Creature — Wurm
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Core Set 2019 (M19)||Rare|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pelakka Wurm occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Pelakka Wurm Discussion
2 weeks ago
I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30
If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.
If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.
In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.
Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.
I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.
Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.
Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.
The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.
1 month ago
It depends on the print sheet. For example, if a sheet is 11 x 11, then the sheet when printed has 121 total cards available on it, though some spaces are left intentionally blank - and are ironically printed with "INTENTIONALLY BLANK" on them, which means they are not "blank", but that's semantics.
For example, on the War of the Spark print run sheet, we can clearly see on this particular print layout that there are two Karns, two Chandras, two Ajani and yet only one Sarkhan - despite all of them being the "same rarity". And wouldn't you know it, Sarkhan was the most powerful of the ones listed ;)
When you hear of "bulk rares", what this means is that particular rare (Such as Demon of Catastrophes and Pelakka Wurm.) are not printed at 2 per sheet, they may be printed at 3 per sheet. Alternatively, they may be on 1 or 2 per sheet but are on 3 - 5 different sheet configurations.
Remember that a set may contain 240 - 300 cards, and they are printing literally millions of cards so they would need at least a dozen sheet configurations.
For example, if they have a print run of 500,000 boxes for the first batch and each box is 14* cards per booster pack and 36 booster packs per box, we can roughly do the math:
- 14 x 36 = 504 cards per box
504 x 500,000 = 252,000,000 cards printed.
*we can say 14 cards per pack because the 15th card is generally an insert that can not be used for any mechanical function. Mostly this is a creature token, but in recent years it was also an advertisement.
So you are looking at around 250 million cards being printed. When you have a card that appears only once per sheet versus three times per sheet, you have an incredible density difference. The same holds true if a card is printed on 3 - 4 sheets while another is printed on 4 - 5 sheets.
As a result, just as "bulk rares" exist, so do "bulk" cards at other rarity levels exist, including commons and mythics.
And so, conversely, there are also "chase rares", which are rares that are seemingly impossible to get. The same holds true for uncommons and mythics.
These are the cards which sell packs, which are the ones advertised the most and the earliest.
- Source: Worked in the printing industry for a year before my current field of thermoforming.
4 months ago
Guess I'll kick things off, unless I get ninja'd lol.
Favorite Formats: Modern, EDH, trying to get into Pauper, Two-headed Giant. I also have a strong passion for Oathbreaker and Archenemy, despite not being "official formats". Out of all of them, I'd say Oathbreaker is perhaps my favorite with Archenemy being my second favorite.
Favorite Deck: Oh man, there's too many to choose from. I'd have to say my #1 favorite deck in Modern is my Rakdos Minotaur deck. It's lost to the aether somewhere on this site, but it's a Midrange Minotaur Tribal deck jam-packed with like ~18 instant-speed removal spells. Believe it or not, I went up against a tournament winning Elf deck and smashed it to pieces. My opponent made the fatal flaw of sinking everything he had into Ezuri, Renegade Leader. After he tapped everything and put it all on the stack, I came in with a Terminate and killed it. With nothing but some 1/1s and 2/2s on the field, he reluctantly passed. I had only four Minotaur on the field against an army of Elves. I had Rageblood Shaman, Felhide Petrifier, Neheb, the Worthy and Kragma Warcaller. This looks like it's merely 8 power on the field, but with all abilities adding up it's actually a total of 27 power. With Trample. And Deathtouch. And First strike. And Haste. So, he obviously did not block nearly enough and I won. Even if he had, I have Savage Beating in the deck for a reason ;).
As for EDH, my current favorite deck is my Lathliss' Brood deck. This thing is just a powerhouse of fun. The deck's description needs to be updated, but as of now the deck list itself is complete. I find it works very well the way it is. And yes, it can win on turn 6. Not take out one opponent. I mean take out all three of them, on turn 6.
As for Oathbreaker, by large my favorite deck is my exceptionally broken Kiora's Eternity - Dual Infinity, and Beyond!!. Being able to literally produce both infinite mana and infinite turns, on turn 4, is astounding. I'll need to fit Nyxbloom Ancient into the mix now ;) Because if you're going to Min-Max a deck, you gotta do it properly ;D
Favorite Color: - It's fast, it's powerful, and it doesn't care about you or your feelings. Second is green, followed by black, than white, than blue. Sorry blue players, but I don't have the time nor the patience to be responsive. If I am sitting there with zero cards in my hand and everything is turned sideways, I'm a very happy Timmy. :3
Favorite Guild: RAKDOS - also Gruul. If I am feeling midrangey, I play Rakdos. If I'm feeling stompy, I play Gruul. Oddly enough I have a very strong affinity for Orzhov. I think it's just a nice step into a different style. I love playing with life totals and all. Again, zero love for blue. Sowwie not sowwie.
Favorite Shard: Okay, so you're going to hate me for saying this but it's... Esper. I KNOW RIGHT?! For some reason, I absolutely LOVE how Esper playes. It's... I don't know. I think it's because since I am pulled into three colors, I need to manage resources better. I can't dedicate an entire deck to just smashing face or blowing stuff up. I could, but I think that having a third color pushes me out of my comfort zone and I find genuine solace in Esper's manipulation of the entire game. I know, it's very weird. This is the one and only time I play blue. Sometimes I'll try for something like Izzet or Temur, but the only one I find comes natural is Esper.
Favorite Wedge: I've always held a strong passion for Mardu, but I can never seem to make it work. One of these days I will, and it'll be my next passion project. Until then, Mardu, you're a love on the other side of the world. I think what I love the most about Mardu is, as weird as it will sound, it's not Jund. You'd think Jund is just Rakdos and Gruul combined, but in reality the way it plays, it's more Golgari and Gruul combined. I'm not really into graveyard interactions, and so I feel I can't play Jund properly. I always feel out of my element stepping into a Jund deck. But Mardu is so straight forward; Turn sideways and wrath.
Card that best represents you: I think, out of all of Magic, there is one card that truly sings to me and it's Xenagos, the Reveler. First of all, I love Planeswalkers. Secondly, I love Gruul. Thirdly, I love Theros. But also the abilities. +1 for stupid amounts of mana to sink into stupid amounts of spells and abilities? Thank you yes please. Then a free hasty boi for 0? Sure why the heck not?? That last -7 is great, too! It's effectively See the Unwritten on a stick but better! :D
Hobbies Outside of Magic: Work. Work. Work. Play with my cat. Sleep. Also work. I work a lot. I just accepted a position as a production supervisor for a company coming to America. I can't get into specifics here, but effectively what's going on is this is a Danish company that has been in business for 30+ years. They are opening up shop in America and built their very first plant last year in the town next to mine. They are in the process of building an entire nation-wide Division, and have asked me to be a production supervisor. I'm 30 years old. So if I work toward retirement goals, that's 35+ years with this company, literally on the ground floor of aggressive expansion. Nowhere to go but up.
Tell us about your life outside of TappedOut: As I just stated, I work a lot of hours. Currently about 50 - 60 a week. Thank God I'm hourly, right?? Haha but joking aside, I also support my disabled mother. My dad passed in 2007, we lost our house in the crash of 2008, and my mom was diagnosed with Lupus in 2010. Lupus is a disease where your immune system attacks your body. It starts with your joints, but it spreads to organs and the nervous system. Unfortunately there is no cure that we know of today. The best course is to put her on medication to suppress the immune system, which means she is constantly sick and battling illness. She almost passed away in 2017 when a simple head cold turned into bronchitis and then pneumonia. The virus moved into her kidneys where it caused massive damage and shut them down. She was in the ICU for literally a full three weeks, and her vitals crashed twice. She is doing much better now, but unfortunately Lupus will only make her health worse. It's sort of like Hospice. The unfortunate reality is that if she doesn't pass from something in the meantime, such as a car accident, Lupus will take her life. It may be 10 or 20 years from now, but it will happen. I believe she has started the early stages of alzheimer's / dementia as it spreads to and attacks her brain. She will "remember" conversations that never happened, she will forget things almost immediately, and she will hear sounds or see flashes of light that aren't there. She is 54 years old. So, the vast majority of my life is going to work, then coming home to take care of her. I was at Walgreens buying her medication when I posted this thread, and now I'm at home about to start cleaning as I type this reply. Such is my life.
How did you come up with your username? I actually had an account before this one, under the username MinotaurtheMatador, named after my favorite tribe; Minotaurs. I made a second account named Catalog9000, which I used as an online database for the cards I had. As my collection grew, the whole "cataloging" thing came harder to do and I consolidated both accounts into one. Once I upgraded, I switched to TypicalTimmy, because that's who I am as a player. I get excited over big stupid cards and I love to play big stupid creatures. You know how Pelakka Wurm was a pushed bulk rare in Core 2019 and everyone hated it? I ran a playset of it in two different decks. ;)
What first appealed to you about Magic? I'm honestly not sure. I actually hated Magic at first. Thought it was a stupid waste of time. Then again, I was an edgelord in high school, so go figure. What appeals to me now is the creative force behind deck building. I love the challenge of taking cards nobody uses and making it work. So yes, I play fringe decks. I love that this actually equates to an edge, because nobody knows what your deck will do since nobody plays it lol.
Why is Magic important to you now? The game isn't so much as important to me as the community. I come onto TappedOut because it's like going onto Facebook. I have friends here, I can talk about cool ideas, I can express concerns, I can offer advice. I may not be the best user, nor the most experienced. Heck, I'm probably not even in the top half. But I play the game in a way others don't (fringe), which means I can see potential in cards that many others will overlook. It might not be the best advice, but it's certainly something many users have taken into consideration and used.
What are your thoughts on the current metagame (any format)? I haven't kept up with metas in so long that I can't even tell you, anymore. I'm sorry.
Are there any cards or strategies you feel overcentralize the metagame? Since I can't answer the prior, I can't answer this either. Again, I apologize.
How do you deal with a dominant new deck, card, and/or player in your pod? 3/3. Can't answer. Sowwie.
What is your approach to deckbuilding? For Modern, I look for about 3 - 5 cards that all interact extremely well together and run a gambit of 2 - 4 copies in a deck. Synergy above all else. In EDH, I look for up to three "types" of cards and comprise a list of around 20 of each, then hone from there. For example, in my Lathliss, Dragon Queen I have three basic functions: Ramp & cost reduction, Dragons, Burn. Each one works on their own, but they work together to create a tremendous force to reckon with. I use the Commander as a tool to kick the deck into overdrive, not as a crutch the deck must be centered around. If she's not out, it's okay I'm still pitching 4/4s and 5/5s with strong abilities and evasion in the air. If she is out, hot damn.
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. I'll have to get back to this, sorry.
Are there any future releases you’re looking forward to? Why or why not? IKORIA & THE COMMANDER SET
5 months ago
Awakening of Vitu-Ghazi gets you nine +1/+1 counters. Simic Ascendancy gets you an alternate win-con (has helped me a lot when I can't get through my opponent's board), and Evolution Sage is just awesome, particularly with Fabled Passage . Jiang Yanggu, Wildcrafter is an interesting thing to put in the deck, since it gives +1/+1s and some ramp when you need it.
Jace, Arcane Strategist isn't really good, particularly for a six-mana planeswalker (same with Jace's Ruse ). Spark Double is too expensive for the effect, and I don't really think Growth Spiral fits with the gameplan here.
8 months ago
It feels ok, with the potential to be good. It just feels a bit clunky at trying to cast bigger spells reliably. You could also run Incubation / Incongruity to get a second card filtering option if you want to rely on bigger spells, but honestly just playing more 1 drops and trying to win before card advantage becomes a huge problem will do a lot.
In terms of draw spells, Camaraderie is cool, but its a six drop in a deck that is trying to cheat on mana. If you have five creatures on the battlefield, you can represent lethal with +3/+3. Expedition wants five permanents total, which is fine when you are looking at casting Pelakka Wurm and are running other ramp, but is a differently shaped deck- something looking at Song of Freyalise and less convoke creatures.
In card advantage, some things like Driven / Despair or leaning more into Venerated Loxodon with Oath of Ajani / Inspiring Call or just casting Return of the Wildspeaker or Shamanic Revelation will probably draw more cards, while offering a little insurance against a board-wipe by being faster.
10 months ago
Heck, I'll pitch in. I really enjoy this stuff...
Point 1: Argothian Wurm could probably be cut, unless you feel it's worth experimenting with. A 6/6 trample for 4 CMC is a good deal. If you find he doesn't perform, ditch him.
Point 2: Life gain doesn't seem to be the theme of the deck, so I wouldn't look to keep those cards around for incidental life gain. I'd say 90% of the time, Voracious Wurm is going to be a 2/2 do-nothing for you. Mana dork would be better, or another mana rock. Pelakka Wurm is still a fatty, though, and you could probably keep it. Mayael's Aria is a nice alternate win-con, and if you like having alternate win-cons, then it's worth keeping. If it gets blown off the board all the time, then at least you're sucking resources. Cut at your own discretion.
Point 3: Saltskitter . I don't see an issue with keeping it. It's cute, but not useless, and you need something in the 4 drop slots.
Point 4: Naya Charm . Modal spells are always nice, and although one of the modes might not be as useful, you never know when you might have to trip up a token army. Clearing a path for combat is always good, and Regrowth or or Eternal Witness are always good cards; this one is at instant speed. Worth running, I think. What I would consider is replacing Swords to Plowshares with Generous Gift . More flexibility.
Point 5: Lurking Predators could probably be cut and not be missed. Helps with your commander isn't on the field, but is replaceable.
Point 6: Mayael's Aria - see above.
Point 7: The Planeswalkers: I'm mixed on the inclusion of Planeswalkers. What I do is evaluate the + and - abilities. You've done that pretty well with Garruk. He can at least protect himself with beasts, and at worst, he's another copy of Rishkar's Expertise for you, which isn't bad. He's worth keeping. I'm not as sold on Vivien. First turn, she either gets you a land (because you usually want to keep the creatures in the library), or is a Beast Within for 5 CMC. Not a good trade in my mind. Her ultimate is great, but if your group let's you ultimate her, then they're a bunch of idiots.
Point 8: The creature droppers. Like you mentioned earlier, you're going to end up with creatures in your hand, whether you want to or not. These will help you drop them at the end of an opponent's turn, providing pseudo-haste, which is not bad, and gets around counter spells for the most part. The Piper is the best of the bunch as far as cost goes, but fragile because it's a creature. If I was going to cut one, I'd probably cut Quicksilver Amulet in this deck.
Hope that all helps, and I look forward to seeing other opinions, too.
10 months ago
Made some changes based on your suggestions, let me know what you think. Longish read condensed.
Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.
Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?
Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.
Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?
Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.
Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.
Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.
Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature
Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.
10 months ago
The big question is, 'how competitive'.
First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.
In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.
If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.
Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .
If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.