Heliod, Sun-Crowned
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, this isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.

Delphen7 on How to Handle Multiple 'Infinite' …

1 week ago

Player A has Spike Feeder and Heliod, Sun-Crowned.

Player B is playing eggs, and has managed to reach the point where they can loop Pyrite Spellbomb (via Faith's Reward, multiple Lotus Bloom, and Conjurer's Bauble)

Anytime Player B can put a lethal Spellbomb trigger on the stack, Player A can respond by gaining more life. Since both players are technically advancing their boardstates, but the game is going nowhere, what happens?

BotaNickill on Legacy Of the Soul Sistas

2 weeks ago

Bulldawg131! Thanks for the suggestion! I'll try it out sometime and see how I like it! I had kinda kept the Scurry Oak in there for the random chance of infinite loop with Heliod, Sun-Crowned, but I didn't want to focus the deck on it either, soo.. Yeah. Thanks for checking out the build!

mlequesne on Abdel the Worldgorger

4 weeks ago

Nice deck friend!! love it

I think you added the wrong Heliod, since you have Walking Ballista Heliod, Sun-Crowned is the other piece of the combo.

See you :)

Max_Hammer on Neon G/W Auras

1 month ago

This deck feels really good at churning out low-cost enchantments, so any constellation effect would probably be pretty good. Setessan Champion is good since it gets buffed and gives you more draw (which you're clearly fond of), and Archon of Sun's Grace is a good way to make an army of 2/2 flyers. Hallowed Haunting or Katilda, dawnheart martyr would also totally work.

I would also suggest something to reward you for all this draw, but all of the cards I can think of to do this are blue or on paper. I know for a fact white can do this, but Idunno.

Honestly, this looks like a borderline life gain deck, so throwing in Archon along with Nexus Wardens (Or that one white spirit from the D&D set whose name I cannot recall for the life of me), Heliod, Sun-Crowned, and maybe Cleric Class or Griffin Aerie to tie it all together. Granted, that's quite a few new cards and it may as well be a new deck, lol.

P.S. I've been meaning to make a lifegain/enchantment deck for a while, so that probably explains the two paragraphs of cards, lol. P.P.S Colossification is always fun.

Statchue on 【 Turn 2 Win!】▷ INFINITE COMBO ◁ Luxior, Giada's G

1 month ago

I play a similar deck and ran into issues countering Blood Moon, best way to overcome it is to run Chromatic Lantern in the Sideboard, I see you have 14/15 slots so its a perfect fit. Also I dropped Power Conduit for Aetherflux Reservoir as an alternate win-con because I run Heliod, Sun-Crowned combo with Spike Feeder for infinite life.

Ziusdra on Card creation challenge

1 month ago

Heliod's Vision

Enchantment - Saga

Whenever a Lore counter is put onto Heliod's Vision, you gain 2 life.

: Exile all creature cards from graveyards.

: Scry 3. For each card scried to the top of your library this way, put a +1/+1 counter on target creature you control.

: Search your library for a Saga not named Heliod's Vision, put it onto the battlefield, and shuffle.


I like this because as long as it's still ticking, it powers up Heliod, Sun-Crowned and synergizes with it in the worst way. It also narratively tells a story of how he went might have gone wrong leading up to Theros Beyond.

let's have a three-colored wildcard that's not legendary

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

Delphen7 on How does a typeless permanent …

2 months ago

Sorry in advance, this is a tricky question and I'm unable phrase it in an unambiguous manner.

Say you mutate a creature (Such as Porcuparrot) on top of a Theros God (Such as Heliod, Sun-Crowned). Then at some point during the game, the devotion is no longer met. It now becomes a typeless permanent.

So how does this permanent interact / no longer interact with the field?

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