Creature — Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Cruel Celebrant Discussion
5 days ago
Few Groupings / General Notes
- Multiple legendaries are bad
- Multiples of any grouping is bad
- Kitchen Finks is good in multiples (good value)
- Devoted Druid is decent in multiples (ramp)
- If a card is multicolored, running 3 or less copies main lets you run +4 virtual copies for
- SAC OUTLET + ANTI -1/-1 + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Heliod, Sun-Crowned + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Saffi Eriksdotter + Renegade Rallier + Lifegain Win-Con (not Dina, Soul Steeper
- ANTI -1/-1 + Devoted Druid + Mana Win-Con (sort of optional, but not as optional - a lot easier to die with infinite mana than infinite life)
- Devoted Druid + Quillspike
- Heliod, Sun-Crowned + Spike Feeder (wincon sort of optional) / Walking Ballista (sort of mana intensive and Walking Ballista can't be fetched for this, but you can do infinite damage with a lifelink Ballista with 2 +1/+1 counters)
Math to follow, just had to organize what I was going to be calculating for first.
5 days ago
I like having a little bit of everything going on. The deck has worked so well all these years and been so resilient because of its ability to adapt and my focus on that. The reason for the multiple win cons in the deck is to get around however my opponent is trying to stop me. If they deny access to the graveyard, I still have infinite life available with 1 Spike Feeder. The combo does actually come up often with 4 tutors that look at the top 6 cards, and 4 tutors that can just straight up put it in play. I get it almost every single game that I actually need it and seek it out. And if I'm denied infinite life, I have the infinite mana to swing through.
I agree it definitely could be optimized, and I like the cards you're suggesting. I just don't want to cut an entire strategy to do so, especially one that can be crucially useful for what it plays around. But I do like going more all in on the things I do have already going on. That was the thought behind including a Blood Artist main, backing the whole deck up with Eternal Witness, Endurance, Renegade Rallier, and Saffi Eriksdotter.
I never get the Saffi Eriksdotter and Renegade Rallier combo off, and only the latter is actually really good throughout the whole game. Although I like having a 2 mana protector, but it feels like I might as well go with like Giver of Runes or something at that point, which is meh.
Other thoughts include putting in more Devoted Druids for reasons I'm not even sure of yet. Or going back to Anafenza, Kin-Tree Spirit for more counters shenanigans. Not sure which direction to go yet.
6 days ago
I'm just going to ramble here, but probably some decent ideas to consider.
Bretagard Stronghold could be a thought for re-using persist triggers or just pumping creatures. Hex Parasite is an interesting idea with Kitchen Finks or maybe even Devoted Druid that just might be abusable (not quite infinite).
Cruel Celebrant is essentially a Blood Artist that doesn't target and is wishable. It's comparable to Dina, Soul Steeper except it doesn't work with the Spike Feeder + Heliod, Sun-Crowned combo but does work for Saffi Eriksdotter + Renegade Rallier. Since the second group is all multicolored, you could probably change some things around to allow for wishing for more game enders, and potentially freeing up some redundant slots while you are at it.
Obelisk Spider seems like it would work with Good-Fortune Unicorn and persist triggers etc. so it may be worth shuffling some cards around there. Also, now that I think about it, you could have Cauldron Haze as a persist set up giving you a nice protection option / potential sac outlet. You can also use Hapatra, Vizier of Poisons to make lots of tokens with triggers instead of going for life (probably not as ideal).
Varolz, the Scar-Striped might be a more versatile sacrifice outlet than Cartel Aristocrat. The scavenge synergizes nicely with persist, allowing some interesting plays. Unfortunately, you don't really have any cheaply costed overpowered creatures, so you miss some opportunities with Devoted Druid and mana.
So I'm thinking something like:
-1 Spike Feeder - only really works with Heliod, Sun-Crowned who combos with other cards like Kitchen Finks
-2 Vizier of Remedies
+2 Good-Fortune Unicorn
+1 Obelisk Spider
+1 Bretagard Stronghold
-1 Indatha Triome or Forest
-1 Dina, Soul Steeper
-1 Dromoka's Command
+1 Cruel Celebrant
+1 Obelisk Spider or Hapatra, Vizier of Poisons
+1 Cauldron Haze
You could also concentrate more on certain infinite combos instead of being spread as much, but there's downsides to that as well.
4 months ago
Konrad seems too slow and doesn't have much impact for a 5 drop.
One thing you badly need here is an instant-speed reusable sac outlet. which can be used to sac your tap creatures for untapped tokens to surprise block, or just sac anything that is targeted with exile removal, or get instant speed card draw/drain. The only good one in pioneer thats a human is Cartel Aristocrat, and it might be worth splashing white just for that. White would also let you run Cruel Celebrant (not a vampire unfortunately), and maybe Return to the Ranks.
4 months ago
Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:
Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.
Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.
Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.
Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.
Vexing Shusher is so counterspells don't.
Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.
Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D
5 months ago
I tried this deck without any tutors except Rune-Scarred Demon and Razaketh, the Foulblooded, added some redundant pieces like Cruel Celebrant, and added more draw too. It still had a whiff rate I didn't like. So I'm shooting for a tuned 80%.
I did see Aetherflux Reservoir as a popular win condition. I've played it in other decks before so I thought I would try something different here. I think it fits in the same spot as Mortal Combat for me. What do you think about either of these? I kind of like having a free win card in the deck.
Carnival of Souls is too aggressive for me. I see how it is appealing but the downsides are costly.
Peer into the Abyss I had not even thought of here. It makes sense in the same way Ad Nauseam does but what's interesting is that 1/3 of the cards I would eventually discard at end of turn would be Shadowborn Apostles. So if there is a Immortal Servitude effect in hand that is bonkers! I might have to try this out to understand it better. Funny how I'm OK with this kind of half life risk but not Carnival of Souls. :D
5 months ago
Hey, nice budget version.
Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.
- Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan
- Captivating Vampire + Throne of the God-Pharaoh
Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.
Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.
Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.
Here's some suggestions of how to improve the manabase on a budget.
- Exotic Orchard --> Guildmages' Forum
- Caves of Koilos --> Scoured Barrens
- Battlefield Forge --> Bloodfell Caves
- Shineshadow Snarl --> Orzhov Basilica
- Foreboding Ruins --> Rakdos Carnarium
- Smoldering Marsh --> Temple of Malice
- Tainted Field --> Temple of Silence
- Tainted Peak --> Terramorphic Expanse
Good luck with your deck.