Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Uncommon|
|Ultimate Masters (UMA)||Common|
|Masters 25 (A25)||None|
|Conspiracy: Take the Crown (CN2)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gods Willing Discussion
6 days ago
Biggest threat to this deck is anything running deathtouch.
Maybe play Gods Willing over Dive Down as it allows both defensive protection and the ability to attack without being blocked if opponent only has 1 color of defending creatures. Consider Wall of Frost if you can find a place for it.
2 weeks ago
So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.
Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.
Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.
That shall be all from me. May fortune betide!
2 months ago
Lol ya wigwam, the easiest play to counter your deck is Banishing Light on whatever creature you are counting on, the most common answer to this is Gods Willing giving protection from white, which removes any enchantments you may have on it, rendering it pretty harmless again.
Yes you have a sideboard but there is nothing there that really guarantees your gameplan wont be disrupted, and as you stated in the description you basically count on 1 creature to get super buffed from enchantments getting piled onto it. Once that creature gets dealt with you are back at square one. Going all in on a single strategy always carries thi risk.
I don't raise this point randomly, as stated before it comes from experience playing against these style decks. I'll refrain from critiquing your future decks.
3 months ago
I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!
I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!
I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile
Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.
3 months ago
This is an interesting idea and I love how aggressive it can be! I do have a few suggestions:
I think Feasting Troll King is just not good enough. It's not aggressive, so it doesn't match with your Phylactery Lich or Herald of Anguish starts, and it also doesn't give you long-term value like Tireless Tracker or Karn. It's just kind of a big dude.
I feel strongly that, instead, Herald of Anguish is a great end-game beater since it comes with card "advantage" and other good effects, and can come down much earlier than the King or can be part of a double-spell turn 4 or 5.
I'd suggest cutting the Troll Kings and just running four Herald. That would make you an aggressive midrange deck with the ability to be flexible and remove early threats, more like modern Rock.
If you do so, I think you'll want more early artifact plays. You're especially lacking two-drops. I'd suggest cutting Weirding Wood - now, you'll be ramping with artifacts instead - and adding Scrapheap Scrounger or Stonecoil Serpent.
Finally, I'm not sure about Gods Willing and Anguished Unmaking. Pioneer is really aggressive; around 30% of the meta is RDW and White Weenies, and another big chunk is the Inverter combo. Neither of those cards are good in those matchups. I'd strongly recommend running mainboard Thoughtseize or, if you can't afford those, Duress. For the other two slots, I'd recommend a painless removal spell, like Fatal Push.
I hope this helps and good luck!!
3 months ago
Gods Willing the priest naming black.
4 months ago
Great deck, but in place of open the armory, as there are no auras or equipment, I would suggest Faith's Shield, Gods Willing, or Apostle's Blessing as an extra precaution. They are all great in their own way so it is mostly a matter of preference