Whenever you cast a spell, untap all nonland permanents you control.
|Have (2)||, gildan_bladeborn|
|Want (3)||DarkVilegrin , maxgothacks , LegendaryDumplin|
Combos Browse all
- Isochron Scepter + Paradox Engine + Pyretic Ritual
- Desperate Ritual + Isochron Scepter + Paradox Engine
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Axebane Guardian + Paradox Engine
- Mana Severance + Oracle's Vault + Paradox Engine
- Dramatic Reversal + Isochron Scepter + Paradox Engine
Latest Decks as Commander
Paradox Engine Discussion
1 week ago
I don't disagree that more tutor hate would be a good thing for the format.
What is TERRIBLE or the format is a tutor theft card that wins games on the spot. That's not a tutor hate card. It's a combo win condition that uses opponent's cards to do the winning. It's function and very existence dictates the way every deck in the format must play, the same way that Hullbreacher has.
Did you know that since these two cards were printed (in data that I've collected at least) decks that contain both won almost 50% more games than those same archetypes and shells had been winning prior to their printing? These two cards are so astonishingly dominant at consistently winning games that the entire format has been completely warped around them for 6 months now. It's actually insane. These two cards have been much more dominant (given the statistical data) than cards like Flash or Paradox Engine which were both banned for power level reasons (though for Paradox Engine this was a secondary concern rather than the primary).
Tutor hate I'm down for. Give me more Ashioks and Aven Mindcensors. What is not okay is a combo win card capable of winning games on the spot that every single deck in the format MUST play into by the very nature of the format being 100 card singleton and the necessity of tutors for decks to consistently function. The second thing is not tutor hate, its outright combo win that preys on the limitations of the format itself.
3 weeks ago
As some examples:
Why does the sideboard exist, and why exactly eleven cards?
Why do you get a legendary permanent of each type? I see this not as a restriction, but as broadening the gap between ultra cards, strong cards, and decent cards. If one person brings Silent Submersible , Tawnos, Urza's Apprentice , Paradox Engine , and Sword of Feast and Famine , having those cards always available is going to leave almost no chance for whatever was cobbled together from Dusk Legion Dreadnought , Radha, Heir of Keld, Grimoire of the Dead , and Demonmail Hauberk . The consistency is incredibly high, and I'm sure a more extreme example could be easily created.
What's the purpose of the baubles and trinkets?
Since there are loss restrictions, a dedicated Stax or Turbo Fog deck could potentially make the whole game virtually unwinnable for anyone. Is this a viable strategy, or should it be discouraged?
1 month ago
The main path to victory for this deck is to have Paradox Engine and Mystic Forge in play. This allows you to cast cards from your library, usually cheap mana rocks, which in turn triggers the Engine and untaps the other mana rocks, netting you mana every step. It never quite goes infinite, but you can make a lot of mana over the process of basicly playing the entire deck in one turn. You can use the Forge to clear out lands on top. The win-con is using the -2 on Karn, the Great Creator to wish for Walking Ballista and shoot the opponent for lethal. This particular list is a bit greedy as there are no win-con in the maindeck proper. Adding a copy of Ballista maindeck is a legitimate option. This being said, there is an infinite combo in the maindeck. You can use Spine of Ish Sah to blow up a card, sacrifice it to Throne of Geth , proliferate the counters on your manarocks, the Spine triggers and goes back to your hand. If you have Paradox Engine and 7 mana worth of manarocks, you rince and repeat, destroying every permanent you do not control. Usually, people scoop at this loop. I hope this brings clarity to how the deck operates!
3 months ago
I'm not a Commander player, but this is a system I cannot afford to lose.
Apparently Paradox Engine isn't legal for EDH, by the way. Ofc, it's a casual format, just make sure your friends are fine with it.
3 months ago
I've been out of commander for a while and I just came back and started to build some new decks, I love merfolk and I've been building Kumena, Tyrant of Orazca only to find that Paradox Engine is banned....I want something similar but obviously legal I've been mulling over Intruder Alarm but I want better but I can't think of a card inbetween alarm and engine. Does a card exist?
4 months ago
4 months ago
Keep in mind old rule didnt care about exact card name. It only checked the legend. Example: Their could be only one Chandra on the board even if there diffrent versions.
This was the Planeswalker Uniqueness Rule, which operated on planeswalker types, and was not related to Legendary cards. That rule was done away with when Planeswalkers were rolled into the Legendary supertype.
The rules regarding Legendary permanents have changed a few times in the past though. Originally, only one Legendary permanent of a given name could be on the battlefield at once, and any new ones would be put into the graveyard. This was not player-specific, so if I controlled a Paradox Engine , you couldn't play yours. Later, this rule was changed so that ALL of the Legendary permanents of the same name were lost. So in the aforementioned situation, your Paradox Engine would effectively function as removal for mine. Then we got the rule we have now, where if a single player controls more than one Legendary permanent with the same name, they send all but one of their choice to the graveyard.
5 months ago
This seems pretty solid! I love Sisay and I've been wanting to do something with her but since the Paradox Engine ban it's been tough to give her a strong direction.