Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Rare|
|2012 Core Set (M12)||Rare|
|2010 Core Set (M10)||Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mesa Enchantress occurrence in decks from the last year
Mesa Enchantress Discussion
2 weeks ago
Hey! Great deck you got there. Really good synergy and I liked the control build. I would add hate cards like Aven Mindcensor, Vryn Wingmare, and some more pillow fort cards like Sphere of Safety and Norn's Annex. Just for the sake of being wholesome, I would cut Felidar Sovereign, it's really not a fun card and you already have interactive and fun wincons in the deck. Lot of enchantments in the deck, so Idyllic Tutor and Mesa Enchantress. Monarch can't be bad here with how taxing attacking you should be once you get set up, so Thorn of the Black Rose and other monarch cards seem pretty good here.
As for cuttables, Megrim seems like it won't be relevant very often, you don't have a good discard package. Angelic Accord won't be doing much for you, as a 4/4 every couple turn isn't exactly efficient. Night's Whisper and Thought Distortion are all good, but there are better cards that can net you more value. I would also cut a basic or two as you already have a solid amount of rocks. Cheers
2 months ago
2 months ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
2 months ago
mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).
In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.
That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.
"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.
Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!
But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.
channelfireball12345: see above.
I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?
2 months ago
More enchantment payoffs
3 months ago
AultimusPrime the best thing ino is to run Tuvasa the Sunlit as the commander and go full on ham with the enchantresses like Eidolon of Blossoms, Mesa Enchantress, Setessan Champion, Verduran Enchantress. Also maybe Aqueous Form, as many of the og theros gods as you can, Spirit Mantle, Sigil of the Empty Throne, Luminarch Ascension, Courser of Kruphix, Dryad of the Ilysian Grove Aura Shards Idyllic Tutor. With a deck like this you want to ramp hard, draw a metric ton of cards, and seeing through with big evasive creatures. I just don't think estrid herself is fast enough to stop your opponents from going off, and without enough card draw you become vulnerable to wipes. Not trying to criticize your deck in any way though, just providing some constructive criticism. v
3 months ago
Riot, I took a lot of the cuts you suggested, (instead of adding brainstorm I went with Scroll Rack for repeatable use). That card you were thinking of to replace Mesa Enchantress is Eidolon of Blossoms. Unfortunately, like DeinoStinkus already pointed out for mask, it is also green xD
3 months ago
Here are my recs.
Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.
Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.
Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.
Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.
Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.
Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.
Luminous Broodmoth: The only creature you want to save is zur and he has flying.
Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.
Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.