Paradox Engine

Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Paradox Engine occurrence in decks from the last year

Latest Decks as Commander

Paradox Engine Discussion

Sorin_Markov_1947 on The Droid Attack on the Wookies

1 week ago

I'm not a Commander player, but this is a system I cannot afford to lose.

Apparently Paradox Engine isn't legal for EDH, by the way. Ofc, it's a casual format, just make sure your friends are fine with it.

Pisces800 on A new engine

2 weeks ago

I've been out of commander for a while and I just came back and started to build some new decks, I love merfolk and I've been building Kumena, Tyrant of Orazca only to find that Paradox Engine is banned....I want something similar but obviously legal I've been mulling over Intruder Alarm but I want better but I can't think of a card inbetween alarm and engine. Does a card exist?

Pikobyte on Mishra Madness

3 weeks ago

You know that Paradox Engine is banned in commander, right? Replace it with Nether Void and you’re fine :-)

Tyrant-Thanatos on not a rules question, but …

1 month ago

Keep in mind old rule didnt care about exact card name. It only checked the legend. Example: Their could be only one Chandra on the board even if there diffrent versions.

This was the Planeswalker Uniqueness Rule, which operated on planeswalker types, and was not related to Legendary cards. That rule was done away with when Planeswalkers were rolled into the Legendary supertype.

The rules regarding Legendary permanents have changed a few times in the past though. Originally, only one Legendary permanent of a given name could be on the battlefield at once, and any new ones would be put into the graveyard. This was not player-specific, so if I controlled a Paradox Engine , you couldn't play yours. Later, this rule was changed so that ALL of the Legendary permanents of the same name were lost. So in the aforementioned situation, your Paradox Engine would effectively function as removal for mine. Then we got the rule we have now, where if a single player controls more than one Legendary permanent with the same name, they send all but one of their choice to the graveyard.

irish_trunks on Sisay's Hombres - Hatebears

2 months ago

This seems pretty solid! I love Sisay and I've been wanting to do something with her but since the Paradox Engine ban it's been tough to give her a strong direction.

plakjekaas on Please Enlighten Me

2 months ago

RambIe

I'm not defensive, I'm just telling you you're wrong in certain assumptions you're making. Please keep complaining how nobody in the world is unique but you, while you're doing so, I checked out the decks on your page.

RambIe says...#36:

"Feather, the Redeemed as an example, personally i would take Jeweled Amulet over Sol Ring"

Imagine my surprise when I found out you play Sol Ring in your Feather deck anyway. On top of that, you play Vampiric Tutor in every single black deck. Really the epitome of creative deck building there.

At the moment of writing, there's 472010 decks listed on EDHREC, and that site doesn't use data from Tappedout, so a lot more than that exist. There's only around 21000 unique commander legal cards, so there will be overlap between decks. Of those 21000, a lot of them are bad cards. Even Wizards of the Coast admits that. Of the ones that aren't bad, there's still some that are obviously better than others. Those have a chance of becoming staples. In the age of internet and information sharing, you don't have to find out which are which anymore. You have the option to learn from others' mistakes, there's no need to make them all yourself. If you insist to do so anyway, that's on you. People who try to stop you from wasting time finding out some cards are not as good as others you could play, are not evil. They're not all lazy, they're still playing the game, so they're still gaining experience and skill. That's not something you can only get from finding obscure cards that nobody plays. Experience and skill come with finding out in a game which spells you should cast when, and why. Even if everyone would play the exact same 100 cards, some people will win more consistently than others, because they know what cards will win the game when left alone, and what cards are not worth the removal spell. Playing with established, "solved" decks will make you a better player, especially if you play them against other "solved" decks. You'll find out quickly that using Fierce Guardianship on a bad target will cost you, possibly the game. When you go back to optimized, casual or jank decks from there, you'll still be able to estimate better how to use your suboptimal nonstaples in the best way, because in "solved" decks, actual skill and luck are the main things influencing who wins.

EDHREC wasn't made to tell you what cards to play, it was made so you just don't need to read twenty-one thousand pieces of cardboard to find what works with your Commander, making deck building less time consuming so you can devote more time to actually playing the game after your deck is built.

We've had ONE ban influenced by cEDH. Just Flash. Because it lead to a lack of skill and variety, EXACTLY what you're trying to preach in this topic. A year before that, Iona, Shield of Emeria and Paradox Engine were banned, because the casuals, the non-$$-staple crowd, were losing too much to them and complaining. Banning every deck that overperforms out of existence is a Standard problem, every single card that got banned in magic apart from Flash and Lutri, the Spellchaser in the last year and a half, is still legal in Commander. Stop spreading lies.

And when you actually said it's retarded to care about the social contract, I lost every last shred of respect for your point of view on the format. I'm glad I probably will never meet you in a game of EDH.

Neotrup on Paradox Engine shenanigans

3 months ago

Yes, that works. Also, after Paradox Engine's ability resolves, but before Mox Amber does, you'll be able to tap the one on the field for mana, netting you 2 mana each time through the loop. Alternatively you can always keep the original Amber as it was untapped by Paradox Engine if for some reason it was better (such as being enchanted by Curator's Ward and you're worried about targeted exile) as it will untap and still net you a mana each time through the loop.

PurePwnage on Paradox Engine shenanigans

3 months ago

Hello everyone,

I am requesting assistance and a sanity check regarding [Paradox Engine].

So here is the scenario:

Cards on the Battlefield:

Emry, Lurker of the Loch

Paradox Engine

Mox Amber

Sequencing//Order of Events:

(1). Tap Mox Amber, produce a blue Mana.

(2). Cast an additional Mox Amber from hand, which in turn buries the Mox on the battlefield to the graveyard (Legendary rule).

(3). Tap Emry, targeting targeting the Mox buried in our graveyard.

(4). Cast the buried Mox from our graveyard, triggering Paradox Engine's untapping all non-land permanents under my control.

(5). Repeat steps 1 - 4 ad infinitum.

Is this sequencing legal?

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