Paradox Engine

Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

Latest Decks as Commander

Paradox Engine Discussion

Neotrup on Paradox Engine shenanigans

1 month ago

Yes, that works. Also, after Paradox Engine's ability resolves, but before Mox Amber does, you'll be able to tap the one on the field for mana, netting you 2 mana each time through the loop. Alternatively you can always keep the original Amber as it was untapped by Paradox Engine if for some reason it was better (such as being enchanted by Curator's Ward and you're worried about targeted exile) as it will untap and still net you a mana each time through the loop.

PurePwnage on Paradox Engine shenanigans

1 month ago

Hello everyone,

I am requesting assistance and a sanity check regarding [Paradox Engine].

So here is the scenario:

Cards on the Battlefield:

Emry, Lurker of the Loch

Paradox Engine

Mox Amber

Sequencing//Order of Events:

(1). Tap Mox Amber, produce a blue Mana.

(2). Cast an additional Mox Amber from hand, which in turn buries the Mox on the battlefield to the graveyard (Legendary rule).

(3). Tap Emry, targeting targeting the Mox buried in our graveyard.

(4). Cast the buried Mox from our graveyard, triggering Paradox Engine's untapping all non-land permanents under my control.

(5). Repeat steps 1 - 4 ad infinitum.

Is this sequencing legal?

PurePwnage on Uro Robots *Primer*

1 month ago

abby315, Thanks for the great information, I adjusted the sideboard to better reflect your recommendations. Regarding Paradox Engine, I think is possible (baring any removal spells, graveyard hate, or counter magic), to go off with Emry and at least two Mox's or Baubles by infinitely playing from the graveyard using Emry's ability with Paradox Engine on the battlefield.

abby315 on Uro Robots *Primer*

1 month ago

I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.

I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.

smackjack on Elvish Antics

1 month ago

Nice deck! I play Marwyn myself and really like Berserk in my deck. Since you are not gonna attack with Marwyn you dont have to sac her, making it a 1 mana spell to double her power. Its also nice to use on your opponents creature when they attack someone other than you, they have to sac the creature and the opponent being attacked takes more damage. Also, im trying out Malachite Talisman as a replacement for Paradox Engine. Its really not as good, but if Marwyn taps for alot you should have mana left to untap her every time you cast a green spell :). Overwhelming Stampede is also nice since Marwyn tends to get pretty big.

Disciple_of_Mirko_Vosk on Kozilek Tourbillon

1 month ago

Also I only play Paradox Engine because my group is playing Prophet of Kruphix don't tell WOTC

Pie88magic on Sisay's crew

2 months ago

Thanks KongMing for the suggestions. I fear Paradox Engine is banned now, but is really a good card ^^.

I was thinking to add Quirion Ranger but i'm not sure 'cause i fear that focusing so much on Sisay ability is a bit risky.

The idea of the deck is take advange of Captain Sisay but still working without her.

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