|Commander / EDH||Legal|
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|Commander 2018 (C18)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Magic 2015 (M15)||Mythic Rare|
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Soul of New Phyrexia
Artifact Creature — Avatar
: Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul of New Phyrexia Discussion
2 days ago
Whisperwood Elemental a good one. This makes creatures at your end step. Lil 2/2 morph creatures. Creatures that you can flip over for its casting cost. You can use all that extra mana for that. Soul of New Phyrexia is good. You can use all that extra mana protecting your stuff. Making them indestructible. All the time.
4 days ago
Alright, I got my 1st changes. Ive got so many ways to produce mana and eventually plan on getting mana severance to help me go off for lab maniac. So im taking out 3 basics and Star Compass and adding:
1 month ago
Colorless deck with no Eldrazi Conscription?!?! This would be just too funny not to play it.
Bane of Bala Ged is a fun eldrazi to play.
Wurmcoil Engine is just a fun card.
2 months ago
Hi faricane, nice to hear ya :) let me get through your points step by step.
- The cards
Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.
Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.
Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.
Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.
Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.
Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)
Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.
myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.
Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)
2 months ago
A solid looking Breya build with good combos included. I do have some opinions on this build:
I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.
I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.
I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.
If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.
Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.
Overall, looks really strong, I think all it needs is some simple cards to improve consistency.
2 months ago
A couple tweaks...
Soul is colorless, which is great, but I've found the deck can't afford to keep up 5 mana for the protection. Instead, let's add a boatload of damage, which turns into mana for us. Either that or they give us more cards to throw down onto the battlefield for free. Either way, we win.
Wheel is obviously an amazing card in the right deck (Nekusar), giving you 7 cards for 3 mana! But... it gives your opponents 21 cards as well. I find that if no opponent has answers to the amazing threats in this deck, we probably win. And the classic enemy of aggro is blue card advantage. So instead of giving our opponents tons of cards, let's instead give them a choice of taking damage (which is mana for us) or giving us cards. Either way, it's a win-win, especially when we can jump-start to do it again later.
2 months ago
Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.
To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.
Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass Flip could help a great deal, as well as Esper Panorama or Bant Panorama.
GL and wish you good luck