Creature — Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have first strike.
|Want (4)||Callinicus , Crescent , Rabu , Ulberth|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blade Splicer occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.0%
Blade Splicer Discussion
1 month ago
- Momentary Blink seems like a good card.
- Deputy of Detention is also pretty sweet
- Reflector Mage is also pretty sweet
- Ok so i guess there are a lot of creatures I would run Coiling Oracle Wall of Omens Blade Splicer Knight of Autumn Soulherder Mystic Snake Restoration Angel Sublime Archangel and Mulldrifter
- Here is why you run Mulldrifter . Pay the Evoke cost, that trigger hits the stack, IN RESPONSE Ephemerate or a similar affect. When it re enters the battlefield it is treated as a new object and therefore you dont sac it. That means you spent 4 mana to DRAW 4 CARDS and get a 2/2 flyer.
- Also more flicker spells Cloudshift Eerie Interlude and a bonus spell Lead the Stampede
2 months ago
Wouldn't something like Lena, Selfless Champion or Nomads' Assembly work better than Darien, King of Kjeldor ? Sengir Autocrat , Weaponcraft Enthusiast , Marsh Flitter and Blade Splicer are very efficient sources of bodies. It think a Dictate of Heliod or Cathars' Crusade would work much better than Approach of the Second Sun . Check out my decks utilizing wide boards and death triggers: Edgar Aggro, Erebos EDH, Ayli
3 months ago
Your maindeck severly lacks both interaction & ways to close out the game.
I mean that you only have threats that win slowly, and your interactions is very limited, and doesn't stop the opponent from exectuing their gameplan (4x path is not enough, and Remand goes pretty badly alongside Spell Queller , as it does very little to protect it).
In general you want
in your deck if you want to "skip your third turn" in the sense that you want to have 4 lands on turn 3 WHILE holding up mana for interaction.
The deck plays a single 4+ cmc card - this i would dare to say that its just 4 card in the 75 to do very little - its wasted space.
(The best example of when to play this card is sultai wilderness teachings control - which wants to hold up counterspells on t2, then have man for Cryptic Command or Wilderness Reclamation )
Using Eladamri's Call to get a creature basically means you paid an extra GW to get said creature. I would dare to go as far as to say the card is close to useless if your deck is not built to abuse the interaction of given specific card. Your is not - as all of your cards (in theory) should create extra value together unlike with something like the vizier druid combo which is looking for those exact cards. Nor do you play silver bullet cards that hose strategies so bad that you auto win once said cards resolve.
In theory you should have some way to win the game in your deck.
If you build a flicker deck, then there are plenty of card that do this far better than what you have (and speed matter, as there are decks like tron where you must shut the door on them, unless you are some draw-go control list), so some example cards:
Wall of Resurgence
And imho its a sin to leave out some of the best card draw and selection engines this archetype can offer:
Mulldrifter <- for 3 mana and ephemerate you draw 4 cards and get a flying body
Watcher for Tomorrow
(and playing some sort of mass flicker to survive board wipes - aka hate cards against creatures - might be a good idea Eerie Interlude & Ghostly Flicker do this fine)
4 months ago
@Saljen Overall i like the suggestions, but i think 4 of both cycle lands will hurt as this deck is more focused on early game to set up the value. I will definitely consider the extra Soul Herder as it seems like a good idea. the Blade Splicer s are necessary as they are the main win con as flicker targets. Cast Out is just a bit too slow and Path to Exile , while it doesn't have cycling, is still very worthwhile as removal, as in the second game there will most likely be enchantment hate now put in.
4 months ago
You should definitely run 4x Soulherder . I've been playing a similar deck for a while now and that card wins you more games than any other. Adding Green would give you more cycling lands (you should be running 4x Secluded Steppe and 4x Lonely Sandbar , as they are by far the best cycling lands) by letting you run Tranquil Thicket and Scattered Groves . Coiling Oracle is probably the main reason to throw green in there though. Cast Out is your best removal. W to cycle it, and 4 to take care of any permanent; making it more versatile than your current removal. Bounce lands like Azorius Chancery will let you return cycling lands back to your hand that you were forced to play early, letting you get extra value from them. This might just be a personal thing, but I ran 4x Blade Splicer in my early revisions and it just never did as much as I hoped it would have.
5 months ago
There were a bunch of traditional Tempered Steel budget affinity lists that are worth a look.
The main trick to budget lists is to plan for your local meta and play to that- don't be scared to maindeck sideboard tools to get more slots.
6 months ago
Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop
I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.
I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .
My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)
Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .
6 months ago
You've already identified this in the maybeboard, but the deck could some more answers over things like Ephemerate . I also think Aether Vial would be extremely powerful in the deck which you've also identified. The only thing I don't like about the deck is we have a relatively high curve considering we don't have any board wipes or solid answers to our opponents threats. It feels like a good opening hand is a little too important for the current build. I do like Mono-W Flicker lists and this is a good start. I think some solid flicker targets like Blade Splicer could be strong too.