Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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|Commander / EDH||Legal|
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Mishra's Bauble Discussion
1 day ago
Thank you for the card suggestion. My card "awareness?" you'd call it is actually still developing, so this is a big help! I only started playing 4 months ago. Actually might manage to hit the delirium of Traverse the Ulvenwald rather consistenly.
I think I should explain what I've found through testing, and the choices for the two cards I've mentioned plus the added Street Wraiths, while I'm at it:
o At first the answer for me was the same, I need to put and keep Fynn on the board to really do much of anything. Fynn, the Fangbearer shares the spot for main-hitter with Phyrexian Crusader though. It's not that you have a 4 in 54 chance to hit the card you need, but it's 8 in 54. The deck is very much midrange with a fast start. The best one is Narnam/Foulmire into Fynn, the Fangbearer to hit a match off obviously. I added the 2 Wraiths just through playtesting, to drive the percentadge of hitting that start high enough, while also keeping the cards I felt necessairy.
o The removal is a get-you-there tool, except for Bone Shards . I actually thought about 2 Assassin's Trophy and 3 of Bone Shards . Discarding Crusader is important, because you want to pay a single for him. Which is why I choose Grisly Salvage . Because of it, I actually run this with 4 Street Wraith and 2 Mishra's Bauble a lot of the times. This card alone is the reason for 4 Crusaders, and for Bone Shards. I had about 1 in 40 matches where it hit truly badly, eliminating too many 1-drops, or more than half of Mishra's Bauble . Having 4 Wraiths solved this issue, at the cost of life total. In that scenario, even if you don't hit Fynn, you have dug six cards deep into your deck and smoothed out your draw in that situation. It fills the graveyard, fixes mana, I couldn't find any card working better for this deck. It's also the reason for precisely 1 Call of the Death-Dweller . If Traverse the Ulvenwald imrpoves this deck significantly, it would probably replace some Grisly, and therefore change the entire deck.
o Two of the fight spells are for mana fixing, just through playtesting I noticed that this deck struggled having sometimes one too many, one less mana than it needed. Khalni Ambush Flip fixed that immensely. The only real fight spell I choose conciously was Primal Might , and that is because it doesn't only clear a threat, but it can also buff Crusader. I've won games specifically because of Might, buffing the crusader to a 4/4 was enough there.
I hope this helped!
1 week ago
Something to think about is maybe replace Burning-Tree Emissary with Hidden Herbalists the double green makes turn 2 Thrasta, Tempest's Roar so much easier, and with Mishra's Bauble , Fetches, and Lava Dart really backing the Revolt up, it might just be a better card?
1 week ago
This deck will absolutely work without Lurrus! Not running Lurrus as a Companion actually opens up Street Wraith for you to be able to use, but you lose the Mishra's Bauble recurrence Lurrus can provide. A tech I used to run in this deck before Lurrus came out that I could recommend for DS reanimation would be Claim / Fame since many people don't see it coming. I'd love to see what your list looks like if you do end up building one!
3 weeks ago
lagotripha I was gonna respond days ago but I got into a lot of testing. I wasn't happy with the combo version until I gave it a complete overhaul, otherwise it just seemed slower and clunkier. So I made a separate combo version instead: Gruul Infect Combo. I did throw a Mass Hysteria in the sideboard of this version for fun.
It seems to playtest alright. There's a faster option ( Mishra's Bauble + Assault Strobe ) and a slower option ( Season of Growth + Temur Battle Rage ). Season of Growth is slow but can draw so many cards, at which point you usually end up with a lot of mana and Temur Battle Rage makes sense.
I've also cleaned up this version of the deck by deciding which cards I want 4-of and 2-of rather than having 3-ofs across the board. Due to my constant indecision I've ended up with this version, the combo version, the casual version: Gruul Infect (Casual), and the casual tryhard version: Gruul Infect (Casual Tryhard).
Let me know what you think about any of em, I'm pretty happy with how they all ended up. I think I prefer this version and the casual version over the combo and tryhard ones, but it's still up in the air.
3 weeks ago
For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.
As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.
3 weeks ago
A list that i'm trying out right now is a bit different. I have 2 Chatterstorm 18 lands (no Copperline Gorge or Bloodstained Mire and 3 forest 1 mountain 2 Prismatic Vista ) plus 1 Dryad Arbor . I'm also trying it out with 4 Arbor Elf and Utopia Sprawl w/o Goblin Guide Memnite or Mishra's Bauble I have 3 Atarka's Command instead. Lmk how this plays out i'm gonna be doing some testing on it later this week
3 weeks ago
3 weeks ago
Your mana is currently a bit of a mess. You want untapped black on T1 for the hand disruption and then UU and BR on T2 to with Kroxa, Titan of Death's Hunger and Counterspell together, almost guarteeing starting the game at 16 life. As the game continues you want BBRR for Kroxa and UUU for Snapcaster Mage + Counterspell. You also have double island, which is going to be extremely awkward with Kroxa, especially since you going to be fetching them pretty often to save life in the aggressive matchups. As it stands in your build you're going to be taking 6+ damage from your lands per game, especially since you have 9+ shocks. I would per cut 2 Steam Vents and 2 Watery Grave and 1 Bloodstained Mire to add a 2 Creeping Tar Pit for a man-land late game, a Mountain to have a painless untapped red source and some Darkslick Shores for untapped painless black on T1. You could also play some Field of Ruin to help in the Amulet Titan and Tron matchups.
As for cards you currently don't have any methods outside of the Lurrus of the Dream-Den + Mishra's Bauble engine to draw cards or gain card advantage, which is extremely easy to disrupt and is going to lead to a lot of situations where you're going to be out ground in the Control mirror or by Stoneblade decks since both these types of decks can deal with Kroxa easily. Search for Azcanta Flip is a good method of doing this, it bins cards for Kroxa and works well with counterspells. I'm a big Expressive Iteration fan, although it works best in a discard-based control decks and more Aggressive Grixis Builds since you can play [Inquisition of Kozilek] and Thoughtseize proactivly. Cryptic Command is another way, although it is basically unplayable in the same deck as Kroxa due to mana requirements and is much better in a blue-based Sprite Dragon Grixis control version.
I'd also play 4 Lightning Bolt . It's in a very good position in the current meta and a large number of games are won by Bolt Snap Bolt. If your playing Kroxa Thought Scour is extremely good. It increases the amount of T4 Kroxa being cast while also milling Brainstone activations and Snapcaster targets. Collective Brutality is very good against aggro decks like Burn. Dauthi Voidwalker is a very good card against decks like AsmoFood and BR Midrange and can be played in the main deck or the sideboard. I also Jace, Vryn's Prodigy Flip in these still of decks as a way of gain card advantage that can be replayed with Lurrus, although it is mostly a pet card for me and isn't really competitive.