Whenever you cast a spell, untap all nonland permanents you control.
|Have (3)||MyTotoro , , gildan_bladeborn|
Combos Browse all
- Isochron Scepter + Paradox Engine + Pyretic Ritual
- Desperate Ritual + Isochron Scepter + Paradox Engine
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Axebane Guardian + Paradox Engine
- Mana Severance + Oracle's Vault + Paradox Engine
- Dramatic Reversal + Isochron Scepter + Paradox Engine
|Commander: Rule 0||Legal|
Latest Decks as Commander
Paradox Engine Discussion
6 days ago
2 weeks ago
Since it's banned in EDH, what would you replace Paradox Engine with?
2 months ago
@ Chaotic_Justice Thanks for your suggestions and giving my list an upvote. I appreciate you taking the time to check out my list.
Emancipation Angel is good in more casual lists then mine. The 3 CMC is more problematic here. I am already running Kor Skyfisher and Glint Hawk. If I decide I need another of these effects I will add in Aviary Mechanic (2 CMC). However the better combos in the list use the graveyard and include Junk Diver, Myr Retriever, Scrap Trawler, and Workshop Assistant. The 3 CMC cost here matter less as all the pieces are artifacts and trigger Teshar's ability.
Aetherflux Reservoir used to be in the list before it became more competitive. Yes Walking Ballista is the go to win con but Altar of Dementia, Blasting Station, and Grinding Station also win the game if Walking Ballista is exiled. The problem with Aetherflux Reservoir is it doesn't do much except act as a way to win. All the other ways I mentioned are sac outlets when unable to win on the spot / mill you into the win. If I was to add another win con to the deck I would add Altar of the Brood (also used to be in the deck) as 1 CMC is more likely to be useful in triggering Teshar.
Rings of Brighthearth is tempting. I am very familiar with the combos around it. Used to run Arcum Dagsson cEDH before the Paradox Engine banning. But this list for Teshar is so tight I'm unsure of if there is a place for it here.
The card I have been considering is Voltaic Key / Manifold Key for the value they can get with Grim Monolith, Basalt Monolith, and Mana Vault. Of course I would also love to add Lion's Eye Diamond. If only my budget allowed for it.
3 months ago
general recs: Archfiend of Despair, Heartless Hidetsugu, Torment of Hailfire, Keldon Megaliths, Havoc Festival, Pyrohemia, Rampaging Ferocidon, Barrage Tyrant, Blasting Station, Chandra, Fire of Kaladesh Flip
Rod of Ruin for last hit.
rip Paradox Engine
4 months ago
4 months ago
So at this point I've managed to get in 500 games of Hullbreacher and Opposition Agent play in various decks and that's a large enough sample size to be pretty confident in the results of the data.
Hullbreacher already got banned but I'll start with some statistics for it. 503 game played with Hullbreacher included in at least one of the lists. 318 wins for Hullbreacher decks in that span, and with everything accounted for the card wound up with an expected win share percentage of + 6.6%. In other words, just adding that card alone to a deck would bump it's win share % up from 25% in a vacuum to over 31% in that same vacuum. Our database has some 5,000 total cEDH games tracked and logged at this point, and 10s of thousands of individual cards performance's tracked as well. This probably won't come as a shock, but Hullbreacher, of every single individual card we've ever tracked and tested posted the highest single card expected win share increase of any card in MTG's history. By a lot. More than double the increase in win share percentage from the next closest card with a minimum 500 game sample size. In our data set it's confirmed at this point to be the most dominant performing card in cEDH history. Not to surprising it wound up banned.
Astonishingly (or perhaps not) the number 2 card on the list in terms of expected win share contribution in a minimum sample size of 500 games in the entire 5000+ game data set we've collected is Opposition Agent. 500 games on the nose, 206 wins, and a final expected win share contribution of +3.1%. Until these 2 cards were printed we'd never had a single card post even a +3.0% expected win share contribution and we'd seen some dominant numbers from cards like Extract, Timetwister, Wheel of Fortune, Force of Will, Ashiok, Dream Render, Paradox Engine, Carpet of Flowers, Thassa's Oracle and Deathrite Shaman over +2.5%.
According to the data I've collected so far, Oppo Agent and Hullbreacher are the two most dominant cards ever printed for cEDH and by very significant margins. It wasn't even a contest, these two just performed heads and shoulders above every other card in the format.
Almost certainly this data set is not perfect or ideal, it's a mere 500ish game sample size compared to data we might have for a card in Legacy or Vintage that might have 10,000 or even 100,000 games of tracked data over several decades that can be easily found on the internet, so take these findings with a grain of salt would be my recommendation. I know since I've started posting more and more statistics based approaches to evaluating cards and decks in cEDH that more folks have been doing the same (hard to argue with the benefit of the results and those sweet extra wins here and there based off an analytics approach) and I'd be curious to see what kind of data others have collected about these 2 cards since their release. I think it's pretty unlikely our group wound up with an aberrant data set, but it's the kind of result that is so over the top and even a bit unexpected (seriously? THESE are the two best all time performing cards for cEDH?) that even I'm a bit skeptical looking at the results of the data collection.
We've had a fair amount of time to experiment with these 2 bad boys by now, so I'm curious about the results of any one else who tracks data like this and what their data set might say about the performance of these 2 cards in cEDH. If you've got some interesting results to share let us know how they've been performing in your games.
6 months ago
I don't disagree that more tutor hate would be a good thing for the format.
What is TERRIBLE or the format is a tutor theft card that wins games on the spot. That's not a tutor hate card. It's a combo win condition that uses opponent's cards to do the winning. It's function and very existence dictates the way every deck in the format must play, the same way that Hullbreacher has.
Did you know that since these two cards were printed (in data that I've collected at least) decks that contain both won almost 50% more games than those same archetypes and shells had been winning prior to their printing? These two cards are so astonishingly dominant at consistently winning games that the entire format has been completely warped around them for 6 months now. It's actually insane. These two cards have been much more dominant (given the statistical data) than cards like Flash or Paradox Engine which were both banned for power level reasons (though for Paradox Engine this was a secondary concern rather than the primary).
Tutor hate I'm down for. Give me more Ashioks and Aven Mindcensors. What is not okay is a combo win card capable of winning games on the spot that every single deck in the format MUST play into by the very nature of the format being 100 card singleton and the necessity of tutors for decks to consistently function. The second thing is not tutor hate, its outright combo win that preys on the limitations of the format itself.
6 months ago
As some examples:
Why does the sideboard exist, and why exactly eleven cards?
Why do you get a legendary permanent of each type? I see this not as a restriction, but as broadening the gap between ultra cards, strong cards, and decent cards. If one person brings Silent Submersible , Tawnos, Urza's Apprentice , Paradox Engine , and Sword of Feast and Famine , having those cards always available is going to leave almost no chance for whatever was cobbled together from Dusk Legion Dreadnought , Radha, Heir of Keld, Grimoire of the Dead , and Demonmail Hauberk . The consistency is incredibly high, and I'm sure a more extreme example could be easily created.
What's the purpose of the baubles and trinkets?
Since there are loss restrictions, a dedicated Stax or Turbo Fog deck could potentially make the whole game virtually unwinnable for anyone. Is this a viable strategy, or should it be discouraged?