Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

Paradox Engine Discussion

Inkmoth on Yeva Draw-Grow (Budget)

1 day ago

Fallerup: Unfortunately it's too slow :/ Guardian Project is theoretically better since we cast this for 5 on average. With Paradox Engine banned it's even weaker.

gtr053 on Competitive EDH Staples

3 days ago

Paradox Engine is banned now, btw.

bossomus on Play Less With Kess

5 days ago

ManaLink1. Competitive Less decks usually follow along the lines of something as follow:

  1. Play lots of Mana rocks

  2. Play lots of wheels and counter spells until you find the wincon

  3. Play Timetwister to reset and wheel if you need cards in your graveyard

  4. Play Isochron Scepter with Dramatic Reversal imprinted and create infinite mana

  5. Play Comet Storm

The deck used to be more consistent as you could use isochron with a counterspell imprinted and Paradox Engine to almost guarantee that you would go off, but the recent banning of engine means that it's quite a bit harder to do.

If you really want to increase your competitive viability though, you definitely need:

And essentially, remove most of your more expensive counter spells for cheaper ones that target other people's counterspells. Your goal is to combo off and not care much about what other people do. So, if someone counters one of your combos, you need to have the Mana and correct counters to respond. Cards like misstep allows you to counter other people's counters without any mana which is huge. The others help you find your answers by deck thinning essentially.

Lastly, you could do with some better lands if you really want to be competitive. Honestly, a lot of people run fetches so that they can grab all of the shock lands or original dual lands which Mana fixes them but also thins their deck. You also need more ramp just in general. This could be done with:

And just generally more moxes. The only one I'd remove is Mox Amber since you rarely actually want Kess out unless you absolutely need her.

Best of luck!

BMHKain on

1 week ago

@MindAblaze: Yeah. That was an easy cut anyway. Though for 2-Card Combos, this is where Problems start. Tokens don't even "Die", much less "Exile"; they just are no longer existing. The problem starts w/: How to untap Atla Palani after saccing an Egg? How to make infinite amounts of Mana each time? EASY. I'm looking back at a Mayael the Anima staple known as Bloom Tender . w/ Atla Palani in play, the only thing left to do is one of the following:

A: Staff of Domination

B: Sword of the Paruns

C: Umbral Mantle

For two card combos, this is the best I could find, but even I dunno how to work them w/ the fact that Paradox Engine is BANNED as BALLS. I'll ask around for now. But know one of these, plus Bloom Tender = INSTANT ARMY.

I just have to know how to forge such an army though... I'll think about it...

Hope this helps. :)

ZendikariWol on Commander Suggestions!

1 week ago

I have this lovely Sisay, Weatherlight Captain politics/kingmaker deck! It's got a really fun new toy from C19 in Pramikon, Sky Rampart .

I play a lot of +1/+1 counter decks and I've tried a lot of commanders for the strategy, including some of my favorites; Marath, Will of the Wild , Marchesa, the Black Rose , Ezuri, Claw of Progress (which uses, weirdly, a lot of the same creatures as UG enchantress, minus the bogles), and I bet I could make a really weird, cool one with Feather, the Redeemed using Heroic + a lot of Support and other +1-counter-related spells. We'll see.

I also play a lot of aristocrats, my favorite commanders for that being Meren of Clan Nel Toth (who my spikier friends were quite concerned about), Korvold, Fae-Cursed King (who is very easy to just pop off with), and Reyhan, Last of the Abzan partnered with Ravos, Soultender (yes, that's a +1 counter deck too but it's more of an aristocrat deck)

I also have a Roon of the Hidden Realm blink deck, Sygg, River Cutthroat and Daxos of Meletis decks that focus on combat triggers, a Tiana, Ship's Caretaker aura deck, a Brudiclad, Telchor Engineer token deck, an Emmara, Soul of the Accord tap tribal deck that is sad beans after losing Paradox Engine , an Aminatou, the Fateshifter topdeck matters/trading permanents deck, an Odric, Lunarch Marshal keyword tribal deck, a Feldon of the Third Path deck (you can guess what it does), a Karlov of the Ghost Council voltron deck (yes, you heard me right), and a WUBRG Nekusar, the Mindrazer deck headed by King Kenrith himself!

That being said, my decks haven't been upgraded in a while. Most of them still hold up, but we'll see. Maybe I'll make some alterations.

Zike93 on

2 weeks ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

jthumby on The Ten Plagues: Locust God cEDH [PRIMER]

2 weeks ago

I loved this list, it inspired me to reconfigure my own 75% Locust God into a cEDH deck myself, with a post Paradox Engine ban take on things.
I would love if you had time to take a look sometime! I do reference on my deck that it is inspired by yours, as I found your primer to be very helpful in piloting.

Amyas on The Queen's Egg

3 weeks ago

I guarantee you they banned Paradox Engine due to the printing of Urza, Lord High Artificer .

The ban list has never made since. I think they just ban things they have bad run ins with or personally don't like.

Nerset for example protects herself with hexproof, swings in once.... then starts hitting extra combats and turns while the rest of the play group watches someone play solitaire for 30 mins.

I am starting to think the ban list should just not exist.

Load more

Paradox Engine occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.31%

Blue: 0.44%

Red: 0.15%

UR (Izzet): 0.46%