Blade Splicer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blade Splicer

Creature — Phyrexian Human Artificer

When this enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have first strike.

jdogz32 on Broken Golem Foundry

8 months ago

I wanted to help more than what I said the other day so I thought about this deck and it does seem extremely slow. There's a couple ways you can go about this. There's an infinite combo with Golem Foundry based around Banishing Knack + Battered Golem + Memnite the combo is you keep returning and recasting an artifact an infinite amount of times giving you an infinite amount of change counters.

The other route you could go would be to take out the Golem Foundry and just focus on the splicer creatures like Blade Splicer Darksteel Splicer Master Splicer and Wing Splicer using cards that blink them in and out like Soulherder or Ephemerate this would also give you more golem creature tokens while using much less Mana than to slowly charge up your Golem Foundry I really hope this helps

Basshunter on Elesh Norn, Mommy of Soulsisters

1 year ago

You are right about the Knight of the White Orchid, but I stay with Archaeomancer's Map. Even if it doesnt ramp for me, it will draw me 2-4 plains.

Solemn Simulacrum I somehow dont like this card. Land is tapped, 4 cmc is pretty high. Maybe i should give it a try in here.

Restoration Angel flickers non-angels. We run a lot of Angels...

Blade Splicer I will include it. Like the 3cmc

Emeria, The Sky Ruin is pretty ecpensive and Im not owning one atm. 100% in when I bought one.

Slaughter the Strong I love this card for 3cmc. Keeps Elesh alive

Thanks for some ideas, I will include those the next days when I got some time =)

Want to include Cleric Class aswell here, lot of options for a 1 drop...

dzanon on Alora Budget Blink

1 year ago

Excalibur478 Thanks! I'm really glad you like the deck, a friend of mine used to play a Brago deck years ago and I remember I hated playing against it, so I really tried to make something more interesting lol

I haven't playtested this one that much yet, but the weakest aspect is definitely closing out the game. Currently the main wincon is token generation with Blessed Sanctuary, Myr Battlesphere, Abdel Adrian, Gorion's Ward, Whirler Rogue, Blade Splicer and Pegasus Guardian, but I found that it's actually pretty slow. Approach of the Second Sun is a good backup wincon, but it paints a huge target on your back so it's better if you can redraw it quickly or lock down the board, and the deck is quite good at both os those things.

The deck can't protect the board very well against wipes, only having Eerie Interlude as protection or maybe a counterspell, but it can rebuild pretty consistently after one given how much card advantage it can generate.

Getting creatures tapped so Far Traveler can blink them isn't really an issue but can be a problem sometimes, so I've been thinking about adding more tap effects, although this can also be solved by breaking the budget a bit and adding more blink enablers like Conjurer's Closet

Thanks again for the comment and the upvote! If you have any more questions or maybe some suggestions, I'm all ears :)

trippy_mcfly on Cumly Cube

1 year ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

GregariousG on Gonna Need A Bigger Playmat | *Primer*

2 years ago

To BloodDragon,

Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.

How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?

I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.

I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?

This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .

For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.

And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?

At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.

qanazoga on Paige's Emeria Midrange

2 years ago

More changes!

of course, now I need to plan a new sideboard

king-saproling on Task Unit Winota

2 years ago

2-drop mana dorks like Iron Myr , Gold Myr , Manakin , Hedron Crawler , Plague Myr , Wily Goblin , and Magda, Brazen Outlaw seem good with Winota since they get her out faster, and then once she's out they can attack to trigger her ability.

You might like these too: Loyal Apprentice , Geist-Honored Monk , Knight-Captain of Eos , Pia and Kiran Nalaar , Attended Knight , Blade Splicer , Gallant Cavalry , Urbis Protector , Master Splicer

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