Heliod, Sun-Crowned
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, this isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.

DreadKhan on Zur The Enchanter - casual stax

4 days ago

I don't think you can use Vanishing to be unblockable, but I think you could wait until someone decides to block him, and if Zur would die, you can Phase him out and he's removed from combat, you'll still have gotten his attack trigger though.

You've got quite a few solid stax creatures (people often call them Hatebears) in here already, but I run Opposition Agent, Dauthi Voidwalker, Drannith Magistrate, Malevolent Hermit  Flip, and Archon of Emeria, as well as Wandering Archaic  Flip, which is very effective piece if people run lots of non-creature counters, such as more competitive playgroups.

Well, there are various ways you can win via Zur's ability, in my Zur deck my plan is to lock up the board and then win from a fairly safe position. To go with Spirit of the Labyrinth you could run Teferi's Puzzle Box and Necropotence to lock people out of having cards except you, who can draw via Necropotence. I also use Walking Ballista and Heliod, Sun-Crowned as a half-fetched combo. Because it only needed 1 card, I use Second Chance + Hall of Heliod's Generosity + Necropotence to get infinite extra turns, but you might need a way to get rid of Necropotence to let you draw cards normally, a thing Zur can also help with. Another option that people use (but is pricey) is Rest in Peace (or Voidwalker) and Helm of Obedience, which can help remove players by milling them out, if this seems bad keep in mind that with Mirrormade you can duplicate the Helm on the 2nd turn and eliminate up to 2 players that turn, which should close out a game. While it won't quite win you the game on the spot, there is (back of Hermit) Benevolent Geist and Dovescape so that only you can cast non-creatures. If you're worried about birds you can just use Detention Sphere to clear them out each turn via Estrid's Invocation, but if you've got the most birds, you can keep them around. I like my Zur decks to have a janky feel, so I also don't run Thassa's Oracle.

One of my favourite ways to win is All That Glitters with stuff like Copy Enchantment, Estrid's Invocation and Mirrormade to generate a Voltron win off of Zur's ability. For protection I just run Greater Auramancy, which helps both my Voltron and my general supply of enchantments I don't want targeted. The already mentioned Luminarch Ascension can be a solid win con once it's set up, 1W for a 4/4 flyer is really, really good value, even in cEDH people play the card in control decks.

TheOfficialCreator on Sythis, Harvest's Fist

1 week ago

Daybreak Coronet and Eldrazi Conscription would be fire here.

Also, idk if you would be interested, but Walking Ballista would make a quick infinite combo with Heliod, Sun-Crowned.

Spirits on Arahbo, Xenagos... for Cats EDH

1 week ago

Feel like this deck has lost some of it's effectiveness, perhaps too central focused around the Heliod, Sun-Crowned and Walking Ballista strategy.

Will review new combos for selesnya, and also revisit the core infect early strategy with doublestrike/infect.

Draw still an issue for sure, hmm working on returning to a core. I tried focusing on a Mirri, Weatherlight Duelist progression, but it draws so much threat when it's supposed to protect me, while drawing attention from the combo focused decks. Have to find a balance.

hiiii on Soul of Innistrad

1 week ago

Definitely check out Voice of the Blessed since you're mono .

Some other cards you might wanna look into even if they're not directly linked to your deck are The Ozolith for all those +1/+1 counters and Walking Ballista since you run a few Heliod, Sun-Crowned. Perhaps just as 1 ofs tho.

SirChancelot on Shanna's Lifeforce

2 weeks ago

I see Walking Ballista in the maybeboard but I think it'd be good to put it in the mainboard since it goes infinite with Heliod, Sun-Crowned and as long as it was cast for =

JacobAGrossman on Glittering Company

1 month ago

Big update with Dominaria United! King Darien XLVIII makes such a huge difference in the deck. It passively buffs all of my creatures, which is amazing. But, more importantly, it also provides a board where I can Collected Company or Chord of Calling out my Walking Ballista, and it will live. The Ballista is the best choice for the deck anyways, since it works with both Vizier of Remedies and Devoted Druid as well as Heliod, Sun-Crowned. So Ranger-Captain of Eos is back as well to round the whole thing out.

On top of that, I'm trying out something new. Since Melira, Sylvok Outcast will continue to be relevant forever, as infect shifts to poison, I'm thinking about how to sub her out for game 2. If my opponent doesn't have infect or poison, Melira, Sylvok Outcast can start to hinder instead of help. I'll already have Vizier of Remedies and Heliod, Sun-Crowned for the Kitchen Finks combo. So instead of continuing to hurt the Devoted Druid and Vizier of Remedies combo for game 2, I'm seeing how substituting Fiend Artisan for Melira, Sylvok Outcast will go for now. Seems like a good fit, and could be versatile enough to make sense.

Additionally, Ajani, Sleeper Agent is amazing. A potentially 3 costing planeswalker on the side to Glittering Wish for just can't be beat. And it's also fantastically good

NocTurtle on Shalai's Ascension

1 month ago

Strength of the Tajuru for an instant speed kill sometimes.

Fungal Behemoth garunteed counter's over time that can't be interacted with easily.

Nesting Grounds, Llanowar Reborn, and Oran-Rief, the Vastwood to put/move counters with your lands.

The Ozolith imperative in a counter deck, protects your counters from creature based board wipes. Resourceful Defense does the same as Ozolith but more controlled.

Heliod, Sun-Crowned allows you to put counters on whatever needs them, and provides lifelink (plus a big indestructible body to save from board wipes).

Spike Weaver Turbo-Fog if you get a slow start

Cytoplast Root-Kin allows easy moving of counters onto new creatures

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