Mishra's Bauble

Mishra's Bauble


Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Latest Decks as Commander

Mishra's Bauble Discussion

zapyourtumor on Gatekeepers (Burn)

1 week ago

Personally I think Goblin Guide shouldn't have too much of a downside.

Necropolis Fiend is like a terrible version of Tombstalker with a very mana intensive ability you probably won't be using, so I recommend cutting all 4.

Instead I'd suggest 4x Dragon's Rage Channeler + Mishra's Bauble and replacing Festival Crasher with Guides or maybe Soul-Scar Mage to get extra damage from Bauble.

I'd probably cut the two walkers they aren't doing enough.

Eidolon of the Great Revel is another option which is an absolute beating with Scourge (theres a reason why almost every burn list runs 4 of it even though it seems like suicide).

Claim / Fame could be good here although maybe a little slow, but it lets you get back any creature that was removed (besides Fiend which is bad) and you can cast the other half mid game to get those final few points of damage in (Fame is also brutal with giving Scourge haste).

And for the manabase I suggest cutting Blackcleave Cliffs and Urborg for more fetches, so you can aggressively lower your life total better for Scourge. Arid Mesa is the cheapest Rx fetch (and red is more important than black) so I recommend running that one.

Endo13 on Dimir Midrange

1 week ago

zapyourtumor You were right, i realized Demilich wasn't doing as much as i thought when it comes to saving mana from its 1st ability & recycling instants/sorceries from the 2nd, as i think Blink of an Eye is better in recycling them. Same case goes for Plague Engineer in the sence of its usefulness overall so took them away. Thing in the Ice  Flip is a fantastic card & works well in my instant/sorcery heavy deck. I added it to main, would you recommend having a playset instead of 3? Liliana of the Veil is a pretty cool card & added it to sideboard, might even place it as main after some further paytesting. Thanks for your adivce!

wallisface You were right on my land count, I was commonly facing with landpool issues so i did make my land count higher to 24 and now i dont have that problem anymore. The meta in my city & surrounding areas are really monster-heavy so that was the reason I placed heavy hitting destroy spells such as Damnation but I saw your point, as it could be more of a disadvantage than anything. Took it off the main & added only 1 on sideboard. As for Mishra's Bauble i saw it wasn't doing as much as I anticipated, but then again im a noob at MTG still & i might have been using it wrong. Tbh i dont know why Lurrus of the Dream-Den was there i must have placed it by mistake so took it off lol. In general i switched the sideboard as much as the main in order to be more consistent. Twincast is there just for the lols & it has actually made pretty funny plays, i mean 2 is always better is it not?

In general i appreciate your advice both of you, and let me know what you think on the upgrade i just did. Im a returning player that took like a 10-year hiatus from MTG because life happened and im catching up, & this was a first try to a midrange-control-ish deck that i really want to work and make it as good as can be. Thanks!

abbatromebone on Lurrus Jeskai Scepter

2 weeks ago
  • 3 basics probably isnt needed being path to exile is being replaced, so maybe go to two, but it also helps with budget so id change it last. You could also try Hall of Storm Giants is a card you could experiment with. youd lose flying but it is bigger and could help deal with other cards, and is good vs removal.
  • 15 spells feels low for delver for example pauper delver has 26 spells. So I would maybe consider cutting Dragon's Rage Channeler and more spells. cards that draw or filter are probably best but cards that interact or are high value could also fill in the spot.
  • If we are running delver we want it not to be a 1/1 so making it consistent as possible helps which is why i would think about filtering. You could consider brainstorm but you might want more fetches. Not 100% sure on the math.
  • Expressive Iteration is a busted card glad to see it here.
  • Mishra's Bauble is a card i have mixed feelings about. Some burn decks run it with the channeler package but it does worse than the normal package. As burn player boros charm feels good worth checking out (but could be hard on mana).

zapyourtumor on Izzet blitz? yes it is! (budget)

1 month ago

Oh wait soul scar mage isn't 7 bucks anymore scratch everything I said about his price being high

The deck definitely looks better. Shock isn't great but there really isn't anything other than bolt thats good in that slot.

I originally didn't suggest Dragon's Rage Channeler because Mishra's Bauble is so expensive, but I think you could maybe cut 2 pyromancer 1 soul scar and 1 sprite dragon for 4 of them. Although you don't have artifacts, if you go up to 4 Curious Obsession youd have a decent number of enchantments, and you could also go up to a playset of Serum Visions for more sorceries. Running the delirium package would let you replace Shock with Unholy Heat. My main concern with that is you can't get lands into the graveyard without fetches or Fiery Islet, so it might not be worth adding the DRC package.

wallisface on

1 month ago

Some thoughts:

  • modern is a fast format. Your current list reads more like a midrange list than an aggro one. This is fine, but i believe you should keep steering towards that path of midrange-value-plats, and not worry so much about trying to finish the game quickly (stuff like Knight of the Ebon Legion and Robber of the Rich feel off here)

  • you have faaar too many 1-ofs and 2-ofs in the deck, which is going to make your hands and draws super inconsistent. I’d suggest getting playsets of all the important pieces you want to see in most games

  • i’m worried you’ve made the deck too awkward for Dragon's Rage Channeler (and Unholy Heat) to get online. I’d suggest getting the full playset of Mishra's Bauble, dropping your creature count a little, and having a roughly-even ratio of instants to sorcery cards.

  • you’re super close to being able to run Lurrus of the Dream-Den, and the 4 cards you have that are currently preventing you from running him don’t look particularly important, so i’d suggest making some changes to get him as a companion

wallisface on Lobotomy

1 month ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

MaximumEdgeLord on Gideon Turns (It Up)

2 months ago

I love the idea. I especially like the idea of using a pact of the titan or two on the end of the opponents first turn then untapping to cast angels grace, then following that up with sundial and taking extra turns. I would definitely add more to the mana base, especially if you want to cast Madcap Experiment. I would personally remove the madcap experiment package, the Mishra's Baubles and the Slaughter Pacts and add some more lands, a few Sundial of the Infinites a couple of additional gideon Planeswalkers, and Glorious End. Glorious end is great because you can let the opponent take their turn then cast it in response to them casting it to effectively counter it, or let them attack with everything and cast it to take your turn with their board tapped, or you could just cast it on their upkeep to effectively take another turn. you can also use it to end the turn with a lose the game trigger on the stack if you're in a tight spot.

Katzmania on ÜBERHAMMER - Mono-White Hammertime [MH2]

2 months ago

Love the deck, I have my own Hammer Time build. I just don't see the use of Though-Seize. The deck is super intensive on life usage, and realistically the interruption isn't worth it in agro Lurrus. You almost always have better T1 plays, and there are so few situations where it is actually useful. You are sacrificing super important turn 1 momentum where you could play Sig-Aid, Esper Sentinel, Hard Cast Hammer, and more but thought seize is taking up too much time when speed is your greatest weapon. I would play either Inquisition if you really want the interruption because in an agro deck, anything slower than t4 doesn't really matter and won't do anything but slow you down to the point where you are vulnerable to their slow sideboard. Alternatives might include Mishra's Bauble, more copies of Cranial Plating, or something else.

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