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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
1 month ago
In my Historic Burn deck the Dragon's Rage Channeler works very nicely, so I have a couple in here as well. The Mishra's Bauble I'm also not sure about, it might just become three more damage spells instead. I thought it might be nice as fodder for the Channeler at least.
1 month ago
It reminds me of oldschool maya burn running Wild Nacatl...
1 mana 3/3 is good rate but I almost wonder if just running Rift Bolt would be more consistent... but I can also see the reward/payoff.
3 months ago
wallisface I agree regarding Fury, it can be a bit hairy. We do run 3x Dromoka's Commands (the fight mechanic ignores double strike) and chump-blocking a non-flyer isn't generally a challenge for this deck, so on the whole I usually prefer the ETB-less Fury. Tossing a red spell to get it out is a major downside for the opponent, and if we're trading hits then we only need to get a couple +1/+1's onto our Hushbringer before we're breaking even with it. But I do agree there's a potential risk depending on board state.
What I've found is that, whenever Hushbringer is weak, Archon of Emeria is strong. So much so that I'm thinking of replacing the one-off Kozilek, Butcher of Truth in the sideboard with a fourth Archon of Emeria (I don't really think this deck needs the Kozilek anyways).
For example, against Crashing Footfalls, Archon of Emeria completely hoses all cascade effects since they can't cast their "free" spell, which includes 4xShardless Agents and 4xViolent Outbursts, and means that when Crashing Footfalls finally casts off suspend they also can't do anything else that turn but sit on their hands. And without Fury's ETB, it's very hard for them to remove the Archon of Emeria.
It also hoses Murktide as mentioned before, I think that's pretty common knowledge.
For Underworld Breach it hoses Ledger Shredder, Underworld Breach (since escape counts as a cast, they can't use it), Ragavan, Nimble Pilferer's dash is pretty well hosed since it counts as a cast, Expressive Iteration while not totally hosed is definitely hampered, Mishra's Bauble becomes pretty much a dead draw. Only Teferi, Time Raveler really helps the deck but imo it's not enough.
Domain Zoo is one of my tougher match-ups. We do run 3xBoseiju, Who Endures to destroy the triomes, and we have a lot of vigilance which is helpful against aggro. Still I'd probably swap in our Runed Halos in that matchup, in addition to our Hopeful Initiates and Burrenton Forge-Tenders.
Anyways I appreciate the constructive criticisms. Hopefully with time I'll get the list tightened up more.
6 months ago
Keeping that in mind, here’s an example list incorporating my suggestions:
7 months ago
I love this! Nothing like a discounted dino early game :) What do you think about Mishra's Bauble for another free spell?
7 months ago
There’ve been many only polls around Teferi, Time Raveler and they all point to him being annoying but nowhere-near overly strong. The change of the card on arena is due to balancing it fir that format, not modern. The card is typically only good versus control & some combo decks.
Again, most pro-level players have no real issue with Ragavan, Nimble Pilferer as far as I can tell - the comparison to Deathrite Shaman isn’t a fair one: Shaman is always useful at almost every point of the game. Raganan is oftentimes found to be unuseful, particularly later in the game, if you’re on the draw, if the opponents deck has nothing worthwhile to cast etc. Dragon's Rage Channeler is imo faar stronger than the monke (but also not ban-worthy).
yep Wrenn and Six should habe either cost 3, or started with 2 loyalty.
Expressive Iteration is a card that creates more format variety, in that blue decks don’t typically run proactive cards, and red decks don’t often run passive cards. 90% of the time this is just an Anticipate that also gives you a land.
Comparing Ovalchase Daredevil to Splinter Twin is extremely unfair. Twin was hugely popular and you could slot the combo into literally every blue deck. Daredevil requires deckbuilding considerations, has a pretty low level of consistency, and a very low play rate (hint: there’s a reason it sees almost no play). Reanimator can definitely “go off” on turn 3, and i’d argue would be more consistent in doing so without Daredevil. Also all of the high level Grinding Station decks i’ve seen don’t use Daredevil at all (they use Underworld Breach, and with that can go off on turn 3 also).
I forgot to mention Mishra's Bauble last time but I don’t see that card getting banned. It does nothing on the turn you play it, and makes opening-hands feel more like a gamble. The card is strong, but only really sees play to activate delirium. I think this card will only ever get banned if something else is printed that can abuse it far too much - which will probably happen at somepoint, but we’re not there yet.
Underworld Breach has only really caught peoples eyes over the last month, where people have realised you can slot it into a LOT of decks and just get incidental free-wins if the game goes long. I think its definitely ban-worthy pending how popular it ends up becoming, and how the meta shifts to deal with it.
If i were taking a guess at how likely these cards were to be banned in the next 3-5 years, with a “10” being guaranteed, and a “0” being not-ever-happening, i’d have to guess:
Underworld Breach: 7 (pending popularity rise / counter-play)
Teferi, Time Raveler: 3 (assuming it would get banned for being unfun, not power level)
Omnath, Locus of Creation: 2 (probably up to a 6 if they don’t ban W&6)
7 months ago
As someone who has played mtg since Lorwyn made it’s debut (2007), I have one thing to say. As a home-brewer I don’t mind new cards, I actually like newly printed cards and neat concepts. What I don’t like is when they print new cards that essentially amount to legalized cheating and cards that embody the very reasons why previous problem cards and strategies got banned in the first place.
With that being said, I have recently gotten back into mtg after almost a year of selling my collection due to War, MH1 and MH2 and only play modern with my friends. For quite a few years I was able to successfully bring BW Devotion to Modern FNM and come 1st, 2nd or 3rd quite consistently. All of the other players brought decks like Grixis Shadow, UW Control, Grishoal Brand/Reanimator, Tron, Affinity, Death & Taxes, Naya Zoo, Burn, Mill, Storm, Ad Nauseam, Dredge, Humans, Merfolk, Spirits, Vampires, Zombies, BR Demons, Infect, UR Thing in the Ice, Izzet Drakes and various other decks. There was a high degree of variation among modern players in my area and you were able to perform in a decent manner with a home-brew.
With the introduction of War of the Spark, Modern Horizons and Modern Horizons 2 a lot of those players either quit, started playing edh only or started playing one of the four strategies that were the best in my area (UW Control due to Teferi, Time Raveler, Jund due to Ragavan, Nimble Pilferer, Archon Reanimator Decks and four/five colour Omnath Decks). With three sets and many standard cards that were ridiculous, WOTC had caused modern to become a format of four separate strategies (after some bannings of course), effectively making it a rotating format and accomplished in contradicting their previous reasons for banning cards in the past by doing so.
For years, cards would get banned due to over-representation of certain decks (Splinter Twin as an example) or how certain strategies got too strong (Infect as another example). Now WOTC prints cards that are way too pushed and are nearly impossible to stop and don’t do anything about them.
If a ban were to happen I would like to see one or two of the below cards banned.
1) Teferi, Time Raveler is a card that literally turns a game of mtg into Hearthstone and prevents the opponent from interacting in any way, shape or form. By far this card embodies my concept of “legalized cheating” the most.
2) Ragavan, Nimble Pilferer isn’t bad when you can answer it. When you can’t, it effectively turns into a 1 mana card that is a combination of Sink hole and Shock. I have rarely seen a player use it’s ability to cast the cards it takes off the top of the deck and usually have seen it hit lands off the tops of said decks. It does too much for a 1 mana card, just like Deathrite Shaman.
3) Omnath, Locus of Creation or Wrenn and Six both generate way too much card advantage for so little investment. All you have to do is play fetch-lands and you will win the game in a matter of turns. One or both have to go. I put these two together due to seeing them both played along side each other more often than not.
4) Mishra's Bauble has always been a card that has attracted the attention of WOTC with possible bannings. Similarly as Ragavan, it does too much for little to no cost and it also contributes to certain strategies in a big way at literally no cost, not to mention that it replaces itself.
5) Expressive Iteration generates too much card advantage. In a way it kind of reminds me of Faithless Looting. Not in the way of abusing graveyard strategies, but drawing a lot for very little cost. EI effectively reads “scry 3 and draw 2”, last time a card did something similar to this, it got banned. The card I am referring to is Preordain. A card that generated way too much card advantage for 1 mana by setting up your next two draws, one of which was immediately drawn after scrying and was one of the cards that lead to Storm being way too consistent in the format.
6) Ovalchase Daredevil isn’t a particularly busted card, but it makes decks that use The Underworld Cookbook way to consistent. Discarding a card to activate an ability is supposed to COST YOU A CARD!!!, not generate card advantage for effectively nothing in exchange. Disagree with me? Storm had received the most bannings in modern’s history due to being “too consistent”, so why does another deck get to have the same level of consistency and not get a second look? Sure, it’s not the most dominant strategy, but neither was Storm and it still got banned into oblivion.
8 months ago
I highly recommend Ledger Shredder, it should be pretty strong in a UW prowess for a couple reasons. You'll be triggering its connive pretty often, which would grow it into a pretty big threat. It can help you dig for gas and discard excess lands. And lastly, prowess decks usually want a certain ratio between creatures and spells, and if you have too many of one or the other Shredder can help you dig for what you need.
Curious Homunculus Flip and Monastery Mentor are some other suggestions I thought of for prowess creatures in UW, both of them are a little slow but both of them can be pretty strong, and especially Mentor can run away with the game just on his own.
The main weakness of mono blue is a lack of ways to deal with resolved permanents, so I'd lean a lot more on your white splash for more removal. You have 2 Paths, but depending on your meta I think you could maybe up that number. I'd also run 2+ Prismatic Ending, since it's the strongest removal in white and you can go up to X=3 if you run a single Raugrin Triome. Some RW prowess lists literally splashed white for nothing but Ending so the card is definitely pretty good in prowess shells.
I'd cut Mana Tithe, Psionic Blast, and Mishra's Bauble for a few different reasons. Tithe is that funny white counterspell, except you're literally in blue so you have better options (ex. Spell Pierce). Also, counterspells typically don't work too well in prowess decks since you want to be casting spells on your turn, instead of holding up mana for your opponent's. Psionic Blast is funny but I think the card is just too bad to justify running it. Bauble seems bad here because you have no DRC, and basically every card only cares about instants and sorceries. It doesn't buff Clever Luminancer, it doesn't let you cast Stormwing for 1U, it doesn't give Murktide a counter, it doesn't flip delver, it doesn't remove counters from TITI.
Defiant Strike could also be a consideration since it's both a cantrip and a pump spell.