Artifact Creature — Myr
When Myr Sire is put into the graveyard from the battlefield, create a 1/1 colorless Myr artifact creature token.
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Myr Sire occurrence in decks from the last year
Latest Decks as Commander
Myr Sire Discussion
2 months ago
I'd start by cutting the low-impact creatures such as:
I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.
Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.
4 months ago
It seems like your Thopter Foundry, Salvage Titan, and your other artifacts clash. The artifacts you have require sacrificed to be used. So you could be in a game waiting to sacrifice them until you get a Thopter Foundry or Salvage Titan that may or may not come. Or the opposite happens where you sacrifice your artifacts for their effects and then you can't take advantage of the 2 cards your really want out. I would look getting out artifacts like equipments or maybe some cheap Myrs.
Look into Myr Propagator, Alloy Myr, Gold Myr, Hovermyr, Leaden Myr, Myr Battlesphere, Myr Moonvessel, Myr Retriever, Myr Sire, Myr Turbine, and Palladium Myr. These all serve as a quick creatrue to get out, supply more mana for the big creatrues, or even supply you with plenty of endless artifacts for Thopter Foundry and Salvage Titan.
6 months ago
Everyone's deck will vary depending on their own financial situation but you are welcome.
Your creature base can be improved. As a rule of thumb for creatures generating tokens creatures with a CMC of 1-2 create one token and creatures with a CMC of 2-4 create 2 tokens.
A Planeswalker that is just made for a deck like this is Liliana, Dreadhorde General.
10 months ago
As a result, the avg CMC has risen from 2.55 to 2.60.
1 year ago
Thanks! I hadn't thought of those cards when making the deck. I misread Grim Haruspex and Midnight Reaper when I put Myr Sire in the deck. you should check out my newest version of the deck and let me know how to improve it. I spliced it with hardened scales because I realized that a lot of the cards overlap between the decks. it doesn't work perfectly yet but I think it has potential. here it is. Hardened Summoning
1 year ago
Maybe run Necropede instead, would help you clear out troublesome creatures if you can't go off.
Epochrasite is also an option, it's very slow, but it gives you an angle for a fair win of you're disrupted halfway through your combo for some reason.
1 year ago
Several cards for you to consider from my own Yawg decklist:
Aetherworks Marvel . Uses the same energy counters you'll be getting for Demon of the Dark Schemes, and provides some slower card advantage for doing what you're going to be doing anyway: sacrificing stuff. It's easy to fill up on counters and the activation is instant speed, allowing you to pull off surprising, wonky stuff sometimes.
Liliana, Death's Majesty is a versatile planeswalkers for a reanimator build of Yawgmoth: she creates fodder, she reanimates, and she mills you cards to potentially reanimate. In a pinch you could resolve her and proliferate twice to wipe the board.
For cuts, I'm not huge on the following:
1 year ago
Been doing some thinking and am a little bit more convinced that I should try out some of the cards y'all mentioned.
I had several games today and got some pretty good results. I won a good portion of them, and even when I didn't the deck still performed well. I bet a decent contributing factor was the fact that Yawgmoth hardly ever got so much as threatened with removal; unsure if the people there just don't run removal or never drew into them in all the games we played, but either way it's likely that they'll eventually wisen up to my gameplan and start doing a little bit more to disrupt me aside from constantly swinging at me.
I'm thinking of adding Viscera Seer , Phyrexian Ghoul , Flesh-Eater Imp , Reassembling Skeleton , and Skullclamp . Other than Doomed Dissenter , Dread Presence (iffy tbh), and Blood for Bones , though, I'm not sure what else would be a bearable cut.
Unstable Obelisk provides some ramp early game and can eventually be used to remove some threatening noncreature permanent.
Ritual of the Machine did some surprisingly decent work in protecting me by placing threats on my side of the field and then using them to win (Atarka with Phyresis lmao).
Any other suggestions for what could be some likely candidates for replacement?