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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 month ago
Gods Willing would be a better choice than almost any of your pump. You also need more card selection, I would include things like Opt and Abundant Harvest. Mana leak seems bad in this style deck because you are looking to drag the he out long and the chances of them being able to pay for it become higher the longer the game goes, Counterspell is only like 5¢ more and is good no matter what point in the game you play it. Also if you are willing to spend like $10 more adding some number of cheep fixing (like Glacial Fortress,Temple of Plenty, Canopy Vista) would make it so much easier to cast your spells.
1 month ago
Ok so this deck is really cool, and I don't feel like dogging on it too much, but i feel like there are a ton of wasted slots here. I get the need to push damage, but isn't Ragged Veins just an awful way to kill an opponent? I do understand the usage, to flash in on a creature about to get absolutely pummeled by a Souleater. But can't you just do the same with Apostle's Blessing, Rite of Consumption, or better yet Gods Willing? Idk, it just kinda gets on my nerves. Also, if Trespassing Souleater is intended to roleplay as a lifesink, then why not just use Blood Celebrant? It's quite cheap, and can filter mana if things get hairy. Also, the lack of card draw and playsets in a combo deck really doesn't sit right with me. Possibly try to make nessessary cuts to make the deck more consistent overall. Also, for the love of god, please cut Scoured Barrens for Silverquill Campus for the long-game.
4 months ago
In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.
- A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.
In: Dizzy Spell
- Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
- The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.
In: Kick in the Door
- Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
- Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.
Out: Gods Willing
- Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.
- Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
- The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.
Out: Mercy Killing
- Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
- Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.
- Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.
Out: Reliquary Tower
- I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
- Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.
Out: Rite of Replication
In: Mythos of Illuna
- This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.
Out: Swell of Growth
- Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.
5 months ago
(Yeah hey I'm Reece's friend and I had nothing else happening so I thought I'd take a peek at the deck. First of all, it's a pretty sweet deck, I love this commander and how you decided to build it. Everything I'm saying here are just suggestions to help you enjoy your deck more. Do with it what you will.)
- Due to the final activated ability on The World Tree, it actually has a color identity of all 5 colors, so it can't be run in this 3-color deck. If you want a great resource for finding better lands, I'd recommend looking on managathering.com
- Enlightened Tutor is pretty expensive money-wise, but of you're proxying or playing online it is a fantastic tutor that also sets the card to the top of your library to let Galea cast it with her ability
- This deck is pretty heavy on board wipes in my opinion, but if you like them, keep them. It might be worth running more ways to give your commander indestructible or totem armor such as Hammer of Nazahn or Eel Umbra so that she's not caught in the crossfire. These can also replace instants doing a similar thing for just 1 turn, such as Heroic Intervention
- Have a backup plan for if your opponents decide to kill Galea, Kindler of Hope every time she comes out before she can get protected. You may want to run more creatures to have other targets for your buffs. Many good options in the Maybeboard
- You have plenty of defensive interaction to protect yourself (maybe even too much), but not nearly as much offensive interaction to stop others. Cards like Beast Within or Generous Gift are incredible tools to deal with any problem. Or, consider more cards that have multiple modes such as Selesnya Charm or Primal Command so that you can choose when to help yourself or slow down opponents as needed
- Generally speaking you'll probably want more card draw. Spidersilk Net feels great when you cast it off the top of your library for free, but if your hand gets filled with cards like that you'll feel like you can't do anything. Sram, Senior Edificer is the perfect kind of card draw engine this deck wants to see, more things like him will help immensely.
- Since your deck isn't racing as fast as possible to get Galea out, ramp like Avacyn's Pilgrim and Llanowar Elves become a bit more of a liability. If you want more reliable ramp, consider switching them for more effects that put lands from your library into play. These effects have the added benefit of shuffling your deck afterwards, so once Galea is out you can use them to get a new card on top.
- Be very careful with "protection from color" effects in this deck. Giving a creature "protection from white" will cause any white auras attached to it to fall of and be sent to the graveyard, as they can no longer target the creature.
- Assault Suit is very funny. Use at your own risk...
- If you like Trophy Mage, you'll love Tribute Mage and Trinket Mage. Similarly:
- Nature's Lore and Three Visits or Farseek
- Renegade Map and Wayfarer's Bauble or Expedition Map
- Rune of Sustenance and Rune of Might or Rune of Flight
- Wild Growth and Overgrowth
- Gods Willing and Sejiri Shelter Flip
- Indomitable Archangel and Padeem, Consul of Innovation
- All That Glitters and Nettlecyst
Hope this helps! ~Yoshe
5 months ago
I agree with all the points the above poster made and have a few more of my own.
Firstly, like the above poster said, you probably want to pick a format. It doesn't matter when you play casually but building decks for certain formats is good for when/if you ever want to play with anyone other than your friends. Pioneer is a good starting point. It doesn't rotate like Standard (and has a larger card pool) and is much cheaper than Modern (though it has a smaller card pool).
The Pioneer format rules page : https://magic.wizards.com/en/game-info/gameplay/formats/pioneer
As for individual cards, Ajani's Pridemate is an all-time favorite card of mine and would be perfect for this deck. If you want another card that's very similar, and "strictly better", the newly released Voice of the Blessed from Innistrad Crimson Vow does the same thing with other additional benefits. Those ones are $2 each, though, while the Pridemate's would be in the "less than a quarter" area.
Ajani's Welcome (between $1-2 each) is another favorite card of mind that is a staple for lifegain decks. I'd also recommend Angel of Vitality (about $1 each). It's essentially the same as Heron of Hope but for one mana cheaper. Mentor of the Meek (usually less than $1) is a fantastic card draw engine when you have a deck full of low power creatures. His effect will still trigger even if your Pridemate/Cleric/Voice gets a +1/+1 counter from a lifegain source when it enters.
Lastly, Gods Willing (like the Pridemate, it's in the "less than a quarter" category) is a card that can serve two purposes. First, it can be protection from removal as it essentially gives a creature "that color can't touch me" until end of turn. At the same time, it can be used to get a huge Pridemate/Voice/Cleric through a wall of enemy creatures because protection also makes it so the creature you cast it on can't be blocked by whatever color you pick.
As for cuts, I'd probably say to cut two lands, the Walls, the Tines, Rest for the Wary and the Herons to make room for some configuration of the above cards.
Hopefully some of this is useful. I'd be happy to help if you would like any more recommedations! Welcome to the site!!
6 months ago
This is an interesting idea. I do have some questions, though.
The mill cards can be replaced by more dedicated removal and creatures. Silverquill Pledgemage works with your instants and sorceries, Indulging Patrician is solid, and Blood Baron of Vizkopa can be a powerful finisher.
To be honest, a lot of the cards seem out of place. Would you be willing to make it just ? You get almost the same range of control options, it's in color for a lot of Vampires, and it will focus and tighten you deck.
Good luck, and have fun!
6 months ago
EyelessStarfish I think Avacyn's Memorial and Darksteel Forge are too mana heavy to fit in the deck but I really like the idea of Leonin Abunas; maybe on a similar note Rebbec, Architect of Ascension could offer similar protection. Gods Willing effects also look like solid cards to look into. I’m not a big fan of Lightning Greaves in this deck since I play such a low number of creatures and if they get stuck on Sram I can’t equip anything on him.
Only reason for Zephyr Boots being in the deck is because it’s a 1 mana equipment so it’s definitely a card I could replace with something better. I don’t think I want to remove Balan, Wandering Knight I play him as a backup wincon when Sram is too expensive to play and/or equip.
6 months ago
Avacyn's Memorial is a bit expensive to cast, but it protects your key pieces. Darksteel Forge works as a duplicate effect but is slightly more expensive. One less mana intensive card is Leonin Abunas, which is only half the cost of the memorial, but only offers hexproof instead of indestructible. Sram can be protected with cards that give hexproof or protection to the color he's being targeted by with cards like Beaming Defiance and Gods Willing. Something I noticed with Leonin Shikari is that it pairs really well with Lightning Greaves, as you can respond to a kill spell with the equip trigger at instant speed, which will fizzle the spell. Admittedly, these can be a little hard to pull off in a game, but when it happens it's very satisfying. As for things to take out for these cards, Zephyr Boots is nice because it's cheap, but it's effect is outclassed by the other 1 drop equips in the deck. Another card to remove would be Balan, Wandering Knight, mainly because it's hard to focus on two voltron targets. As for some other card swaps, I'm not too sure. There's already a lot of cards that work well with Sram in the deck and it's a bit hard to decide what else should be removed.