Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God


As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

[[symbol:1]: Another target creature gains lifelink until end of turn.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Heliod, Sun-Crowned occurrence in decks from the last year

Heliod, Sun-Crowned Discussion

golgarigirl on It's time Hybrid mana is …

13 hours ago

Hypothetical here:

If you are running a Kitchen Finks in your Heliod, Sun-Crowned deck using the ruling floated above...that a hybrid card's color identity is based on the commander of the deck it's in (thus making Finks mono-white)...and my creature has a Sword of Feast and Famine , the pro-green part no longer affects play, correct? My creature can be blocked by Finks etc.

This makes the game hard to follow from an OBSERVATIONAL standpoint...from a streaming standpoint, or even just walking up to a game. Heck, a lot of information happens in a game, and for me, the instance my brain sees 'oh look its GREEN', I make decisions based on that as that's what's right in front of me. Let alone introducing the exception to the color rule to new players who do not need another element to the information overload that this game can be.

This just seems like an unnecessary complication, but I would roll with it if such a rule change did occur.

plakjekaas on It's time Hybrid mana is …

5 days ago

Kitchen Finks would fit nicely in Heliod, Sun-Crowned I guess ... With a sacrifice outlet for infinite life, just like in Modern

DevoMelvminster on Bounce and Ye Shall Be Healed

1 week ago

Swapped a couple more cards around:

Wrath of God is out for Ajani, Strength of the Pride . Ajani costs the same, usually comes in able to ultimate, and exile opponents creatures AND artifacts, and if not, he’ll gain us a heap of life so we can next turn. Basically another Elspeth Tirel .

Palace Jailer is out for Recruiter of the Guard . Basically, it was this or buy an Auriok Champion to ensure I get a life gain engine online as soon as possible. Auriok costs so much right now, and recruiter can be bounced and played repeatedly to find any number of wonderful creatures from our library.

Heliod, Sun-Crowned is out for Archangel of Thune . Archangel is just better, and I forgot it existed. Heliod’s job was to make things big enough to swing for a kill (sounds boring) or make stuff big enough to make pulling off wins with Altar of Dementia easier. Again, archangel just does it better.

That’s it for now.

DevoMelvminster on Bounce and Ye Shall Be Healed

1 week ago

Lots of changes in this revision:

Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!

Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.

Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.

Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.

Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .

Still thinking about adding Test of Endurance or Felidar Sovereign but not sure where. Let me know what y’all think of the changes.

Sorin_Markov_1947 on blue/white Wifeys

2 weeks ago

Hmm. Well, I'm no good with older cards, but they'd be expensive anyway. For a basic blue/white lifegain deck (which is an easy enough deck to pilot), Ajani's Pridemate is really good. Soul Warden is one of the best life gainers in the game, Sphinx's Revelation is really strong in the late game, but they're about $3 each. Felidar Sovereign or Angel of Destiny can give you an alternate way to win, but they aren't necessarily as good as they sound.

More recent good lifegain cards are things like Speaker of the Heavens , Angelic Accord , or Heliod, Sun-Crowned . Remember that you can put up to 4 of any copy of a card in your deck (except basic lands, of which you can have as many as you want). Typically you want as many copies of your good cards as possible.

There are plenty of other archetypes that fit into blue and white, but lifegain is a good one for a new player because it's pretty easy to use and teaches the power of synergy.

TheVectornaut on A sweet ass B/W deck

3 weeks ago

Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .

Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!

DevoMelvminster on Bounce and Ye Shall Be Healed

3 weeks ago

Omniscience_is_life these are great suggestions, thank you.

I have a Dawn of Hope , and often contemplate putting it in, but always decide against it. It’s no worse a return than sacing a clue token, but it does require me to have some sort of life gain online before I can draw. I also dislike that it’s a trigger, where as clue tokens (using these as an example because of comparable cost and function) sit around until I need cards, and help get Inventors' Fair online so i can tutor out a win con if needed. As for Return to Dust ; you’re right, and I have cut it several times, but I keep adding it back in. It’s solid, and can be used instant speed if needed. The added option of using it sorcery speed is maaaaaybe worth it being expensive? Still unsure on it.

Heliod, Sun-Crowned is an amazing suggestion. I honestly never thought about putting him in, but will strongly contemplate it. He can make stuff bigger to swing in (often at instant speed, with bounce creatures!) or makes one massive zombie to Altar of Dementia someone out of the game. I am SERIOUSLY considering this card. Maybe I’ll ditch ol’ dusty return for this?

You’re also right in that I need mana rocks that tap for colored mana, that’s why I don’t run Mind Stone or, as you suggested, Fellwar Stone , and am even running crap like Marble Diamond . Also, i am the only one who plays white in my group, so running fellwar is basically a worse mind stone. Coalition Relic is a little bit slow, but I honestly really like it. It can get me an extra 2 mana the turn after it comes out, for a bursty little push, and then isn’t just laying there if I don’t need to tap it for a turn. It often helps get Oketra online earlier, even if I miss a 4th land drop. I love it.

Thanks again for the suggestions! I love looking at new ways to improve this deck.

Omniscience_is_life on Bounce and Ye Shall Be Healed

3 weeks ago

Dawn of Hope seems like a necessary evil here. I might cut Return to Dust for it--Return costs a lot and playing at sorcery speed is never fun.

Heliod, Sun-Crowned and Walking Ballista are an infinite combo if you're into that sort of thing, but even just by himself The Sun God is a good'n.

Coalition Relic is very powerful but slow. You do need a lot of colored mana in this deck though... would Fellwar Stone suffice?

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