Mishra's Bauble

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Mishra's Bauble

Artifact

Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Niko9 on How come we don't have …

1 week ago

legendofa Yep, for sure, but I do think that equips have the same limit as enchants in that they just are not that powerful on their own, so cards can have broken effects that are dependent on equips/enchants and be fine.

And right, I'm not saying I have some world breaking enchant combo or anything, just that design to push enchantments is limited by the fact that enchantresses could run away with formats if enchants were printed to be as good as other cards. Take Mishra's Bauble it's a pain as an artifact sure, but if it was exactly the same, 0 mana but an enchantment, you'd go +1 card on Sythis, Harvest's Hand. Or if it was an equip (ha, somehow) then it would push Sram, Senior Edificer to the moon. I mean, people play Sram already with just the worst equips ever printed, just because they cost 0 : ) Or what if something like Opt was an enchant? You'd be playing solitaire very fast with Sanctum Weaver and Concordant Crossroads and Sythis.

The point I was trying to make was that enchants have been typically underpowered, which lead to them printing enchant support that was way better than support for other card types, which then kinda keeps enchants having to be underpowered to not be overpowered.

Niko9 on New Saheeli Brew Ideas

3 weeks ago

Hmm, the first thing that jumps out is a synergy with Flux Channeler If you could, and this is very theoretical probably, but have flux channeler on the board, cast Saheeli, then Mishra's Bauble + Lotus Petal would take you to surviving ult. And if you could stack a few ults, things like Spare Supplies or maybe Golden Egg might become very good.

There's probably some kind of artifact storm you could build with her if you could find a way to blink Saheeli for multiple ults in one turn. I can't think of how to do it off the top of my head, but maybe. It could also work in Sram, Senior Edificer and Paradise Mantle decks where 0 cost equips would not only draw with Sram, but proliferate with Flux Channeler to ult Saheeli to reduce artifact costs, to play other equipment like free Shadowspear or even free Luxior, Giada's Gift that you could then equip to saheeli. But it's a lot of things in place, so I don't know, just throwing out ideas : )

Also, I would absolutely play Treasure Vault in any Saheeli build. Artifact lands are so strong.

Stonewizzard on Turbo Magda Modern Combo (Need Feedback)

1 month ago

I like the idea of Mishra's Bauble for the deck.

Ragavan, Nimble Pilferer is one of the cards I was least sure about including in the deck. It is one of the few 1 drops that can make treasures efficiently. If I don't naturally draw into the Clock of Omens I need five treasures to get it out with magda so I can start the combo. Hence why Birds of Paradise wouldn't really fit the slot well.

Pyre of Heroes is in the deck as essentially extra (but worse) copies of Eladamri's Call both spend four total mana to get magda out. It requires a creature which is a downside but there are 8 1-drops and if worst comes to worst saga tokens to 1 drops. They help the consistency but are kinda slow. I wasn't really sure what other tutors to use as without getting magda consistently the deck falls apart.

I see what you mean about Springleaf Drum but it seemingly the most useful way for me to tap down the dwarves to get treasures and they are fetchable with Saga.

wallisface on Turbo Magda Modern Combo (Need Feedback)

1 month ago

Ragavan, Nimble Pilferer doesn’t look like its doing anything here except providing some tresure-mana. Maybe Birds of Paradise would be a better fit just so you don’t have to work for your mana-acceleration.

I’m not really sold on Pyre of Heroes being hugely useful here.

The full playset of Springleaf Drum feels excessive… but maybe needed? Really not sure, but i feel like 2ish copies might do you better.

I think the deck may improve with a playset of Mishra's Bauble.

Icbrgr on Lantern Control with Land Destruction

2 months ago

@legendofa I think it would still use shredder and friends... this is my regular skred red list that I run for reference for my thought process... it coincidentally has an artifact sub-theme because skred red is a very small shell to begin with....I imagine taking out some of the current cards and implementing 4x Lantern of Insight, 4x Codex Shredder and 4x Mishra's Bauble with maybe 1-2x Ghoulcaller's Bell/Pyxis of Pandemonium if there was room.... have some neat synergies with Galvanic Blast and such... id need to actually playtest it but from the hip is seems plausible.

SeekerofSecrets on Izzet Aggro 2?

2 months ago

So let’s go through prowesses ideal game

T1 soul-scar pass

T2 swifty, any 1 drop spell hit for 4

T3 manamorphose, bolt, dart, flash back dart

That’s 19 damage on t3, which would be lethal if your opponent fetched and didn’t have a blocker.

You want to maximize your chance of having multiple prowess creatures online as soon as possible which is why soul scar is so great. It also pairs well with Crash Through, if you hit a 5/5 with bolt, it shrinks down to a 2/2 which you can then trample over with for more damage. I would also play Unholy Heat in the side board to shrink a murktied.

I personally love delver, it’s a pet card of mine but without brainstorm it’s incredibly inconsistent. It’s damage output is also significantly lower than a prowess creature. In the best case scenario it does 6 damage on t3. For a soul-scar mage to match this you need to cast 4 spells over 2 turns, which this deck can do much more consistently

Think of lava dart in the context of the number of prowess creatures you have. With 1, it represents 4 damage, the same as a bolt. With 2 creatures, 6 damage. With 3 creatures, 8 damage. It scales. It also gives you something to do with extra lands, your deck only really needs 3 to function, and you’ll have have more than that allot of the time due to the amount of card draw that you have.

Darcy aka dragons rage Channeler is sneakily the glue that holds all of this together. The deck wants to chain as many spells as it can. Darcy fixes your draws to draw more spells, bins lava dart for value and can hit for 3. You right though, without fetchlands you may also want to include 2 Seal of Fire. Notably Tarfire is a “tribal instant” so it counts as 2 card types for delirium. If you include seal of fire you now have 6 types for delirium; instant, sorcery, land, creature, tribal, enchantment. Mishra's Bauble is the first upgrade for the deck to replace tarfire/seal of fire.

Spells that target your creatures open you up to 2 for 1s. So let’s say you cast dragons mantle targeting a creature, in response you opponent kills your creatures, your down 2 cards with no upside while your opponent only spent 1. If you cast crash through, it doesn’t target so it still resolves and you get your card. you and your opponent are on parity.

Good luck! I love prowess, I have 1000s of games with it and always recommend it as an entry point to modern.

Grubbernaut on 4C Miracles (2.0)

2 months ago

Mishra's Bauble seems like a solid include, possibly over some number of Gaze/Brainstone/Revival. Hall of Storm Giants might also be a safer play over Colonnade, both for conditionally entering untapped, but also having the Ward on one of your wincons. Spell Pierce also seems fairly weak, IMO; I think Force of Negation, or more removal for opposing Ragavans would be good. Prismatic Ending is a good option, but getting bonked with a monkey will screw up the Counterbalance plan, so Bolt seems pretty important, here.

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