|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
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Creature — Cleric
When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.
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Brutalizer Exarch Discussion
1 week ago
2 weeks ago
A couple of suggestions:
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
(All of those are good against some of the more obnoxious combo decks in EDH)
Recruiter of the Guard
From there I would go with any creatures you can find which give optional card draw (don't want to overdraw when you surge) to help you draw into surge asap. Good luck friend!
1 month ago
Composite Golem has a 5 color identity.
Yavimaya Dryad ramp with a weird form of evasion, on a creature as well.
Acidic Slime it's the green commander staple, blows stuff up.
Brutalizer Exarch it's an acidic slime only mostly better.
Triumph of Ferocity kind of another draw engine enchantment.
Harmonize draw 3 spell in green.
Stingerfling Spider flyer removal on a body.
Roaring Primadox value engine.
Deadwood Treefolk value regrowth effect.
Affectionate Indrik he's a fighter.
2 months ago
You would want Brutalizer Exarch if you didn't already have Ancestral Statue in hand, but if you did have the Statue already then it may be preferable to grab Primordial Sage instead since it potentially lets you dig into Walking Ballista all in one turn. I like having the option of being able to grab either one depending on the situation. As much as I like the Brutalizer, it makes me a bit twitchy when I telegraph what my current line of play is and give the table a full round to see if they can find an answer.
3 months ago
This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.
Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.
Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.
Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.
Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.
Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.
Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!
You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:
Main Plan : Animar + Statue + Outlet = Win
Backup Plan : Kiki-jiki + Untapper = Win
We have a backup plan, why do you assume we need another?
You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.
Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.
The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.
3 months ago
Thanks for sharing this great deck list and keeping us updated with the changelog. I do want to discuss some points:
Sylvan Tutor vs Chord of Calling: I really love the flexibility of casting chord as an instant. I haven't tested sylvan yet, but since the target comes on top of the library at sorcery speed, your opponents have a turn to react and set up. It's the same with Brutalizer Exarch, but he is more flexibel with his removal option. Chord let's you set up a combo at the opponents end step and it's also great for responding to enemy removal (safekeeper).
Only 3 counterspells: in my experience, what really hurts Animar is a mass removal. Besides pact and force, I run Swan Song, Spell Pierce and Stubborn Denial. Maybe it's a meta game call, but I always fell safe to pump out creature spells with a counter as backup.
My list is a lot different then yours, it's too much to discuss every card, but I do want to mention 2 of my favorites:
Emrakul, the Promised End: great "finisher" spell. She doesn't win on the spot, but usually "mindslavering" an opponents turn will lead to a win later on.
Tishana, Voice of Thunder: Best card draw. Early she is easier to cast then "good ol' Kozi" and most of the times you can draw more then 4 cards. I haven't seen the "annihilator bonus" of Kozi in a long time, even though I run Lightning Greaves and Swiftfoot Boots. He kind of always gets removed when he shows up :)
3 months ago
Kothophed, Soul Hoarder May be too Risky to play since you can't always control when he comes into play and with only two on demand sac outlets. Harvester of Souls Should draw about the same number of cards and has "may" in his card draw ability.
3 months ago
Hi i like your deck a lot , i am trying to build my own, you gave me a few good idea's. My deck is primal surge too, outside of your commander do you have trouble with removal?
My deck is more of a land matters deck /token deck if you want to take a look still thinking about adding more aristocrat cards: http://tappedout.net/mtg-decks/woe-unto-the-conquered/?cb=1531914882
Some cards thar you might like (unplaytested):