Legendary Enchantment Creature — God
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
[[symbol:1]: Another target creature gains lifelink until end of turn.
|Have (3)||, orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||Kotaff , Bonsgrinning|
Combos Browse all
- Deathbringer Thoctar + Heliod, Sun-Crowned
- Heliod, Sun-Crowned + Herald of the Pantheon
- Heliod, Sun-Crowned + Karlov of the Ghost Council
- Heliod, Sun-Crowned + Kitchen Finks
|Commander / EDH||Legal|
Heliod, Sun-Crowned occurrence in decks from the last year
Recommendations View more recommendations
Latest Decks as Commander
Heliod, Sun-Crowned Discussion
4 days ago
Thinking of the following changes:
2 weeks ago
Pretty cool build! Have you thought about changing the land base a bit (more fetches, are Dragonskull and Castle working well?) and I am not a huge fan of Angrath's Rampage in the Sideboard. It can hit different things, but can be pretty worthless as well. I tend to run Abrade, Dreadbore or Feed the Swarm in the Sideboard. They are a little more limiting, but instant speed and making you target what to destroy can be a big advantage. Or change cards like Watery Grave into Overgrown Tomb so you can fit Assassin's Trophy or Abrupt Decay into the Sideboard. Depending on your meta, Cleansing Wildfire could be a nice pick (dismantling Oops and Belcher, which Kolaghan's Command fails to do most times). Rain of Gore can turn into a boomerang against Heliod, Sun-Crowned, it's not a bad card but isn't an auto win against these decks either, but I've not found a better solution myself yet. Noxious Revival seems interesting and I think I've never seen it in Shadow ever before. Is it working for you? Are you usually targeting yourself with it or your opponent?
1 month ago
Love the idea! I have a few suggestions to possibly make it a little more consistent:
Given that it makes up the core of your build, I recommend going to a full 4x Fauna Shaman and 4x Commune with the Gods and cutting the two enchantments. They cost too much mana to hard-cast and you'll be in a much better position if you don't wait to reanimate a creature until you have one of the two on the field. You'll instead get more consistency on the best cards for your gameplan.
I also don't think Triumph of the Hordes is very good - the odds that you have it in your hand and are able to cast it on exactly the turn where you can swing with your tokens/big creature before your opponent removes them are low. It also strikes me as a little win-more? In most cases you should either get a concede from putting 10+ power on the board in one turn, or they have a boardwipe and Triumph wouldn't help you anyway.
Instead, a fun thing you might want to consider is running an Eldritch Evolution package. In addition to reanimating a big Trostani's Summoner, if you run Eldritch Evolution, you could also turn that Summoner into something like Iona, Shield of Emeria or Elesh Norn, Grand Cenobite. It'd also allow you to turn your 1-mana dorks into Fauna Shaman if you need it.
Finally, you might want to consider discard options that don't need to tap so you can do everything in one turn. Seasoned Hallowblade is a great option and also gives you some defense or offense on the early turns. Vivien's Arkbow is a fun option too, which does need to tap but doesn't have summoning sickness.
It's a fun build anyway so take my comments with a grain of salt!
1 month ago
2 months ago
Designing a Siona, Captain of the Pyleas combo deck utilizing siona + Shielded by Faith as the main combo and Sun Titan + Gift of Immortality + sac outlet and Heliod, Sun-Crowned + Walking Ballista as supporting combos. I have already cut around 10 cards but I still have an extra 15 cards and I am a not usre what to remove. Advice will be appreciated.
2 months ago
princeharperman hey! glad you enjoy it. admittedly I haven't touched this list in a while, and personally feel like it isn't "up to snuff" with modern day cEDH due to all of the strong recent cards that have come out. if that doesn't bother you, carry on!
Auriok Salvagers and Lion's Eye Diamond together creates infinite mana -- with Auriok Salvagers in play, play/activate Lion's Eye Diamond, then use Auriok Salvagers's effect to return Lion's Eye Diamond to the hand. play LED again, activate it, repeat. each time you use LED this way, you'll net 1 white mana, so you'll want to repeat until you have infinite mana. from there, you can use Auriok Salvagers to infinitely play & return Chromatic Sphere. since you already have infinite mana by this point, you don't have to worry about playing LED, so any cards drawn with Chromatic Sphere are safe in your hand. you can keep going until your deck is in your hand, and then win through something like Heliod, Sun-Crowned & Walking Ballista.
2 months ago
Thoughts on some of the newer release cards? For instance, Alseid of Life's Bounty who is great for protecting key assets while still keeping with the Lifegain synergy, and Speaker of the Heavens for another cheap-cast Life Total trigger.
Or Heliod, Sun-Crowned who is an extremely reliable counter-generator, even for games that you can finish where you don't hit your Devotion.
Either way, nice build +1
2 months ago
Not the most exciting suggestion but I would consider swapping out Utter End in favour of Generous Gift. Yes it's "destroy" instead of "exile", but given that you have exile on demand (at least for creatures) with Karl I think saving the 1 mana might be worth it. Just a thought, I just made the same switch in my Karlov deck recently.
Also Heliod, Sun-Crowned is worth considering. Extra counters for Karl, and lifelink on demand can come in handy for extra triggers.