Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

[[symbol:1]: Another target creature gains lifelink until end of turn.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , gildan_bladeborn
Want (2) GeminiSpartanX , MitReklaw

Printings View all

Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Heliod, Sun-Crowned Discussion

Paeldroth on Mothra & Mono White (SPOILERS)

11 hours ago

Pervavita IMO I'd only allow the version of this that IS Mothra.

Raging_Squiggle it breaks it farrrrr less than Heliod, Sun-Crowned broke things haha.

Lifegain ain't it for MW and something like this was super intriguing and exciting. Womp.

rdean14 on Card creation challenge

2 days ago

So, there's stuff like Yarok, the Desecrated and Teysa Karlov, which double triggers, and Korvold, Fae-Cursed King, Astral Drift/Astral Slide, adds value, Heliod, Sun-Crowned, Urza, Lord High Artificer, and Yawgmoth, Thran Physician all facilitate infinite combos. Thassa, Deep-Dwelling, Kess, Dissident Mage, and Wrenn and Six all provide a way to increase the value of your resources.

These all would be considered "Abusing" their respective mechanics.

DreadKhan on Zur and banter

1 week ago

A fun thing to do with Zur is to just cheat out a God or two, Heliod, Sun-Crowned and Athreos, God of Passage are both decent choices I find, but Thassa, God of the Sea can be a fine choice even if you can't make her a creature, since her abilities are pretty useful.

In an emergency, you can just make one of the God a Pariah to drag things out, and if you can make things unblockable with Thassa, dragging things out might work out well.

Deck looks like lots of fun, and seems pretty non-toxic! Good work making Zur seem reasonable.

Another good bit of tech is Imprisoned in the Moon which will just ruin a deck relying on a creature, PW, or even land's day, and they can't sac it nearly as easily vs Darksteel Mutation. You can theoretically remove a Commander with hexproof, indestructible, sac-proof, anything but protection from blue nearly, which is pleasantly rare.

Roo182 on Karlov/Sorin Blessed

1 week ago

Ok multimedia - work is done, time for some brewin'!

For $25 you can make big upgrades to the manabase.

I added all of those, but unsure what to remove. If I had to swap out 4 other lands:

Consider a few more low CMC creatures who have interaction with Karlov?

  • Suture Priest - This was a hard cut for me as it does combo really well with Sanguine Bond and Exquisite Blood, what do you suggest removing in its place?
  • Mother of Runes - Decided to cut this based on having other protection but happy to hear suggestions
  • Vizkopa Guildmage - He's part of my combo/loop category there, but again had to trim one card from all areas to keep it balanced.
  • Ayli, Eternal Pilgrim - At first I was going to skip her, but as you mentioned below with Phyrexian Reclamation, she's OP with her ability to Sac Karlov + exile non-land permanents. Suggestions on what to remove to fit her in? (She's on Maybeboard right now)

Walking Ballista with Heliod, Sun-Crowned and Phyrexian Reclamation is a combo with cards that are individually better vs Exquisite Blood

Hmmmm I am on the fence here too. I did have Ballista, and took it to cut some costs, and I see that if Exquisite is out, it has so much value and can trigger so many times in EDH. Do you have some good scenarios outside of those two cards? And what would come out for it if I wanted to keep both eventually? I can see how it can just pop-off and get huge though...

Phyrexian Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone.

Agreed, I actually didn't know you can opt to let your Commander hit the Graveyard, so I have added Phyrexian Reclamation but not sure what I can remove to fit it in? Gotta remember that Sorin, Vengeful Bloodlord has a similar ability to retrieve from Graveyards too. One other thing I added which I need feedback on is combining Curse of Fool's Wisdom with Geier Reach Sanitarium - If this isn't worth it, it saves 2 card slots. For now I just removed a swamp.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel.

This one of the ones I do see value in, but I feel like it will overly complicate the deck and the mechanic doesn't appeal to me as much. I might bench this as a future upgrade or potential modification for now, and try use it with Krrik's Phyrexian mana ability, Aetherflux and Serra Ascendant.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

  • Ruin Raider / Dark Tutelage - these appeal to me but I am very stuck on what I can take out for these.

  • Swords to Plowshares - although I see how it can be useful, I think the removals I have work better. Is there a way to use this with Karlov but bounce him to anywhere EXCEPT exile?

  • Generous Gift - I already have cheap removals, so I might pass here unless there's other ways I can save some $?

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

I would LOVE this! That's the hardest part!

multimedia on Karlov/Sorin Blessed

1 week ago

Hey, currently your deck doesn't have an official Commander. In the deck editor after 1x Karlov of the Ghost Council text put the CMDR tag.

1x Karlov of the Ghost Council *CMDR*

Doing this shows Karlov card in the deck list and officially makes Karlov the Commander of your deck. I also suggest turning off the competitive meter. Which can be done in the deck editor by unchecking show competitive meter. The meter is not an accurate gage of how competitive your deck is. It's currently at 22% competitive which if it was accurate is not good, but it being false low is a distraction right now for your deck building. The lands in the manabase are a big reason for the low % of competitive.


I like your version of Karlov and you've decided to go the extort direction which is unique, good choice.

The first thing I do when building budget decks is allocate enough of the budget for good lands in the manabase. Sometimes this requires using more of the budget than I would like, but I figure I need good lands to actually consistently cast cards. For $25 you can make big upgrades to the manabase. Dual lands that can ETB untapped are wanted with Karlov because he's a two drop and you want to be able to consistently curve white one drop into white/black Karlov which will be difficult without more good dual lands.

Consider a few more low CMC creatures who have interaction with Karlov?


I see Exquisite Blood and if you're wanting to add an expensive price card for a combo then Walking Ballista with Heliod, Sun-Crowned is a combo with cards that are individually better. In my opinion Exquisite is not worth $32 and Ballista can have many more scenarios where it's good outside of the combo. Ballista can also be more easily recurred with Phyrexian Reclamation which is in the Mystery Booster set, that version is $1. Good source of repeatable value using life for some resiliency.

Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone. Ayli, Eternal Pilgrim + Karlov is good with Reclamation and life gain being able to recur the creature, Karlov, you sac. Karlov can exile creatures with his ability, but Ayli as long as you have 50 life can exile a nonland permanent which as a repeatable ability is powerful in multiplayer Commander.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel. Necro is a great way to use life for value and is one of the best sources of repeatable pseudo draw in Commander. It's definitely worth $17, it's good with Krrik's Phyrexian mana ability and Aetherflux. For $32 instead of Exquisite you could get Necro and dual lands or Serra Ascendant. Ascendant is a one drop 6/6 flying/lifelink creature in 40 starting life Commander.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

Good luck with your deck.

enpc on Sorin/Karlov Blessed Deck Help

1 week ago

Since TappedOut has its own deckbuilder functionality, you should really be maintaining/asking for help on the TappedOut list, not the archidekt one.

As a general rule, lifegain is not very strong of an effect. And coupled with only a few cards that take advantage of mass lifegain (not for most of them, the effects aren't super strong), you're going to struggle. Especially if you're wanting to play a bunch of creatures.

Generally lifegain lists will want to form some sort of loop with their lifegain effects, like Sanguine Bond + Exquisite Blood, or Heliod, Sun-Crowned + Walking Ballista. But gaining life for the sake of gaining life is not a win condition in itself.

I would recommend leaning into an effect like that more, like looking to make your commander huge and then kill poeple will commander damage.

But if you want to go some sort of beats, Edgar Markov is going to be a much better list for you.

Etinifni on Teshar Eggs

1 week ago

Lemon_Gioza

Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.

Specific examples include:

Teshar, Ancestor's Apostle + Salvager of Ruin + Sol Ring + Thermal Navigator (all on the battlefield)

  • Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
  • Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
  • Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
  • Repeat for infinite colorless mana.

Teshar, Ancestor's Apostle + Ashnod's Altar + Aviary Mechanic (on the battlefield) + Any Artifact that costs 2 or less (in hand)

  • Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
  • Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
  • When the Mechanic enters, use its trigger to return the Artifact to your hand.
  • Cast it again with the 2 floating mana.
  • Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.

There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.

I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.

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