Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gods Willing Discussion

darkmus on Serra's Descendants, competitive Angel Tribal

1 month ago

Glad to hear that at least it went a bit better. Yeah, testing and specially learning the matches would does wonders for not tier/meta decks.

I don't think they are worth it but if there is so much removal maybe you can check Gods Willing, Fight as One or Ephemerate as protection.

Oh! you are right, I shouldn't make recommendations from the top of my head without checking first. xD

kamarupa on Killing You Softly With My Infinite Sacrifice

5 months ago

MortisAngelus - overall, this looks pretty good to me. If it were my deck, I'd be looking for 6 cards to cut to make room for 2-3 removal, 2-3 draw/tutor, and 2-3 counter/protection spells. Rest in Peace is in too many sideboards. I'm sure there are plenty of other threats, too. I feel like if I can devote at least a few slots in a deck to those three (removal, draw, protect) utilities, it's much easier to have an effective sideboard.

Cards below are just off the top of my head and should be considered as examples and standards.

removal: Path to Exile / Oblivion Ring

draw/tutor: Sign in Blood , Mastermind's Acquisition

protection: Ephemerate , Gods Willing , Holy Day , Riot Control

Final concern: Anafenza, Kin-Tree Spirit is Legendary, so 4x might not be great?

dsdude3021 on Naya's Hero

5 months ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

TriusMalarky on Aikido of the Inward Eye and Mirror Flame

6 months ago

Feather, the Redeemed decks are largely midrange decks. They're not built to always win super fast, but they're not slow either. But their biggest strength is having all of the resources.

With feather, you want to cast some things, cast Feather t3(or 4 with protection), and then just sit there casting the same few cards every turn.

You have Defiant Strike to draw cards and increase your damage output, Reckless Rage to make sure your opponent has no creatures in play, Gods Willing to keep Feather safe, and more. And more.

Feather quickly outvalues almost any deck. You only have a turn or two to interact, but if you can kill Feather, you sort of win. If you can't kill Feather, you've lost.

You might include a couple copies of Zada as he also generates ton of value if you already have a couple creatures in play.

You'll also include a handful of creatures that benefit from being targeted, like cards with the Heroic mechanic.

plakjekaas on Would a White Version of …

6 months ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

RNR_Gaming on Free Contest: Ring in the …

8 months ago

Awesome way to start off the new year. is my favorite color combination and tempo turns/combo is my favorite way to play. The incremental advantage combined with low to the ground value creatures/elves would make any hard core casual player Tear their hair out - (I would ask if they're okay with playing against it before sitting down at a casual table)

So, one of the main reasons I've been so active on tappedout is I love seeing the game in other prospectives. I've had many not so great interactions at my lgs due to my lack of understanding of the casual side of edh - after glancing through decks, helping other users and watching a lot of edh content I feel I've become a much more palatable player/person. Less abrasive and a positive addition to the community. Basically, a new deck would give me insight into your style of play and how you like to play/build and Gods Willing if there's a commandfest this year we could probably jam some very good games.

Anyways, happy New Year!

TempestArmor on Arcade Games

8 months ago

Looking good!

Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation

Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance

The following are also decent budget counter spells: Dissolve, Sinister Sabotage, Mana Leak

Apollo_Paladin on Mono White Riddle of Steel (75% wins 100+ matches)

9 months ago

I like this build as it uses a lot of my favorite white creatures like Kytheon and Stoneforge Mystic, but I feel like Sejiri Shelter  Flip is kind of lackluster here. I think there are much stronger options for these deck slots in Modern - For Instance:

Emerge Unscathed or Gods Willing, both of which offer a better benefit for less mana, or even Alseid of Life's Bounty if you like the creature route (bonus Lifelink is never bad either).

That, or you could drop in something like Rebuff the Wicked which is pretty much a "must-include" in all of my White builds. Very few decks see a Counterspell coming from Mono-White, so I find these to be quite dependable. The fact that it can target any permanent is especially nice, since artifact hate can be quite annoying against an early-play Aether Vial, for example...being able to save more than just Creatures can be quite a boon indeed.

I don't think that the flip side of Serjiri (the tapped Land) is really crucial here for your deck, since your current Land ratio looks fine without it, and you're not running any type of Landfall which might make playing a land a more desirable mid to late-game play.

Nevertheless, I like the build in principle so +1 for that!

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