it would be worthless since most our staff cares of angels ETBing, not in play.
What I think we need is some kind of card advantage stapled in to an angel. And we could use an angel variation of Skyclave Apparition also. There are a couple angels that do that but all return the card when they leave the battlefield, which sucks.
I hope that in innistrad we get and angel worth making the list, fingers crossed
1 month ago
I would also remove Anointed Chorister since it really just isn't that strong. If you are looking for small lifelink creatures then I would try Speaker of the Heavens, Alseid of Life's Bounty and/or Healer's Hawk.
1 month ago
I like this list idea- I'll second the call for mono white - there are cards being printed like Portable Hole that fill universal removal holes, the rest should get there.
Youthful does a lot, Serra Avenger is worth some testing if you can vial it out, and Speaker of the Heavens plays to the lifegain synergy. Thats it in terms of low cost fairly-early game angels. Luminarch Ascension is dope but not exactly early game.
I just want wizards to print some better 1/2/3 drop angels, or cards that care about angels. Impostor of the Sixth Pride shouldn't be in the competition for a tribe with a card printed in almost every set, and I shouldn't look at human tribal cards to support speaker/bishop synergies.
A 1 drop creature that becomes an angel when X happens, or grants decent stats to angels would go so far. Even an angel Squadron Hawk would do a lot.
1 month ago
2 months ago
FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".
I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.
Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.
I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.
Good luck in the next FNM!
2 months ago
Resplendent Marshal is not that good, I suggest replacing them with 2 more Righteous Valkyrie. Gisela, the Broken Blade is a good fighter, but adds little else. Meanwhile Archangel of Thune can put it simple, turn every single member of your army into a monster. I would also sugest to maindeck Shalai, Voice of Plenty, for you have no idea the impact that her shields can have. Also you have absolutely no means to do a thing against enchantments and planeswalkers, so cards that can exile any target can be a good idea, replacing some of the much exagerated criatur hate in your deck. Of Speaker of the Heavens add maybe one or two more, maybe even the full 4, so they can draw removal, and help you capitalize on Angel Regeneration. If you want to blink your creatures, take all of them and add Teleportation Circle