Finale of Glory

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Finale of Glory

Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

_AoxomoxoA_ on Veni, Vidi, Vici

1 month ago

09/07/2024 Revisions

Why?

The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.

11 Card Changes

Creatures

-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures

-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand

-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.

-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros

-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.

-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing

-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it

-1 Pitiless Plunderer: Same as Morbid

-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal

Artifacts

-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards

Enchantments

-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready

Creatures

+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers

+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards

+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers

+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy

Enchantments

+1 Anointed Procession: Stupid to not include this card in a white token deck

+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.

+1 Warleader's Call: Purphoros and a static +1/+1

Instants

+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me

Sorcerys

+1 Finale of Glory: Token generator

Artifacts

+1 Mana Vault: More fast mana!

+1 The One Ring: Card draw plus protection from everything

Ukon on For the Emperor

8 months ago

Thanks for the feedback! It's tough making choices to add more lands, but I brought up the land count to only 34 for a few reasons. Smothering Tithe, Phyrexian Alter, and the newly added Land Tax should give me more versatility with my mana pool in addition to the mana rocks.

Since the majority of my deck runs off of 4 CMC cards, with some higher mana spells for more of a win more option like Finale of Glory, I think the tempo on it should be on par.

I've done some testing of the deck before these changes, and I can say that so far I haven't had a big issue with mana.

Reconnaissance was a much needed addition! Many times I was wishing I had this card in here while playtesting.

Made_Compleat on Galadriel and her Elves

11 months ago

I'd recommend cutting most of your scry synergies, as it doesn't really work in the deck. I would put in Gala Greeters, card draw like Guardian Project, and big token generation like Hornet Queen, Awaken the Woods, and Finale of Glory to trigger your commander. Wose Pathfinder is fine, but I personally prefer Arbor Elf or Elvish Mystic in my mana dork slot.

Love the deck!

DawnsRayofLight on Jetmir's Myriad Debauchery

1 year ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

Vessiliana on Giada, Font of Awesomeness

1 year ago

CrazyDanPsycho, thank you for your interest in my Giada deck. I thought I would take a look at yours and see if I had any suggestions.

Now, I totally understand the attachment to Avacyn. (I actually still have an Avacyn deck, too.) But the shift in commanders calls for a shift in the creature base. Avacyn does not really care about what type of creatures you are running. Giada does. She wants you to run angels. I don't know your budget is, so take whatever suggestions you think will fit with it.

Breathkeeper Seraph is good for recurring Giada (or any other special angel). Angelic Sleuth makes good use of your creatures with counters dying. Norn's Choirmaster proliferates your counters. Thraben Watcher gives a bonus and vigilance. Admonition Angel outdoes your Leonin Relic-Warder and is an angel. Angel of condemnation is another removal angel. And finally, a non-angel that helps you, even in a Giada deck, Bishop of Wings, which gives lifegain and tokens. For more token fun, and generally producing tokens at a better rate than Parhelion or Moonsilver Spear, we have Entreat the Angels, Finale of Glory, and Starnheim Unleashed. You are also missing the best life-gain Ajani. Ajani, Strength of the Pride.

If you want suggestions on what to cut, just let me know!

KBK7101 on Rasputin, Between Knight and Dawn

2 years ago

A lot of the new Legends Retold cards are really interesting to me, as they're fairly open ended, design-wise. Rasputin is definitely one of them. Proliferate effects, tokens, blink, group hug, X spells... he could go in any of these directions. A really interesting card.

You may have already considered them, but thoughts on Panharmonicon, Flux Channeler, Curse of the Swine, Fascination and/or Finale of Glory/Finale of Revelation?

Ervefel on Itty Bitty Critty Kitty

2 years ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

TheOfficialCreator on Heliods army

2 years ago

Alright!

Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

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