Whenever you cast a spell, untap all nonland permanents you control.
|Have (3)||metalmagic , , Forkbeard|
|Want (4)||setojim , aagimar , gbaker40 , sedhyran72|
Printings View all
|Aether Revolt (AER)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
Combos Browse all
- Isochron Scepter + Paradox Engine + Pyretic Ritual
- Desperate Ritual + Isochron Scepter + Paradox Engine
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Axebane Guardian + Paradox Engine
- Mana Severance + Oracle's Vault + Paradox Engine
- Dramatic Reversal + Isochron Scepter + Paradox Engine
Latest Decks as Commander
Paradox Engine Discussion
6 days ago
The rest are cards I figured would fit nicely or are extra mana generation in case Kydele can't get off the ground.
1 week ago
heavyuser: A very strong case could be made for it if Paradox Engine got unbanned, but as it stands, it really isn't necessary. It was a very essential hail mary, since all of the weight was on Temur Sabertooth before, but we now have 3 viable combos and they're all tutorable.
However, please note that Generous Patron is consistently on the chopping block, and if you lack the proper infinite mana line and can't bounce it repeatedly it's pretty much a 3 for 2 when you need an outlet. You could make a consideration for it there, since infinite mana and Genesis Hydra is as good as having Duskwatch Recruiter Flip, which has become the best kind of outlet (ones we can sink our mana into).
As it stands, that would be the best swap, but in reality, we're really looking to replace Generous Patron with another Heartwood Storyteller, Runic Armasaur, Glademuse, or Beast Whisperer. Until we get another creature like that to replace her, she's just the "best" at what she does in monogreen.
If you want to keep playing with Genesis Hydra, swap patron out and let us know how that goes! :)
3 weeks ago
Well this USED to be a really powerful deck, where you played mana rocks and cast cheap artifacts and used Jhoira and Paradox Engine to stack up an Aetherflux Reservoir, bit with the ban of Engine I'm not sure what it does now
1 month ago
ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.
If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact
1 month ago
You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.
What do you wan this deck to do? Examples/ideas:
Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.
But there are some cuts you should do no matter what goal you have:
-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.
For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;
+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.
Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:
Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.
Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.
1 month ago
Lanzo493 Cool thanks for the advice. I think I actually have most of those cards you mentioned in my collection too. So run 4xSol Ring, 4xBasalt Monolith. Get rid of all the small creatures. Run mainly medium to large artifact creatures? Should I include things like Palladium Myr at all for more mana or only the medium to large creatures? I think I have 4xManifold Key's as well. For the rest of the space should I do things like Unwinding Clock and Paradox Engine or find other ways to get more mana instead?
1 month ago
A little confused as to why you suggested Slivers I already have in the deck and some filthy non-slivers - but Lifeline is truly a curious card. One I've definitely never seen before, so thank you for that. I decided to look up it's errata'd text and just as you said, it is an ability that all opponents can take advantage of:
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
So that "Your graveyard" verbiage simply doesn't exist - meaning like the previously mentioned Intruder Alarm someone else could potentially win the game before me if they make the right play (or I simply make the wrong one). Interesting and fun card - just not necessarily a competitive one in my opinion. For , I need a Paradox Engine (rest in peace my sweet baby) level of impact.
1 month ago
The spell would be way too strong if you only had to sac the lands. It would nearly be Scapeshift 2.0.