|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
|Magic 2015 (M15)||Mythic Rare|
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Soul of New Phyrexia
Artifact Creature — Avatar
: Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul of New Phyrexia Discussion
22 hours ago
Psychosis Crawler <--- From all the draw.
Rite of Replication <--- Late game, more triggers, more thopters.
Ashnod's Altar <---- A lot of colorless Mana
Eldrazi Displacer <--- A lot of triggers
Teferi's Protection <-- New ruling prevents tokens from being exiled after phasing out.
Soul of New Phyrexia <-- If your meta is board clear heavy.
Sorry for the spam, but there's many indirect buffs that your little thopters could have ;P
3 weeks ago
I definitely had more removal in the deck a few iterations ago, but I've recently made it significantly less focused on interacting with other people and more so on racing itself to the finish line. Wraths don't usually hit me too hard, because most of my important cards aren't even creatures. I see that your deck is pretty elf heavy, so I can see where you would have more trouble with that, so you might try to throw in some indestructibility or alternate protection (regeneration or recursion). Soul of New Phyrexia is one of my favorites, but it might be too slow for your deck. Eldrazi Monument seems along the same lines.
1 month ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
1 month ago
Here are a few suggestions for synergy regarding pirates, and leveraging against board wipes:
Creatures to help mitigate board wipes in Grixis could include Coffin Queen (steal from the graveyard and/or exile), Kalitas, Traitor of Ghet (exile all opponent creatures that die and get zombie tokens), Mikaeus, the Unhallowed (undying), Marchesa, the Black Rose (dethrone - amazing synergy with Mikaeus), Geth, Lord of the Vault (steal from graveyard and mill), Sheoldred, Whispering One (board swinging reanimation and opponent sacrifice) and Soul of New Phyrexia (permanents become indestructible).
Artifacts and spells to help mitigate could include Eldrazi Monument (creatures are indestructible), Dictate of Erebos and Grave Pact (opponent sacrifices when your creatures die), Darksteel Plate (indestructible), Training Grounds (reduce all activated abilities of creatures noted), Paradoxical Outcome (bounce to hand and card draw for significant advantage).
I'm sure there are many more, but those were the first that came to mind. Good luck with your build.
1 month ago
There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.
I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.
If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/
1 month ago
All Is Dust is pretty dirty
Crucible of Worlds can loop some of your utility lands like Mirrorpool, Ghost Quarter, and Command Beacon
Duplicant can be much needed interaction and removal
Soul of New Phyrexia is nice protection
1 month ago
Treehugger003 thank you for the suggestions! Pilgrim's Eye is good and I completely missed it. I will need to try out Ogre Battledriver but my haste giver is Urabrask the Hidden I have tried Temur Ascendancy , Temur Sabertooth , and Soul of New Phyrexia I will probably re-add the sabertooth but I usually don't have enough mana up to use Soul's ability. Great suggestions though, and I will definitely try playing with them again.
1 month ago
Pilgrim's Eye would seem to work well here.
Soul of New Phyrexia would also seem to work well.
I may have missed it but I'm not seeing anything that grants creatures haste. If you primal surge having 1 or 2 creatures or enchantments that grant haste is a must. Ogre Battledriver and Temur Ascendancy work well.
Temur Sabertooth is another card that lets you bounce creatures.