Wing Splicer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all


Wing Splicer

Creature — Human Artificer

When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have flying.

Wing Splicer Discussion

Caerwyn on How many tokens inbthis scenario?

1 week ago

Parallel Lives and Anointed Procession are multipliers and the multiplication stacks. So, for your first such enchantment, you have a 2x multiplier, if you have two, you have a 4x multiplier (2x then 2x again).

Ruling on Parallel Lives: If you control two Parallel Lives, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.

So, with just Parallel Lives and Anointed Procession , you will end up with 4 Golem tokens, not the three you thought.

Also, note that neither Parallel Lives nor Anointed Procession "trigger" as you mentioned - they are replacement effects that modify how the tokens are created (specifically modifying how many are created), not triggered abilities that use the stack.

With Panharmonicon , here's what happens:

Wing Splicer enters the battlefield. Its ability triggers; but, since Panharmonicon is in play, Panharmonicon 's replacement effect is implicated, causing Wing Splicer to trigger twice. There are now two different Wing Splicer abilities on the stack.

2Each of these abilities will resolve separately. The replacement effects from your two enchantments will be implicated as each resolves, netting you 4 tokens per ability resolution, for a total of 8 Golems.

Spook9MM on How many tokens inbthis scenario?

1 week ago

Running Bant Splicer deck, to include Parallel Lives & Anointed Procession . So I casr a Wing Splicer with both enchantments on the field, I get 3 golem tokens, 1 from the CIP + 2 from enchantments. If Panharmonicon were also on field, would that be 1 additional golem? Or would it add 3 more, since triggering CIP again, thereby triggering both enchantments again? Additionally, does it double the tokens from the enchantments too?

wallisface on Golem and Friends

1 month ago

Some thoughts:

Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop

I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.

I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .

My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)

Splashing Green gives you a much better way to tutor Golems and Tron with Ancient Stirrings , as well as making your Golems much harder to kill with Vital Splicer .

Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .

Splashing White would give your golems some significant buffs in Blade Splicer and Master Splicer , while also giving you all those great sideboard cards white tends to have

Darth_Savage on broke god deck

7 months ago

There are probably two ways to do golem tribal, the first, which is in RB would be reanimator effects Trash for Treasure and Endless Obedience probably being your best options, with Platinum Emperion and Mycosynth Golem as the creatures you want to cheat into play. The second option is the splicers, primarily these appear in GW; Blade Splicer, Master Splicer, Vital Splicer, Sensor Splicer and Maul Splicer (for completeness there is a blue splicer Wing Splicer). in addition to these, white also gives you access to Tempered Steel.

If you want a straight up Golem agro deck then that is a little harder. You almost certainly want Lodestone Golem and Golden Guardian  Flip, but early plays are difficult in tribe Chronomaton and Keeper of the Lens are the only 1 mana golems and Soultether Golem the only 2 mana option.

You certainly have set yourself a challenge, the tron lands and cavern will eat land hate and your chosen tribe doesn't have much support, particularly if you aren't playing white or blue. I recently helped another player build an artifact deck Sai and tezzy demo, the aim of which is basically to spam thopter tokens. One card that stands out as not really fitting is Hollow One, since Smuggler's Copter isn't enough support for it. I wish you luck with your brew and hope I've been of some help...

OwenJohnson on Changeling tribal EDH

1 year ago

If price isn't an issue, you should swap either Wing Splicer or Winged Sliver with Galerider Sliver. It does the same thing for less mana.

Darth_Savage on

1 year ago

Hi CheeseTheGunslinger

This looks good. I like a couple of things about it, first Shape Anew is a more reliable Polymorph effect, since you can actually run other creatures rather than tokens. Second, your deck, by design or by coincidence is immune to turn two Chalice of the Void for , which is a common play for those that use the Chalice.

The evasion granted by Wing Splicer could be useful, particularly since the +1/+1 from Master Splicer doesn't really matter to Blightsteel Colossus...

xyr0s on Splicer/Golem Army

1 year ago

Assuming that you go up to 24 lands (or 20 lands/4 birds, elves, or hierarchs), next thing is: curve.

4 Blade Splicer, since you most likely will get to have 3 mana (deck consistency - you want to have the best thing your deck can do happen as often as possible, and in this case the "best thing" is a first striking golem token as soon as you have 3 mana), and you want to be sure you have something to play. Wing Splicer and Vital Splicer seem like 2-ofs, Master Splicer like something you need 3 of. Maul Splicer... it's just so expensive. Maybe 1?

Oh, and Cloudshift should be a played as a full set. The card may contain some text, but that is rubbish. In your deck, it really reads: "Counter target removal spell, put a 3/3 golem token into play". No Precursor Golem to go with that, though (imagine what happens to all your tokens, if you Cloudshift a non-token golem).

You could also go for a SURPRISE! WINCON! by removing all artifacts from your deck, then adding a single (or two... to ensure you don't draw it by accident), huge golem, like Blightsteel Colossus, Darksteel Colossus, Mycosynth Golem, Sundering Titan, Platinum Emperion or something like that, and a bunch of Shape Anew. Sac tiny token, play huge golem, win game. An should that not work out, you still have an army of golem tokens.

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