Blade Splicer

Blade Splicer

Creature — Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have first strike.

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Trade

Have (1) metalmagic
Want (4) Callinicus , Crescent , Rabu , Ulberth

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blade Splicer occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.0%

Blade Splicer Discussion

abbatromebone on Bant Flash, soulherder splash

1 month ago

tkjanacek on Regna & Krav Redemption

2 months ago

Wouldn't something like Lena, Selfless Champion or Nomads' Assembly work better than Darien, King of Kjeldor ? Sengir Autocrat , Weaponcraft Enthusiast , Marsh Flitter and Blade Splicer are very efficient sources of bodies. It think a Dictate of Heliod or Cathars' Crusade would work much better than Approach of the Second Sun . Check out my decks utilizing wide boards and death triggers: Edgar Aggro, Erebos EDH, Ayli

Xica on Please help with a budget ...

3 months ago

Your maindeck severly lacks both interaction & ways to close out the game.

I mean that you only have threats that win slowly, and your interactions is very limited, and doesn't stop the opponent from exectuing their gameplan (4x path is not enough, and Remand goes pretty badly alongside Spell Queller , as it does very little to protect it).

In general you want Growth Spiral in your deck if you want to "skip your third turn" in the sense that you want to have 4 lands on turn 3 WHILE holding up mana for interaction.
The deck plays a single 4+ cmc card - this i would dare to say that its just 4 card in the 75 to do very little - its wasted space.
(The best example of when to play this card is sultai wilderness teachings control - which wants to hold up counterspells on t2, then have man for Cryptic Command or Wilderness Reclamation )

Using Eladamri's Call to get a creature basically means you paid an extra GW to get said creature. I would dare to go as far as to say the card is close to useless if your deck is not built to abuse the interaction of given specific card. Your is not - as all of your cards (in theory) should create extra value together unlike with something like the vizier druid combo which is looking for those exact cards. Nor do you play silver bullet cards that hose strategies so bad that you auto win once said cards resolve.



In theory you should have some way to win the game in your deck.
If you build a flicker deck, then there are plenty of card that do this far better than what you have (and speed matter, as there are decks like tron where you must shut the door on them, unless you are some draw-go control list), so some example cards:
Blade Splicer
Wall of Resurgence
And imho its a sin to leave out some of the best card draw and selection engines this archetype can offer:
Mulldrifter <- for 3 mana and ephemerate you draw 4 cards and get a flying body
Watcher for Tomorrow
(and playing some sort of mass flicker to survive board wipes - aka hate cards against creatures - might be a good idea Eerie Interlude & Ghostly Flicker do this fine)

Rockhound2001 on Astral Cycling

4 months ago

@Saljen Overall i like the suggestions, but i think 4 of both cycle lands will hurt as this deck is more focused on early game to set up the value. I will definitely consider the extra Soul Herder as it seems like a good idea. the Blade Splicer s are necessary as they are the main win con as flicker targets. Cast Out is just a bit too slow and Path to Exile , while it doesn't have cycling, is still very worthwhile as removal, as in the second game there will most likely be enchantment hate now put in.

Saljen on Astral Cycling

4 months ago

You should definitely run 4x Soulherder . I've been playing a similar deck for a while now and that card wins you more games than any other. Adding Green would give you more cycling lands (you should be running 4x Secluded Steppe and 4x Lonely Sandbar , as they are by far the best cycling lands) by letting you run Tranquil Thicket and Scattered Groves . Coiling Oracle is probably the main reason to throw green in there though. Cast Out is your best removal. W to cycle it, and 4 to take care of any permanent; making it more versatile than your current removal. Bounce lands like Azorius Chancery will let you return cycling lands back to your hand that you were forced to play early, letting you get extra value from them. This might just be a personal thing, but I ran 4x Blade Splicer in my early revisions and it just never did as much as I hoped it would have.

lagotripha on impeccable speed (modern)

5 months ago

There were a bunch of traditional Tempered Steel budget affinity lists that are worth a look.

Have you looked at Thraben Inspector instead of Ardent Recruit? The artifact/redraw is worth a lot. There are some interesting modern artifact staples- Etched Champion , Blade Splicer , etc.

Leonin Elder is an interesting anti-burn tool, Servo Exhibition is a decent artifact count source.

The main trick to budget lists is to plan for your local meta and play to that- don't be scared to maindeck sideboard tools to get more slots.

wallisface on Golem and Friends

6 months ago

Some thoughts:

Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop

I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.

I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .

My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)

Splashing Green gives you a much better way to tutor Golems and Tron with Ancient Stirrings , as well as making your Golems much harder to kill with Vital Splicer .

Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .

Splashing White would give your golems some significant buffs in Blade Splicer and Master Splicer , while also giving you all those great sideboard cards white tends to have

RedmundR2 on Goats McBoats

6 months ago

You've already identified this in the maybeboard, but the deck could some more answers over things like Ephemerate . I also think Aether Vial would be extremely powerful in the deck which you've also identified. The only thing I don't like about the deck is we have a relatively high curve considering we don't have any board wipes or solid answers to our opponents threats. It feels like a good opening hand is a little too important for the current build. I do like Mono-W Flicker lists and this is a good start. I think some solid flicker targets like Blade Splicer could be strong too.

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