Myr Sire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2014 (C14) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Tokens

Myr Sire

Artifact Creature — Myr

When Myr Sire is put into the graveyard from the battlefield, create a 1/1 colorless Myr artifact creature token.

Myr Sire Discussion

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

2 months ago

Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .

The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).

I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.

Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.

Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).

There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:

Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.

Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.

Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.

Boza on Decks for new players

2 months ago

My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:

11 lands
2 Brawl-Bash Ogre
4 Corpse Connoisseur
4 Carrier Thrall
4 Myr Sire
2 Fleshbag Marauder
2 Crypt Champion
1 Underworld Cerberus - the champion

This can be combined with say, RW Vehicle aggro:

11 lands
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus

You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.

What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.

For example, with 10 30-card decks, you have 90 combinations.

Dredge4life on Looking if theres an artifact ...

2 months ago

Myr Sire is your man... or myr, I guess.

griffstick on

5 months ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

eyes2sky on Striderfacts

7 months ago

This is awesome...love Esper Artifacts. I would definitely add Ashnod's Altar, it would be a win-con in combo with your commander. Also, Thermal Navigator and Myr Sire could add to that effect.

Pieguy396 on The Toyhouse: Into Infinity With Affinity!

9 months ago

Hey there! Looks like a sweet deck!

First of all, I'd recommend adding a few more cheap artifact creatures so you can tutor with Arcum easier - Myr Retriever, Silver Myr, Hedron Crawler, Manakin, and Myr Sire are all great for this. Some of them also count as ramp as well.

As for tutors, Tezzeret the Seeker , Whir of Invention, and Kuldotha Forgemaster are all solid ones.

Finally, some generally good cards that I'd recommend adding include Seat of the Synod, Cyclonic Rift, Swiftfoot Boots, Lightning Greaves, Voltaic Key, Buried Ruin, Darksteel Citadel, Sensei's Divining Top, Thousand-Year Elixir, Counterspell, Padeem, Consul of Innovation, and Staff of Domination.

Hope this helps!

tacosalad on Tetsuko Control - For Budget Tournament

9 months ago

I'm debating replacing Myr Sire with Riptide Pilferer to cause just a bit of hand disruption with each it. Myr Sire just doesn't quite feel right, except for being a chump blocker.

Dnonymous on Talrand Lord of Commons

1 year ago

MrLinuxFish I'm not sure what some of the creatures in the list are doing for you.. It seems like a spell of a similar mana cost or something to protect Talrand would almost always be preferable. Specifically I think Cloud of Faeries, Myr Sire, Slither Blade, Spire Golem, and Stormbound Geist are prime targets for cuts as they don't really do anything and their bodies just aren't that relevant. Especially when you consider that you could just be getting an incidental 2/2 flyer for free by casting a draw spell or something.

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Myr Sire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%