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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
1 week ago
Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.
Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.
Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.
Banisher Priest is good.
Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.
Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.
Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.
Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.
Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.
Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.
From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.
Welcoming Vampire is good too.
Feat of Resistance is nice.
Gods Willing is good.
Aligned Hedron Network is good.
Font of Vigor - see previous comment
Sunlance - any other removal that I've mentioned
Also consider Sphere of Safety.
I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!
1 week ago
the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).
From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).
From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).
cards that could help you here are Dragon's Rage Channeler and Delver of Secrets Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.
1 month ago
I think WotC has lost track of what they want to do with modern, there are a lot of cards on the banlist because they can be cast without using mana: Once Upon a Time, Mental Misstep, Gitaxian Probe, Dread Return, Blazing Shoal and Eye of Ugin making your Eldrazi-Spells free.
Legacy should be the format of free spells; Not modern and printing the Evoke Elementals in a Set designed for modern contradicts that philosophy. The Evoke cost should have included //// in addition to the exiling of the card in hand.
Regarding the pricing: I agree on your point that there are too many mythic rare pushed card that make the mondern High-Tier decks too expensive and WotC should change something about that. The pricing and the fact that Modern went from a turn 4 format to a turn 3 - 2 1/2 format makes Pioneer more and more attractive.
Regarding bans: there are currently 2 engines that dominate the Metagame:
The 4c Elementals using Omnath, Locus of Creation and Wrenn and Six for Value and the free Evoke Elementals for Interaction represented in the 2 decks 4c Elementals and 4c Blink:
I think Omnath needs to go for the following reasons: it replaces itself, provides t5 enough mana to also play Fury or Solitude, can be pitches for the Evoke costs and gains life against aggro decks. That's just too much for a single card, especially if you compare it to our Lord and Savior.
The other is the UR engine around Ragavan, DRC and Expressive Iteration presented in decks like Murktide and Death's Shadow:
The problem with these decks is that they are too effective in what they do in comparison to decks of the same arctype not running that engine, so they just need to be turned down a bit.
For this reason i'd like to see Mishra's Bauble go: Pushing cards like DRC, Expressive Iteration, Unholy Heat and Ledger Shredder from "good" to "too good" makes this card a reasonable ban without destroying the decks.
- On a personal note: I'd like to have Teferi, Time Raveler banned. Interaction is what makes this game fun and having a card that says "I play magic, you play Hearthstone" is the opposite of that.
Thank you for coming to my Ted talk.
2 months ago
3 months ago
3 months ago
- 18 lands is insanely low for control. Burn decks play 20 lands, and only run cmc1-2 cards. Most control lists i’ve seen run around 25 lands… i’d suggest you’d need a similar number by looking at your curve.
There’s a bunch of cards that I think are really dubious choices, that I think you should ditch:
Scour All Possibilities this is a really average effect, and being sorcery speed is going to really mess with your ability to control the board.
Lightning Greaves has no place in modern, and especially your deck. You have very very few creatures to make this worthwhile, and being a control deck, you should have no issues protecting your creature with countermagic anyway.
Mishra's Bauble isn’t bad, but control decks generally want better control over what they draw, so i don’t think this is ideal.
The other thing to thing about is your sideboard. The only cards that you have there that make sense are Engineered Explosives and Relic of Progenitus. The rest of the choices there make no sense to me - i think this sideboard needs a major rework.
4 months ago
Mirrodan block was kind of a perfect storm where the whole meta broke at once, and even if they print very strong artifacts in newer sets, I don't think you'd see anything like it again.
There was so much artifact support in affinity and so little answers available and it lead to a place where they couldn't just ban one card or even ban a few cards to level the playing field. They'd essentially had to put restrictions on an entire playstyle, which was also the core theme of the set, and it just felt bad to play around then. I remember when we'd play four player, 20 life, with three players versus my friend with the affinity deck, and we all still felt like it was a hill to climb.
Now there just tends to be more answers, even if they are specific answers. If Vandalblast had been printed in Mirrodin and you'd blow up all of affinity's lands, it would have single handedly changed the meta.
And, more than anything I think, a lot of the problems in Mirrodin came from the power playing in the times. There wasn't a ton of information out there about meta decks and things, and the vast majority of players were just casual kitchen table, so it lead to a lot of games where one person had an absolutely optimized tournament deck and everyone else had their pet decks. With the availability of information that we have now, it's much easier to come up with a strategy that can play to your playgroup's level. I remember going into a card store and asking the person there, how do I make a deck to play against affinity, and them being like, you know I've been trying to figure that out too.
So, I don't know, I think that there are artifacts like Mishra's Bauble that just kind of break things a bit, but the whole game has changed since Mirrodin block. It used to be a thing of, there's no way I can compete with these artifacts, and now it's, it's hard to compete with these artifacts, and the difference there is a big deal.
Heh, in my opinion at least. All totally in my opinion : )
4 months ago
No. If your opponent is casting Damping Matrix in response via flash, Damping Matrix enters the battlefield before Mishra's Bauble does. You can't activate Mishra's Bauble while it's still on the stack, because it's not a permanent yet.