|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
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Creature — Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have first strike.
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Blade Splicer Discussion
1 day ago
So I've been trying to brew a deck around Elder Deep-Fiend in Modern, and I've come up with three main ideas. Which do you think would be the best / most fun?
I'm not looking for or expecting a competitive deck, and yes, I know that Bant Eldrazi is a thing in Modern, but for some reason, it's just not a deck I want to build. In any case, here goes!
Eldrazi Affinity. Turn 2 Frogmite into turn 3 Elder Deep-Fiend seems strong. The main issue of this version is that running the Fiend would take away from the "main" strategy of a typical Affinity deck.
U/W Control. Just playing Elder Deep-Fiend on curve T4 can be good, sacrificing something like Blade Splicer. The main drawback of this version is that the deck already has great 4-CMC cards in Restoration Angel and Cryptic Command.
So, that's what I've got. Any suggestions or other ideas for decks?
1 day ago
depends on your interpretation of the word fun and what you want the deck to do
personally i think brago's tokens could be interesting, you obviously wouldn't be blinking tokens, but token makers like Wingmate Roc, Ajani's Chosen, Blade Splicer, Precursor Golem, Master Splicer, Wing Splicer, Whirler Rogue, Myr Battlesphere, Geist-Honored Monk etc ...
then back it up with token enhancing enchantments, blink effects to draw cards (like Mulldrifter or Spreading Seas) ways to cheat cards in (like Flash or AEthermage's Touch) and some general utility like mana rocks (that dont enter tapped) etc
but there are many options once you forgo the traditional competitive lockdown/infinite combo plan, so spend some time on a magic card database searching for etb effects that fit your definition of fun.
2 days ago
Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.
Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.
Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc
Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.
Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.
The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.
3 days ago
Blade Splicer is a good card in this deck
5 days ago
I'm loving the idea, have you considered Marrow Shards/Rain of Blades/Thunderstaff? Its a little faster than secure the wastes for trading, although it can't handle swan song/pongify. Black has access to the terrifying Night of Souls' Betrayal which would make this really kick butt, and give Esper Charm and Flaying Tendrils access, but that makes the mana tricky. Palace Guard has potential, but I'd rather see some Condemn as spot removal. Darksteel Mutation also exists, but grants indestructable. Searing Light exists, but i'm feeling like that would trade poorly compared to Arrow Volley Trap.Blade Splicer, Attended Knight and Precinct Captain would all trade well and provide a stronger creature base should you desire it.
All told, I really like the idea and list.
6 days ago
6 days ago
- Blink a Flickerwisp on your end step: exile a permanent until their end step (the best exemple, a Planeswalker).
- Blink a Blade Splicer, make a golem ready to block.
- Blink a defender, attack through.
- Blink a Thought-Knot Seer on your opponent draw step: make him draw an extra card, then choose a card to exile.
- Blink a Restoration Angel, then blink your Eldrazi Displacer, thus saving it from removal.
- Blink any other creature to protect them from removal.
- Vial in your Displacer, then use its ability to save one of your other creatures.
1 week ago
The problem with splicers is that other than Blade Splicer, everything else is too expensive. I would cut wing splicer, a venser, the 3 virtues for more blink effects (4 Cloudshift) and more removal 4 Path to Exile.
If you enjoy the UW blink archetype, do check out: