Divine Verdict

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Vintage Legal

Divine Verdict

Instant

Destroy target attacking or blocking creature.

TheOfficialCreator on Heliods army

1 month ago

Alright!

Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

TypicalTimmy on "Maintain priority"?

3 months ago

Yeah he has a bad habit of interrupting during all periods of the game. For example, it could be combat on my turn and perhaps I am strategizing to decide what best to attack with. Perhaps there are no good options, but I want to coax him into blocking with his flyer so I can cast Divine Verdict, so I attack with a particularly useful flyer, myself. One I do not want to die. But I know if an opponent sees that opportunity, they may jump at the chance to take it down.

So what may happen is, I'll tap that creature as an attacker, and as I am still tapping or deciding he will snap spells out of his hand, or declare blockers. And he has a very bad habit of not just assigning blockers, but physically pushing his cards onto mine.

And I'll be like "Are you going to wait for me to finish?" and he gets all pissy telling me I take too long or that I was "done" or just huffs with a dismissive hand wave.

Real asshole, that guy.

Rorolith on mono white

1 year ago

So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.

Cut: Tragic Poet

Prowling Felidar

Lagonna-Band Trailblazer

Knight of New Benalia

Dwarven Priest

Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)

Rustwing Falcon

Djeru, With Eyes Open (you run no planeswalkers, also a bad card)

Adamant Will

Aegis of the Heavens

Blessed Light

Divine Verdict

Squire's Devotion

Slash of Talons

Smite the Monstrous All your sorcerys

Lithoform Engine

Hieromancer's Cage

Karma

On Serra's Wings

Novice Knight you run no equipment

4 plains

Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan

Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .

You could run 1 more Ajani's Pridemate and 4x Soul Warden

Legion's Landing  Flip is a very good card, so I would keep it.

Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.

EdisonSkinner on M white paladin

2 years ago

This deck is super fun! I built it on paper and have been pretty successful with it.

A couple of little things I've changed:

I was finding that the deck gave a ton of opportunities to gain life and grow Ajani's Pridemate and Twinblade, but was lacking removals, so I ran with 3x of each of your enchantments and added in:

1x Divine Verdict 1x Revoke Existence 1x Giant Killer 1x Flicker of Fate

I also ran with one less of each Healer's Hawk, Soulmender and Impassioned Orator and instead added:

3x Sunscorch Regent

Yes, this card is more costly than the others, but I've always managed to get enough mana on the field to cast it - and this card is a BEAST in this deck. It just builds and synergizes with the Twinblade/Pridemate combo so perfectly.

Thanks for this build! It's a really fun deck to play :)

CrimsonWings3689 on

2 years ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

ZendikariWol on Card creation challenge

2 years ago

Okay so... I hate to be that guy but... White really does have a hard time drawing cards in a flavorful or novel way. As to why, let's just look at the things White likes to do:

Gain Life? Dawn of Hope

Control equipment and enchantments? Puresteel Paladin and Mesa Enchantress

Have lots of small creatures? Mentor of the Meek

Tax spells? How do you reference that in rules text?

Hosing effects (such as Stony Silence and Containment Priest)? Normally the purpose of those cards would be defeated if instead of actually stopping the opponent you just drew cards.

Help the group? Happily Ever After.

That said, I might have something.

Catchup effects (such as Oreskos Explorer) are in White's color pie, that shows promise.

I suspect that Heartwood Storyteller, if printed today, would be printed in White, as it's mostly a hoser for noncreature spells, with group hug thrown in.

White can also punish people for doing things it doesn't want them to do (see Divine Verdict and Smite the Monstrous)


Just pointing out the difficulty of this question. It's not that White doesn't want to draw cards, it's just quite tricky to pull off effectively.

Prudent Marshal

Creature- Human Soldier

At the beginning of each end step, if a creature with greater power than each creature you control attacked this turn, you may draw a card.

2/4


This may enable some shenanigans with combat tricks, I don't know, but that doesn't really matter.

How about another flavorful white draw card?

SynergyBuild on Ability challenge

3 years ago

I am bored, so I will take this quite seriously.

For divine, I wanted to take a look at all cards that use the card in their name, and the etymology and its differing definitions.

Defined, it means to come from God, be of God, or be like a God. It can also simply mean excellent, when used as an adjective. I plan to use it as such, as it is an ability.

The etymology I could find shows that it comes from Old French or Latin, as "divus", to "divnus", each time meaning Godlike. Because this matches up with some of the well-used definitions, I plan to make the ability to resemble this definition.

To assure this works in MTG cannon, I looked at all of the cards that have the work "Divine" in the name, and all of them were white cards, excluding 5, with a range of green, colorless, and multicolored within those. All of them used the term 'Diviner' however, meaning someone who uses Divination, which is a soothsaying/'inspired by God' term.

So, I hit a road, I could choose the literal word 'Divine' or a play on a similar word 'Divination'. I would use the card Divination, and most likely make a blue-based mechanic involving card draw if I went the latter route, but if I went the former, I would choose a white mechanic.

I couldn't take the term Divination much further without looking away from the term Divine however, leading me to more occult or other canons like Harry Potter for further details, so I went with coming up with a White mechanic.

The question is, Which white mechanic?. If I didn't feel inspired, I'd probably pick lifegain/damage prevention, as 6 of the 17 white cards with Divine in their name use, however I felt that the cards Divine Arrow, Divine Deflection, Divine Retribution and Divine Verdict showed another, really cool angle on white's color pie, killing those that hurt others, or deflecting.

Sort of a form of protection by smiting, and often I believe an underlooked stance on white's color pie. This is what I wanted to make a mechanic.

Divine Protection - If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.

Three total types entities can use the mechanic, the player, planeswalkers, or creatures. The ability can be given until end of turn, by an equipment or aura, or and enchantment. This ability doesn’t stack with lifelink or deathtouch, as you deal the damage, not the original source of damage or permanent that Divine Protection is on.

I believe this is a semi-replacement for Hexproof, Shroud, Indestructible, or any other protection ability, but would specifically be a white mechanic, rarely going outside of it without good means, similar to how Hexproof originally was.

Below are differing examples of cards that could have this mechanic:


Saved by the Gods -

Instant

Until end of turn, target creature, planeswalker, or player gains Divine Protection. (If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.)


Shield of the Pantheon -

Legendary Artifact - Equipment

Equipped creature gains Divine Protection and has +1/+3 (If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.)

Equip legendary creature

Equip creature


Iroas, of Victory -

Legendary Enchantment Creature - God

Divine Protection, Vigilance, Double Strike

As long as you have three or less creatures, Iroas is an enchantment. (It is no longer a creature)

As long as Iroas is a creature, creatures you control have Divine Protection, Vigilance, and Double Strike.

3/5

greyninja on My Wife’s deck that always wins

3 years ago

I built my wife a boros deck too!!! You can find it here if you'd like to check it out! She wanted mono white, but I feel like it needs a support color.

I've had trouble in the past with it drawing enough cards to stay into the long game. Knollspine Dragon is fun. Chandra, Torch of Defiance fulfils a few rolls, including card advantage. There's also Mind Stone , Hedron Archive , and Commander's Sphere among others that can ramp then sac to draw

I'd maybe take out some of the higher costing cards for more card draw, mana fixers, or aggro. Gleam of Battle is high in cmc and requires some work. Divine Verdict could be a Swords to Plowshares or Path to Exile . Razia, Boros Archangel is really high at 8cmc

Anywho +1 from me! Keep up the good work

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