Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Mesa Enchantress Discussion

Massacar on My Deck is my Phylactery

23 hours ago

RiotRunner789DreadKhan thanks for the input.

Riot, I took a lot of the cuts you suggested, (instead of adding brainstorm I went with Scroll Rack for repeatable use). That card you were thinking of to replace Mesa Enchantress is Eidolon of Blossoms. Unfortunately, like DeinoStinkus already pointed out for mask, it is also green xD

RiotRunner789 on My Deck is my Phylactery

1 day ago

Here are my recs.

Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.

Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.

Mana Leak: You have a few counterspells already. Cut or replace with Swan Song.

Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.

Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.

Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.

Enlightened Tutor: Your commander tutors for just about everything you want. Brainstorm would be better because it could put an enchantment you want to play back in your library for zur.

Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.

Luminous Broodmoth: The only creature you want to save is zur and he has flying.

Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.

Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.

Dance of the Manse: You don't want your enchantments to become creatures. You have graveyard recover already, though it doesn't interact well with Rest in Peace.

As for All That Glitters, don't add it. Put in Ancestral Mask instead if its a consideration. Mask will boost zur waaay more.

bushido_man96 on Click here if I can have your name.

2 weeks ago

I like Mystic Remora, but not the upkeep cost. I've found myself playing with Kumena's Awakening more and more, and getting the City's Blessing is pretty easy. You could also run Mesa Enchantress. Flickering Ward can bounce, and might prove useful, and if you combined it with Sigarda's Aid could really do some work.

I like it! Gives me some thoughts on building a version!

ghostfire86 on Enlightened Bantchantress

4 weeks ago

You asked for advice on your build and I can see a clearly defined difference between both of our builds. Mine is a Pillowfort with token/upkeep win. Yours is more Voltron.

Needed:

Lightning Greaves

Helm of the Gods

Sigarda's Aid

Open the Armory

Sram, Senior Edificer

Sage's Reverie

Setessan Champion

Satyr Enchanter

Season of Growth

Mesa Enchantress

Verduran Enchantress

Enchantress's Presence

StopShot on I want an enchantress commander …

1 month ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

abby315 on Sisay, GodShrine Captain

1 month ago

Sounds like you want Heroic Intervention, Starfield of Nyx, and Replenish!

I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.

Finally, for mana-fixing, there are some very good enchantments: Fertile Ground, Wild Growth, Utopia Sprawl, and Gift of Paradise.

Other possibly good cards:
Open the Vault
Second Sunrise
Starfield Mystic
Hall of Heliod's Generosity
Estrid, the Masked
Herald of the Pantheon
Destiny Spinner

For cuts, I doubt you want Planar Cleansing, since it kills your own Shrines. Finale of Glory, Ruinous Ultimatum, both Purphoros's, and God-Eternal Rhonas don't seem to fit with your plan.

RNR_Gaming on 5 color enchantments + shrines

1 month ago

I believe this was the main one you wanted me to look at. Looks good, you've got your game plan set and have made simple lines to get to it. Though I would probably incorporate more of the enchantress cards for consistent card draw.

Mesa Enchantress, Verduran Enchantress, Satyr Enchanter, Setessan Champion and Tuvasa the Sunlit

stellarnear on

1 month ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

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