Blade Splicer


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
New Phyrexia (NPH) Rare

Combos Browse all


Blade Splicer

Creature — Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have first strike.

Price & Acquistion Set Price Alerts




Recent Decks

Blade Splicer Discussion

dkeller4113 on Abzan Interlude

1 week ago

I don't think Stonehorn Dignitary really fits with the theme of blinking our creatures for value - a 4CMC 1/4 is often a dead draw and unnecessarily brings up the curve IMO. This deck has 29 creatures so having enough blockers to deal with an opponent's combat phase shouldn't typically be an issue.

You can go infinite if you add Panharmonicon and Felidar Guardian - Resto angel doesn't allow you to blink other angels, so having a Felidar Guardian to blink combined with the extra ETB trigger from Panharmonicon allows you to blink Resto + Felidar + one other creature indefinitely for free. This is particularly great for an insta-kill with Inquisitor Exarch

Blade Splicer is fantastic value that gives you unlimited 3/3 first strike tokens - I would consider replacing Stonehorn or some of your card draw effects with these to help go wide.

Also, you're running a lot of blinkers - 2 flickerwisps, 4 restos, and 4 interludes means that nearly 25% of your nonland cards will be suboptimal draws unless you have a creature out to blink. I would consider dropping 2 interludes for a value card like Blade Splicer or catch-all removal like Oblivion Ring

xyr0s on Green + White = Lifelink and Angels

2 weeks ago

Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?

Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn  Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.

I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.

Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.

I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.

ToolmasterOfBrainerd on ELDRAZI and TAXES

2 weeks ago

Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.

For the 1-drops, 4 Aether Vial, 4 Thraben Inspector, and an optional 1 Weathered Wayfarer.

For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.

For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.

My favorite list is with 1 Weathered Wayfarer, 2 Smuggler's Copter, and 2 Mirran Crusader in the flex spots.

For the lands, you can go cheap with 15 plains, 4 Ghost Quarter, 2 Tectonic Edge, and 2 (or 3) Shefet Dunes. Or you can get fancy with Flagstones of Trokair, Horizon Canopy, Eiganjo Castle, etc.

Squirrelbacon on ELDRAZI and TAXES

2 weeks ago

For the list you actually want 4 Aether Vial because it allows so much play making, especially with Flickerwisp.

I'd really recommend shifting the Stony Silences and Rest in Peaces to the sideboard in exchange for 2 more Vials and 2 more Tali. The extra Thalias are significantly better disruption in modern than the stonys will be, as Thalia hits more cards than stony. Personally I run 4 Tidehollow Sculler for disruption, but that can get interesting with mana sometimes.

An alternative would be making the deck mono-white. As much as I love Wasteland Strangler, the mana in b/w can screw you over sometimes. You only gain 6 cards in your current list that need , so it might be worth it to removal all the black, add in 4 Thraben Inspector and then have 2 flex spot. Those could be any extra creatures really, Blade Splicer, Restoration Angel, Mirran Crusader and Linvala, Keeper of Silence all come to mind as extra critters.

While I play and prefer / I do know that mono white lists are somewhat viable, just a bit more value orientated that way.

ToolmasterOfBrainerd on Best colors for a "2-for-1 ...

3 weeks ago

White has great options. Not as many self-contained, but Wall of Omens or Blade Splicer plus Flickerwisp or Restoration Angel turns the game in your favor pretty quickly.

SynergyBuild on Angelic Vial

1 month ago

Luckily, D&T/Hatebears isn't in the top ten decks, it isn't a real part of the meta with less than a percent of the meta, and your "Heaven on the roam. (Weenie hatebears)" isn't exactly a tuned varient of hatebears either. Your deck also it isn't weenie, but that is beside the point.

Also, "no original content"? I mean, if you are saying everyone plays the exact same hatebears deck, I'd implore you to check that statement, because Death & Taxes has some of the most varients that are still powered enough to see play.

Look at the normal mono-white hatebears builds.

There are some with just Aether Vial, Leonin Arbiter, Blade Splicer, Thalia, Guardian of Thraben, and Flickerwisp as the main core cards of the deck, with Path to Exile, and Restoration Angel, etc. Some of these run Eldrazi Displacer and Thought-Knot Seer with Eldrazi Temple and Shefet Dunes for an eldrazi package.

Some of the eldrazi and taxes decks are W/B (Which I find is one of the most common varients), while others want to run Blood Moon/Magus of the Moon and run W/R. Other W/R varients use Lightning Bolt and Simian Spirit Guide to pump out extra damage or a larger threat earlier on. Plenty of these builds run Chalice of the Void, and plenty don't.

One of my favorite varients of hatebears splashes blue. This one runs a tribal theme with Drogskol Captain and goes for a spirit tribal instead of Flickerwisps and Blade Splicer beatdown. It uses spirits because of the power given by Rattlechains with Mausoleum Wanderer and Spell Queller. Of course it runs a full playset of Selfless Spirit and a pair of Cavern of Souls with a single Moorland Haunt to provide extra value. With a full set of Path to Exile, 3-4 Thalia, Guardian of Thraben, 4 of Aether Vial, and the playset of Leonin Arbiter the deck is a hatebear deck to be sure, and I love having W/U for sideboards, because it can run Meddling Mage, Kira, Great Glass-Spinner, Negate, and Detention Sphere.

Of course there is G/W Hatebears too! Scavenging Ooze, Gaddock Teeg, Qasali Pridemage, and more for extreme value, but I already went over that prior.

Of course, these are just the two and one color lists, there was a bant one I went against, with Spell Quellers and Collected Company for some of the coolest plays I've seen, and a four color list (GWUB) with human tribal, making it seem like a 5-color humans list, but it ran the set of Leonin Arbiter, and it ran green for Gaddock Teeg, so though it ran Champion of the Parish and enough humans to warrant Cavern of Souls, it wasn't straight human tribal.

All of these lists are playable in the current meta, and none of these are top tier, let alone in the top ten decks, in fact hatebears hasn't been in the top ten for a long time if ever. If you claim you don't think any originality can exist in these decks, you are dead wrong, and if you claim you don't want a deck in the meta, then hatebears is perfect for you. Okay?

SynergyBuild on Pay the Tax Man

1 month ago

I like the idea of using Shalai, Voice of Plenty in Death and Taxes, but don't you think a green splash with Noble Hierarch, another Blade Splicer, and a few Gaddock Teeg and Qasali Pridemage for the board being more potent? If you feel frisky run a Collected Company or two?

TheDevicer on Ojutai Burn

1 month ago


Modern is a very unfair format. What people mean by that is that if you're simply casting creatures on curve while occasionally interacting with your opponent, you'll have a hard time. For example, your opponent might assemble Urza's Mine, Urza's Tower, and Urza's Power Plant to power out cards like Wurmcoil Engine and Karn Liberated as early as turn three. Alternatively, they could use the combination of Ad Nauseam and Angel's Grace to draw their entire deck and throw it at you with Lightning Storm. Or they might use Through the Breach to cheat in an Emrakul, the Aeons Torn. None of these decks care much about you casting a Guttersnipe or throwing a few Lightning Bolts at their face. You simply don't have a fast enough clock to kill them before they get to do some truly busted things.

There are some traditional fair decks in the format. Jund, for example, combines some of the most powerful cheap cards in the format with efficient removal and discard spells. This gives them a fairly even spread against many of the format's decks wile never really attaining stellar matchups. A large reason this works is that they have access to great discard spells like Thoughtseize, Inquisition of Kozilek, Collective Brutality, and Liliana of the Veil. Without those cards, jund would be easy pickings for many of the format's combo decks.

I'm telling you all of this because I want you to understand that there are some real disadvantages for playing fair and interactive magic in modern. Still, it's very much doable. If you're super into the idea of playing a burn, you should likely ditch blue and just play Red White burn if you're interested in making the best burn deck. It's still possible to play Jeskai Burn, but the payoffs just don't line up with the costs you incur by fucking with your mana.

If you insist on Jeskai, you could play more lands and try to leverage a midrange strategy revolving around some decent creatures like Mantis Rider, Lightning Angel/Restoration Angel, Thundermaw Hellkite, etc. Or you could try to use leaner creatures like Geist of Saint Traft, Spell Queller, Vendilion Clique, etc. It's also possible for you to play straight up Jeskai Control. That's a very real deck that consistently does ok in the format.

I will warn you, however, that going three colors on budget sucks.

The way I see it, you have three choices:

  1. Take one of your current deck and slowly optimize it for Modern by acquiring things relevant to the format. This allows you to play your current deck and have fun with it but it will likely never be on the same powerlevel as the competitive decks at your shop.

  2. Buy a budget modern deck. It's possible to build some really fun budget decks that are sometimes even pretty high in power. A good example is a hyper aggressive goblin tribal deck called 8-whack. The upside is that you get a relatively powerful deck for a medium investment of money. The downside is that these cards might not be modern staples, so if you grow tired of the deck or want to try something else, you're going to have a hard time selling and trading those cards.

  3. Build one of the accepted strong decks in the format on budget. This approach gets you started toward getting a real competitive modern deck and helps ensure you can easily get rid of your cards later if you want, but it's likely going to give you a less powerful deck than a fully optimized budget brew. When I was getting into the format, I knew I wanted to play control, but that requires cards like Celestial Colonnade, Snapcaster Mage, Cryptic Command, etc. all of which cost serious money. Instead, I built this UW midrange list with cards like Wall of Omens, Blade Splicer, Restoration Angel, and so on while buying important staples in the UW control list like Path to Exile in addition to the land base I would need later on. Playing control on budget straight up sucks, so I chose to play a more tempo-based approach while still maintain some countermagic and removal. It was fun, allowed me to begin building a modern collection, and got me started on what I wanted to play at about 30% of the price of my main list.

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