Creature — Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Combos Browse all
|Commander / EDH||Legal|
Cruel Celebrant occurrence in decks from the last year
Latest Decks as Commander
Cruel Celebrant Discussion
3 days ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
1 week ago
This is an awesome modern build, and frankly a super affordable one! I would like to ask how it's supposed to win, as from what I can tell the plan is to stall out the game for a long while? Or is it supposed to win thanks to Blood Artist , the Cruel Celebrant , and Zulaport Cutthroat ? because if that is the case it might be weak to lifegain focused decks like Heliod Company, and I would put in an Erebos, God of the Dead to fight that lifegain. And in response to Death and taxes (my personal favorite modern archetype) and other creature focused decks like Death's Shadow (an ever-popular one in modern), I'd run a few Path to Exile s, both suggestions would at least help round out the sideboard and make a 2nd or 3rd game a bit more in your favor.
Overall, I think this deck has some major potential! +1
2 weeks ago
iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.
I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.
You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.
I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.
If you are running aristocrats, consider the following feedback.
Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.
Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:
Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.
Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.
Skullclamp will allow you to draw a metric butt-load of cards.
Teysa Karlov doubles the value of your death triggers.
Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.
Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:
Does this card do something when it resolves?
Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?
Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .
Does this card, by itself, have synergy with my theme or commander?
With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .
What value do I want out of this card, and how many other pieces do I need to get that value?
Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .
What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)
Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?
My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.
Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.
Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.
All food for thought. Feel free to take or decline any suggestions. Happy brewing!
3 weeks ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.
1 month ago
Thanks for the feedback. I think that if I were to add more lands I would follow your advice regarding Night's Whisper and Village Rites and pull those. I went with 3 Midnight Reaper effects, I think that's enough. I originally had Reaper in over Species Specialist but I decided the extra mana cost was worth not losing the life and when Specialist is a creature that's a little bit better Orah death trigger. I kinda pretty much agree with the Daru Spiritualist and Shaman en-Kor analysis, but I'm struggling to not put in any sub-par clerics, and I really didn't want to put in to many clerics with Tap abilities. Geralf's Messenger is actually my primary win condition. There is a way or two to put together infinite death triggers and win through a Zulaport Cutthroat effect; but I decided to skip all that (except for the Cruel Celebrant ) and go with the Geralf's Messenger + Luminous Broodmoth combo, because I already want Broodmoth out every single game. Messenger also combos with Yawgmoth, Thran Physician or Conspiracy + Suncleanser .
Thanks so much for your input!
Of the two drop clerics that are not A-Listers, which have you found to be the most impact-full?
2 months ago
2 months ago
Okay, so, I have a few critiques. Just want to start out by saying I'm not trying to be rude, but I want to explain my reasons for saying a card is bad or the deck needs work.
First, I think Kroxa, Titan of Death's Hunger is too good not to run in a deck like this, especially with Grim Flayer. Otherwise, what's the point of playing Grim? Kroxa gives you something to do on those later turns where you draw nothing.
Vraska, Golgari Queen is a great card, but I don't think it fits this deck. She belongs in a deck that gets value off creatures dying or token generators like my old Standard Abzan Midrange deck that had huge amounts of token generation from cards like Hero of Precinct One and cards with Afterlife & ran Cruel Celebrant.
I'm also not a fan of Tasigur, the Golden Fang in this list at all. With Kroxa, Titan of Death's Hunger, I could somewhat understand it since you could Exile the cards you don't want back & sort of try to force your opponent to give you the card you want, but even then I don't think he is great in it.
I'm gonna be brutally honest here: Oath of Chandra is a very bad card, especially with only 2 Planeswalker cards in the deck. Bonecrusher Giant is better here because it can hit any target & can be played as a creature to beat down afterwards.
The sideboard is fine, but it really depends on the meta. Mine is just built for the most common metas in the format: Control & Midrange since the main deck already does fairly well against Midrange & Aggro. Running both Necromentia & Slaughter Games is too much, in my opinion, so I'd say swap out Necromentia for Anger of the Gods as a board wipe against Mono-White, Mono-Red, & Mono-Black since their creatures tend to have less than 3 toughness, at least early on when you want to cast it.
2 months ago